Difference between revisions of "Multiworm Egg (Apocalypse)"
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[[Image:AlienLive-MultiEgg-(Apocalypse).png|right]] | [[Image:AlienLive-MultiEgg-(Apocalypse).png|right]] | ||
The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks. ''From: Apocalypse Ufopaedia'' | The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks. ''From: Apocalypse Ufopaedia'' | ||
− | '''Multiworm Egg' | + | '''Multiworm Egg''' also known as '''Alien Egg''' |
− | ''also known as | ||
<table><tr><td>[[Image:Multiworm-Egg.png|100px|left]]</td><td> | <table><tr><td>[[Image:Multiworm-Egg.png|100px|left]]</td><td> | ||
* Grown-In Weapon = Vomit Funnel | * Grown-In Weapon = Vomit Funnel | ||
− | * Health = 80 | + | * Health = 80 |
* Speed / Time Units = 30 | * Speed / Time Units = 30 | ||
− | * Accuracy = 60 | + | * Accuracy = 60 |
− | * Reactions = 24 | + | * Reactions = 24 |
− | * Stamina = 40 | + | * Stamina = 40 |
* Strength = 10 | * Strength = 10 | ||
− | * Bravery | + | * Bravery = 10 |
+ | * Armour¹: 5/5/5/5/5/5 | ||
* Psi Energy = 0 | * Psi Energy = 0 | ||
* Psi Attack = 0 | * Psi Attack = 0 | ||
− | * | + | * Psi Defense = 100 |
− | * | + | * Size = small |
− | * | + | * Inventory = no |
− | * | + | * Movement = immobile |
− | * | + | * Infiltration Influence = none |
− | * | + | * Score = 4</td></tr></table> |
− | + | ¹ armour values: Head/Body/Left Arm/Right Arm/Legs | |
<br clear=all> | <br clear=all> | ||
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A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research. ''From: Apocalypse Ufopaedia'' | A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research. ''From: Apocalypse Ufopaedia'' | ||
− | + | An immobile pink sac with a flexible tube that spits acid at nearby hostiles.<br> | |
+ | <br> | ||
+ | Multiworm Eggs are commonly found within infested Mega-Primus buildings in small static clusters from an initial [[Alien_Infiltration_(Apocalypse)|infiltration]] when [[Alien Transporter (Apocalypse)|Transporter]] UFOs are used. Any infestation spreading across the city will also move alien eggs, with other aliens or singularly. Eggs may appear in later infestations if multiworm lifeforms were present when moving through Mega-Primus.<br> | ||
+ | Once access is possible into alien buildings within their homeworld, alien eggs are commonly found inside the [[Spawning Chamber]].<br> | ||
− | + | WIP | |
− | + | ==TESTING== | |
− | + | Note that a building investigation will fail to find anything if the only present aliens are Multiworm Eggs and/or [[Chrysalis_(Apocalypse)|Chrysalides]].<br> | |
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. While their attack has a higher rate of fire than the [[Spitter]]'s, it is fairly weak and will require many hits to kill an armored X-COM Agent.<br> | Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. While their attack has a higher rate of fire than the [[Spitter]]'s, it is fairly weak and will require many hits to kill an armored X-COM Agent.<br> | ||
Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued.<br> | Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued.<br> | ||
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− | next multiworm | + | next multiworm<br> |
− | previous alien overview page | + | previous alien overview page<br> |
− | return to start when needed | + | return to start when needed<br> |
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The Multiworm Egg, also called the Alien Egg, is the first step of the [[Multiworm]] life cycle. They are immobile pink sacs with a tube that spits acid at nearby enemy targets. | The Multiworm Egg, also called the Alien Egg, is the first step of the [[Multiworm]] life cycle. They are immobile pink sacs with a tube that spits acid at nearby enemy targets. |
Revision as of 12:32, 6 October 2023
The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks. From: Apocalypse Ufopaedia
Multiworm Egg also known as Alien Egg
|
¹ armour values: Head/Body/Left Arm/Right Arm/Legs
A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research. From: Apocalypse Ufopaedia
An immobile pink sac with a flexible tube that spits acid at nearby hostiles.
Multiworm Eggs are commonly found within infested Mega-Primus buildings in small static clusters from an initial infiltration when Transporter UFOs are used. Any infestation spreading across the city will also move alien eggs, with other aliens or singularly. Eggs may appear in later infestations if multiworm lifeforms were present when moving through Mega-Primus.
Once access is possible into alien buildings within their homeworld, alien eggs are commonly found inside the Spawning Chamber.
WIP
TESTING
Note that a building investigation will fail to find anything if the only present aliens are Multiworm Eggs and/or Chrysalides.
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. While their attack has a higher rate of fire than the Spitter's, it is fairly weak and will require many hits to kill an armored X-COM Agent.
Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued.
Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning Organization), or even hit other X-COM Agents in the vicinity. However, if engaged from a safe distance, Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is prudent if X-COM decides to retreat from a mission, in order to prevent them from developing into more dangerous aliens.
next multiworm
previous alien overview page
return to start when needed
The Multiworm Egg, also called the Alien Egg, is the first step of the Multiworm life cycle. They are immobile pink sacs with a tube that spits acid at nearby enemy targets.
Eggs can be found aboard Transporters and will regurarly be deployed during infiltration missions. A number of them are also found near the Queenspawn in the Spawning Chamber.
Despite being immobile in Battlescape, Multiworm Eggs are capable of moving from one Mega-Primus building to another. The presence of an Egg will not cause an Organization's infiltration meter to rise, though this will of course change once the Egg develops into a Multiworm. Note that a building investigation will fail to find anything if the only present aliens are Multiworm Eggs and/or Chrysalides.
Tactical Notes
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. While their attack has a higher rate of fire than the Spitter's, it is fairly weak and will require many hits to kill an armored X-COM Agent.
Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued.
Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning Organization), or even hit other X-COM Agents in the vicinity. However, if engaged from a safe distance, Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is prudent if X-COM decides to retreat from a mission, in order to prevent them from developing into more dangerous aliens.
See Also
X-COM: Apocalypse All Units | |
X-Com: | Agents • Technical Personnel |
Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
Others | Sectoid |
Reference | Attributes Of All Units |