Difference between revisions of "Psimorph (Apocalypse)"

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(wip3)
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* Bravery = 80
 
* Bravery = 80
 
* Armour¹: 10/10/10/10/10/0
 
* Armour¹: 10/10/10/10/10/0
* Psi Energy = 170 ⊗¹
+
* Psi Energy = 170 †
 
* Psi Attack = 85
 
* Psi Attack = 85
 
* Psi Defense = 80
 
* Psi Defense = 80
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* Inventory = no
 
* Inventory = no
 
* Movement = flying
 
* Movement = flying
* Infiltration Influence = formidable ⊗¹
+
* Infiltration Influence = formidable ‡
 
* Score = 30</td></tr></table>
 
* Score = 30</td></tr></table>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
&otimes; Errors: &sup1; 100 is maximum value. &sup2; irrelevant - never appears within Mega-Primus' buildings.
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Errors: &dagger; 100 is maximum value. &Dagger; irrelevant - never appears within Mega-Primus' buildings.
 
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[[Image:Life-Pedia-PsimorphA-(Apocalypse).png|right]]
 
[[Image:Life-Pedia-PsimorphA-(Apocalypse).png|right]]
 
  The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.  ''From: Apocalypse Ufopaedia''
 
  The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.  ''From: Apocalypse Ufopaedia''
  
A large, floating, humanoid shaped balloon with short red fingers.
+
A large, floating, green balloon with short red fingers.
  
 
'''UFOs & Chambers'''<br>
 
'''UFOs & Chambers'''<br>
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'''Combat'''<br>
 
'''Combat'''<br>
[[Image:Life-EquipIcon-Psimorph-(Apocalypse).png|frame|Unit|left]] A Psimorph is very resistant to psionics.
+
[[Image:Life-EquipIcon-Psimorph-(Apocalypse).png|frame|Unit|left]] A Psimorph is very resistant to psionics.<br>
1. Threat<br>
+
A Psimorph does not have any offensive capability. Psimorph's only method of combat is via Psionic manipulation of its victim. Humans and hybrids are often manipulated with with Panic, Stun, and Mind Control projections. It is a proficient psionic adversary.<br>
2. Grown-In<br>
+
Psimorphs tend to to avoid any direct confrontations with X-Com agents and instead are used to support front-line aliens in combat.<br>
3. How the alien fights NOT how xcom should fight it.<br>
+
Panic and Stun projection are easy for a Psimorph and commonly used against humans and hybrid agents whereas Mind Control projections are usually succesful only against humans with weak Psi Defence. If panic is used, the Psimorph will stay 'mentally connected' to this targeted agent to keep them in a state of panic for long durations. Mind Control is usually of short duration but has the potential to be a powerful deterent to any X-Com assault unless only Android agents are used.<br>
4. any other unique stuff<br>
+
The Psimorph has very high health. Stunning a healthy Psimorph is not possible unless the lifeform's health is reduced to approximately half to two-thirds.<br>
 
+
The size of this lifeform prevents it from moving freely through a UFO. Some [[Known_Bugs_(Apocalypse)#Invisible_Aliens|visual detection problems]]
Psimorphs are best described as stronger, tougher and flying versions of the [[Micronoid Aggregate]]. As with the Micronoids, their only offensive capabilities are their Psionic powers. They are quite large, taking up eight tiles (2x2x2) on the Battlescape map.
 
These aliens are rarely encountered in Mega-Primus, as they will only be present during [[Alien Mothership (Apocalypse)|Alien Mothership]] recovery missions; they are never dropped during Infiltration missions. They are more common in the Alien Dimension, appearing in six of its buildings.  
 
Psimorphs make banshee-like wailing noises.
 
On their own, Psimorphs are relatively easy to deal with. While they have a lot of Health, they lack the Micronoids' resistances, and their large size makes them easier to hit. However, they are at their most powerful if they suddenly join a big battle and start throwing X-COM forces into disarray and confusion.  
 
Androids and highly-trained Hybrids are the safest way to fight Psimorphs. Human Agents can be moved out of the Psimorphs' sight to prevent them from getting a Psionic lock. Equipping Agents with [[Toxigun|Toxiguns]] will also help minimize damage should they get mind-controlled. Other aliens should be lured away from Psimorphs if possible. Due to their size, Psimorphs will be hampered in narrow, enclosed spaces, as they will block other aliens' line of fire.
 
Psimorphs can be tricky to capture. See [[Capturing Live Aliens (Apocalypse)|Capturing Live Aliens]] for tips on how to accomplish this.
 
According to the game files, a single Psimorph is supposed to appear during [[Alien Battleship (Apocalypse)|Battleship]] recovery missions, but it does not. This appears to have something to do with the game trying to spawn too many different types and/or "squads" of aliens at once (see the Talk page of the Micronoid Aggregate article for more information).
 
Like the [[Megaspawn]], a Psimorph may not be visible to an X-COM Agent if a part of its body is hidden behind a terrain object, even if the object is obviously far too small to realistically hide the whole alien.
 
 
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Revision as of 14:23, 16 October 2023

Life-Pedia-PsimorphL-(Apocalypse).png
The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense.  From: Apocalypse Ufopaedia

Psimorph

Life-Isom-PsimorphV2-(Apocalypse).png
  • Grown-In Weapon = Alien Mind Bender
  • Health = 420
  • Speed / Time Units = 36
  • Accuracy = 30
  • Reactions = 30
  • Stamina = 45
  • Strength = 50
  • Bravery = 80
  • Armour¹: 10/10/10/10/10/0
  • Psi Energy = 170 †
  • Psi Attack = 85
  • Psi Defense = 80
  • Size = large
  • Inventory = no
  • Movement = flying
  • Infiltration Influence = formidable ‡
  • Score = 30

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Errors: † 100 is maximum value. ‡ irrelevant - never appears within Mega-Primus' buildings.

Life-Pedia-PsimorphA-(Apocalypse).png
The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.  From: Apocalypse Ufopaedia

A large, floating, green balloon with short red fingers.

UFOs & Chambers
Psimorphs are not onboard any UFO which is used for infiltration.
Psimorphs are found aboard these UFOs, and in quantity, when a UFO has crashed:
Battleship x1
Mothership x2
Psimorphs are present in these alien chambers, and in quantity, within the Alien Dimension:
Food Chamber x2
AlienFarm x2
Spawning Chamber x2
Organic Factory x2
Megapod Chamber x2
Dimnesion Gate Generator x6

Infiltration
Psimorphs do not appear within any building.

Combat

Unit

A Psimorph is very resistant to psionics.

A Psimorph does not have any offensive capability. Psimorph's only method of combat is via Psionic manipulation of its victim. Humans and hybrids are often manipulated with with Panic, Stun, and Mind Control projections. It is a proficient psionic adversary.
Psimorphs tend to to avoid any direct confrontations with X-Com agents and instead are used to support front-line aliens in combat.
Panic and Stun projection are easy for a Psimorph and commonly used against humans and hybrid agents whereas Mind Control projections are usually succesful only against humans with weak Psi Defence. If panic is used, the Psimorph will stay 'mentally connected' to this targeted agent to keep them in a state of panic for long durations. Mind Control is usually of short duration but has the potential to be a powerful deterent to any X-Com assault unless only Android agents are used.
The Psimorph has very high health. Stunning a healthy Psimorph is not possible unless the lifeform's health is reduced to approximately half to two-thirds.
The size of this lifeform prevents it from moving freely through a UFO. Some visual detection problems

Resistance
Psimorphs are resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.

Psimorph research is another step further for understanding all alien lifeforms.


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Previous: Megaspawn
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See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units