Difference between revisions of "Soldiers (EU2012)"
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Line 14: | Line 14: | ||
* Gender | * Gender | ||
* Rank | * Rank | ||
− | * [[ | + | ** Rookie |
+ | ** Squaddie | ||
+ | ** Corporal | ||
+ | ** Sergeant | ||
+ | ** Lieutenant | ||
+ | ** Captain | ||
+ | ** Major | ||
+ | ** Colonel | ||
+ | * [[Soldier Countries (EU2012)|Country]] | ||
* [[Classes (EU2012)|Class]] | * [[Classes (EU2012)|Class]] | ||
+ | ** Heavy | ||
+ | ** Assault | ||
+ | ** Sniper | ||
+ | ** Support | ||
+ | ** Psionic (late game class) | ||
==Stats== | ==Stats== | ||
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==See Also== | ==See Also== | ||
+ | [[Attributes (EU2012)|Stats and Attributes]] | ||
+ | |||
[[Classes (EU2012)|Soldier Classes]] | [[Classes (EU2012)|Soldier Classes]] | ||
Revision as of 10:45, 21 September 2012
Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with armor, weapons and other equipment as required and available at the Armory. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities.
Soldier Attributes
All of the following can be edited by the player:
- First and Last Name
- Nickname (earned at Sergeant rank)
- Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair
Non-editable attributes
- Gender
- Rank
- Rookie
- Squaddie
- Corporal
- Sergeant
- Lieutenant
- Captain
- Major
- Colonel
- Country
- Class
- Heavy
- Assault
- Sniper
- Support
- Psionic (late game class)
Stats
The soldier's abilities (moving, firing, etc.) during tactical combat are defined by its stats. A soldier's stats can be improved through experience gained in missions.
- Health Points
- Will
- Defense
- Aim
Classes
All soldiers start as rookies and their class is only revealed after being promoted to Squaddie. Each class has unique abilities, passive bonuses, as well as restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
Class | Description | Primary Weapon | Secondary Weapon |
---|---|---|---|
Rookie | Your basic recruit. Abilities are (generally) available to all classes. | Assault Rifle | Pistol Laser Pistol Plasma Pistol |
Assault | Close combat unit | Shotgun Scatter Laser Alloy Cannon | Pistol Laser Pistol Plasma Pistol |
Sniper | Long-range accurate fire | Sniper Rifle Laser Sniper Rifle Plasma Sniper Rifle | Pistol Laser Pistol Plasma Pistol |
Heavy | High-caliber and explosive firepower | Light Machinegun Heavy Laser Heavy Plasma | Rocket Launcher |
Support | Medic / Grenadier Jack of all trades | Assault Rifle Laser Rifle Plasma Rifle | Pistol Laser Pistol Plasma Pistol |
Psionic | Mental powers | Plasma Light Rifle |
It has been hinted that the Psionic class is not so much a full class as a sub-class so there is the potential for Psionic Snipers, Psionic Assaults, etc.
Ranks
Each soldier also has a rank. As he/she progresses through the ranks it will gain additional combat abilities or provide leadership skills purchased through the Officer Training School, from Captain upwards. The known ranks are:
- Rookie
- Squaddie
- Corporal
- Sergeant
- Lieutenant
- Captain
- Major
- Colonel
Abilities/Perks
Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:
- Soldier can choose between two abilities on level up (exclusively)
- Purchased through the Officer Training School (require presence of high rank officer(s))
- Equipment research and upgrades
- Skeleton Suit - Grapple Hook
- Medikit