Difference between revisions of "Tasoth"
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− | + | Another of the terrors that lurk in the deep, the Tasoth are a species of engineered super-soldiers. While not as tough as [[Lobster Men]], they combine high health with a high [[Damage_Modifiers_%28TFTD%29#Susceptible_to...|defensive bonuses]] against human weaponry to create a durable and dangerous alien footsoldier. To make it worse, ranked Tasoth employ molecular control to provide additional mayhem on the battlefield. Tasoth only employ Soldiers and Squad Leaders. | |
− | Tasoth | + | Tasoth are particularly resistant to Gauss damage. Their primary weaknesses are Sonic and freezing damage. |
− | Tasoth | + | Tasoth Squad Leaders have Molecular Control ability, and they appear in great numbers. Thankfully, unlike the [[Ethereal]] Soldiers of the first war, Tasoth Soldiers do not possess Molecular Control nor are they as powerful as the Ethereals. |
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+ | Tasoth will start appearing on regular alien sub missions from June onwards. You may meet them early on a Shipping Route assault in early April or May or when assaulting a Colony {{Verify}}. This can prove challenging in the early game due to their resistances to Gauss and Armor Piercing weapons. | ||
Aside from running their own missions, Tasoth will man the upper level of Alien Colonies and both levels of an [[Artefact Site]], and will also appear as the mainstay of some [[Mixed Crew]] missions. | Aside from running their own missions, Tasoth will man the upper level of Alien Colonies and both levels of an [[Artefact Site]], and will also appear as the mainstay of some [[Mixed Crew]] missions. | ||
Capturing a live Tasoth of any rank will allow you to research the M.C. Disruptor, which is necessary if you want your Aquanauts to make M.C. attacks. | Capturing a live Tasoth of any rank will allow you to research the M.C. Disruptor, which is necessary if you want your Aquanauts to make M.C. attacks. | ||
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A Tasoth is comparable to an [[Ethereal]] from [[X-COM|Enemy Unknown]], though with weaker M.C. abilities and lacking the power of flight. They are, however, significantly more durable than Ethereals. | A Tasoth is comparable to an [[Ethereal]] from [[X-COM|Enemy Unknown]], though with weaker M.C. abilities and lacking the power of flight. They are, however, significantly more durable than Ethereals. |
Revision as of 08:51, 25 August 2014
General Information
Tasoth |
These agile and fast enemies are a mainstay of the alien army. Hundreds are birthed in massive breeding vats deep in the heart of the Alien colonies. |
Source: Terror From The Deep Ufopaedia
|
Tasoth Autopsy |
Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no identifiable organs. |
Source: Terror From The Deep Ufopaedia
|
Tasoth | ||
---|---|---|
Time Units | 56 - 97 | |
Health | 125 - 135 | |
Energy | 100 - 148 | |
Reactions | 80 - 108 | |
Strength | 70 - 86 | |
Bravery | 60 - 80 | |
Firing Accuracy | 21 - 105 | |
Throwing Accuracy | 62 | |
MC Skill | 0 - 49 | |
MC Strength | 30 - 62 | |
Front Armour | 8 - 24 | |
Left Armour | 8 - 24 | |
Right Armour | 8 - 24 | |
Back Armour | 8 - 24 | |
Under Armour | 4 - 12 | |
Hidden Attributes | ||
Melee Accuracy | 78 - 115 | |
Energy Recharge | 35 | |
Victory Points | 18 - 22 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 4 - 8 | |
Aggression | 2 | |
Other information | ||
Armour category | Tasoth | |
Possible Ranks | Soldier, Squad Leader | |
Unique Attributes | Squad Leader has Molecular Control attack |
Another of the terrors that lurk in the deep, the Tasoth are a species of engineered super-soldiers. While not as tough as Lobster Men, they combine high health with a high defensive bonuses against human weaponry to create a durable and dangerous alien footsoldier. To make it worse, ranked Tasoth employ molecular control to provide additional mayhem on the battlefield. Tasoth only employ Soldiers and Squad Leaders.
Tasoth are particularly resistant to Gauss damage. Their primary weaknesses are Sonic and freezing damage.
Tasoth Squad Leaders have Molecular Control ability, and they appear in great numbers. Thankfully, unlike the Ethereal Soldiers of the first war, Tasoth Soldiers do not possess Molecular Control nor are they as powerful as the Ethereals.
Tasoth will start appearing on regular alien sub missions from June onwards. You may meet them early on a Shipping Route assault in early April or May or when assaulting a Colony [Verify?]. This can prove challenging in the early game due to their resistances to Gauss and Armor Piercing weapons.
Aside from running their own missions, Tasoth will man the upper level of Alien Colonies and both levels of an Artefact Site, and will also appear as the mainstay of some Mixed Crew missions.
Capturing a live Tasoth of any rank will allow you to research the M.C. Disruptor, which is necessary if you want your Aquanauts to make M.C. attacks.
A Tasoth is comparable to an Ethereal from Enemy Unknown, though with weaker M.C. abilities and lacking the power of flight. They are, however, significantly more durable than Ethereals.
Notes
The following are some miscellaneous notes on the Tasoth:
- The Tasoth takes 0.4x damage from incendiary weapons, 0.7x damage from Gauss, 0.8x damage from armor-piercing weapons and 0.9x damage from explosives and melee attacks, but also take 1.1x damage from Stun attacks and 1.2x damage from Sonic weapons.
- High Firing Accuracy.
- Average Throwing Accuracy
- Is very fast (very high TUs).
- Very high Health.
- High Energy.
- Very high Reactions.
- Very high Strength.
- High Psi Strength.
- There are no Tasoth Navigators, Technicians or Medics. Tasoth Soldiers or Squad Leaders will be used in their place. There should be no Tasoth Commanders, but even so do occasionally appear in some versions of the game. Whatever you do, DON'T research one.
- The bit about Tasoths "never shrinking from a fight" is one big lie, since they are in fact the most cowardly of all TFTD aliens.
Trivia
Originally the Tasoth had a very different concept, though this was changed later in development for reasons unknown, likely to accommodate the idea behind the Deep One which shares some flavor text. They were originally designed and intended to be surgically / genetically modified humans who had been captured and MC controlled.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |