Difference between revisions of "UFO Incursions (Apocalypse)"

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(revamp per discussion over on Alien Infiltration)
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This page lists the types of UFO incursions, the craft involved on each alien mission and their specific roles.  
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This page lists the various nuts and bolts of how the game decides which [[Alien Craft (Apocalypse)|Alien Craft]] come out of the [[Dimension Gates]] and what they do once in [[Mega-Primus]].
  
Each incursion fleet will consist of 1-7 craft, each with a specific composition and role than can be consulted on the tables below. Each force will consist of UFOs with a primary mission which can be [[Alien Infiltration (Apocalypse)|Infiltration]], [[Alien Infiltration (Apocalypse)#Subversion|Subversion]], [[Cityscape Fighting (Apocalypse)#Retaliation|Attack]] and [[Overspawn (Apocalypse)|Overspawn]] Drop. Usually there will also be additional craft flying as escorts and in a few cases an Infiltration or Overspawn Drop force will also have craft assigned to Attack hostile buildings.
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Unlike in UFO: Enemy Unknown and X-Com: Terror From the Deep, the [[Aliens (Apocalypse)|Aliens]] in X-COM: Apocalypse do '''not''' have infinite reserves of craft. Rather, the pool of craft in the [[Alien Dimension (Apocalypse)|Alien Dimension]] is tracked, with new UFOs being constructed every Monday (up to a limit) and X-COM interceptions removing craft from the pool.
  
The composition of the fleets depends on the UFOs available at the [[Alien Dimension (Apocalypse)|Alien Dimension]]. Thus, certain fleets will only appear after a certain date. The fleets are sorted in order of priority; for a given mission, the aliens will always use the highest-numbered fleet (furthest down on the list) that they can.
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Every time an alien mission is scheduled, the game rolls randomly on a table to decide what act they will attempt to perform. This table changes every week. Then, once an act has been selected, the specific UFO makeup of the incursion is chosen deterministically from tables for each possible act depending on what craft are available in the Alien Dimension pool; as reproduced here, the tables increase in priority downward, so the aliens will always use the highest-numbered fleet possible for the chosen mission.
  
The game seems to choose the mission randomly from a list of 10 missions that at game start will consist of only Infiltration ones. As the weeks go this list is changed and other missions are added to that list, although the probability of them occuring will initially be 1 in 10.  
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Some UFOs on the Infiltration and Overspawn Drop tables are listed as "Bombing" craft. These craft will bomb a building, as though on an Air Raid mission.
  
The Apocalypse Mission has no fixed UFO makeup and is not found on the mission likelihood tables; it is triggered when X-COM destroys the [[Control Chamber]] and is an Attack mission with all remaining UFOs.
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There is one special UFO incursion, generally called the Apocalypse Mission. This is triggered when X-COM destroys the [[Control Chamber]], and is an Air Raid mission consisting of '''all''' remaining alien craft except [[Alien Probe (Apocalypse)|Probes]]. As such, it is not found on the mission-choice table and has no fixed UFO makeup.
  
==Mission Table==
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==UFO Availability==
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{| {{StdCenterTable}}
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|- {{StdDescTable_Heading}}
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!Week!![[Image:Apoc_ufo1_icon.png|Alien Probe]]!![[Image:Apoc_ufo2_icon.png|Alien Scout Ship]]!![[Image:Apoc_ufo3_icon.png|Alien Transporter]]!![[Image:Apoc_ufo4_icon.png|Alien Fast-Attack Ship]]!![[Image:Apoc_ufo5_icon.png|Alien Destroyer]]!![[Image:Apoc_ufo6_icon.png|Alien Assault Ship]]!![[Image:Apoc_ufo7_icon.png|Alien Bomber]]!![[Image:Apoc_ufo8_icon.png|Alien Escort Ship]]!![[Image:Apoc_ufo9_icon.png|Alien Battleship]]!![[Image:Apoc_ufo10_icon.png|Alien Mothership]]
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|-
 +
|1||9||9||||||||||||||||
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|-
 +
|2||2||4||3||2||||||||||||
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|-
 +
|3||2||4||2||2||||3||||||||
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|-
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|4||1||2||1||1||2||2||||||||
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|-
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|5||||1||||1||1||1||2||||||
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|-
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|6||||1||||1||1||||1||1||||
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|-
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|7||||1||||||1||||1||1||1||
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|-
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|8||||1||||||||1||1||1||||1
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|-
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|9||||||||||||||||1||1||
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|-
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|10||||1||||||||||1||||||
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|-
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|11||||||||1||||1||||||1||1
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|-
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|12||||||||||||||1||1||||
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|-
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|13||||1||||1||||||||||1||
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|-
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|14||||||||||||||||1||||1
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|-
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|15||||||||||||||||||1||
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|-
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|16+||||||||||||||1||1||1||1
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|-
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|Maximum||15||15||6||6||6||6||6||6||4||2
 +
|}
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==Mission Chance==
  
 
{| {{StdCenterTable}}
 
{| {{StdCenterTable}}
 
|- {{StdDescTable Heading}}
 
|- {{StdDescTable Heading}}
!Week!!Infiltration!!Subversion!!Attack!!Overspawn Drop
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!Week!!Infiltration!!Base Assault!!Air Raid!!Overspawn Drop
 
|-
 
|-
 
|1-3||100%||0%||0%||0%
 
|1-3||100%||0%||0%||0%
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<th>Primary</th>
 
<th>Primary</th>
 
<th>Escort</th>
 
<th>Escort</th>
<th>Attack</th>
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<th>Bombing</th>
 
<th>Week</th></tr>
 
<th>Week</th></tr>
 
<tr><td align="left">1</td><td>[[Image:Apoc_ufo2_icon.png|link=Alien Scout Ship (Apocalypse)]][[Image:Apoc_ufo2_icon.png|link=Alien Scout Ship (Apocalypse)]]</td><td>[[Image:Apoc_ufo1_icon.png|link=Alien Probe (Apocalypse)]]</td><td></td><td>1</td></tr>
 
<tr><td align="left">1</td><td>[[Image:Apoc_ufo2_icon.png|link=Alien Scout Ship (Apocalypse)]][[Image:Apoc_ufo2_icon.png|link=Alien Scout Ship (Apocalypse)]]</td><td>[[Image:Apoc_ufo1_icon.png|link=Alien Probe (Apocalypse)]]</td><td></td><td>1</td></tr>
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* UFO fleets led by [[Alien Transporter (Apocalypse)|Transporters]] or [[Alien Assault Ship (Apocalypse)|Assault Ships]] are always on Infiltration missions.
 
* UFO fleets led by [[Alien Transporter (Apocalypse)|Transporters]] or [[Alien Assault Ship (Apocalypse)|Assault Ships]] are always on Infiltration missions.
  
==[[Alien Infiltration (Apocalypse)#Subversion|Subversion]] Fleets==
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==Base Assault Fleets==
 
<table {{StdCenterTable}}>
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Mission</th>
 
<tr {{StdDescTable_Heading}}><th align="left">Mission</th>
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* Subversion fleets can appear from Week 5 onwards.
 
* Subversion fleets can appear from Week 5 onwards.
  
==[[Cityscape Fighting (Apocalypse)#Retaliation|Attack]] Fleets==
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==Air Raid Fleets==
 
<table {{StdCenterTable}}>
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Mission</th>
 
<tr {{StdDescTable_Heading}}><th align="left">Mission</th>
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* Attack fleets appear from Week 4 onwards.
 
* Attack fleets appear from Week 4 onwards.
  
==[[Overspawn]] [[Cityscape Fighting (Apocalypse)#Retaliation|Drop]] Fleets==
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==[[Overspawn]] Drop Fleets==
 
<table {{StdCenterTable}}>
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Mission</th>
 
<tr {{StdDescTable_Heading}}><th align="left">Mission</th>
 
<th>Primary</th>
 
<th>Primary</th>
 
<th>Escort</th>
 
<th>Escort</th>
<th>Attack</th>
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<th>Bombing</th>
 
<th>Week</th></tr>
 
<th>Week</th></tr>
 
<tr><td align="left">1</td><td>[[Image:Apoc_ufo10_icon.png|link=Alien Mothership (Apocalypse)]]</td><td></td><td></td><td>8</td></tr>
 
<tr><td align="left">1</td><td>[[Image:Apoc_ufo10_icon.png|link=Alien Mothership (Apocalypse)]]</td><td></td><td></td><td>8</td></tr>

Revision as of 10:32, 12 July 2020

This page lists the various nuts and bolts of how the game decides which Alien Craft come out of the Dimension Gates and what they do once in Mega-Primus.

Unlike in UFO: Enemy Unknown and X-Com: Terror From the Deep, the Aliens in X-COM: Apocalypse do not have infinite reserves of craft. Rather, the pool of craft in the Alien Dimension is tracked, with new UFOs being constructed every Monday (up to a limit) and X-COM interceptions removing craft from the pool.

Every time an alien mission is scheduled, the game rolls randomly on a table to decide what act they will attempt to perform. This table changes every week. Then, once an act has been selected, the specific UFO makeup of the incursion is chosen deterministically from tables for each possible act depending on what craft are available in the Alien Dimension pool; as reproduced here, the tables increase in priority downward, so the aliens will always use the highest-numbered fleet possible for the chosen mission.

Some UFOs on the Infiltration and Overspawn Drop tables are listed as "Bombing" craft. These craft will bomb a building, as though on an Air Raid mission.

There is one special UFO incursion, generally called the Apocalypse Mission. This is triggered when X-COM destroys the Control Chamber, and is an Air Raid mission consisting of all remaining alien craft except Probes. As such, it is not found on the mission-choice table and has no fixed UFO makeup.

UFO Availability

Week Alien Probe Alien Scout Ship Alien Transporter Alien Fast-Attack Ship Alien Destroyer Alien Assault Ship Alien Bomber Alien Escort Ship Alien Battleship Alien Mothership
1 9 9
2 2 4 3 2
3 2 4 2 2 3
4 1 2 1 1 2 2
5 1 1 1 1 2
6 1 1 1 1 1
7 1 1 1 1 1
8 1 1 1 1 1
9 1 1
10 1 1
11 1 1 1 1
12 1 1
13 1 1 1
14 1 1
15 1
16+ 1 1 1 1
Maximum 15 15 6 6 6 6 6 6 4 2

Mission Chance

Week Infiltration Base Assault Air Raid Overspawn Drop
1-3 100% 0% 0% 0%
4 90% 0% 10% 0%
5-6 80% 10% 10% 0%
7 70% 10% 10% 10%*
8 50% 20% 10% 20%
9-11 40% 20% 20% 20%
12 30% 30% 20% 20%
13 30% 20% 30% 20%
14 40% 20% 20% 20%
15-18 30% 20% 20% 30%
19 20% 20% 30% 30%
20+ 10% 40% 20% 30%

*An Overspawn drop in Week 7 can't actually happen, as there are guaranteed to be no Motherships available (none have spawned yet).

Infiltration Fleets

Mission Primary Escort Bombing Week
1Apoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo1 icon.png1
2Apoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo1 icon.pngApoc ufo1 icon.png1
3Apoc ufo3 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png2
4Apoc ufo3 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png2
5Apoc ufo3 icon.pngApoc ufo3 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png2
6Apoc ufo3 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png4
7Apoc ufo6 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png3
8*Apoc ufo6 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png4
9Apoc ufo6 icon.pngApoc ufo3 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png3
10Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png3
11Apoc ufo6 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png4
12Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png4
13Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png5
14Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png8
15Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png8
16*Apoc ufo9 icon.pngApoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png7
17**Apoc ufo9 icon.pngApoc ufo8 icon.pngApoc ufo9 icon.png7
18Apoc ufo9 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png7
19Apoc ufo10 icon.png8
20Apoc ufo10 icon.pngApoc ufo9 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png8


*These fleets will never appear, as the ships required will also fulfil a higher-priority fleet.

**This fleet can appear as long as the aliens have at least one Battleship and one Escort Ship (though two Battleships will still appear in Mega-Primus). This is the result of a bug in the spawn routine; instead of checking whether there are two Battleships, it checks whether there is one Battleship twice.

Base Assault Fleets

Mission Primary Escort Week
1Apoc ufo1 icon.pngApoc ufo1 icon.pngApoc ufo1 icon.png5
2Apoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png5
3Apoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo1 icon.pngApoc ufo1 icon.pngApoc ufo1 icon.png 5
4Apoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png5
5Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png5
6Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png5
7Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo6 icon.png5
8Apoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png5
9Apoc ufo9 icon.pngApoc ufo8 icon.png7
10Apoc ufo10 icon.pngApoc ufo8 icon.png8


  • Subversion fleets can appear from Week 5 onwards.

Air Raid Fleets

Mission Primary Escort Week
1Apoc ufo4 icon.pngApoc ufo4 icon.png4
2Apoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png4
3Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png5
4Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png4
5Apoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png5
6Apoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png6
7Apoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png7
8Apoc ufo9 icon.pngApoc ufo9 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png9
9Apoc ufo10 icon.pngApoc ufo9 icon.pngApoc ufo9 icon.png9
10Apoc ufo10 icon.pngApoc ufo9 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png8


  • Attack fleets appear from Week 4 onwards.

Overspawn Drop Fleets

Mission Primary Escort Bombing Week
1Apoc ufo10 icon.png8
2Apoc ufo10 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png8
3Apoc ufo10 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png8
4Apoc ufo10 icon.pngApoc ufo9 icon.png8
5Apoc ufo10 icon.pngApoc ufo10 icon.pngApoc ufo9 icon.pngApoc ufo9 icon.png11


  • Overspawn drops can appear from Week 8 onwards.
  • A fleet with two Motherships is guaranteed to be on an Overspawn Drop mission.

See Also