Difference between revisions of "Hyperwave Relay (EU2012)"
Jump to navigation
Jump to search
m |
|||
Line 7: | Line 7: | ||
{{Facilities Data Box (EU2012) | {{Facilities Data Box (EU2012) | ||
|requires=[[Hyperwave Beacon (EU2012)|Hyperwave Beacon]] | |requires=[[Hyperwave Beacon (EU2012)|Hyperwave Beacon]] | ||
− | | | + | |manpower=N/A |
|costs=§175, 10 Alloys, 1 Hyperwave Beacon | |costs=§175, 10 Alloys, 1 Hyperwave Beacon | ||
|power=4 | |power=4 |
Revision as of 18:18, 2 November 2013
Description |
Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications. |
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Hyperwave Beacon |
Manpower Required | N/A |
Base Costs | §175, 10 Alloys, 1 Hyperwave Beacon |
Power | 4 |
Maintenance | 30 |
Build Time | 14 days |
Provides | see notes |
Adjacency Bonus | N/A |
- The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
- Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
- The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.
- The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
- Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
| ||||||||||
Strategic: | Building Optimization |