Difference between revisions of "Cybernetics Lab (EU2012)"

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[[Image:Cybernetics Lab (EU2012).png|right|200px|Cybernetics Lab]]
 
[[Image:Cybernetics Lab (EU2012).png|right|200px|Cybernetics Lab]]
 
Here we will be able to build Mechanized Exoskeletal Cybersuits (MECs), and augment soldiers to wear them. This facility counts as a Workshop for adjacency benefits.
 
Here we will be able to build Mechanized Exoskeletal Cybersuits (MECs), and augment soldiers to wear them. This facility counts as a Workshop for adjacency benefits.
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
  
 
==Notes==
 
==Notes==
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* The Cybernetics Lab is used both to augment [[Soldiers (EU2012)|soldiers]] from any of the original [[Classes (EU2012)|classes]] and transform them into [[MEC Trooper (EU2012)|MEC Troopers]], and also to build the [[MEC Suit (EU2012)|MEC Suits]] used by them instead of regular [[Armor (EU2012)|armor]].
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* The lab can only be build after completing the [[Meld Recombination (EU2012)|Meld Recombination]] research.
 
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Revision as of 00:01, 29 November 2013

Description
Cybernetics Lab

Here we will be able to build Mechanized Exoskeletal Cybersuits (MECs), and augment soldiers to wear them. This facility counts as a Workshop for adjacency benefits.

Notes

Research Required Meld Recombination
Manpower Required N/A
Base Costs §50
Power 3
Maintenance §20 per month
Build Time 10 days
Provides MEC Trooper
Adjacency Bonus +7% rebate on building costs



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization