Difference between revisions of "Tasoth"

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A true terror of the deep, the Tasoth are a species of engineered super-soldiers. Tasoth seem to be literally superhuman; they are much faster, stronger, tougher and more accurate than human soldiers. They have a lot of health and a number of [[Damage_Modifiers_%28TFTD%29#Susceptible_to...|defensive bonuses]] (column 7 of the table), so that they can take a lot of damage. While not quite as tough as [[Lobster Men]], they also lack any glaring weaknesses to certain types of damage. They're arguably the most dangerous alien race encountered during [[Second Alien War]].
 
  
However, by the time they appear, it's likely you will have weapons such as the [[Sonic Cannon]] to deal with them. Failing that, Sonic Rifles or strong explosives or melee weapons are the best metohod of dealing with them.
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Another of the terrors that lurk in the deep, the Tasoth are a species of engineered super-soldiers. While not as tough as [[Lobster Men]], they combine high health with a high [[Damage_Modifiers_%28TFTD%29#Susceptible_to...|defensive bonuses]] against human weaponry to create a durable and dangerous alien footsoldier. To make it worse, ranked Tasoth employ molecular control to provide additional mayhem on the battlefield. Tasoth only employ Soldiers and Squad Leaders.  
  
Tasoth Squad Leaders have Molecular Control ability, and appear in great numbers. Thankfully, Tasoth Soldiers do not possess M.C. ability, unlike the [[Ethereal]] Soldiers of the first war.
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Tasoth are particularly resistant to Gauss damage. Their primary weaknesses are Sonic and freezing damage.  
  
Tasoth usually start appearing only in June, however there is a small chance they will launch a Shipping Route assault in early April or May. This can present quite a challenge to any X-Com commander, especially since Gauss weapons or Gas Cannons require many hits to take down a Tasoth.
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Tasoth Squad Leaders have Molecular Control ability, and they appear in great numbers.  Thankfully, unlike the [[Ethereal]] Soldiers of the first war, Tasoth Soldiers do not possess Molecular Control nor are they as powerful as the Ethereals.
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Tasoth will start appearing on regular alien sub missions from June onwards. You may meet them early on a Shipping Route assault in early April or May or when assaulting a Colony {{Verify}}. This can prove challenging in the early game due to their resistances to Gauss and Armor Piercing weapons.
  
 
Aside from running their own missions, Tasoth will man the upper level of Alien Colonies and both levels of an [[Artefact Site]], and will also appear as the mainstay of some [[Mixed Crew]] missions.
 
Aside from running their own missions, Tasoth will man the upper level of Alien Colonies and both levels of an [[Artefact Site]], and will also appear as the mainstay of some [[Mixed Crew]] missions.
  
 
Capturing a live Tasoth of any rank will allow you to research the M.C. Disruptor, which is necessary if you want your Aquanauts to make M.C. attacks.
 
Capturing a live Tasoth of any rank will allow you to research the M.C. Disruptor, which is necessary if you want your Aquanauts to make M.C. attacks.
 
'''NEVER''' research the Tasoth Commander. There's no reason to - and as of the last patch, they should no longer appear on the research list. They can block the T'Leth research. See [[TRTBAG#The Tasoth Commander Trap|The Tasoth Commander Trap]] for more detail.
 
  
 
A Tasoth is comparable to an [[Ethereal]] from [[X-COM|Enemy Unknown]], though with weaker M.C. abilities and lacking the power of flight. They are, however, significantly more durable than Ethereals.
 
A Tasoth is comparable to an [[Ethereal]] from [[X-COM|Enemy Unknown]], though with weaker M.C. abilities and lacking the power of flight. They are, however, significantly more durable than Ethereals.

Revision as of 08:51, 25 August 2014

General Information

Tasoth
Tasoth

These agile and fast enemies are a mainstay of the alien army. Hundreds are birthed in massive breeding vats deep in the heart of the Alien colonies.

Vastly more powerful than a man, the Tasoth is a true alien and its behaviour and carnivorous nature unmatched on the planet. The Tasoth often forms the spearhead of an alien attack and never seems to shrink from the fight even in the face of overwhelming odds.

Source: Terror From The Deep Ufopaedia


Tasoth Autopsy
Tasoth Autopsy

Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no identifiable organs.

The power is transmitted throughout the body by a Bio-electric transmission system. The whole body lacks bones or any other supporting structure. Once dead the power stops and the creature becomes a lifeless rag doll of oozing alien flesh and fluids. The only other internal construction is a pair of ceramic cells, which if energised briefly revive the creature.

Source: Terror From The Deep Ufopaedia
Tasoth
Time Units 56 - 97
Health 125 - 135
Energy 100 - 148
Reactions 80 - 108
Strength 70 - 86
Bravery 60 - 80
Firing Accuracy 21 - 105
Throwing Accuracy 62
MC Skill 0 - 49
MC Strength 30 - 62
Front Armour 8 - 24
Left Armour 8 - 24
Right Armour 8 - 24
Back Armour 8 - 24
Under Armour 4 - 12
Hidden Attributes
Melee Accuracy 78 - 115
Energy Recharge 35
Victory Points 18 - 22
Standing Height ?
Kneeling Height ?
Intelligence 4 - 8
Aggression 2
Other information
Armour category Tasoth
Possible Ranks Soldier, Squad Leader
Unique Attributes Squad Leader has Molecular Control attack


Another of the terrors that lurk in the deep, the Tasoth are a species of engineered super-soldiers. While not as tough as Lobster Men, they combine high health with a high defensive bonuses against human weaponry to create a durable and dangerous alien footsoldier. To make it worse, ranked Tasoth employ molecular control to provide additional mayhem on the battlefield. Tasoth only employ Soldiers and Squad Leaders.

Tasoth are particularly resistant to Gauss damage. Their primary weaknesses are Sonic and freezing damage.

Tasoth Squad Leaders have Molecular Control ability, and they appear in great numbers. Thankfully, unlike the Ethereal Soldiers of the first war, Tasoth Soldiers do not possess Molecular Control nor are they as powerful as the Ethereals.

Tasoth will start appearing on regular alien sub missions from June onwards. You may meet them early on a Shipping Route assault in early April or May or when assaulting a Colony [Verify?]. This can prove challenging in the early game due to their resistances to Gauss and Armor Piercing weapons.

Aside from running their own missions, Tasoth will man the upper level of Alien Colonies and both levels of an Artefact Site, and will also appear as the mainstay of some Mixed Crew missions.

Capturing a live Tasoth of any rank will allow you to research the M.C. Disruptor, which is necessary if you want your Aquanauts to make M.C. attacks.

A Tasoth is comparable to an Ethereal from Enemy Unknown, though with weaker M.C. abilities and lacking the power of flight. They are, however, significantly more durable than Ethereals.

Notes

The following are some miscellaneous notes on the Tasoth:

  • The Tasoth takes 0.4x damage from incendiary weapons, 0.7x damage from Gauss, 0.8x damage from armor-piercing weapons and 0.9x damage from explosives and melee attacks, but also take 1.1x damage from Stun attacks and 1.2x damage from Sonic weapons.
  • High Firing Accuracy.
  • Average Throwing Accuracy
  • Is very fast (very high TUs).
  • Very high Health.
  • High Energy.
  • Very high Reactions.
  • Very high Strength.
  • High Psi Strength.
  • There are no Tasoth Navigators, Technicians or Medics. Tasoth Soldiers or Squad Leaders will be used in their place. There should be no Tasoth Commanders, but even so do occasionally appear in some versions of the game. Whatever you do, DON'T research one.
  • The bit about Tasoths "never shrinking from a fight" is one big lie, since they are in fact the most cowardly of all TFTD aliens.

Trivia

Tasoth Original

Originally the Tasoth had a very different concept, though this was changed later in development for reasons unknown, likely to accommodate the idea behind the Deep One which shares some flavor text. They were originally designed and intended to be surgically / genetically modified humans who had been captured and MC controlled.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons