Difference between revisions of "Agents Armor (Apocalypse)"

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There are three types of armor available in Apocalypse. Two standard suits sold by [[Megapol]] and [[Marsec]] and one suit crafted by [[X-COM (Apocalypse)|X-COM]].
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'''Stylish and Faux-Retro! Protection doesn't need to look bland.'''
  
There are five pieces for each set (helmet, chest, legs, left arm, right arm). Pieces can be mixed and matched. They do not need to be worn as a set, or even for complete coverage. Be warned that the mixture will not only look ugly, it will often *appear* to have holes which expose the agent underneath. Rest assured, this is only a cosmetic affect on your agent's paper doll image, the fact that there is a gap between the chest and leg pieces does not mean your agent will get shot in the stomach.
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==Agent Armor==
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There are three styles of armor available in X-Com Apocalypse:
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* Megapol standard armor.
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* Marsec armor based on Elerium-115.
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* X-Com designed and built armor using knowledge of exotic technologies.
  
==Armor Types==
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===The Armored Suit===
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A complete set of armor suit consist of five pieces.<br>
  
[[Image:Apoc_noarmor.png|Megapol Armor|right]]
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'''Head - Chest - Left Arm - Right Arm - Legs'''<br>
* When your soldiers are hired they will all arrive without any armor. Going to battle without any armor is usually a bad idea unless you are conducting [[Stun Raid]]s.
 
<br clear="all"><br>
 
  
[[Image:Apoc_megapol_armor_equip.png|Megapol Armor|right]]
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Armor pieces may be mixed in any combination. They do not need to be worn as a set, or completely.<br>
*[[Megapol Armor]] - Armored suit which is available at the start of the new game. It is the heaviest and the cheapest of the three types, and provides medium protection. Manufactured by [[Megapol]].
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Mixed armor may appear to have gaps between pieces. This is not an issue regarding protection. Any armor piece equipped will provide 100% cover to the body part it is made to protect.
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[[Image:Apoc_marsec_armor_equip.png|Marsec Armor|right]]
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==Jumpsuit==
*[[Marsec Armor]] - Flying suit available in the market after week 1. It is the weakest armor but it is lighter in weight than Megapol Armor. Manufactured by [[Marsec]].
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[[Image:Apoc_noarmor.png|Megapol Armor|right]]
<br clear="all"><br>
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* The standard attire. Newly hired X-Com troops wear this standard issue jumpsuit, as shown right. It does not offer any protection in battle and cannot be removed.  
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<br clear="all">
  
[[Image:Apoc_xcom_armor_equip.png|X-COM Disruptor Armor|right]]
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==Megapol Armor==
*[[X-COM Disruptor Armor]] - Advanced suit based on disruptor technology offering the best protection and the lightest weight. It is also the more expensive armor. Requires [[Research (Apocalypse)|research]] and [[Manufacturing (Apocalypse)|manufacture]] by [[X-COM (Apocalypse)|X-COM]].
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This is a standard issue armor which provides very effective protection but inhibits the wearer's speed. The leg, torso, arms and helmet are all separate components and can be mixed with other armor types. Under no circumstances should an Agent be sent into combat without full armor cover.  ''From: Apocalypse Ufopaedia''
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[[Image:Armour megapol cut.png|right|Megapol Armor]]
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* An armored suit available at the start. A heavy and cheap protective suit offering medium resistance to basic [[Damage_Modifiers_(Apocalypse)|damage]].
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<table><tr><td>[[Image:Apoc_megapol_armor_equip.png|left]]</td><td>
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* Total Protection Value: 207
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* Total Weight: 44
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* Manufacturer: [[Megapol]]
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* Available: Week 1
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* Total Price: $1800
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* Minimum Weekly Stock: 8
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* Maximum Weekly Stock: 24
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* Battlescape Score: 3</td></tr></table>
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<table {{StdCenterTable}} width="30%">
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<tr {{StdDescTable_Heading}}><th>Part</th>
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<th>Protection</th>
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<th>Weight</th>
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<th>Base Price</th>
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<tr><td>Helmet</td><td>44</td><td>9</td><td>400</td></tr>
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<tr><td>Chest</td><td>45</td><td>14</td><td>400</td></tr>
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<tr><td>Arms</td><td>38</td><td>10</td><td>300</td></tr>
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<tr><td>Legs</td><td>42</td><td>12</td><td>400</td></tr>
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</table>
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<br clear="all">
  
