X-COM

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It is 1999 and Unidentified Flying Objects (UFOs) have started appearing with disturbing regularity in the night skies. Reports of violent human abductions and horrific experimentation struck terror into the hearts of millions. The mass public hysteria has only served to expose Earth's impotence against a vastly superior technology.

Many countries initially attempted to deal independently with the aliens. In August 1998, Japan established an anti-alien combat force; the Kiryu-Kai. Equipped with Japanese-made fighter aircraft, the Kiryu-Kai certainly looked like a powerful force. However, after 5 months of expensive operations they had yet to intercept their first UFO. The lesson was clear: this was a worldwide problem which could not be dealt with by individual countries.

On December 11, 1998, representatives from the worlds most economically powerful countries gathered secretly in Geneva. After much debate, the decision was made to establish a covert independent body to combat, investigate and defeat the alien threat. This organization would be equipped with the world's finest pilots, soldiers, scientists and engineers, working together as one multi-national force. This organization was named the Extraterrestrial Combat Unit.

After several years of operation culminating in the Cydonia mission X-COM was officially disbanded. However in 2040 X-Com was back on the road at the Second Alien War against some underwater aliens. See TFTD for more info.



UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)
Overview
General Information
Background
The Geoscape

Geoscape

UFO Detection
UFO Interception
X-COM
X-COM Bases
Base Facilities
Manufacturing
Research
Country Funding
X-COM Craft
Craft Armaments
Soldiers

Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment
Aliens
Alien Life Forms
Overview of Aliens
Alien Missions
Alien Ranks
UFOs
UFO Components
Alien Artefacts
The Battlescape (Tactical Combat)
Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defence

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenades
Proximity Grenade
Smoke Grenade
Grenade Relay
Stun Rod
Game Strategies
A Beginner's Guide
Base Management
Base Layout Strategy
Experience Training
Economics
Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability
Tricks, Tips and Hints
Common Mistakes
Managing the Item Limit
Making the Game Harder
Murphy's Laws of X-COM
Miscellaneous Information
X-COM Timeline
Weapon Analysis
Sightings in other fandoms
Glossary of Terms
Data Canisters
Realistic Equivalents
Cultural Influences on X-COM
Mars
Game Editors & Mods
Council of Funding Nations
The Mysteries of X-COM
Wish_List_(EU)
GUS Music in Dosbox
Ideal DOSBox Settings (UFO/TFTD)
Technical Information
Game Mechanics
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Accuracy Formula
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery
Line of Sight
Difficulty Levels
Research Technical Details
Data Tables
Alien Appearance Ratios
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Times
Terrain
Exploits
Game Files
Known Bugs
Game Versions
Open Questions