Difference between revisions of "Relations (Apocalypse)"

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Relationships in Mega Primus generally follow a very simple principal: The Enemy of my Enemy is my Friend.  
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=Relations=
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Money is the lubrication that makes the cogs move in Mega-Primus. Organisations within the city expect a corporate environment conducive for generating lots of money ...until someone causes an interuption to the flow, which they then become a problem which needs 'fixing'.
  
This means that if you attack organisation A, which is disliked by organisation B, organisation B will be much friendlier towards you, and vice versa.  
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==Relationships In Mega-Primus==
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Attitudes between two organisations can be normalised as:
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* '''Friendly''', '''Neutral''' or '''Unfriendly''': which means the either company does not concern itself with matters of the other.
 +
* '''Allied''': where a company will concern itself with matters which have (if any) negatively affected their business partner.
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* '''Hostile''': where two organisations hate each other and will actively try to destroy not only the others wealth but also their very existance in Mega-Primus.
  
Trying to understand these relationships can be quite difficult at first (except for the pretty obvious ones like Megapol and the Aliens), but there are ways to gauge how companies relate to each other.  
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==Relations At The Start==
 +
Normalised relations before any modifiers have been applied:
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<table {{StdDescTable}}>
 +
<th {{StdDescTable_Heading}}>Organization</th><th {{StdDescTable_Heading}}>Friendly/Allied to<th {{StdDescTable_Heading}}>Unfriendly/Hostile to</th>
 +
<tr><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td></tr>
 +
<tr><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]]</td><td>[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td></tr>
 +
<tr><td>[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]]</td></tr>
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<tr><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_govt_icon.png]] [[Government]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_ts_icon.png]] [[Transtellar]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
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<tr><td>[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td></tr>
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<tr><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]] [[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
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<tr><td>[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td></td><td>[[Image:Apoc_gm_icon.png]] [[General Metro]]</td></tr>
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<tr><td>[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td></td><td>[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td></tr>
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<tr><td>[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td></tr>
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<tr><td>[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
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<tr><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>[[Image:Apoc_energen_icon.png]] [[Energen]]</td></tr>
 +
<tr><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td></td><td>[[Image:Apoc_lifetree_icon.png]] [[Lifetree]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
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<tr><td>[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td></td><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td></tr>
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<tr><td>[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td></td><td>[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td></tr>
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<tr><td>[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td></td><td>[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td></tr>
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<tr><td>[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td></td></tr>
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<tr><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td></td></tr>
 +
<tr><td>[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td></td><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td></tr>
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<tr><td>[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td></td><td></td></tr>
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<tr><td>[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td></td><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
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<tr><td>[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
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<tr><td>[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
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<tr><td>[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]]</td></tr>
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<tr><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]<sup>1</sup></td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
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<tr><td>[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]<sup>1</sup></td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
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<tr><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td></tr>
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<tr><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td></td><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td></tr>
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</table>
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<sup>1</sup> Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-Com. However, due to the [[Agents_(Apocalypse)#Note|randomization]] that happens to every organization's value to another at start they might begin the game with a negative value towards X-Com.<br>
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An organisation cannot be eliminated from Mega-Primus. They will always exist and will always be a problem if they remain hostile.
  
Reading the informational headlines that pop up on your information bar from time to time is a great way to see how certain companies relate to each other. Gangs in particular also employ direct air assaults on their enemies. Unfortunately, they tend to be overwhelmed by the sentinals.
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==Representation Of Attitudes==
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{| {{StdCenterTable}}
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|- {{StdDescTable_Heading}}
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!Category!!Relation Score
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|-
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|Allied||+75 to +100
 +
|-
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|Friendly||+25 to +74
 +
|-
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|Neutral||-24 to +24
 +
|-
 +
|Unfriendly||-49 to -25
 +
|-
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|Hostile||-100 to -50
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|}
  
A lot of these relationships are however one-way only. That is to say, if company A likes company B, this relationship is not mutually exclusive. Company B may feel indifferent or have a slight dislike for company A.  
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X-Com's attitude towards others is not shown in the chart below since the player is in control.
  
Case in point, every time an organisation gets fed up with X-Com and refuses to accept cash settlments because you're attacking their 'alien friends', the aliens will not necessarily feel the same way about the rebelling company. The company may continue to get upset whenever you take action against the aliens, but they will quickly change their tune if the aliens turn on them and start destroying their facilities.  
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====Modifiers====
 +
* Numbers listed in '''bold''' do not get modified at game start.
 +
* Any organisation listed cannot hate itself. They will always be '''+100''' (allied) with themselves.
 +
* Aliens and X-Com wil always be hostile '''-100'''.
  
Certain organisations are more important to stay friendly with or protect from alien infiltration than others. I'm sure it needn't be said, but do not bother paying out insane sums to keep the Cult of Sirus happy. It won't work. You obviously want to stay friendly with groups such as megapol (otherwise expect random shootings in the cityscape) and Marsec if you intend on doing any business with them. The government is where you get that insulting amount of funding from, and despite it not covering your troops wages, any amount of funds are very much needed. Other factions to make sure you stay in their good books include anyone else you want to trade with. Intersteler are very important to keep away from the aliens, since if you lose their support you have no good means to transfer equipment between bases. (I once had the ridiculous situation of sending agents back and forth carrying supplys.)
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The calculation used for modifying the final relationship corresponds to the Difficulty:<br>
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* '''0'''=Novice, '''1'''=Easy, '''2'''=Medium, '''3'''=Hard, '''4'''=Superhuman.<br>
 +
1. Attitudes are randomised +/- 10 for ''Normalised Relations'' (see chart above).<br>
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2. Attitudes (except X-Com) are randomised better or worse, limited by ('''5''' x Difficulty).<br>
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3. Attitudes (except Aliens) are randomly <u>worsened</u>, limited by ('''5''' x Difficulty).<br>
 +
4. Attitudes between Organisations are randomly <u>improved</u>, limited by  ('''3''' x Difficulty).<br>
 +
5. X-Com's attitude to all others is then modified depending on Difficulty:
 +
{| {{StdCenterTable}}
 +
|- {{StdDescTable_Heading}}
 +
!Difficulty!!Modifier
 +
|-
 +
|Novice||0
 +
|-
 +
|Easy||+5
 +
|-
 +
|Medium||0
 +
|-
 +
|Hard||-5
 +
|-
 +
|Superhuman||-10
 +
|}
  
More information on Mega Primus relationships to come whenever.
 
  
May want to include a general map of the like/dislike chart for the very start of the game. It's imposible to map this out for later stages on account of the wildly unpredictable public relations that can happen during the game.
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'''The Chart:''' organisation at left likes/dislikes organisation at top, by value.
 +
{| {{StdCenterTable}}
 +
|||[[Image:Apoc_xcom_icon.png]]||[[Image:Apoc_aliens_icon.png]]||[[Image:Apoc_govt_icon.png]]||[[Image:Apoc_megapol_icon.png]]||[[Image:Apoc_sirius_icon.png]]||[[Image:Apoc_marsec_icon.png]]||[[Image:Apoc_sd_icon.png]]||[[Image:Apoc_gm_icon.png]]||[[Image:Apoc_cyberweb_icon.png]]||[[Image:Apoc_ts_icon.png]]||[[Image:Apoc_solmine_icon.png]]||[[Image:Apoc_sensovision_icon.png]]||[[Image:Apoc_lifetree_icon.png]]||[[Image:Apoc_nutrivend_icon.png]]||[[Image:Apoc_evonet_icon.png]]||[[Image:Apoc_sanctuary_icon.png]]||[[Image:Apoc_nanotech_icon.png]]||[[Image:Apoc_energen_icon.png]]||[[Image:Apoc_synthemesh_icon.png]]||[[Image:Apoc_gravball_icon.png]]||[[Image:Apoc_psyke_icon.png]]||[[Image:Apoc_diablo_icon.png]]||[[Image:Apoc_osiron_icon.png]]||[[Image:Apoc_self_icon.png]]||[[Image:Apoc_mutant_icon.png]]||[[Image:Apoc_extropians_icon.png]]||[[Image:Apoc_technocr_icon.png]]
 +
|-
 +
|[[Aliens_(Apocalypse)|Alien]]||-100||'''+100'''||-20||-30||+75||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Government]]||+75||-50||'''+100'''||+75||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||-35||-35||0||0||0||0||0
 +
|-
 +
|[[Megapol]]||+75||-50||+75||'''+100'''||0||-25||0||0||0||-15||0||0||0||0||0||0||0||0||0||0||-50||-50||-35||0||0||0||0
 +
|-
 +
|[[Cult of Sirius]]||-50||'''+100'''||0||0||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Marsec]]||0||0||0||-35||0||'''+100'''||0||0||0||0||+25||0||0||0||0||0||0||0||0||0||0||0||0||0||0||+25||0
 +
|-
 +
|[[Superdynamics]]||0||0||0||0||0||0||'''+100'''||-35||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[General Metro]]||0||0||0||0||0||0||-35||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Cyberweb]]||0||0||0||0||0||0||0||0||'''+100'''||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||+50||0||0||0
 +
|-
 +
|[[Transtellar]]||0||+20||0||-20||0||0||0||0||0||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||+25||0
 +
|-
 +
|[[Solmine]]||0||0||0||0||0||+25||0||0||0||0||'''+100'''||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Sensovision]]||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||-35||0||0||0||0||0||0||-35||-35||-35||-20||0||0||0||0
 +
|-
 +
|[[Lifetree]]||0||0||0||0||0||0||0||0||0||0||0||-35||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Nutrivend]]||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||-35||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Evonet]]||0||0||0||0||0||0||0||0||0||0||0||0||0||-35||'''+100'''||0||0||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Sanctuary Clinic]]||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||+25||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Nanotech]]||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||+25||'''+100'''||0||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Energen]]||0||0||0||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||'''+100'''||0||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Synthemesh]]||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||0||0||0||0||0||0||0||0
 +
|-
 +
|[[Gravball League]]||0||0||0||0||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||'''+100'''||-20||-20||-10||0||0||0||0
 +
|-
 +
|[[Psyke]]||0||0||0||-35||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||-20||'''+100'''||-50||-35||0||0||0||0
 +
|-
 +
|[[Diablo]]||0||0||0||-35||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||-20||-50||'''+100'''||-35||0||0||0||0
 +
|-
 +
|[[Osiron]]||0||0||0||-20||0||0||0||0||0||0||0||-35||0||0||0||0||0||0||0||-10||-35||-35||'''+100'''||0||0||0||0
 +
|-
 +
|[[S.E.L.F.]]||+15||0||-25||-15||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||+25||0||0
 +
|-
 +
|[[Mutant Alliance]]||+15||0||-25||-10||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||+25||'''+100'''||0||0
 +
|-
 +
|[[Extropians]]||0||0||0||0||0||+25||0||0||0||0||+25||0||0||0||0||0||0||0||0||0||0||0||0||0||0||'''+100'''||-35
 +
|-
 +
|[[Technocrats]]||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||-35||'''+100'''
 +
|}
  
 +
==Friends And Enemies==
 +
* Any relationship may be one-sided. If one corporation likes/hates another, that same attitude may not be the other corporation's attitude to the former. eg: the Aliens are indifferent (neutral) to Cult Of Sirius but the cultists revere (allied to) the aliens.
 +
* Organisations which have a particular attitude of each other may not have the same attitude towards others.<br>
 +
eg: Psyke and Transtellar are hostile to each other. Transtellar is hostile to Cyberweb but Psyke is only unfriendly to Cyberweb. Cyberweb is hostile to both. If Cyberweb attacks Psyke, Transtellar will view that attack on their enemy (Psyke) as a positive action by Cyberweb. Transtellar may now have have a slightly less hatred for Cyberweb! ...basically:<br>
  
----
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'''The enemy of my enemy is my friend'''
Typical Relations of Corporations
 
  
=HATE=
+
==Keep Your Friends Close==
Usually, corporations will be competing against only one other corporation. Hence:
+
Is it important to remain on good terms certain [[Organizations|organisations]] which provide X-Com with a needed service or who provide goods on the market. The most important non-hostile to have is Megapol. If they are hostile they will attack your crafts whenever they approach any policecar or will be chased by police hovercars if you get close to whereever the hovercar(s) is parked.<br>
 +
If Megapol is hostile to others which provide Goods And Services to X-Com, those transport crafts (Air-Trans and Auto-Taxi) will be targeted by Megapol for destruction ...no refunds!
  
*Xcom vs Aliens
+
==Buying Better Relationships==
- hmm... i wonder why?
+
Relations may be repaired towards a more positive attitude for X-Com regarding any organisation which is not allied to (''alien friends'') or [[Alien Infiltration (Apocalypse)|under control]] by the aliens.
  
*Megapol vs Marsec
+
===Offer Cash Settlement===
- armament industry
+
X-Com may offer a cash <s>bribe</s> donation to a company which will improve X-Com's relationship to a more positive attitude for every bribe until that organisation is allied. The relationship changes to the next positive level. eg: unfriendly to neutral, neutral to friendly, etc. for each offer made by X-Com.<br>
*Nutrivend vs Evonet
+
The amount of the cash offered will depend on how many extra relation-points (which are unknown) are needed to upgrade to the next level.
- food industry
+
* Is always available to attempt, but may not be accepted. Organizations that are allied to the aliens will always refuse since they are ''alien friends''.
*Superdynamics vs General Metro
 
- transport industry
 
*Gravball League vs Sensovision
 
- entertainment industry
 
*Nanotech vs Cyberweb
 
- medical apparatus industry
 
*Solmine vs Energen
 
- power generation industry
 
*S.E.L.F. vs Mutant Alliance
 
- bleedin' hearts industry
 
*Technocrats vs Extropians
 
- political spin industry
 
  
====also:====
+
===Diplomatic Rift===
*Psyke vs Diablo vs Osiron
+
X-Com may be <s>demanded</s> suggested to make a payment to an aggrieved organisation to reset relations to a neutral level.<br>
- gangbanging
+
Caution: Buying off (offer cash settlement) any organisation that X-Com has annoyed may be a waste of money if the company demands a compensation payout in the near future. Paying their demand will reset relations to a neutral level irrelevant to which relationship level you achieved with your donations.
*Cult of Sirius vs Xcom
+
* Is randomly 'offered' and only from hostile organisations.
- different interests
 
  
====and two unknowns:====
+
===Cult Of Sirius===
*Sanctuary Clinic vs ???
+
The Cult Of Sirius may demand compensation from X-Com due to killing aliens. This temporary relations boost allows 'certain raiding actions' without their usual hostility ...until more aliens are killed.
- procreation industry
 
*Synthemesh vs ???
 
- disposable society industry
 
  
====weird ones:====
+
===[[Cityscape_Fighting_(Apocalypse)#Bombing_Buildings|Forced Diplomacy]]===
*Lifetree vs Gangs vs Sensovision
+
A cityscape option of easily turning friends into enemies by using their friend's crafts to forment trouble.
- psiclone industry
 
*Sanctuary Clinic vs Mutant Alliance
 
- only guessing but they both have different interests (humans vs mutants)
 
*Megapol vs Transtellar
 
- jealousy? Megapol doesn't like Transtellar due to Marsec providing security+weapons to Transtellar.
 
  
=LOVE= (need to add more, some could be wrong)
 
*Government + Megapol
 
- law industry
 
*Solmine + Marsec
 
- off world security interests
 
*Nanotech + Gravball League
 
- implant industry
 
*Synthemesh + General Metro + Transtellar
 
- transport infrastructure industry
 
====one sided:====
 
*Cult of Sirius + Aliens
 
- cult love aliens, aliens couldn't care less.
 
  
anymore????
+
==See Also==
 +
* [[Agents_(Apocalypse)|Agents]]
 +
* [[Difficulty_Levels_(Apocalypse)|Difficulty Levels]]
 +
* [[Alien_Infiltration_(Apocalypse)|Alien Infiltration]]
 +
* [[Cityscape_Fighting_(Apocalypse)#Bombing_Buildings|Bombing Buildings]]
  
==EDITING YOUR SAVEGAME==
 
If you want to setup your game to have the HATE relationships as listed above, you could use the '''Midnight Editor for Xcom Apocalypse''' to edit your savegame. You don't need to start a new game if you don't want to. If you do edit a new savegame, then you'll see the lovely relationships between hostile corporations and the back stabbing, and the destruction.... Lovely!
 
  
====Midnight Editor available here:====
+
{{Organizations Navbar}}
[http://devisraad.com/xcom/apoc.htm]
+
 
*OPTIONAL. just a little bit of '''help with the editor''': Select the first corp, then put sliders at nuetral, then click "copy to all corporations" button. Go thru and do this for each corp in the list (except the last one. "Civilians"). Placing everyone neutral to everyone else gives you a good basis to work out who you each corp want to hate or love other. Once you do this, use the list above to tune corp relationships. (CAREFUL! NO = Transtellar vs Megapol = '''many''' destroyed transtellar road taxi).
+
 
* you MUST make Xcom hostile 100% to Aliens, and Aliens hostile 100% to Xcom or the game WILL start being stupid.
+
[[Category: Apocalypse]]
* if you make Civilians hostile to everyone else (besides Xcom), aliens and security forces will hunt down and kill the mindless civilians running around the tactical map - CAN HELP IMMENSELY when aliens have run out of Boomeroids by the time they are engaged by Xcom agents.
 

Latest revision as of 18:39, 31 October 2023

Relations

Money is the lubrication that makes the cogs move in Mega-Primus. Organisations within the city expect a corporate environment conducive for generating lots of money ...until someone causes an interuption to the flow, which they then become a problem which needs 'fixing'.

Relationships In Mega-Primus

Attitudes between two organisations can be normalised as:

  • Friendly, Neutral or Unfriendly: which means the either company does not concern itself with matters of the other.
  • Allied: where a company will concern itself with matters which have (if any) negatively affected their business partner.
  • Hostile: where two organisations hate each other and will actively try to destroy not only the others wealth but also their very existance in Mega-Primus.

Relations At The Start

Normalised relations before any modifiers have been applied:

OrganizationFriendly/Allied toUnfriendly/Hostile to
Apoc xcom icon.png X-COMApoc govt icon.png Government Apoc megapol icon.png MegapolApoc aliens icon.png Alien Apoc sirius icon.png Cult of Sirius
Apoc aliens icon.png AlienApoc sirius icon.png Cult of SiriusApoc xcom icon.png X-COM
Apoc govt icon.png GovernmentApoc xcom icon.png X-COM Apoc megapol icon.png MegapolApoc aliens icon.png Alien Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo
Apoc megapol icon.png MegapolApoc xcom icon.png X-COM Apoc govt icon.png GovernmentApoc aliens icon.png Alien Apoc marsec icon.png Marsec Apoc ts icon.png Transtellar Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc sirius icon.png Cult of SiriusApoc aliens icon.png AlienApoc xcom icon.png X-COM
Apoc marsec icon.png MarsecApoc solmine icon.png Solmine Apoc extropians icon.png ExtropiansApoc megapol icon.png Megapol
Apoc sd icon.png SuperdynamicsApoc gm icon.png General Metro
Apoc gm icon.png General MetroApoc sd icon.png Superdynamics
Apoc cyberweb icon.png CyberwebApoc self icon.png S.E.L.F.Apoc nanotech icon.png Nanotech
Apoc ts icon.png TranstellarApoc aliens icon.png Alien Apoc extropians icon.png ExtropiansApoc megapol icon.png Megapol
Apoc solmine icon.png SolmineApoc marsec icon.png MarsecApoc energen icon.png Energen
Apoc sensovision icon.png SensovisionApoc lifetree icon.png Lifetree Apoc gravball icon.png Grav Ball League Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc lifetree icon.png LifetreeApoc sensovision icon.png Sensovision
Apoc nutrivend icon.png NutrivendApoc evonet icon.png Evonet
Apoc evonet icon.png EvonetApoc nutrivend icon.png Nutrivend
Apoc sanctuary icon.png Sanctuary ClinicApoc nanotech icon.png Nanotech
Apoc nanotech icon.png NanotechApoc sanctuary icon.png Sanctuary Clinic
Apoc energen icon.png EnergenApoc solmine icon.png Solmine
Apoc synthemesh icon.png Synthemesh
Apoc gravball icon.png Grav Ball LeagueApoc sensovision icon.png Sensovision Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc psyke icon.png PsykeApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc gravball icon.png Grav Ball League Apoc diablo icon.png Diablo Apoc osiron icon.png Osiron
Apoc diablo icon.png DiabloApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc gravball icon.png Grav Ball League Apoc psyke icon.png Psyke Apoc osiron icon.png Osiron
Apoc osiron icon.png OsironApoc megapol icon.png Megapol Apoc sensovision icon.png Sensovision Apoc psyke icon.png Psyke Apoc diablo icon.png Diablo
Apoc self icon.png S.E.L.F.Apoc mutant icon.png Mutant Alliance1Apoc govt icon.png Government Apoc megapol icon.png Megapol
Apoc mutant icon.png Mutant AllianceApoc self icon.png S.E.L.F.1Apoc govt icon.png Government Apoc megapol icon.png Megapol
Apoc extropians icon.png ExtropiansApoc marsec icon.png Marsec Apoc solmine icon.png SolmineApoc technocr icon.png Technocrats
Apoc technocr icon.png TechnocratsApoc extropians icon.png Extropians

