Alien Assault Ship (Apocalypse)
The Alien Assault Ship (UFO Type 6) will eventually replace the Alien Transporter, specializing as the main craft responsible for infiltration missions during the middle stages of the game. It has double the constitution of the Transporter and 50% more armor, carrying also a larger crew and infiltration force.
|Alien Assault Ship|
The Assault Ship effectively replaces the Alien Transport as a troop carrier. It can deposit large numbers of Aliens into city buildings and is armed with a powerful beam weapon. This craft is highly dangerous and must be stopped at all costs.
Source: X-COM Apocalypse Ufopedia (OpenApoc Cut)
The Assault Ship is required to advance research for more advanced X-Com craft. It allows construction of the Retaliator fighter craft. After week eleven, the aliens will cease to produce this important craft, however, it may show up in Mega-Primus later on if they have an available Assault Ship in the Alien Dimension and suitable escorts.
This craft has one entrance door, located in the trench.
|Weapon||Medium Disruptor Beam|
|Equipment||Small Disruption Shield/Cloaking Field/Teleporter|
|Crew||6 Anthropods, 2 Chrysalis, 4 Poppers, 2 Skeletoids, 4 Spitters|
|Infiltration Force||5 Multiworm Eggs, 6 Anthropods, 5 Brainsuckers, 2 Multiworms, 2 Poppers, 5 Skeletoids, 2 Spitters|
|X-COM: Apocalypse: Vehicles|
|Airborne|| Hoverbike Phoenix Hovercar Valkyrie Interceptor Hawk Air Warrior|
Police Hovercar Air Taxi Rescue Transport
Construction Vehicle Airtrans Space Liner
|Ground|| Blazer Turbo Bike Stormdog Wolfhound APC Griffon AFV|
Civilian Car Police Car Autotaxi Autotrans
|Alien|| UFO Type 1 UFO Type 2 UFO Type 3 UFO Type 4 UFO Type 5|
UFO Type 6 UFO Type 7 UFO Type 8 UFO Type 9 UFO Type 10
|Equipment||Weapons • Engines • Add-Ons (tentative general equipment name)|
|Other||Standard Control • Manual Control|