Difference between revisions of "UFO Incursions (Apocalypse)"
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Aliens send their craft through a 'portal', called a [[Dimension_Gates|Dimension Gate]], appearing at random locations and random positions within the cityscape as time progresses. It is an invunerable device.<br> | Aliens send their craft through a 'portal', called a [[Dimension_Gates|Dimension Gate]], appearing at random locations and random positions within the cityscape as time progresses. It is an invunerable device.<br> | ||
=Alien Craft Growth Limits= | =Alien Craft Growth Limits= | ||
− | UFOs are 'grown' in the Alien Dimension at the start of the week and | + | UFOs are 'grown' in the Alien Dimension at the start of the week of only a certain quantity and type dependant on the number of weeks elasped in the game: |
===Maximum UFO Quantity=== | ===Maximum UFO Quantity=== | ||
{| {{StdCenterTable}} | {| {{StdCenterTable}} | ||
Line 43: | Line 43: | ||
|Maximum||15||15||6||6||6||6||6||6||4||2 | |Maximum||15||15||6||6||6||6||6||6||4||2 | ||
|} | |} | ||
− | =Alien Mission Schedule= | + | =Alien Mission: Schedule= |
At the start of each week (Monday), the Aliens randomly choose days and times within this new week to perform a variety mission types: [[Cityscape_Fighting_(Apocalypse)|Infiltration, Search, Bombing, Overspawn Drop]]. When a mission is due according to Monday's timetable, the aliens will choose a mission style dependant on importance (the percentage chance) and the number of weeks elasped in the game: | At the start of each week (Monday), the Aliens randomly choose days and times within this new week to perform a variety mission types: [[Cityscape_Fighting_(Apocalypse)|Infiltration, Search, Bombing, Overspawn Drop]]. When a mission is due according to Monday's timetable, the aliens will choose a mission style dependant on importance (the percentage chance) and the number of weeks elasped in the game: | ||
− | ===Mission | + | ===Mission Schedules=== |
{| {{StdCenterTable}} | {| {{StdCenterTable}} | ||
|- {{StdDescTable Heading}} | |- {{StdDescTable Heading}} | ||
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|20+||10%||40%||20%||30% | |20+||10%||40%||20%||30% | ||
|} | |} | ||
− | + | Once a mission is selected, the aliens will allocate the UFOs required (if available) in the Alien Dimension to immediately spawn into Mega-Primus.<br> | |
− | The alien craft will materialise from the dimension gates in sequence according to | + | =Alien Missions= |
− | Note: An Overspawn Drop for Week 7 is an error in the game since the Mothership | + | The alien craft will materialise from the dimension gates in sequence (all '''Primary''' craft, all '''Escort''' craft, all others) according to their selected mission. When the first craft has spawned in, the next craft due will choose a gate randomly of the three, until all are present. (A save/load between each spawn will again randomise the gate choice for the UFO due to appear next.)<br> |
− | = | + | The alien crafts listed in "Escort" are assigned protection duty of the "Primary" group's leader, hence, the first craft that spawned into the city is (always) the leader of all primary craft. If the leader is lost when under escort, the assigned escorts will select the 'second in command' primary craft as the new leader... until all primaries are either shot down or have escaped back into the gates. If no more primary craft are viable, any escorts will return to the gates and leave. Primary UFOs will proceed with their mission regardless if an escort is available. |
+ | Note: An Overspawn Drop for Week 7 is an error in the game since the craft needed, a Mothership, is not yet available. | ||
+ | ==Infiltration= | ||
An infiltration mission has a particular UFO complement dependant on the number of weeks elasped in the game: | An infiltration mission has a particular UFO complement dependant on the number of weeks elasped in the game: | ||
<table {{StdCenterTable}}> | <table {{StdCenterTable}}> | ||
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</table><br /> | </table><br /> | ||
<nowiki>*</nowiki>These fleets will never appear, as the ships required will also fulfil a higher-priority fleet.<br> | <nowiki>*</nowiki>These fleets will never appear, as the ships required will also fulfil a higher-priority fleet.<br> | ||
− | <nowiki>**</nowiki>This fleet can appear as long as the aliens have at least one Battleship and one Escort Ship (though two Battleships will still appear in Mega-Primus). This is the result of | + | <nowiki>**</nowiki>This fleet can appear as long as the aliens have at least one Battleship and one Escort Ship (though two Battleships will still appear in Mega-Primus). This is the result of an error in the allocation of available crafts - instead of checking whether there are two Battleships, it checks whether there is one Battleship twice.<br> |
− | + | An alien fleet with a mission objective of infestation-infiltration will have a lead craft of the type: [[Alien Transporter (Apocalypse)|Transporters]] or [[Alien Assault Ship (Apocalypse)|Assault Ships]]. | |
− | An alien fleet with a mission objective of infestation-infiltration will have a lead craft of | ||
− | These are the | + | These are the stan |
− | |||
− | |||
− | |||
− | |||
==Bombing Fleets== | ==Bombing Fleets== | ||
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=WIP placeholder= | =WIP placeholder= | ||
==The Roles== | ==The Roles== | ||
− | |||
− | |||
Primary ships will give up on their mission if they receive too much damage, and will attempt to retreat. | Primary ships will give up on their mission if they receive too much damage, and will attempt to retreat. | ||
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Destroying the [[Control Chamber]] building permanently halts the production of alien craft. It also triggers a special incursion not found on these tables - the next time an alien mission is scheduled, '''all''' remaining UFOs (except [[Alien Probe (Apocalypse)|Probes]]) will swarm out of the Dimension Gates and start tearing down Mega-Primus as though on a very large Bombing mission. This final battle is typically referred to as "the Apocalypse mission". | Destroying the [[Control Chamber]] building permanently halts the production of alien craft. It also triggers a special incursion not found on these tables - the next time an alien mission is scheduled, '''all''' remaining UFOs (except [[Alien Probe (Apocalypse)|Probes]]) will swarm out of the Dimension Gates and start tearing down Mega-Primus as though on a very large Bombing mission. This final battle is typically referred to as "the Apocalypse mission". | ||
+ | |||
+ | dard type of UFO incursion for the majority of the early game, which peters out as the weeks go on in favor of more direct aggression. Infiltration fleets consist of one to three primary craft, usually with escorts to protect them (as seen on the table below). When they appear in Mega-Primus, the primary craft will fly directly to a pre-selected target destination, hover over it for several seconds and attempt to deploy a squad of aliens to infiltrate the building via a transport beam (i.e. 'the grey tube'). Destroying the craft before it reaches its destination will prevent this. If the tube has already appeared, it is possible to prevent the UFO from succeessfully completing its transport by destroying it before the beam has finished. UFOs which successfully deposit their troops will then immediately move to the dimension gates to return to the Alien Dimension, leaving players to have to send squads to investigate those buildings for aliens. If left unchecked, the target organization's infiltration percentage will go up after several hours and the aliens may continue to spread to nearby buildings and organizations, creating an even bigger problem for X-Com over time. When a primary UFO craft for this mission type escapes via the dimension gates, that craft's assigned escort(s) will then immediately attempt to escape as well (this rule holds true for most if not all incursions). | ||
+ | |||
+ | If the Aliens choose to target an X-com base for infiltration, this will trigger a base defence mission instead. | ||
+ | |||
+ | |||
Revision as of 05:20, 21 April 2022
Alien Craft Type and Quantity Appearing in Mega-Primus
In General
Aliens send their craft through a 'portal', called a Dimension Gate, appearing at random locations and random positions within the cityscape as time progresses. It is an invunerable device.
