Difference between revisions of "Hyperwave Relay (EU2012)"
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(I'm not kidding. 13 in-game hours after completion: detection. Longest I recall having was 2-3 weeks.) |
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− | [[Image:hyperwaveBeacon.jpg | + | {{Ref Open | title = Description }} |
− | + | [[Image:hyperwaveBeacon.jpg|right|200px|The Hyperwave Relay]] | |
+ | Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications. | ||
+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
− | + | ==Notes== | |
+ | {{Facilities Data Box (EU2012) | ||
+ | |requires=[[Hyperwave Beacon (EU2012)|Hyperwave Beacon]] | ||
+ | |engineers=5 | ||
+ | |costs=§175, 10 Alloys, 1 Hyperwave Beacon | ||
+ | |power=4 | ||
+ | |maintenance=30 | ||
+ | |build time=14 days | ||
+ | |provides=see notes | ||
+ | |adjacency=N/A | ||
+ | |}} | ||
− | The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present. | + | *The Hyperwave Relay, like the [[Hyperwave Decoder|Hyperwave Decoder]]/[[Transmission Resolver|Transmission Resolver]] from previous games, is an intelligence facility that reveals details of enemy craft. |
− | + | *Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander. | |
− | The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction. | + | *The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present. |
− | + | *The Hyperwave Relay is also required to locate the invisible [[Overseer (EU2012)|Overseer]] UFO, a task necessary to continue the [[storyline (EU2012)|storyline]]. It will do so anywhere between a few hours and a few weeks after construction. | |
− | Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any | + | *Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want. |
+ | <br clear="all"> | ||
==See Also== | ==See Also== | ||
{{Base Facilities (EU2012)}} | {{Base Facilities (EU2012)}} |
Revision as of 18:13, 2 November 2013
Description |
Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications. |
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Hyperwave Beacon |
Manpower Required | {{{manpower}}} |
Base Costs | §175, 10 Alloys, 1 Hyperwave Beacon |
Power | 4 |
Maintenance | 30 |
Build Time | 14 days |
Provides | see notes |
Adjacency Bonus | N/A |
- The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
- Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
- The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.
- The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
- Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
| ||||||||||
Strategic: | Building Optimization |