Multiworm Egg (Apocalypse)

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AlienLive-MultiEgg-(Apocalypse).png
The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  From: Apocalypse Ufopaedia

Multiworm Egg also known as Alien Egg

Multiworm-Egg.png
  • Grown-In Weapon = Vomit Funnel
  • Health = 80
  • Speed / Time Units = 30
  • Accuracy = 60
  • Reactions = 24
  • Stamina = 40
  • Strength = 10
  • Bravery = 10
  • Armour¹: 5/5/5/5/5/5
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = immobile
  • Infiltration Influence = none
  • Score = 4

¹ armour values: Head/Body/Left Arm/Right Arm/Legs

AlienDead-MultiWEgg-(Apocalypse).png
A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research.  From: Apocalypse Ufopaedia

An immobile pink sac with a flexible tube that spits acid at nearby hostiles.

Multiworm Eggs will not be detected if X-Com searches a building for infestation.

Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection from an initial infiltration. All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a Probe, Fast Attack Ship, or Bomber UFOs whereas only a Transporter will have alien eggs (dead or alive) if it crashed within Mega-Primus.
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.
Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the Spawning Chamber.
Combat
WIP
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. it is fairly weak and will require many hits to kill an armored X-COM Agent. Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued. Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition. Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is priority if X-COM decides to retreat from a mission in order to prevent them from developing into more dangerous aliens.
Research
The Multiworm Egg, also called the Alien Egg, is the first step of the Multiworm life cycle.


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See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units