Purchase Times
Item |
Time (Hours) |
Time (Days) |
All Personnel | 72 | 3 |
SKYRANGER | 72 | 3 |
INTERCEPTOR | 96 | 4 |
Craft Weapons | 48 | 2 |
Craft Missiles | 48 | 2 |
Cannon Rounds (×50) | 96 | 4 |
HWPs | 96 | 4 |
HWP Ammo | 48 | 2 |
All Weapons | 24 | 1 |
All Ammunition | 24 | 1 |
All Equipment | 24 | 1 |
Non-Manufacturable Prices
ITEM Buy Price Sell Price
---- --------- ----------
Soldier $ 40,000 $ 0
Scientist $ 60,000 $ 0
Engineer $ 50,000 $ 0
SKYRANGER $ 500,000 $ 0
INTERCEPTOR $ 600,000 $ 0
Stingray Launcher $ 16,000 $ 12,000
Avalanche Launcher $ 17,000 $ 12,750
Cannon $ 30,000 $ 22,500
Stingray Missiles $ 3,000 $ 2,400
Avalanche Missiles $ 9,000 $ 7,200
Cannon Rounds (×50) $ 1,240 $ 1,012
Tank/Cannon $ 420,000 $ 340,000
HWP Cannon Shells $ 200 $ 100
Tank/Rocket Launcher $ 480,000 $ 360,000
HWP Rockets $ 3,000 $ 2,250
Pistol $ 800 $ 600
Pistol Clip $ 70 $ 52
Rifle $ 3,000 $ 2,250
Rifle Clip $ 200 $ 150
Heavy Cannon $ 6,400 $ 4,800
HC-AP Ammo $ 300 $ 225
HC-HE Ammo $ 500 $ 275
HC-I Ammo $ 400 $ 300
Auto-Cannon $ 13,500 $ 10,125
AC-AP Ammo $ 500 $ 400
AC-HE Ammo $ 700 $ 560
AC-I Ammo $ 650 $ 520
Rocket Launcher $ 4,000 $ 3,000
Small Rocket $ 600 $ 480
Large Rocket $ 900 $ 720
Incendiary Rocket $ 1,200 $ 960
Grenade $ 300 $ 240
Smoke Grenade $ 150 $ 120
Proximity Grenade $ 500 $ 400
High Explosive $ 1,500 $ 1,200
Stun Rod $ 1,260 $ 945
Electro-flare $ 60 $ 40
Manufacturable Prices
These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see Manufacturing Profitability.
Item |
Cost ($) |
Sale Price ($) |
Hours |
Workspace |
Alloys |
Elerium |
Power |
Navigation |
Fusion Ball Launcher | 242,000 | 281,100 | 400 | 6 | 1 | | | |
Laser Cannon | 182,000 | 211,000 | 300 | 6 | | | | |
Plasma Beam | 226,000 | 267,300 | 500 | 8 | | 15 | | |
Fusion Ball | 28,000 | 53,300 | 600 | 6 | | 4 | | |
Tank/Laser Cannon | 500,000 | 594,000 | 1,200 | 25 | | | | |
Hovertank/Plasma | 850,000 | 980,000 | 1,200 | 30 | 5 | 30 | | |
Hovertank/Launcher | 900,000 | 1,043,000 | 1,400 | 30 | 8 | 25 | | |
HWP Fusion Bomb | 15,000 | 31,500 | 400 | 25 | 8 | 5 | | |
Laser Pistol | 8,000 | 20,000 | 300 | 2 | | | | |
Laser Rifle | 20,000 | 36,900 | 400 | 3 | | | | |
Heavy Laser | 32,000 | 61,000 | 700 | 4 | | | | |
Motion Scanner | 34,000 | 45,600 | 220 | 4 | | | | |
Medi-Kit | 28,000 | 46,500 | 420 | 4 | | | | |
Psi-Amp | 160,000 | 194,700 | 500 | 4 | | 1 | | |
Heavy Plasma | 122,000 | 171,600 | 1,000 | 4 | 1 | | | |
Heavy Plasma Clip | 6,000 | 9,590 | 80 | 4 | | 3 | | |
Plasma Rifle | 88,000 | 126,500 | 820 | 4 | 1 | | | |
Plasma Rifle Clip | 3,000 | 6,290 | 80 | 4 | | 2 | | |
Plasma Pistol | 56,000 | 84,000 | 600 | 3 | 1 | | | |
Plasma Pistol Clip | 2,000 | 4,440 | 60 | 4 | | 1 | | |
Blaster Launcher | 90,000 | 144,000 | 1,200 | 5 | 1 | | | |
Blaster Bomb | 8,000 | 17,028 | 220 | 3 | | 3 | | |
Small Launcher | 78,000 | 120,000 | 900 | 3 | 1 | | | |
Stun Bomb | 7,000 | 15,200 | 200 | 2 | | 1 | | |
Alien Grenade | 6,700 | 14,850 | 200 | 2 | | 2 | | |
Mind Probe | 262,000 | 304,000 | 1,200 | 4 | | 1 | | |
Personal Armor | 22,000 | 54,000 | 800 | 12 | 4 | | | |
Power Suit | 42,000 | 85,000 | 1,000 | 16 | 5 | 5 | | |
Flying Suit | 58,000 | 115,000 | 1,400 | 16 | 5 | 16 | | |
Alien Alloys | 3,000 | 6,500 | 100 | 10 | | | | |
UFO Power Source | 130,000 | 250,000 | 1,400 | 22 | 5 | 16 | | |
UFO Navigation | 150,000 | 80,000 | 1,600 | 18 | 3 | | | |
Firestorm | 400,000 | 0 | 14,000 | 30 | 65 | | 1 | 1 |
Lightning | 600,000 | 0 | 18,000 | 34 | 85 | | 1 | 1 |
Avenger | 900,000 | 0 | 34,000 | 36 | 120 | | 2 | 1 |
UFO Recoverable Prices
* Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.
** These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.
Transfers
- All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other! If anybody wants to test the fee schedule, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -MTR
- Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see here.
- The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item.
- Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. (Tip courtesy NKF.) This can be a good way to move stuff if your transfer queue is near full. But don't forget about the Sticky Craft Transfer Fee when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit!
See Also