Difference between revisions of "Multiworm Egg (Apocalypse)"

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(wip3)
(format and pic - could be complete but might need minor pic format changes)
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READ THIS:
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This is not a novella. Short and to the point - don't need fancy talk or conversational/sentence type garbage.
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1. Research blurb is covered in the OFFICIAL TEXT of autopsy and has a link to "See Also"
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2. Brief description: what it does. NO COMBAT until noted below.
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3. Detection and threat level if any.
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3. How are they found and what UFOs drop them and what UFOs crash with them onboard.
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4. Building to building movement, if any.
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5. Combat! (no tactics until end): How they fight, their weapon (include range ## cells).
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6. Escape what-to-do or more unique-to-this-alien combat tactics or quirks etc. NO GENERAL tactics fluff.
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Pics:
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besides the usual live-pedia and autopsy-pedia pictures:
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1. 200% sized battlescape alive-and-dead pic with border 5pixel with black (0,0,0) background and islands.
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2. 200% sized icon pic when mind-controlled (edit Apoc'd: alien Psi-Defence = 5 also with a 250 skill-set hybrid)
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3. Since this is "in edit", look at the code for images - don't use |thumb| anywhere since it gives errors.
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Undecided / Optional: possible give a blurb about research and what it leads to.
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The OpenApoc image will go into the intro page, not here.
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[[Image:AlienLive-MultiEgg-(Apocalypse).png|right]]
 
[[Image:AlienLive-MultiEgg-(Apocalypse).png|right]]
 
  The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  ''From: Apocalypse Ufopaedia''
 
  The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  ''From: Apocalypse Ufopaedia''
 
'''Multiworm Egg''' also known as '''Alien Egg'''
 
'''Multiworm Egg''' also known as '''Alien Egg'''
<table><tr><td>[[Image:Multiworm-Egg.png|100px|left]]</td><td>
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<table><tr><td>[[Image:Life-Isom-AlnEgg-(Apocalypse).png|left]]</td><td>
 
* Grown-In Weapon = Vomit Funnel
 
* Grown-In Weapon = Vomit Funnel
 
* Health = 80
 
* Health = 80
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* Infiltration Influence = none
 
* Infiltration Influence = none
 
* Score = 4</td></tr></table>
 
* Score = 4</td></tr></table>
&sup1; armour values: Head/Body/Left Arm/Right Arm/Legs
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs (approximately)
 
<br clear=all>
 
<br clear=all>
  
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Multiworm Eggs will not be detected if X-Com searches a building for infestation.<br>
 
Multiworm Eggs will not be detected if X-Com searches a building for infestation.<br>
 
<br>
 
<br>
Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection from an initial [[Alien_Infiltration_(Apocalypse)|infiltration]].
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Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection.<br>
All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a [[Probe]], [[Fast Attack Ship]], or [[Bomber]] UFOs whereas only a [[Alien Transporter (Apocalypse)|Transporter]] will have alien eggs (dead or alive) if it crashed within Mega-Primus.<br>
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All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a [[Alien_Probe_(Apocalypse)|Probe]], [[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]], or [[Alien_Bomber_(Apocalypse)|Bomber]] UFOs. A crashed [[Alien Transporter (Apocalypse)|Transporter]] is the only UFO which will have alien eggs (dead or alive).<br>
 
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.<br>
 
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.<br>
 
Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the [[Spawning Chamber]].<br>
 
Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the [[Spawning Chamber]].<br>
 
'''Combat'''<br>
 
'''Combat'''<br>
WIP<br>
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[[Image:Life-EquipIcon-AlnEgg-(Apocalypse).png|frame|Icon|left]] Multiworm Eggs are immune to psionics.
Multiworm Eggs are not particularly tough, but will defend themselves with a short-ranged spit attack. it is fairly weak and will require many hits to kill an armored X-COM Agent. Subduing the Eggs is not necessary; simply leaving them alone will result in their automatic live capture once all mobile aliens are subdued. Unless ordered to hold their fire, X-COM Agents will automatically fire at Eggs like they would at any other alien. This can potentially waste ammunition. Eggs also offer a safe way for X-COM Agents to improve their stats. Destroying any Eggs within reach is priority if X-COM decides to retreat from a mission in order to prevent them from developing into more dangerous aliens.<br>
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<br clear=all>
'''Research'''<br>
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Alien Eggs are a minmal threat to an armoured agent. Eggs will attack using a weak and short ranged (11 cell) enzyme spit which can be avoided by distance.<br>
The Multiworm Egg, also called the Alien Egg, is the first step of the [[Multiworm]] life cycle.
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It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill eggs]] since all will be recovered alive via the [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]] at successful completion unless they are a threat. Agents will engage eggs in combat but this may be a waste of ammunition. If escaping the battlescape, alien eggs should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms or to slow infiltration with in the infested building.
  
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[[Multiworm_(Apocalypse)|Next: Multiworm]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
next multiworm<br>
 
previous alien overview page<br>
 
return to start when needed<br>
 
 
<br clear=all>
 
  
 
==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Biochemistry|Reaserch]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
 
  
  

Revision as of 22:49, 6 October 2023

AlienLive-MultiEgg-(Apocalypse).png
The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  From: Apocalypse Ufopaedia

Multiworm Egg also known as Alien Egg

Life-Isom-AlnEgg-(Apocalypse).png
  • Grown-In Weapon = Vomit Funnel
  • Health = 80
  • Speed / Time Units = 30
  • Accuracy = 60
  • Reactions = 24
  • Stamina = 40
  • Strength = 10
  • Bravery = 10
  • Armour¹: 5/5/5/5/5/5
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = immobile
  • Infiltration Influence = none
  • Score = 4

¹ armour values : Head/Body/Left Arm/Right Arm/Legs (approximately)

AlienDead-MultiWEgg-(Apocalypse).png
A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research.  From: Apocalypse Ufopaedia

An immobile pink sac with a flexible tube that spits acid at nearby hostiles.

Multiworm Eggs will not be detected if X-Com searches a building for infestation.

Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection.
All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a Probe, Fast Attack Ship, or Bomber UFOs. A crashed Transporter is the only UFO which will have alien eggs (dead or alive).
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.
Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the Spawning Chamber.
Combat

Icon

Multiworm Eggs are immune to psionics.


Alien Eggs are a minmal threat to an armoured agent. Eggs will attack using a weak and short ranged (11 cell) enzyme spit which can be avoided by distance.
It is not necessary to kill eggs since all will be recovered alive via the Bio-Transport Module at successful completion unless they are a threat. Agents will engage eggs in combat but this may be a waste of ammunition. If escaping the battlescape, alien eggs should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms or to slow infiltration with in the infested building.

Next: Multiworm
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units