Difference between revisions of "Genetics Lab (EU2012)"
Jump to navigation
Jump to search
m (→Notes) |
(→Notes) |
||
Line 13: | Line 13: | ||
|build time= 10 days | |build time= 10 days | ||
|provides=[[Gene Mods (EU2012)|Gene Mods]] | |provides=[[Gene Mods (EU2012)|Gene Mods]] | ||
− | |adjacency= | + | |adjacency=+10% Research Speed |
|}} | |}} | ||
* The Genetics Lab is used to genetically modify [[Soldiers (EU2012)|soldiers]] with [[Gene Mods (EU2012)|Gene Mods]] which allow for improvements on the Brain, Eyes, Chest, Legs and Skin of XCOM operatives. | * The Genetics Lab is used to genetically modify [[Soldiers (EU2012)|soldiers]] with [[Gene Mods (EU2012)|Gene Mods]] which allow for improvements on the Brain, Eyes, Chest, Legs and Skin of XCOM operatives. |
Latest revision as of 12:30, 1 December 2013
Description |
This annex to the Research Labs will allow us to genetically modify our soldiers. This facility counts as a Laboratory for adjacency benefits. |
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | Meld Recombination |
Manpower Required | N/A |
Base Costs | §50 |
Power | 3 |
Maintenance | §20 per month |
Build Time | 10 days |
Provides | Gene Mods |
Adjacency Bonus | +10% Research Speed |
- The Genetics Lab is used to genetically modify soldiers with Gene Mods which allow for improvements on the Brain, Eyes, Chest, Legs and Skin of XCOM operatives.
- The lab can only be build after completing the Meld Recombination research.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
| ||||||||||
Strategic: | Building Optimization |