1 Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-Com. However, due to the randomization that happens to every organization's value to another at start they might begin the game with a negative value towards X-Com.
An organisation cannot be eliminated from Mega-Primus. They will always exist and will always be a problem if they remain hostile.

Representation Of Attitudes

Category Relation Score
Allied +75 to +100
Friendly +25 to +74
Neutral -24 to +24
Unfriendly -49 to -25
Hostile -100 to -50

X-Com's attitude towards others is not shown in the chart below since the player is in control.

Modifiers

  • Numbers listed in bold do not get modified at game start.
  • Any organisation listed cannot hate itself. They will always be +100 (allied) with themselves.
  • Aliens and X-Com wil always be hostile -100.

The calculation used for modifying the final relationship corresponds to the Difficulty:

  • 0=Novice, 1=Easy, 2=Medium, 3=Hard, 4=Superhuman.

1. Attitudes are randomised +/- 10 for Normalised Relations (see chart above).
2. Attitudes (except X-Com) are randomised better or worse, limited by (5 x Difficulty).
3. Attitudes (except Aliens) are randomly worsened, limited by (5 x Difficulty).
4. Attitudes between Organisations are randomly improved, limited by (3 x Difficulty).
5. X-Com's attitude to all others is then modified depending on Difficulty:

Difficulty Modifier
Novice 0
Easy +5
Medium 0
Hard -5
Superhuman -10


The Chart: organisation at left likes/dislikes organisation at top, by value.

Apoc xcom icon.png Apoc aliens icon.png Apoc govt icon.png Apoc megapol icon.png Apoc sirius icon.png Apoc marsec icon.png Apoc sd icon.png Apoc gm icon.png Apoc cyberweb icon.png Apoc ts icon.png Apoc solmine icon.png Apoc sensovision icon.png Apoc lifetree icon.png Apoc nutrivend icon.png Apoc evonet icon.png Apoc sanctuary icon.png Apoc nanotech icon.png Apoc energen icon.png Apoc synthemesh icon.png Apoc gravball icon.png Apoc psyke icon.png Apoc diablo icon.png Apoc osiron icon.png Apoc self icon.png Apoc mutant icon.png Apoc extropians icon.png Apoc technocr icon.png
Alien -100 +100 -20 -30 +75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Government +75 -50 +100 +75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 -35 0 0 0 0 0
Megapol +75 -50 +75 +100 0 -25 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 -50 -50 -35 0 0 0 0
Cult of Sirius -50 +100 0 0 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Marsec 0 0 0 -35 0 +100 0 0 0 0 +25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 0
Superdynamics 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
General Metro 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Cyberweb 0 0 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 +50 0 0 0
Transtellar 0 +20 0 -20 0 0 0 0 0 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 0
Solmine 0 0 0 0 0 +25 0 0 0 0 +100 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 0 0
Sensovision 0 0 0 0 0 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 -35 -35 -35 -20 0 0 0 0
Lifetree 0 0 0 0 0 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Nutrivend 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 -35 0 0 0 0 0 0 0 0 0 0 0 0
Evonet 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 +100 0 0 0 0 0 0 0 0 0 0 0 0
Sanctuary Clinic 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 +25 0 0 0 0 0 0 0 0 0 0
Nanotech 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 +100 0 0 0 0 0 0 0 0 0 0
Energen 0 0 0 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 0 0
Synthemesh 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 0 0 0 0 0 0 0 0
Gravball League 0 0 0 0 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 +100 -20 -20 -10 0 0 0 0
Psyke 0 0 0 -35 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -20 +100 -50 -35 0 0 0 0
Diablo 0 0 0 -35 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -20 -50 +100 -35 0 0 0 0
Osiron 0 0 0 -20 0 0 0 0 0 0 0 -35 0 0 0 0 0 0 0 -10 -35 -35 +100 0 0 0 0
S.E.L.F. +15 0 -25 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 +25 0 0
Mutant Alliance +15 0 -25 -10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +25 +100 0 0
Extropians 0 0 0 0 0 +25 0 0 0 0 +25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +100 -35
Technocrats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -35 +100

Friends And Enemies

  • Any relationship may be one-sided. If one corporation likes/hates another, that same attitude may not be the other corporation's attitude to the former. eg: the Aliens are indifferent (neutral) to Cult Of Sirius but the cultists revere (allied to) the aliens.
  • Organisations which have a particular attitude of each other may not have the same attitude towards others.

eg: Psyke and Transtellar are hostile to each other. Transtellar is hostile to Cyberweb but Psyke is only unfriendly to Cyberweb. Cyberweb is hostile to both. If Cyberweb attacks Psyke, Transtellar will view that attack on their enemy (Psyke) as a positive action by Cyberweb. Transtellar may now have have a slightly less hatred for Cyberweb! ...basically:

The enemy of my enemy is my friend

Keep Your Friends Close

Is it important to remain on good terms certain organisations which provide X-Com with a needed service or who provide goods on the market. The most important non-hostile to have is Megapol. If they are hostile they will attack your crafts whenever they approach any policecar or will be chased by police hovercars if you get close to whereever the hovercar(s) is parked.
If Megapol is hostile to others which provide Goods And Services to X-Com, those transport crafts (Air-Trans and Auto-Taxi) will be targeted by Megapol for destruction ...no refunds!

Buying Better Relationships

Relations may be repaired towards a more positive attitude for X-Com regarding any organisation which is not allied to (alien friends) or under control by the aliens.

Offer Cash Settlement

X-Com may offer a cash bribe donation to a company which will improve X-Com's relationship to a more positive attitude for every bribe until that organisation is allied. The relationship changes to the next positive level. eg: unfriendly to neutral, neutral to friendly, etc. for each offer made by X-Com.
The amount of the cash offered will depend on how many extra relation-points (which are unknown) are needed to upgrade to the next level.

  • Is always available to attempt, but may not be accepted. Organizations that are allied to the aliens will always refuse since they are alien friends.

Diplomatic Rift

X-Com may be demanded suggested to make a payment to an aggrieved organisation to reset relations to a neutral level.
Caution: Buying off (offer cash settlement) any organisation that X-Com has annoyed may be a waste of money if the company demands a compensation payout in the near future. Paying their demand will reset relations to a neutral level irrelevant to which relationship level you achieved with your donations.

  • Is randomly 'offered' and only from hostile organisations.

Cult Of Sirius

The Cult Of Sirius may demand compensation from X-Com due to killing aliens. This temporary relations boost allows 'certain raiding actions' without their usual hostility ...until more aliens are killed.

Forced Diplomacy

A cityscape option of easily turning friends into enemies by using their friend's crafts to forment trouble.


See Also


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good:Apoc xcom.png X-COM Apoc govt.png Government Apoc megapol.png Megapol
The Bad:Apoc aliens.png Alien Apoc sirius.png Cult of Sirius
The Ugly:Apoc cyberweb.png Cyberweb Apoc diablo.png Diablo Apoc energen.png Energen Apoc evonet.png Evonet Apoc extropians.png Extropians
Apoc gm.png General Metro Apoc gravball.png Gravball League Apoc lifetree.png Lifetree Apoc marsec.png Marsec
Apoc mutant.png Mutant Alliance Apoc nanotech.png Nanotech Apoc nutrivend.png Nutrivend Apoc osiron.png Osiron Apoc psyke.png Psyke
Apoc self.png S.E.L.F. Apoc sanctuary.png Sanctuary Clinic Apoc sensovision.png Sensovision Apoc solmine.png Solmine
Apoc sd.png Superdynamics Apoc synthemesh.png Synthemesh Apoc technocr.png Technocrats Apoc ts.png Transtellar