Alien Craft Growth Limits
UFOs are 'grown' in the Alien Dimension at the start of the week of only a certain quantity and type dependant on the number of weeks elasped in the game:
Maximum UFO Quantity
Week | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 9 | 9 | ||||||||
2 | 2 | 4 | 3 | 2 | ||||||
3 | 2 | 4 | 2 | 2 | 3 | |||||
4 | 1 | 2 | 1 | 1 | 2 | 2 | ||||
5 | 1 | 1 | 1 | 1 | 2 | |||||
6 | 1 | 1 | 1 | 1 | 1 | |||||
7 | 1 | 1 | 1 | 1 | 1 | |||||
8 | 1 | 1 | 1 | 1 | 1 | |||||
9 | 1 | 1 | ||||||||
10 | 1 | 1 | ||||||||
11 | 1 | 1 | 1 | 1 | ||||||
12 | 1 | 1 | ||||||||
13 | 1 | 1 | 1 | |||||||
14 | 1 | 1 | ||||||||
15 | 1 | |||||||||
16+ | 1 | 1 | 1 | 1 | ||||||
Maximum | 15 | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 2 |
Alien Mission: Schedule
At the start of each week (Monday), the Aliens randomly choose days and times within this new week to perform a variety mission types: Infiltration, Search, Bombing, Overspawn Drop. When a mission is due according to Monday's timetable, the aliens will choose a mission style dependant on importance (the percentage chance) and the number of weeks elasped in the game:
Mission Schedules
Week | Infiltration | Search | Bombing | Overspawn Drop |
---|---|---|---|---|
1-3 | 100% | 0% | 0% | 0% |
4 | 90% | 0% | 10% | 0% |
5-6 | 80% | 10% | 10% | 0% |
7 | 70% | 10% | 10% | 10%* |
8 | 50% | 20% | 10% | 20% |
9-11 | 40% | 20% | 20% | 20% |
12 | 30% | 30% | 20% | 20% |
13 | 30% | 20% | 30% | 20% |
14 | 40% | 20% | 20% | 20% |
15-18 | 30% | 20% | 20% | 30% |
19 | 20% | 20% | 30% | 30% |
20+ | 10% | 40% | 20% | 30% |
Once a mission is selected, the aliens will allocate the UFOs required (if available) in the Alien Dimension to immediately spawn into Mega-Primus.
Alien Missions
The alien craft will materialise from the dimension gates in sequence (all Primary craft, all Escort craft, all others) according to their selected mission. When the first craft has spawned in, the next craft due will choose a gate randomly of the three, until all are present. (A save/load between each spawn will again randomise the gate choice for the UFO due to appear next.)
The alien crafts listed in "Escort" are assigned protection duty of the "Primary" group's leader, hence, the first craft that spawned into the city is (always) the leader of all primary craft. If the leader is lost when under escort, the assigned escorts will select the 'second in command' primary craft as the new leader... until all primaries are either shot down or have escaped back into the gates. If no more primary craft are viable, any escorts will return to the gates and leave. Primary UFOs will proceed with their mission regardless if an escort is available.
Note: An Overspawn Drop for Week 7 is an error in the game since the craft needed, a Mothership, is not yet available.
=Infiltration
An infiltration mission has a particular UFO complement dependant on the number of weeks elasped in the game:
Mission | Primary | Escort | Bombing | Week |
---|---|---|---|---|
1 | 1 | |||
2 | 1 | |||
3 | 2 | |||
4 | 2 | |||
5 | 2 | |||
6 | 4 | |||
7 | 3 | |||
8* | 4 | |||
9 | 3 | |||
10 | 3 | |||
11 | 4 | |||
12 | 4 | |||
13 | 5 | |||
14 | 8 | |||
15 | 8 | |||
16* | 7 | |||
17** | 7 | |||
18 | 7 | |||
19 | 8 | |||
20 | 8 |
*These fleets will never appear, as the ships required will also fulfil a higher-priority fleet.
**This fleet can appear as long as the aliens have at least one Battleship and one Escort Ship (though two Battleships will still appear in Mega-Primus). This is the result of an error in the allocation of available crafts - instead of checking whether there are two Battleships, it checks whether there is one Battleship twice.
An alien fleet with a mission objective of infestation-infiltration will have a lead craft of the type: Transporters or Assault Ships.
These are the stan
Bombing Fleets
Likely the second or type of fleet the player will have to contend with (or third depending on luck), 'Bombing' fleets are exactly that - UFOs sent to cause as much destruction to the city, craft and X-Com as possible. These typically consist of primary craft using disruptor bombs or multi-warhead missiles while escorted by Fast Attack or stronger escort ships using medium or larger disruptor beams. On the plus side, players will not have to worry about tactical missions other than to seize any downed UFOs, as they will not be attempting to deposit troops in buildings. These fleets will remain in the city much longer than infiltration fleets before pulling back to the alien dimension, and can cause massive damage if left unchecked. While they can be a great source of captured UFOs and technology, a bombing fleet should never be underestimated, as it can pose one of the greatest threats to unprepared X-Com craft and personnel. If an X-Com base tile containing the 'person' icon is destroyed, that base's personnel may be killed as a result.
Mission | Primary | Escort | Week |
---|---|---|---|
1 | 4 | ||
2 | 4 | ||
3 | 5 | ||
4 | 4 | ||
5 | 5 | ||
6 | 6 | ||
7 | 7 | ||
8 | 9 | ||
9 | 9 | ||
10 | 8 |
- Bombing fleets appear from Week 4 onwards.
Base Assault Fleets
This fleet type is the reason players want to build Security Stations and keep armed personnel to secure X-Com facilities. Base Assault Fleets will spend their time in the city scanning buildings with a sparkling blue scanning beam resembling blue 'rain' with the express purpose of seeking out X-Com facilities. Once located, the aliens will send at least one UFO in all future missions of this type loaded with troops with one singular purpose: Invading and destroying the discovered base. This can be prevented by shooting down any incoming UFOs before they can locate your base, or the troop transport if they've already found it (though it can be an impossible shell game to determine just which primary UFO is the one bringing the invaders). There is an urban legend that this beam can cause an organisation to be immediately infiltrated, leading to the infamous misnomer 'micronoid rain' for the beam.
Mission | Primary | Escort | Week |
---|---|---|---|
1 | 5 | ||
2 | 5 | ||
3 | 5 | ||
4 | 5 | ||
5 | 5 | ||
6 | 5 | ||
7 | 5 | ||
8 | 5 | ||
9 | 7 | ||
10 | 8 |
- Base Assault fleets can appear from Week 5 onwards.
Overspawn Drop Fleets
Exactly what it sounds: An Alien Mothership (usually with escort craft) is sent to drop an Overspawn to attack the city directly. This type of mission can *only* occur if the aliens currently have a mothership available to deploy.
Mission | Primary | Escort | Bombing | Week |
---|---|---|---|---|
1 | 8 | |||
2 | 8 | |||
3 | 8 | |||
4 | 8 | |||
5 | 11 |
- Overspawn drops can appear from Week 8 onwards.
- A fleet with two Motherships is guaranteed to be on an Overspawn Drop mission.
WIP placeholder
The Roles
Primary ships will give up on their mission if they receive too much damage, and will attempt to retreat.
Some UFOs on the Infiltration and Overspawn Drop tables are listed as "Bombing" craft. These craft will bomb a building, as though on an Bombing mission.
Destroying the Control Chamber building permanently halts the production of alien craft. It also triggers a special incursion not found on these tables - the next time an alien mission is scheduled, all remaining UFOs (except Probes) will swarm out of the Dimension Gates and start tearing down Mega-Primus as though on a very large Bombing mission. This final battle is typically referred to as "the Apocalypse mission".
dard type of UFO incursion for the majority of the early game, which peters out as the weeks go on in favor of more direct aggression. Infiltration fleets consist of one to three primary craft, usually with escorts to protect them (as seen on the table below). When they appear in Mega-Primus, the primary craft will fly directly to a pre-selected target destination, hover over it for several seconds and attempt to deploy a squad of aliens to infiltrate the building via a transport beam (i.e. 'the grey tube'). Destroying the craft before it reaches its destination will prevent this. If the tube has already appeared, it is possible to prevent the UFO from succeessfully completing its transport by destroying it before the beam has finished. UFOs which successfully deposit their troops will then immediately move to the dimension gates to return to the Alien Dimension, leaving players to have to send squads to investigate those buildings for aliens. If left unchecked, the target organization's infiltration percentage will go up after several hours and the aliens may continue to spread to nearby buildings and organizations, creating an even bigger problem for X-Com over time. When a primary UFO craft for this mission type escapes via the dimension gates, that craft's assigned escort(s) will then immediately attempt to escape as well (this rule holds true for most if not all incursions).
If the Aliens choose to target an X-com base for infiltration, this will trigger a base defence mission instead.