Difference between revisions of "Psimorph (Apocalypse)"

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{{Ref Open | title = Psimorph}}[[Image:Psimorph_(Alive).jpg|right|Live Psimorph]]
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[[Image:Life-Pedia-PsimorphL-(Apocalypse).png|right]]
The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense.
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The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense. ''From: Apocalypse Ufopaedia''
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
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'''Psimorph'''
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<table><tr><td>[[Image:Life-Isom-PsimorphV3-(Apocalypse).png|left]]</td><td>
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Alien Mind Bender
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* Health = 420
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* Speed / Time Units = 36
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* Accuracy = 30
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* Reactions = 30
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* Stamina = 45
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* Strength = 50 
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* Bravery = 80
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* Armour&sup1;: 10/10/10/10/10/0
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* Psi Energy = 170 &dagger;
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* Psi Attack = 85
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* Psi Defense = 80
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* Size = large
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* Inventory = no
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* Movement = flying
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* Infiltration Influence = formidable &Dagger;
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* Score = 30</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
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Errors: &dagger; 100 is maximum value. &Dagger; irrelevant - never appears within Mega-Primus' buildings.<br>
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''Image, top to bottom:'' Alive, Use Psionics, Dead.
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<br clear=all>
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[[Image:Life-Pedia-PsimorphA-(Apocalypse).png|right]]
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The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.  ''From: Apocalypse Ufopaedia''
  
{{Ref Open | title = Psimorph Autopsy}}[[Image:Psimorph_Autopsy.jpg|right|Psimorph Autopsy]]
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A large, floating, green balloon with short red fingers.
The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
This is possibly one of the more dangerous units in X-COM Apocalypse. It doesn't have any weapons besides psionics, but it can cause serious harm to human agents, disabling them with psionic stun or panic, or worse turn them against one another with mind control. They are commonly found inside very large UFOs or roaming around Alien Dimension facilities.
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'''Infiltration'''<br>
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Psimorphs do not appear within any building.<br>
  
On their own, they are relatively easy to deal with and make big targets because of their size. However, they are at their most powerful if they suddenly join a big battle and start throwing your forces into disarray and confusion.  
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'''Combat'''<br>
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[[Image:Life-EquipIcon-Psimorph-(Apocalypse).png|frame|Unit|left]] A Psimorph is very resistant to psionics.<br>
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A Psimorph does not have any offensive capability. Psimorph's only method of combat is via Psionic manipulation of its victim. Humans and hybrids are often manipulated with with Panic, Stun, and Mind Control projections. It is a proficient psionic adversary.<br>
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Psimorphs tend to to avoid any direct confrontations with X-Com agents and instead are used to support front-line aliens in combat.<br>
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Panic and Stun projection are easy for a Psimorph and commonly used against humans and hybrid agents whereas Mind Control projections are usually succesful only against humans with weak Psi Defence. If panic is used, the Psimorph will stay 'mentally connected' to this targeted agent to keep them in a state of panic for long durations. Mind Control is usually of short duration but has the potential to be a powerful deterent to any X-Com assault unless only Android agents are used.<br>
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The Psimorph has very high health. Stunning a healthy Psimorph is not possible unless the lifeform's health is reduced to approximately half to two-thirds.<br>
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The size of this lifeform prevents it from moving freely through a UFO. Some [[Known_Bugs_(Apocalypse)#Invisible_Aliens|visual detection problems]]
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<br clear=all>
  
If confronted, human agents should be moved out of its sight to prevent it from getting a psionic lock on them. Hybrid agents are moderately well protected against their attacks, and Androids are completely immune. These type of agents are best suited to deal with any Psimorphs that are encountered.
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'''Resistance'''<br>
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Psimorphs are resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.  
  
=== Capturing ===
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Psimorph research is another step further for understanding all alien lifeforms.
  
Androids are the key to capturing one of these. Kill any other aliens around so it's alone and then have your non-androids run away, then even a single android can walk right up to it and take as long as you like gassing or stun grappling it. Chances are you'll need to shoot it a few times as well. THESE WAKE UP FAST! If you don't have a guy standing over him with a stun gun at all times, he will wake up and disappear quickly. He wakes up around three times a game minute, so keep a CLOSE eye on him. The most reliable place to capture a Psimorph is when assaulting an Alien Mothership, where two of them will often hang back inside the UFO and can be tackled with minimal guards after most of the crew has come out and attacked you.
 
  
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[[Queenspawn_(Apocalypse)|Next: Queenspawn]]<br>
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[[Megaspawn_(Apocalypse)|Previous: Megaspawn]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
*Note: It is a good idea is to raid Marsec for a [[Mind_Shield_(Apocalypse)|Mind Shield]], which amplifies your soldiers psi defense stat by 20 points so that they are harder to control. A glitch with the Mind Shield can cause permanent stat boosts to your psionic defense. Sufficient boosts will make your agents immune to Mind Control.
 
  
 
==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
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{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:45, 31 October 2023

Life-Pedia-PsimorphL-(Apocalypse).png
The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense.  From: Apocalypse Ufopaedia

Psimorph

Life-Isom-PsimorphV3-(Apocalypse).png
  • Grown-In Weapon = Alien Mind Bender
  • Health = 420
  • Speed / Time Units = 36
  • Accuracy = 30
  • Reactions = 30
  • Stamina = 45
  • Strength = 50
  • Bravery = 80
  • Armour¹: 10/10/10/10/10/0
  • Psi Energy = 170 †
  • Psi Attack = 85
  • Psi Defense = 80
  • Size = large
  • Inventory = no
  • Movement = flying
  • Infiltration Influence = formidable ‡
  • Score = 30

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
Errors: † 100 is maximum value. ‡ irrelevant - never appears within Mega-Primus' buildings.
Image, top to bottom: Alive, Use Psionics, Dead.

Life-Pedia-PsimorphA-(Apocalypse).png
The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage.  From: Apocalypse Ufopaedia

A large, floating, green balloon with short red fingers.

Infiltration
Psimorphs do not appear within any building.

Combat

Unit

A Psimorph is very resistant to psionics.

A Psimorph does not have any offensive capability. Psimorph's only method of combat is via Psionic manipulation of its victim. Humans and hybrids are often manipulated with with Panic, Stun, and Mind Control projections. It is a proficient psionic adversary.
Psimorphs tend to to avoid any direct confrontations with X-Com agents and instead are used to support front-line aliens in combat.
Panic and Stun projection are easy for a Psimorph and commonly used against humans and hybrid agents whereas Mind Control projections are usually succesful only against humans with weak Psi Defence. If panic is used, the Psimorph will stay 'mentally connected' to this targeted agent to keep them in a state of panic for long durations. Mind Control is usually of short duration but has the potential to be a powerful deterent to any X-Com assault unless only Android agents are used.
The Psimorph has very high health. Stunning a healthy Psimorph is not possible unless the lifeform's health is reduced to approximately half to two-thirds.
The size of this lifeform prevents it from moving freely through a UFO. Some visual detection problems

Resistance
Psimorphs are resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.

Psimorph research is another step further for understanding all alien lifeforms.


Next: Queenspawn
Previous: Megaspawn
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units