Innate Weapons (Apocalypse)
Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered.
Innate Weapons (Aliens)
Most innate weapons in X-COM Apocalypse are used by certain aliens. This section lists the statistics for all such weapons.
- Accuracy values are the accuracy of the weapon.
- Alien innate weapons have unlimited ammunition, with the exception of the Popper's Bomb.
|Innate Weapons (Apocalypse)|
|Name||R.O.F.||Accuracy||Power||Damage type||Range||Blast radius|
|Megaspawn's Disruptor||0.6 r/s||75%||70||Disruptor||62.5 m||N/A|
|Megaspawn's Launcher||0.327 r/s||85%||100||Explosive||87 m||7|
|Spitter's Vomit Funnel||0.692 r/s||85%||34||Entropy Enzyme||24 m||N/A|
|Multiworm's Spit||1.12 r/s||88%||36||Entropy Enzyme||16.25 m||N/A|
|Alien Egg's Vomit Funnel||0.9 r/s||88%||30||Entropy Enzyme||11.25 m||N/A|
|Hyperworm's Bite||1.03 r/s||90%||40||Armor Piercing||3.125 m||N/A|
|Queenspawn's Tentacles||0.5625 r/s||100%||255||Entropy Enzyme||56 m||N/A|
|Popper's Bomb||0.6 r/s||90%||130||Explosive||25 m*||5|
|Psimorph's Mind Bender||functionally identical to Mind Bender; also used by Micronoid Aggregate|
*Appears to be unused; Poppers detonate when adjacent to their target.
Innate Weapons (security stations)
The gun emplacements in X-COM's security stations are fitted with the following weapons: