Difference between revisions of "Genetics Lab (EU2012)"
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− | * The Genetics Lab is used | + | * The Genetics Lab is used to genetically modify [[Soldiers (EU2012)|soldiers]] with [[Gene Mods (EU2012)|Gene Mods]] which allow for improvements on the Brain, Eyes, Chest, Legs and Skin of XCOM operatives. |
* The lab can only be build after completing the [[Meld Recombination (EU2012)|Meld Recombination]] research. | * The lab can only be build after completing the [[Meld Recombination (EU2012)|Meld Recombination]] research. | ||
<br clear="all"> | <br clear="all"> |
Revision as of 00:03, 29 November 2013
Description |
This annex to the Research Labs will allow us to genetically modify our soldiers. This facility counts as a Laboratory for adjacency benefits. |
Source: XCOM: Enemy Within DLC
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Notes
Research Required | Meld Recombination |
Manpower Required | N/A |
Base Costs | §50 |
Power | 3 |
Maintenance | §20 per month |
Build Time | 10 days |
Provides | Gene Mods |
Adjacency Bonus | -20% Research time |
- The Genetics Lab is used to genetically modify soldiers with Gene Mods which allow for improvements on the Brain, Eyes, Chest, Legs and Skin of XCOM operatives.
- The lab can only be build after completing the Meld Recombination research.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
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Strategic: | Building Optimization |