Difference between revisions of "Mutant Alliance"

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[[Image:Apoc_mutant_pedia.png|Mutant Alliance UFOPedia picture|right|100 px]]
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[[Image:Corps-Pedia-MutieA-(Apocalypse).png|right]]
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The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding humans and the Alien species known as Sectoids. These hybrids have survived in human society, but they have been denied the right to procreate within the city. They also suffer discrimination in employment and education. Although they are genetically almost identical to humans, they retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic abilities. Hybrids Psionic abilities may well prove useful to X-COM in the war against the Aliens. The Mutant Alliance is active in city politics and promotes the concerns of the hybrid community.  ''From: Apocalypse Ufopaedia''
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== General Information ==
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'''Mutant Alliance''' [[Image:Apoc_psyke_icon.png|left|50 px|]]
[[Image:Apoc_mutant_icon.png|left|50 px|]]
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'''''Official Entry:''''' " The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding humans and the Alien species known as [[Sectoid]]s.  These [[Hybrids (Apocalypse)|hybrids]] have survived in human society, but they have been denied the right to procreate within the city.  They also suffer discrimination in employment and education. Although they are genetically almost identical to humans, they retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic abilities. Hybrids Psionic abilities may well prove useful to [[X-Com (Apocalypse)|X-COM]] in the war against the Aliens. The Mutant Alliance is active in city politics and promotes the concerns of the hybrid community."
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* [[Agents_(Apocalypse)#Hybrids|Hybrid]] agents will only be available for hire when Mutant Alliance is [[Agents_(Apocalypse)#Note|neutral]] or better.<br>
 
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* An alien building contains [[Population_(Apocalypse)#Sectoid}Sectoids]]. If saved from death by X-Com at mission complete, Mutant Alliance relations towards X-Com will be changed to Allied and Hostile towards the Aliens.  
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
 
* Hybrid recruits will only be available for hire if the Mutant Alliance's relations towards X-COM are 0 or above. Being "neutral towards X-COM" may not be enough ("neutral" means relations are between -24 and 24).
 
** On Superhuman difficulty, there is a chance that the Mutant Alliance's relations towards X-COM will start out slightly negative, making Hybrids unavailable for hire at the start of the game.
 
* Saving the [[Population_(Apocalypse)#Sectoid|Sectoid]]s in the [[Food Chamber]] mission will give a massive boost to relations between X-COM and the Mutant Alliance. Furthermore, the Alliance will become hostile to the Aliens if it wasn't already.
 
* The Mutant Alliance is resistant to [[Alien_Infiltration_(Apocalypse)|Alien Infiltration]]; it will progress at half the normal speed.
 
  
== Buildings Owned ==
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'''Property'''
 
* [[Offices (Apocalypse)|Offices]]
 
* [[Offices (Apocalypse)|Offices]]
 
* [[Slums (Apocalypse)|Slums]]
 
* [[Slums (Apocalypse)|Slums]]
  
== Initial Attitude ==
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'''Products'''
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* ''none''
  
=== Friendly/Allied To===
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'''Initial Attitudes'''<br>
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Positive:
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* [[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-Com]]
 
* [[Image:Apoc_self.png]] [[S.E.L.F.]]
 
* [[Image:Apoc_self.png]] [[S.E.L.F.]]
 
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Negative:
=== Unfriendly/Hostile To===
 
 
* [[Image:Apoc_govt.png]] [[Government]]
 
* [[Image:Apoc_govt.png]] [[Government]]
 
* [[Image:Apoc_megapol.png]] [[Megapol]]
 
* [[Image:Apoc_megapol.png]] [[Megapol]]
  
== [[Battlescape Overview (Apocalypse)|Battlescape]] Information ==  
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'''Defence Forces'''
* Mutant Alliance buildings are moderately protected: 7-12 Building Security, usually with good armaments (starting [[Tech Levels (Apocalypse)|Tech Level]] 3). These guards are always humans rather than hybrids, presumably sympathizers or mercenaries. This may indicate that hybrids, being second-class citizens, are prohibited from carrying weapons without special permission (such as X-COM Agents).
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* [[Population_(Apocalypse)#The_Population|Building Security]] = 10
* If the Mutant Alliance becomes hostile to X-COM, it may sometimes send the same number of well-armed Corporate Hoods to raid an X-COM base.
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* [[Tech_Levels_(Apocalypse)#Progress:_Humans|Technology Level]] = 3
* When raiding a Mutant Alliance building, X-COM agents may find the following basic loot on the floor:  
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** [[Megapol Lawpistol]]
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'''Raids'''<br>
** [[Marsec M4000 Machine Gun]]
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A small selection of items:
** [[Megapol Auto Cannon]]
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* 1x [[Megapol Lawpistol]]  
** [[Megapol AP Grenade]]
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* 1x [[Marsec M4000 Machine Gun]]
** [[Megapol Stun Grenade]]
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* 1x [[Megapol Auto Cannon]]
** [[Marsec Proximity Mine]]
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* 1x [[Megapol AP Grenade]]
** [[Marsec High Explosive]]
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* 1x [[Megapol Stun Grenade]]
** [[Elerium_(Apocalypse)|Elerium]]
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* 1x [[Marsec Proximity Mine]]
** [[Psiclone]]  
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* 1x [[Marsec High Explosive]]
For more information, see [[Raid Loot Tables (Apocalypse)|Raid Loot Tables]].
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* 2x [[Elerium_(Apocalypse)|Elerium]]
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* 6x [[Psiclone]]
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==See Also==
 
==See Also==
*[[Organizations]]
 
 
*[[Relations (Apocalypse)|Relations]]
 
*[[Relations (Apocalypse)|Relations]]
  
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{{Organizations Navbar}}
 
{{Organizations Navbar}}
  
[[Category: Organizations]]
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[[Category: Apocalypse]]

Revision as of 00:11, 1 October 2023

Corps-Pedia-MutieA-(Apocalypse).png
The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding humans and the Alien species known as Sectoids. These hybrids have survived in human society, but they have been denied the right to procreate within the city. They also suffer discrimination in employment and education. Although they are genetically almost identical to humans, they retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic abilities. Hybrids Psionic abilities may well prove useful to X-COM in the war against the Aliens. The Mutant Alliance is active in city politics and promotes the concerns of the hybrid community.  From: Apocalypse Ufopaedia


Mutant Alliance

Apoc psyke icon.png


  • Hybrid agents will only be available for hire when Mutant Alliance is neutral or better.
  • An alien building contains [[Population_(Apocalypse)#Sectoid}Sectoids]]. If saved from death by X-Com at mission complete, Mutant Alliance relations towards X-Com will be changed to Allied and Hostile towards the Aliens.

Property

Products

  • none

Initial Attitudes
Positive:

Negative:

Defence Forces

Raids
A small selection of items:


See Also


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good:Apoc xcom.png X-COM Apoc govt.png Government Apoc megapol.png Megapol
The Bad:Apoc aliens.png Alien Apoc sirius.png Cult of Sirius
The Ugly:Apoc cyberweb.png Cyberweb Apoc diablo.png Diablo Apoc energen.png Energen Apoc evonet.png Evonet Apoc extropians.png Extropians
Apoc gm.png General Metro Apoc gravball.png Gravball League Apoc lifetree.png Lifetree Apoc marsec.png Marsec
Apoc mutant.png Mutant Alliance Apoc nanotech.png Nanotech Apoc nutrivend.png Nutrivend Apoc osiron.png Osiron Apoc psyke.png Psyke
Apoc self.png S.E.L.F. Apoc sanctuary.png Sanctuary Clinic Apoc sensovision.png Sensovision Apoc solmine.png Solmine
Apoc sd.png Superdynamics Apoc synthemesh.png Synthemesh Apoc technocr.png Technocrats Apoc ts.png Transtellar