==Mixing Armor==
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==Marsec Armor==
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An expensive, Elerium powered armor system. This armor offers less protection than the Megapol armor on average but will not slow down the wearer so much. The expensive torso section also has an integrated levitation unit which will allow the wearer to fly or hover in the air. This is an extremely useful ability, but an airborne Agent will suffer an accuracy penalty while using weapons or throwing grenades.  ''From: Apocalypse Ufopaedia''
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[[Image:Armor_marsec_cut.png|right|Marsec Armor]]
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* An armored suit based on elerium powered flight. A light-weight armor with light-weight protection but has more resistance to certain [[Damage_Modifiers_(Apocalypse)|damage]] types. The chest piece allows anti-gravity movement (flight).
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<table><tr><td>[[Image:Apoc_marsec_armor_equip.png|left]]</td><td>
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* Total Protection Value: 173
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* Total Weight: 32
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* Manufacturer: [[Marsec]]
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* Available: Week 2
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* Total Price: $3700
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* Minimum Weekly Stock: 2
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* Maximum Weekly Stock: 15
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* Battlescape Score: 5</td></tr></table>
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<table {{StdCenterTable}} width="30%">
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<tr {{StdDescTable_Heading}}><th>Part</th>
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<th>Protection</th>
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<th>Weight</th>
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<th>Base Price</th>
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<tr><td>Helmet</td><td>38</td><td>4</td><td>700</td></tr>
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<tr><td>Chest</td><td>35</td><td>12</td><td>1200</td></tr>
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<tr><td>Arms</td><td>32</td><td>5</td><td>600</td></tr>
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<tr><td>Legs</td><td>36</td><td>6</td><td>600</td></tr>
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</table>
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<br clear="all">
  
When you start the game, you have little choice in wearing any form of armor beyond the Megapol Armor. It is heavy, so weak soldiers will suffer from wearing it by not being able to run for very long. You have a good chance of winning the earliest combats without any armor, since the first fights will usually be against [[Anthropod]]s armed with [[Brainsucker Launcher]]s. However, it is a big mistake for an agent to continue going into combat without any armor, since the aliens will start packing [[Disruptor Gun]]s and explosives, and many aliens will have built in projectile weapons.
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==X-Com Disruptor Armor==
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A lightweight armor developed by X-COM using Alien disruption field technology. This offers superb protection and excellent mobility.  ''From: Apocalypse Ufopaedia''
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[[Image:Armor xcom cut.png|right|X-Com Disruptor Armor]]
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* An advanced armour suit based on alien disruptor technology which offers the best [[Damage_Modifiers_(Apocalypse)|protection]] and is light weight. An expensive armor manufactured by X-Com requiring extensive [[Research (Apocalypse)|research]] and [[Engineering_(Apocalypse)|manufacturing]] capability. It does not use any anti-gravity functionality.
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<table><tr><td>[[Image:Apoc_xcom_armor_equip.png|left]]</td><td>
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* Total Protection Value: 345
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* Total Weight: 7
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* Manufacturer: [[X-COM (Apocalypse)|X-Com]]
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* Total Price: $6600
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* Maximum Weekly Stock: 20
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* Battlescape Score: 5</td></tr></table>
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<table {{StdCenterTable}} width="30%">
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<tr {{StdDescTable_Heading}}><th>Part</th>
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<th>Protection</th>
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<th>Weight</th>
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<th>Base Price</th>
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<th>Build Cost</th>
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        <th>Build Hours</th></tr>
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<tr><td>Helmet</td><td>75</td><td>1</td><td>3480</td><td>1500</td><td>3800</td></tr>
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<tr><td>Chest</td><td>75</td><td>2</td><td>3480</td><td>1500</td><td>3800</td></tr>
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<tr><td>Arms</td><td>65</td><td>1</td><td>2830</td><td>1200</td><td>3400</td>
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<tr><td>Leg</td><td>65</td><td>2</td><td>2830</td><td>1200</td><td>3400</td></tr>
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</table>
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<br clear="all">
  
