Difference between revisions of "Hyperwave Relay (EU2012)"

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(I'm not kidding. 13 in-game hours after completion: detection. Longest I recall having was 2-3 weeks.)
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[[Image:hyperwaveBeacon.jpg|thumb|right|300px|The Hyperwave Relay.]]
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{{Ref Open | title = Description }}
The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
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[[Image:hyperwaveBeacon.jpg|right|200px|The Hyperwave Relay]]
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Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications.
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
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==Notes==
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{{Facilities Data Box (EU2012)
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|requires=[[Hyperwave Beacon (EU2012)|Hyperwave Beacon]]
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|engineers=5
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|costs=§175, 10 Alloys, 1 Hyperwave Beacon
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|power=4
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|maintenance=30
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|build time=14 days
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|provides=see notes
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|adjacency=N/A
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|}}
  
The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
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*The Hyperwave Relay, like the [[Hyperwave Decoder|Hyperwave Decoder]]/[[Transmission Resolver|Transmission Resolver]] from previous games, is an intelligence facility that reveals details of enemy craft.
 
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*Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
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*The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
 
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*The Hyperwave Relay is also required to locate the invisible [[Overseer (EU2012)|Overseer]] UFO, a task necessary to continue the [[storyline (EU2012)|storyline]]. It will do so anywhere between a few hours and a few weeks after construction.
Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjaceny bonuses you may want.
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*Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.
  
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<br clear="all">
 
==See Also==
 
==See Also==
 
{{Base Facilities (EU2012)}}
 
{{Base Facilities (EU2012)}}

Revision as of 18:13, 2 November 2013

Description
The Hyperwave Relay

Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications.

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Hyperwave Beacon
Manpower Required {{{manpower}}}
Base Costs §175, 10 Alloys, 1 Hyperwave Beacon
Power 4
Maintenance 30
Build Time 14 days
Provides see notes
Adjacency Bonus N/A


  • The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
  • Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
  • The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.
  • The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
  • Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization