Difference between revisions of "Soldiers (EU2012)"

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All soldiers start as rookies and their class is only revealed after being promoted to Squaddie. Each class has unique abilities, passive bonuses, as well as restrictions on weapons/equipment they can carry.  Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
 
All soldiers start as rookies and their class is only revealed after being promoted to Squaddie. Each class has unique abilities, passive bonuses, as well as restrictions on weapons/equipment they can carry.  Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
  
<table {{StdCenterTable}} width="50%">
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<table {{StdCenterTable}} width="75%">
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="40">Description</th><th width="60">Primary Weapon</th><th width="60">Secondary Weapon</th></tr>
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<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="40">Description</th><th width="80">Primary Weapon</th><th width="80">Alternate Weapon</th><th width="80">Secondary Weapon</th></tr>
<tr><td align="center">Rookie</td><td>Your basic recruit.  Abilities are (generally) available to all classes.</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr>
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<tr><td align="center">Rookie</td><td>Your basic recruit</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]</td><td></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr>
<tr><td align="center">Assault</td><td>Close combat unit</td><td>[[Shotgun (EU2012)|Shotgun]]<br>[[Scatter Laser (EU2012)|Scatter Laser]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]</td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr>
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<tr><td align="center">Assault</td><td>Close combat unit</td><td>[[Shotgun (EU2012)|Shotgun]]<br>[[Scatter Laser (EU2012)|Scatter Laser]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr>
<tr><td align="center">Sniper</td><td>Long-range accurate fire</td><td>[[Sniper Rifle]]<br>[[Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle]]<br></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]<br></td></tr>
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<tr><td align="center">Heavy</td><td>High-caliber and explosive firepower</td><td>[[LMG (EU2012)|Light Machinegun]]<br>[[Heavy Laser(EU2012)|Heavy Laser]]<br>[[Heavy Plasma(EU2012)|Heavy Plasma]]</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>[[Rocket Launcher (EU2012)|Rocket Launcher]]</td></tr>
<tr><td align="center">Heavy</td><td>High-caliber and explosive firepower</td><td>[[LMG (EU2012)|Light Machinegun]]<br>[[Heavy Laser(EU2012)|Heavy Laser]]<br>[[Heavy Plasma(EU2012)|Heavy Plasma]]</td><td>[[Rocket Launcher (EU2012)|Rocket Launcher]]</td></tr>
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<tr><td align="center">Sniper</td><td>Long-range accurate fire</td><td>[[Sniper Rifle]]<br>[[Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle]]<br></td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]<br></td></tr>
<tr><td align="center">Support</td><td>Medic / Grenadier<br>Jack of all trades</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr>
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<tr><td align="center">Support</td><td>Medic / Grenadier<br>Jack of all trades</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr>
<tr><td align="center">Psionic</td><td>Mental powers</td><td>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]</td><td></td></tr>
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<tr><td align="center">Psionic</td><td>Mental powers</td><td>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]</td><td></td><td></td></tr>
 
</table><br />
 
</table><br />
  

Revision as of 16:50, 21 September 2012

Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with armor, weapons and other equipment as required and available at the Armory. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities. There are soldiers of rank and class that you can recruit through missions. You get to select how they skill up. Finally there are also 'hero' soldiers you can recruit through missions. It is unknown if they have unique abilities, or are already skilled up.

Soldier Attributes

Player editable

  • First and Last Name
  • Nickname (earned at Sergeant rank)
  • Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair

Non-editable

Stats

The soldier's abilities (moving, firing, etc.) during tactical combat are defined by its stats. A soldier's stats can be improved through experience gained in missions.

  • Health Points
  • Will
  • Defense
  • Aim

Classes

All soldiers start as rookies and their class is only revealed after being promoted to Squaddie. Each class has unique abilities, passive bonuses, as well as restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.

ClassDescriptionPrimary WeaponAlternate WeaponSecondary Weapon
RookieYour basic recruitAssault Rifle
Laser Rifle
Plasma Rifle
Pistol
Laser Pistol
Plasma Pistol
AssaultClose combat unitShotgun
Scatter Laser
Alloy Cannon
Assault Rifle
Laser Rifle
Plasma Rifle
Pistol
Laser Pistol
Plasma Pistol
HeavyHigh-caliber and explosive firepowerLight Machinegun
Heavy Laser
Heavy Plasma
Assault Rifle
Laser Rifle
Plasma Rifle
Rocket Launcher
SniperLong-range accurate fireSniper Rifle
Laser Sniper Rifle
Plasma Sniper Rifle
Assault Rifle
Laser Rifle
Plasma Rifle
Pistol
Laser Pistol
Plasma Pistol
SupportMedic / Grenadier
Jack of all trades
Assault Rifle
Laser Rifle
Plasma Rifle
Pistol
Laser Pistol
Plasma Pistol
PsionicMental powersPlasma Light Rifle


It has been hinted that the Psionic class is not so much a full class as a sub-class so there is the potential for Psionic Snipers, Psionic Assaults, etc.

Ranks

Each soldier also has a rank. As he/she progresses through the ranks it will gain additional combat abilities or provide leadership skills purchased through the Officer Training School, from Captain upwards. The known ranks are:

  • Rookie
  • Squaddie
  • Corporal
  • Sergeant
  • Lieutenant
  • Captain
  • Major
  • Colonel

Abilities/Perks

Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:

  • Soldier can choose between two abilities on level up (exclusively)
  • Purchased through the Officer Training School (require presence of high rank officer(s))
  • Equipment research and upgrades

See Also

Stats and Attributes

Soldier Classes

Soldier Abilities

General Equipment