[[Image:Apoc_armor_mixed1.png|left]]
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===The Mixed Armor Suit===
As soon as you obtain Marsec Armor, you can start mixing and matching the armor sets to suit your needs. Though the torso plates are equal in weight, the weight difference of the Marsec limbs allow you some flexibility in adjusting your agent's load to reduce their encumbrance levels as necessary. For example, a hybrid who has only just been hired will not be able to carry very much equipment around while wearing a full suit of Megapol Armor. Instead, consider swapping the arms, or legs out with Marsec pieces. It still offers protection, and is much lighter than a full set of Megapol armor. 
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At the start of the game, ten complete suits of Megapol armor is provided to all agents. A weak agent may suffer a movement speed/time units reduction if wearing all pieces.<br>
 
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The [[Tactical_Combat_Missions_(Apocalypse)#Infested_Already.21|first encountered]] aliens ([[Anthropod_(Apocalypse)|Anthropod]] and [[Brainsucker_(Apocalypse)|Brainsucker]]) pose minimal combat threat which may allow any agents to avoid wearing armor. Brainsuckers by-pass armor. Aliens which have [[Innate_Weapons_(Apocalypse)|grown-in weapons]] will pose a deadly threat to all. A complete armor set regardless of weight penalty can prolong a battle since damage inflicted by aliens may only [[Medi-Kit_(Apocalypse)|injure]] an agent instead of causing death.
[[Image:Apoc_armor_mixed2.png|right]]The most popular and longest lasting setup is to wear the Marsec Torso plate and to wear the limb parts that provide the best protection. In the early game, Megapol limbs, in the late game X-COM Disruptor Armor limbs. To some this is considered the ultimate setup, providing moderate (but not perfect) protection along with absolute freedom of motion.
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[[Image:Armor-Mixed-Lineup-(Apocalypse).png]]
If you prefer to use ground troops, or use a mixture of flight and ground troops, the groundpounders should wear the best protection that they can afford. Though there is little choice early in the game, they can get away with it in pretty much any setup. In the late game, a full suit of X-COM Disruptor Armor provides the best solid round defense and near immunity to high explosive attacks as long as the armor holds out. Plus its light, allowing these troops to run for a lot longer. This is the second ultimate armor setup, superior in defense but weakened by its lack of flight.  
 
 
 
[[Image:Apoc_armor_mixed3.png|left]]
 
If defensive or mobility are not a concern to you at all, then you can get a bit more creative as the armor plates are great for playing dress up! Each part from each set has a unique colour to identify itself. Silver for Megapol, red for Marsec and Blue for Disruptor Armor. You can use it to mark teams or roles, such as team 1 gets to wear all Megapol helmets while team 2 wear Marsec helmets. Or perhaps heavy weapon specialists get to wear a white and red arm, or squads of [[Hybrids (Apocalypse)|hybrids]] equipped with [[Mind Bender]]s get to Marsec pants.
 
 
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A different syle of armor will become available at [[Trade_(Apocalypse)#Future_Availability|Week Two]]. Marsec armor offers less protection but is lighter. The chest, or torso, piece allows flight. Mixing armor to suit the strength attribute of agents is now possible. Once more armor styles are available, mixing pieces to have the best protection versus weight will make Megapol and Marsec armor obsolete, except chest piece providing flight.<br>
  
Note that while GRAPHICALLY, your unit may appear to have gaps in between armor pieces, these gaps are superficial and enemies will not be able to exploit these large holes in your defences. Most noticeable when equipping Marsec body with Megapol pants, or Megapol Helmet with Disrupter Body.
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===Minimal Armor===
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If X-Com acquires knowledge of [[Personal_Disruptor_Shield|Personal Disruptor Shields]], armor is not strictly necessary since protection is provided only the force-field. If shields can be maintained in battle, all agents should only wear the best helmet and the Marsec chest piece.<br>
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If disruptor armor pieces can be manufactured in useful quantities quickly, using the arms and leg pieces offers strong protection at minimal weight penalty, or if the shield protection fails.
  
== Mixing Armor with Technology ==
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Caution: Manipulating the Marsec chest piece for any reason during flight will cause the agent to plummet to the ground. Nothing will [[Known_Bugs_(Apocalypse)#Marsec_Armor_Mid-Air_Death|halt the fall]].
  
There are many tools available to you that go well with your armor setups. They supplement your armor, no matter which setup you use.  
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===Tactical Planning===
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A helmet will prevent [[Damage_Modifiers_(Apocalypse)|smoke effects]] (stun) and should always be used. The three helmet styles can be mixed among X-Com agents to be used as an identifier of certain groups or weapon loadouts etc.
  
