Search results

Jump to navigation Jump to search
  • ...three key '''UFO Components''' - a [[UFO Power Source|power source]], a [[UFO Navigation|navigation system]] and a hull built from [[Alien Alloys|alien a ==Components==
    1 KB (212 words) - 06:26, 10 January 2016
  • [[Image:Alien_Surgery.png|thumb|Alien Surgery components.]] ...mbly, but it is not a surgery item unfortunately. Each object found on the UFO will translate into one object back at base (for a 1:1 ratio) which will se
    1 KB (198 words) - 04:12, 23 July 2013
  • ...reproduced using [[Alien Alloys|alien alloys]] and other [[UFO Components|components]]. This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    2 KB (370 words) - 04:10, 23 July 2013
  • ...have not yet been [[research]]ed (Elerium-115 will still make points for "UFO Recovery" though). The following items are [[Equipment Recovery|recoverable *[[UFO Components]]
    928 bytes (122 words) - 08:21, 1 May 2015
  • == UFO Component Recovery == ...g or incapacitating all enemy forces, you will recover the following [[UFO Components]] from the map. For every undamaged tile on the map, one corresponding unit
    3 KB (485 words) - 09:58, 1 May 2015
  • ...pons Platforms|small autonomous tanks]] that you can deploy either in base defense or on [[Alien Missions]]. There are initially two items in the list, and a ==UFO Components==
    4 KB (612 words) - 03:17, 23 July 2013
  • These craft components, although maybe interesting to look at, serve no function other than to inc {{UFO Navbar}}
    2 KB (309 words) - 04:12, 23 July 2013
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...hat you will get a higher [[score]] for destroying them than for doing a [[UFO Ground Assault|recovery]] -- although scout pilots always carry a [[Mind Pr
    5 KB (840 words) - 04:11, 23 July 2013
  • This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...divided by <b>150</b>. So even though an alien base is much larger than a UFO, the amount of alloys you can recover is less.<br clear="all">
    2 KB (358 words) - 04:10, 23 July 2013
  • The UFO Power Source is one of the three [[UFO Components]] you must have on hand to manufacture a new ship. It is essentially an eng A UFO Power Source requires 1400 man-hours to build, $130,000, and the materials
    4 KB (665 words) - 08:57, 30 August 2019
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>125</td></tr>
    7 KB (1,284 words) - 04:11, 23 July 2013
  • [[Elerium-115]] [[Personal Armor]] [[UFO Power Source]] [[Power Suit]] [[UFO Navigation]]
    4 KB (443 words) - 22:27, 24 November 2023
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>75</td></tr>
    8 KB (1,406 words) - 05:07, 28 March 2015
  • ...nd that the Survey Ship is somewhat larger on the Battlescape than its UFO Defense cousin, to the point that a [[Submersible Weapons Systems|SWS]] can enter a This ship appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Small Scout]].
    4 KB (664 words) - 11:05, 28 August 2021
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>250</td></tr>
    8 KB (1,314 words) - 01:38, 29 October 2013
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>400</td></tr>
    8 KB (1,390 words) - 04:10, 23 July 2013
  • 7 - UFO Components ** Missile Defense
    6 KB (850 words) - 04:37, 23 July 2013
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>250</td></tr>
    9 KB (1,581 words) - 08:22, 24 March 2016
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>500</td></tr>
    9 KB (1,536 words) - 23:25, 10 August 2023
  • This item appears in ''[[X-COM|UFO: Enemy Unknown]] (1994)'', [[Enemy_Unknown_(EU2012)|XCOM: Enemy Unknown]] ( ...have been destroyed as well. Be careful about using explosives near intact UFO Power sources, as the Elerium within is easily toasted!
    7 KB (1,146 words) - 02:14, 11 August 2018
  • ** [[UFO Interception]] ** [[UFO Detection]]
    14 KB (1,566 words) - 03:18, 23 July 2013
  • | 34 || 40 || 2,108b || 17,841b || 80b || UFO flooring, ceilings, and exterior walls. | 47 || 66 || 2,914b || 28,517b || 132b || Internal UFO components.
    15 KB (1,796 words) - 03:35, 23 July 2013
  • ...items from another base or off a craft. More importantly, when the [[Base Defense|aliens attack your base]], the items stored in the base will dictate what y ...h on the ammunition as you don't want to get into a dogfight with a medium UFO only to find you have one missile and ten bullets left after the last re-ar
    12 KB (2,008 words) - 03:06, 23 July 2013
  • ...at supplement to that, alien artefacts and UFO components recovered from [[UFO Ground Assault]]s are the greatest source of funds for commanders. ...een shot down will usually have several destroyed components, especially [[UFO Power Source]]s and the [[Elerium-115]] contained within them. That's half
    16 KB (2,030 words) - 06:10, 15 December 2019
  • ...arfare]]. This page is a guide for sweeping UFOs depending on species and UFO type. ...ound any compartment that isn't housing [[Elerium-115|Elerium]]. Most UFO components can be easily manufactured, serve no in-game purpose aside from sale, or bo
    8 KB (1,329 words) - 02:59, 23 July 2013
  • |18 ||UFO Power Source |19 ||UFO Navigation
    10 KB (1,356 words) - 05:29, 7 December 2019
  • .... For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see [[Manufacturing Profitability]]. <th>[[UFO Power Source|Power]]</th>
    12 KB (2,009 words) - 02:45, 23 July 2013
  • |[[Defense Matrix (Dodge) (EU2012)|Defense Matrix (Dodge)]] (3x) |[[UFO Tracking (Boost) (EU2012)|UFO Tracking (Boost)]] (2x)
    15 KB (2,058 words) - 13:08, 19 March 2014
  • Note: UFO flight pattern investigation has found that the base is placed as soon as t ...dicate the construction of a base, and the base may be built even if you [[UFO Interception|interdict]] all of those UFOs. See: [[Alien Missions]]
    13 KB (2,341 words) - 11:58, 27 June 2018
  • ...vehicles available to X-Com on the market which will be the first line of defense against the alien threat. Each styled on 1950s era aesthetics armed with a ...ehicle type purchased will always have the same weapons and equipment. The components do not get upgraded due to X-Com's acquired knowledge.
    8 KB (1,197 words) - 07:18, 18 October 2023
  • The '''UFOs''' seen in the skies of ''[[X-COM|UFO: Enemy Unknown]]'' are big, blocky, geometric shapes that lack any form of ==UFO Interiors==
    13 KB (2,203 words) - 03:03, 24 March 2024
  • ...r battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would b If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay resources for it,
    23 KB (3,380 words) - 00:36, 15 April 2024
  • ...lrazor) approach on creating a sort of Long War Mod for the Original UFO - Defense. ...and early Plasma weapons. The mod tries to stick close to the vanilla core components of X-COM.
    4 KB (573 words) - 09:47, 16 April 2024
  • ...uire other rarer or more unusual materials such as corpses, wrecks, or UFO components. | 1x Drone Wreck, <br /> 1x UFO Flight Computer
    17 KB (2,027 words) - 06:10, 29 November 2021
  • ...rd the location of items. Each record is made up of 16 single byte values. UFO has 170 records (for a total 2,720 bytes), and TFTD has 200 (210) (for a to ...what equipment is to be returned back to the base stores (though base/UFO components are listed in [[MISSION2.DAT]]. See [[Equipment Recovery]] for more info).<
    7 KB (1,202 words) - 06:07, 31 December 2014
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>700</td></tr>
    23 KB (3,826 words) - 07:49, 16 September 2020
  • ...rmore, stun bombs do not damage equipment, making for potentially higher [[UFO Recovery Values]]. Stun bombs are also quite effective against 4-space ter The most compact base defense facility besides the [[Mind Shield]].
    17 KB (2,368 words) - 07:56, 6 June 2015
  • ...ic Cydonia Map''': Uses the Cydonia map from the PSX version of X-Com: UFO Defense. ...mage''': Increases the [[High Explosive]] damage to 200, letting it pierce UFO walls.
    13 KB (2,091 words) - 09:39, 22 March 2024
  • In Enemy Unknown/UFO Defense, interior maps always have 2 elevations and are always played in 60 square # Dust off button. For UFO Crash Recovery, UFO Assault and Terror missions, the transport ship will then take off, leaving
    17 KB (2,821 words) - 17:09, 17 May 2015
  • XcomUtil is an utility written by Scott T. Jones to enhance both UFO Defense and Terror From The Deep. It works with either both the DOS or the CE (Wind *Removes copy protection for UFO.
    26 KB (4,413 words) - 02:20, 11 June 2022
  • This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...equipment laying on the ground (including alien corpses left over from a [[UFO Crash Recovery|crash landing]]). Incendiary rockets are especially effecti
    15 KB (2,441 words) - 01:36, 5 January 2024
  • ...around you and filling it with [[Base Facilities|base components]]. These components must be built adjacent to your existing base and some take a lengthy amount [[Category:Enemy Unknown/UFO Defense]]
    9 KB (1,617 words) - 10:12, 1 May 2015
  • ...uire other rarer or more unusual materials such as corpses, wrecks, or UFO components. | 1x Drone Wreck, <br /> 1x UFO Flight Computer
    23 KB (3,022 words) - 13:26, 13 July 2021
  • | ''By integrating components of the advanced alien navigation systems, we can fire self-guided rockets c ...>1 [[Fusion Core(EU2012)|Fusion Core]]<br>2 [[UFO Flight Computer (EU2012)|UFO Flight Computer]]<br>Classic/Impossible (EW DLC): §400<br> 120 Elerium, 75
    38 KB (5,271 words) - 15:05, 16 February 2017
  • [[Cydonia]] is the generally-accepted name for the final mission of UFO: Enemy Unknown, in which X-Com assaults the alien menace at its source. A g ...r Source|UFO Power Sources]] and [[UFO Navigation]], unlocking the topic [[UFO Construction]] which leads to a series of craft. The last of the series, th
    18 KB (2,933 words) - 15:22, 6 November 2022
  • | style="padding: 0 15px;" | UFO Sites, DLC Missions, and Base Assaults ...ources of alloy (based on the type of UFO) and elerium (based on recovered UFO Power Cylinders). Council missions will have set rewards that can include s
    35 KB (5,573 words) - 00:38, 15 April 2024
  • ...ch), if required. Also, cost of [[UFO Power Source]](s) ($500k each) and [[UFO Navigation]] ($80k each) for XCOM craft. ...o make, whereas other items can be made quickly, but incorporate expensive components. Their extreme production time overrides the fact that they can actually be
    20 KB (3,143 words) - 00:33, 27 April 2015
  • ...that country covered and didn't detect the incoming UFO. Shooting down the UFO before it lands will, naturally, prevent the abduction being generated. In ===UFO Crash Site===
    41 KB (6,674 words) - 04:27, 25 November 2021
  • ...r battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets will be If the aliens send a UFO and it is damaged, destroyed or lost, the aliens will pay [[Alien Resources
    62 KB (9,629 words) - 20:16, 31 May 2023
  • * '''UFO/TFTD''' changes gametype. Vanilla mode will switch between game folders and ...ater than 128, it assumes this pixel is invisible, even if there are color components - XCom uses binary transparency. Other color RGB values are taken from the
    15 KB (2,551 words) - 22:33, 1 April 2018
  • ...number of interesting materials from the wreckage of the battleship-class UFO. If we can gain a better understanding of the alien fusion core, I believe ...sing what we've learned from the advanced weaponry found aboard the larger UFO, we should be able to prototype a new projectile launcher with a uniquely p
    60 KB (8,297 words) - 15:10, 8 April 2014
  • ...around you and filling it with [[Модули базы (EU)|base components]]. These components must be built adjacent to your existing base and some take a lengthy amount [Category:Enemy Unknown/UFO Defense]
    15 KB (559 words) - 20:36, 31 May 2019
  • ...efining the mission zones for this region. Mission zones are waypoints for UFO trajectories. | Chance (0-100%) of this radar detecting a UFO that enters its range.
    50 KB (7,188 words) - 10:41, 28 July 2023
  • ...e batches of credits, alloys, and Elerium for repeated projects. Any other components the projects require will be consumed as normal. ** However, security personnel on [[XCOM_Base_Defense_(EU2012)|Base Defense]] will still only carry basic grenades, so don't research it just for that.
    36 KB (5,035 words) - 19:41, 17 April 2024
  • ...[[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] they will [[XCOM Base Defense (EU2012)|assault]] XCOM's HQ if their base on Earth is destroyed by your fo ...Assault, XCOM Base Defense (on the Enemy Within DLC), Assault the Overseer UFO and Temple Ship Assault.
    80 KB (12,197 words) - 18:12, 30 August 2022
  • Initially, I modelled FFA versus distance as having two components: 1) a guaranteed hit percent of 45%, and 2) 55% of misses, which "accidenta [[Category:Enemy Unknown/UFO Defense]]
    18 KB (2,818 words) - 02:57, 23 July 2013
  • ...-XCOM-Enemy-Within-FAQ]. For what looks like a tutorial on the various new components see [http://www.youtube.com/watch?v=buW1FtMOTwI]. ...nowy environment) and is centered around an [[Abductor (EU2012)|Abductor]] UFO.
    43 KB (6,244 words) - 00:13, 8 December 2019
  • ...ed easily by humans, and it can be reproduced using alien alloys and other components. | <b>035/x023</b> || Alien craft consist of three main components - a power source, a navigation system and a hull built from alien alloys.
    70 KB (12,065 words) - 12:37, 23 July 2013
  • ...ld allow you for example to start the campaign with an early scripted base defense mission) ...2-color shading... where "ocean" is defined as "lack of texture", i.e. for UFO lack of land and for TFTD lack of water
    344 KB (47,777 words) - 07:27, 25 February 2024
  • ...ambient track on the Furies map which normally replaces the music - normal UFO mission ambience will play instead - Thanks to swfdelicious/chrishayesmu fo - Fixed a bug where the first base defense would sometimes be too strong (champ aliens)
    1.06 MB (187,281 words) - 14:00, 4 May 2024
  • * Base defense turrets now AI-controlled, stats buffed * Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Ene
    139 KB (20,426 words) - 11:18, 3 July 2022