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- 00:59, 10 December 2013 diff hist -5 Alien Objectives (EU2012)
- 00:57, 10 December 2013 diff hist +152 Foundry (EU2012) →Alien Grenades
- 21:18, 9 December 2013 diff hist +83 Bomb Disposal (EU2012)
- 21:01, 9 December 2013 diff hist +138 Covert Extraction (EU2012)
- 20:50, 9 December 2013 diff hist +642 N Talk:Covert Operations (EU2012) Anyone wanna test this?
- 20:43, 9 December 2013 diff hist +1 m Talk:Covert Operative (EU2012) current
- 20:43, 9 December 2013 diff hist +315 Talk:Covert Operative (EU2012)
- 02:20, 9 December 2013 diff hist -1 Missions (EU2012) →Progeny vs. Slingshot: Annette is recruited as a Sergeant in all games I've played so far.
- 02:07, 9 December 2013 diff hist +285 Talk:Gene Mods (EU2012)
- 05:46, 8 December 2013 diff hist +143 Alien Terror (EU2012) →Notes
- 05:35, 8 December 2013 diff hist +569 Talk:S.H.I.V. (EU2012) Do SHIVs that suffer damage, and then get repaired in mission, still incur repair time at base?
- 05:33, 8 December 2013 diff hist +41 S.H.I.V. (EU2012) →Foundry Upgrades
- 03:52, 8 December 2013 diff hist +327 Talk:S.H.I.V. (EU2012) SHIV aim bonus likely tied to improved weapons.
- 03:46, 8 December 2013 diff hist +362 Talk:Medals (EU2012) →Council Medal of Honor
- 03:37, 8 December 2013 diff hist +357 Talk:Critical Wounds (EU2012)
- 01:21, 8 December 2013 diff hist +365 Talk:Medals (EU2012)
- 01:19, 8 December 2013 diff hist +579 Talk:Critical Wounds (EU2012) →Page rename: Have never seen aliens deliberately shoot a stabilized, unconscious soldier. Are we sure this is accurate?
- 01:09, 8 December 2013 diff hist +369 Talk:MEC Trooper (EU2012)
- 00:39, 8 December 2013 diff hist +21 m MEC Trooper (EU2012) →Abilities
- 00:39, 8 December 2013 diff hist +276 MEC Trooper (EU2012) →Abilities: By the time you're a Colonel MEC, 33% HP is like 9. Aliens generally don't hit for more than that to start with unless they crit and MECs have Hardened.
- 00:34, 8 December 2013 diff hist +34 MEC Trooper (EU2012) Jet Boot Module has a cooldown; you cannot use it every turn, only every other turn.
- 18:38, 7 December 2013 diff hist +279 Talk:Covert Operative (EU2012) →HP Items on covert operatives
- 18:35, 7 December 2013 diff hist +400 N Talk:Medikit (EU2012) Created page with "==Extraction vs recovery== Pretty sure its Data Extraction. On a Data Recovery, the Operative is just useful for hacking relays to help. In Extraction, he's required to hack r..." current
- 04:29, 7 December 2013 diff hist +64 m Foundry (EU2012) →Elerium Jelly
- 04:27, 7 December 2013 diff hist +136 Foundry (EU2012) →Advanced Repair
- 04:22, 7 December 2013 diff hist +134 Foundry (EU2012) →Elerium Jelly
- 04:07, 7 December 2013 diff hist +119 Foundry (EU2012) →Tactical Rigging
- 04:06, 7 December 2013 diff hist +126 Foundry (EU2012) →Advanced Servomotors
- 04:05, 7 December 2013 diff hist +423 Foundry (EU2012) →Shaped Armor
- 04:02, 7 December 2013 diff hist +382 Foundry (EU2012) →Tactical Rigging
- 04:01, 7 December 2013 diff hist +149 Foundry (EU2012) →MEC Close Combat
- 03:59, 7 December 2013 diff hist +265 Foundry (EU2012) →Improved Medikit
- 03:56, 7 December 2013 diff hist +82 m UFO Power Source (EU2012) →Notes: Wording was misleading.
- 03:54, 7 December 2013 diff hist 0 m UFO Flight Computer (EU2012) →Notes: Spelling.
- 03:53, 7 December 2013 diff hist 0 Alien Alloys (EU2012) Alien Alloys only sell for $2 per unit, although the rate at which they accumulate helps counter this.
- 03:40, 7 December 2013 diff hist 0 XCOM: Enemy Within DLC (EU2012) →New Steam Achievements: This is an EXALT achievement as its only earned by using the Arc Thrower on an EXALT unit.
- 03:18, 7 December 2013 diff hist +318 User talk:Arrow Quivershaft →I'm back
- 03:14, 7 December 2013 diff hist +108 Murphy's Laws (X-COM) →Tactical (Enemy Unknown)
- 03:06, 7 December 2013 diff hist +115 Murphy's Laws (X-COM) →Tactical (Enemy Unknown)
- 03:00, 7 December 2013 diff hist +146 Sniper (EU2012) →Abilities
- 02:58, 7 December 2013 diff hist -80 Support (EU2012) →Abilities: Combat Drugs Will bonus does not apply to psionics, therefore, saying it should be considered for that is incorrect.
- 02:54, 7 December 2013 diff hist -45 Meld (EU2012) →Notes
- 02:51, 7 December 2013 diff hist +269 Covert Data Recovery (EU2012)
- 02:46, 7 December 2013 diff hist +130 EXALT Heavy (EU2012) current
- 02:45, 7 December 2013 diff hist +208 Covert Extraction (EU2012)
- 02:44, 7 December 2013 diff hist +242 Covert Operative (EU2012) →What to Bring
- 02:40, 7 December 2013 diff hist +229 Medikit (EU2012)
- 02:35, 7 December 2013 diff hist +143 Needle Grenade (EU2012)
- 02:34, 7 December 2013 diff hist +282 Flashbang Grenade (EU2012)
- 02:32, 7 December 2013 diff hist +142 Needle Grenade (EU2012)
- 02:21, 7 December 2013 diff hist +2 m Gas Grenade (EU2012)
- 02:19, 7 December 2013 diff hist +228 Gas Grenade (EU2012)
- 02:09, 7 December 2013 diff hist +2 Covert Operative (EU2012) →How to Bring
- 02:08, 7 December 2013 diff hist +1,039 Covert Operative (EU2012)
- 02:03, 7 December 2013 diff hist +332 Covert Operative (EU2012) →How to Bring
- 02:00, 7 December 2013 diff hist +166 Covert Operative (EU2012) →Snipers
- 01:59, 7 December 2013 diff hist +414 N Talk:Covert Operative (EU2012) Created page with "==HP Items on covert operatives== I've used Chitin Plating on a covert operative and had them deploy with the bonus. Would like further confirmation for or against the HP bonus..."
- 01:51, 7 December 2013 diff hist 0 Psi Armor (EU2012) It's the Mind Shield that gives +30. Psi Armor is only +20 will.
- 23:32, 6 December 2013 diff hist +308 Talk:Medals (EU2012) →Sandbox: Medal Effect choices
- 23:27, 6 December 2013 diff hist +212 Drone (EU2012) →Notes
- 23:23, 6 December 2013 diff hist +77 Psionic (EU2012) →Tips & Trix
- 23:20, 6 December 2013 diff hist +303 Gene Mods (EU2012) →Neural Damping
- 23:17, 6 December 2013 diff hist +2 Gene Mods (EU2012) →EXALT Gene Mods
- 23:17, 6 December 2013 diff hist +129 Gene Mods (EU2012) →Adaptive Bone Marrow
- 23:16, 6 December 2013 diff hist +123 Gene Mods (EU2012) →Mimetic Skin
- 23:15, 6 December 2013 diff hist +21 Gene Mods (EU2012) →Bioelectric Skin
- 23:14, 6 December 2013 diff hist +150 Gene Mods (EU2012) →Adrenal Neurosympathy
- 23:12, 6 December 2013 diff hist +185 Gene Mods (EU2012) →Hyper Reactive Pupils
- 23:11, 6 December 2013 diff hist +326 Talk:Gene Mods (EU2012)
- 23:09, 6 December 2013 diff hist +1,874 Talk:Medals (EU2012)
- 23:00, 6 December 2013 diff hist +149 Medals (EU2012)
- 22:58, 6 December 2013 diff hist +907 N Talk:Bugs (EU2012) Medkit and enemy mind control might prevent wound recovery time?
- 22:55, 6 December 2013 diff hist +293 Talk:Gene Mods (EU2012)
- 22:51, 6 December 2013 diff hist +2 MEC Trooper (EU2012) →Tips & Trix: Deep Pockets will also increase medkit charges to four; 4+3=7.
- 22:49, 6 December 2013 diff hist +513 Talk:Medals (EU2012) →Defender's Medal
- 17:36, 6 December 2013 diff hist +250 Talk:Weapons (EU2012)
- 17:33, 6 December 2013 diff hist +357 Weapons (EU2012) →Precision Weapons
- 17:22, 6 December 2013 diff hist +587 Talk:Requests (EU2012) current
- 00:49, 2 December 2013 diff hist +16 Seeker (EU2012)
- 09:27, 1 December 2013 diff hist -8 m MEC-3 Paladin (EU2012) Electropulse does its damage to everything, including robots. The shutdown is bonus.
- 19:22, 30 November 2013 diff hist +122 Support (EU2012) EW buffed Smoke and Mirrors to three uses per mission instead of two.
- 22:20, 29 October 2013 diff hist +20 m Thin Man (EU2012) →Stats: Minor corrections
- 12:13, 19 October 2013 diff hist 0 m Gangplank (EU2012) →Tactics: Spelling
- 12:17, 26 August 2013 diff hist +2,762 Classes (Bureau)
- 12:06, 26 August 2013 diff hist +6 Equipment (Bureau)
- 12:06, 26 August 2013 diff hist +13 m Equipment (Bureau) Edited to look better.
- 12:05, 26 August 2013 diff hist +489 N Equipment (Bureau) Info dump from my first playthrough.
- 12:02, 26 August 2013 diff hist +1,051 Classes (Bureau) It ain't perfect, but it's a start.
- 11:43, 26 August 2013 diff hist +268 N Talk:Uplink Targeting (Aim) (EU2012) Created page with "That said, by the fourth month, a good player should be SWIMMING in Sectoid corpses. What else were you really planning to use them for? I wish there was a good use for Muton c..."
- 11:36, 26 August 2013 diff hist +498 Classes (Bureau)
- 23:03, 23 December 2012 diff hist +329 Assault (EU2012) →Abilities: Killer Instinct, in my experience, tends to uselessly stack crit chance past 100% if you're already focusing on it.
- 04:10, 23 December 2012 diff hist +351 Missions (EU2012) →Alien Terror Attack
- 04:07, 23 December 2012 diff hist +407 Missions (EU2012) →Alien Terror Attack
- 04:00, 23 December 2012 diff hist +29 Achievements (EU2012)
- 18:41, 20 December 2012 diff hist +150 Talk:Air Combat (EU2012)
- 02:37, 20 December 2012 diff hist +218 N Talk:Air Combat (EU2012) Created page with "I think Armor Penetration is how much the UFO gets shot up, IE, the scarring and holes visible on the crashed ship during the Recovery mission. ~~~~"
- 02:30, 20 December 2012 diff hist +245 Air Combat (EU2012) →Multiple craft interception
- 02:29, 20 December 2012 diff hist +603 Air Combat (EU2012) →Afteraction report
- 02:24, 20 December 2012 diff hist +345 Air Combat (EU2012) →Hangar Storage
- 02:21, 20 December 2012 diff hist +7 Foundry (EU2012) →Improved Pistol II