The simplest is probably the [[Megapol Smoke Grenade|Smoke Grenade]]. No matter how well protected you are, you don't really want to get hit by anything. Smoke lets you hide yourself on your approaches or your retreats.  
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==Innate Armor==
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The [[Population_(Apocalypse)|Defence Force]] of any organisation do not wear armor normally. They have [[Unit_Stats_(Apocalypse)|built-in armor]] instead which the armor protection value is dependant on the [[Difficulty_Levels_(Apocalypse)|difficulty]] level. Stronger armors at higher difficulties.
  
[[Personal Disruptor Shield]]s are the biggest boon to any agent for defense. With a fully juiced shield, an agent can go into battle without wearing armor, and will not even suffer from any fall damage should they fall or jump off a great height.In addition to that, they can defend against the dreaded [[Entropy Launcher|Entropy missiles]]. Though this is the lightest form of armor available, it is also the most reckless. Shields can not be relied on to last a prolonged sustained attack. Armor should be worn as a contingency measure should the shields overload and fizzle out. Any of the setups mentioned earlier will do fine with one, two, three or even four Disruptor shields. One and two shields are the customary number of shields to carry. Three if you really need to protect that agent. Four shields is too much, resulting in the agent not being able to fight back. This can be useful for agents designated as ammo carriers, or even (spare) shield bearers.
 
In reality, shields use up energy ONE BY ONE... and when a shield unit's energy goes to zero, it is destroyed. So, overall, it is better to only carry one shield, and let the shield's energy recover over time. When you do use multiple shields, if you have taken any damage, drop the shield with the partial battery in a safe place or hand it to an agent (who is not actively participating in the combat) to let it recharge. This will put a fresh shield forward as the active shield while you wait for the other shield to recharge.
 
 
[[Personal Cloaking Field]]s make it harder for the enemy to spot you at a distance. It's like carrying your own localized smoke screen that only works against the enemy. They mesh particularly well with flying units as they are generally the most exposed. In real-time combat, this means a reduction in firepower, but does allow you to take more careful shots from a range.
 
 
Once you get [[Personal Teleporter]]s in the far portion of the late game, tactics change. The mobility advantage of the Marsec plate is negated as even ground troops will be able to scale tall places that they once could not. The teleporters still do not negate the Marsec plate's ability to levitate in mid air. It will let you teleport anywhere in the map in mid-air. Be warned that the teleporter requires some recharge time between jumps, a deficit not shared by the Marsec plate. Teleporters also render Disruptor Shields much more powerful, as you can simply teleport to a hidden corner of the map and let your shield recharge.
 
 
==Typical Use==
 
...to be continued
 
 
quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helmet filters gases (+ & - of it all).
 
 
 
Note that removing the Marsec chestpiece during flight will cause the agent to plummet to the ground. Even while the game is paused. This allows sudden mid-air evasion of projectiles and missiles, assuming your reflexes are fast enough to reequip it before your agent hits the ground.
 
 
Best mix'n'match early game is Marsec chestpiece with Megapol armor for others. Later on, either all X-COM armor, or possibly X-COM armor + Marsec Chest Piece. Really late game, it is viable to use ONLY the Marsec Chest Piece + Shields.
 
 
Another possible use for mixed armor is to assign specific armor pieces to each squad (Squad 1 gets a blue X-COM helmet and the rest Megapol pieces, etc.) to help visual identification of specific squads on the game map and quicken your reaction to events on real-time.
 
  
 
==See Also==
 
==See Also==
*[[Armor|Armour (UFO)]]
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* [[Agents_(Apocalypse)|Agents]]
*[[Armour (TFTD)]]
 
  
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
  
[[Category:Agents Armour (Apocalypse)]]
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[[Category: Apocalypse]]

Latest revision as of 07:21, 2 December 2023

Stylish and Faux-Retro! Protection doesn't need to look bland.

Agent Armor

There are three styles of armor available in X-Com Apocalypse:

  • Megapol standard armor.
  • Marsec armor based on Elerium-115.
  • X-Com designed and built armor using knowledge of exotic technologies.

The Armored Suit

A complete set of armor suit consist of five pieces.

Head - Chest - Left Arm - Right Arm - Legs

Armor pieces may be mixed in any combination. They do not need to be worn as a set, or completely.
Mixed armor may appear to have gaps between pieces. This is not an issue regarding protection. Any armor piece equipped will provide 100% cover to the body part it is made to protect.

