Difference between revisions of "Multiworm Egg (Apocalypse)"

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(TESTING - wip2)
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An immobile pink sac with a flexible tube that spits acid at nearby hostiles.<br>
 
An immobile pink sac with a flexible tube that spits acid at nearby hostiles.<br>
 
<br>
 
<br>
Multiworm Eggs are commonly found within infested Mega-Primus buildings in small static clusters from an initial [[Alien_Infiltration_(Apocalypse)|infiltration]] when [[Alien Transporter (Apocalypse)|Transporter]] UFOs are used. Any infestation spreading across the city will also move alien eggs, with other aliens or singularly. Eggs may appear in later infestations if multiworm lifeforms were present when moving through Mega-Primus.<br>
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Multiworm Eggs will not be detected if X-Com searches a building for infestation.<br>
Once access is possible into alien buildings within their homeworld, alien eggs are commonly found inside the [[Spawning Chamber]].<br>
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<br>
 
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Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection from an initial [[Alien_Infiltration_(Apocalypse)|infiltration]].
WIP
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All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a [[Probe]], [[Fast Attack Ship]], or [[Bomber]] UFOs whereas only a [[Alien Transporter (Apocalypse)|Transporter]] will have alien eggs (dead or alive) if it crashed within Mega-Primus.<br>
==TESTING==
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An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.<br>
Note that a building investigation will fail to find anything if the only present aliens are Multiworm Eggs and/or [[Chrysalis_(Apocalypse)|Chrysalides]].<br>
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Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the [[Spawning Chamber]].<br>
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. While their attack has a higher rate of fire than the [[Spitter]]'s, it is fairly weak and will require many hits to kill an armored X-COM Agent.<br>
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'''Combat'''<br>
Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued.<br>
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WIP<br>
Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning [[Organizations|Organization]]), or even hit other X-COM Agents in the vicinity. However, if engaged from a safe distance, Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is prudent if X-COM decides to retreat from a mission, in order to prevent them from developing into more dangerous aliens.<br>
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Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. it is fairly weak and will require many hits to kill an armored X-COM Agent. Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued. Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition. Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is priority if X-COM decides to retreat from a mission in order to prevent them from developing into more dangerous aliens.<br>
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'''Research'''<br>
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The Multiworm Egg, also called the Alien Egg, is the first step of the [[Multiworm]] life cycle.
  
  
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The Multiworm Egg, also called the Alien Egg, is the first step of the [[Multiworm]] life cycle. They are immobile pink sacs with a tube that spits acid at nearby enemy targets.
 
 
Eggs can be found aboard [[Alien Transporter (Apocalypse)|Transporters]] and will regurarly be deployed during [[Alien_Infiltration_(Apocalypse)|infiltration missions]]. A number of them are also found near the [[Queenspawn]] in the [[Spawning Chamber]].
 
 
Despite being immobile in [[Battlescape_Overview_(Apocalypse)|Battlescape]], Multiworm Eggs '''are''' capable of moving from one Mega-Primus building to another. The presence of an Egg will not cause an Organization's infiltration meter to rise, though this will of course change once the Egg develops into a Multiworm. Note that a building investigation will fail to find anything if the only present aliens are Multiworm Eggs and/or [[Chrysalis_(Apocalypse)|Chrysalides]].
 
 
==Tactical Notes==
 
 
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. While their attack has a higher rate of fire than the [[Spitter]]'s, it is fairly weak and will require many hits to kill an armored X-COM Agent.
 
 
Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued.
 
 
Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning [[Organizations|Organization]]), or even hit other X-COM Agents in the vicinity. However, if engaged from a safe distance, Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is prudent if X-COM decides to retreat from a mission, in order to prevent them from developing into more dangerous aliens.
 
  
 
==See Also==
 
==See Also==
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[The Alien Life Cycle (Apocalypse) | The Alien Life Cycle ]]
 
** [[Multiworm Egg (Apocalypse) | Multiworm Egg ]]
 
** [[Multiworm (Apocalypse) | Multiworm ]]
 
** [[Hyperworm (Apocalypse) | Hyperworm ]]
 
** [[Chrysalis (Apocalypse) | Chrysalis]]
 
 
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
 
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
  
  
 
{{Unit Navbar (Apocalypse)}}
 
{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Revision as of 13:02, 6 October 2023

AlienLive-MultiEgg-(Apocalypse).png
The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  From: Apocalypse Ufopaedia

Multiworm Egg also known as Alien Egg

Multiworm-Egg.png
  • Grown-In Weapon = Vomit Funnel
  • Health = 80
  • Speed / Time Units = 30
  • Accuracy = 60
  • Reactions = 24
  • Stamina = 40
  • Strength = 10
  • Bravery = 10
  • Armour¹: 5/5/5/5/5/5
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = immobile
  • Infiltration Influence = none
  • Score = 4

¹ armour values: Head/Body/Left Arm/Right Arm/Legs

AlienDead-MultiWEgg-(Apocalypse).png
A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research.  From: Apocalypse Ufopaedia

An immobile pink sac with a flexible tube that spits acid at nearby hostiles.

Multiworm Eggs will not be detected if X-Com searches a building for infestation.

Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection from an initial infiltration. All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a Probe, Fast Attack Ship, or Bomber UFOs whereas only a Transporter will have alien eggs (dead or alive) if it crashed within Mega-Primus.
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.
Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the Spawning Chamber.
Combat
WIP
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. it is fairly weak and will require many hits to kill an armored X-COM Agent. Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued. Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition. Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is priority if X-COM decides to retreat from a mission in order to prevent them from developing into more dangerous aliens.
Research
The Multiworm Egg, also called the Alien Egg, is the first step of the Multiworm life cycle.


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See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units