Jumpsuit

Megapol Armor
  • The standard attire. Newly hired X-Com troops wear this standard issue jumpsuit, as shown right. It does not offer any protection in battle and cannot be removed.


Megapol Armor

This is a standard issue armor which provides very effective protection but inhibits the wearer's speed. The leg, torso, arms and helmet are all separate components and can be mixed with other armor types. Under no circumstances should an Agent be sent into combat without full armor cover.  From: Apocalypse Ufopaedia
Megapol Armor
  • An armored suit available at the start. A heavy and cheap protective suit offering medium resistance to basic damage.
Apoc megapol armor equip.png
  • Total Protection Value: 207
  • Total Weight: 44
  • Manufacturer: Megapol
  • Available: Week 1
  • Total Price: $1800
  • Minimum Weekly Stock: 8
  • Maximum Weekly Stock: 24
  • Battlescape Score: 3
Part Protection Weight Base Price
Helmet449400
Chest4514400
Arms3810300
Legs4212400


Marsec Armor

An expensive, Elerium powered armor system. This armor offers less protection than the Megapol armor on average but will not slow down the wearer so much. The expensive torso section also has an integrated levitation unit which will allow the wearer to fly or hover in the air. This is an extremely useful ability, but an airborne Agent will suffer an accuracy penalty while using weapons or throwing grenades.  From: Apocalypse Ufopaedia
Marsec Armor
  • An armored suit based on elerium powered flight. A light-weight armor with light-weight protection but has more resistance to certain damage types. The chest piece allows anti-gravity movement (flight).
Apoc marsec armor equip.png
  • Total Protection Value: 173
  • Total Weight: 32
  • Manufacturer: Marsec
  • Available: Week 2
  • Total Price: $3700
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 15
  • Battlescape Score: 5
Part Protection Weight Base Price
Helmet384700
Chest35121200
Arms325600
Legs366600


X-Com Disruptor Armor

A lightweight armor developed by X-COM using Alien disruption field technology. This offers superb protection and excellent mobility.  From: Apocalypse Ufopaedia
X-Com Disruptor Armor
  • An advanced armour suit based on alien disruptor technology which offers the best protection and is light weight. An expensive armor manufactured by X-Com requiring extensive research and manufacturing capability. It does not use any anti-gravity functionality.
Apoc xcom armor equip.png
  • Total Protection Value: 345
  • Total Weight: 7
  • Manufacturer: X-Com
  • Total Price: $6600
  • Maximum Weekly Stock: 20
  • Battlescape Score: 5
Part Protection Weight Base Price Build Cost Build Hours
Helmet751348015003800
Chest752348015003800
Arms651283012003400
Leg652283012003400


The Mixed Armor Suit

At the start of the game, ten complete suits of Megapol armor is provided to all agents. A weak agent may suffer a movement speed/time units reduction if wearing all pieces.
The first encountered aliens (Anthropod and Brainsucker) pose minimal combat threat which may allow any agents to avoid wearing armor. Brainsuckers by-pass armor. Aliens which have grown-in weapons will pose a deadly threat to all. A complete armor set regardless of weight penalty can prolong a battle since damage inflicted by aliens may only injure an agent instead of causing death.
Armor-Mixed-Lineup-(Apocalypse).png
A different syle of armor will become available at Week Two. Marsec armor offers less protection but is lighter. The chest, or torso, piece allows flight. Mixing armor to suit the strength attribute of agents is now possible. Once more armor styles are available, mixing pieces to have the best protection versus weight will make Megapol and Marsec armor obsolete, except chest piece providing flight.

Minimal Armor

If X-Com acquires knowledge of Personal Disruptor Shields, armor is not strictly necessary since protection is provided only the force-field. If shields can be maintained in battle, all agents should only wear the best helmet and the Marsec chest piece.
If disruptor armor pieces can be manufactured in useful quantities quickly, using the arms and leg pieces offers strong protection at minimal weight penalty, or if the shield protection fails.

Caution: Manipulating the Marsec chest piece for any reason during flight will cause the agent to plummet to the ground. Nothing will halt the fall.

Tactical Planning

A helmet will prevent smoke effects (stun) and should always be used. The three helmet styles can be mixed among X-Com agents to be used as an identifier of certain groups or weapon loadouts etc.

Innate Armor

The Defence Force of any organisation do not wear armor normally. They have built-in armor instead which the armor protection value is dependant on the difficulty level. Stronger armors at higher difficulties.


See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons