Alien Transporter (Apocalypse)
The Alien Transporter (UFO Type 3) is probably the most important alien ship in the game. Without capturing one of these, you will never be able to research any of the craft that come after the Dimension Probe (Explorer, Bio-Trans, Retaliator, Annihilator), thus you will never be able to invade the alien dimension. Any post-Transporter vessel will unlock the three "Core" systems - the Alien Control System, Alien Energy Source and Alien Propulsion System.
The primary mission of this craft is to deposit Alien life forms inside city buildings. This represents a serious challenge for our ground forces, but if they can be shot down before they unload their passengers, then the problem will be minimized. The craft is armed with the same beam weapon as the Scout Ships or Probes, but it is slower moving and an easier target to hit.
Source: X-COM Apocalypse Ufopedia (OpenApoc Cut)
The Transporter itself is lightly armed and does not present significant danger to X-COM. The problems come from its escorts – fast and dangerous Fast-Attack Ships. The Transporter will ignore your vehicles, as its only purpose is to give you a headache by sending a large infiltration force into a building. Its slow speed is compensated by heavy armor, so it might take some time to bring it down. It is also the first manned Alien ship that you will meet.
Tactical combat is fairly easy, since there are only two entrances – facing north and south – and neither of them is cloaked in smoke from the crash. A single Megapol AP Grenade thrown to the door should lure the most of the aliens out. After the trickle of aliens disappears, head inside from both directions and use the central elevator to reach the upper levels. By then, your opposition will probably consist of a few Spitters.
Note that some of the crew can perish in the crash. The infiltration force always dies completely if the ship is shot down before it could beam the force into a building.
Q: Help! The aliens are long past the Transporter stage and I'm having to kill Battleships and Motherships with Valkyries and Hawk Air Warriors! What should I do?
A: This isn't actually that hard a situation as long as you've captured alien ships post-transporter (for example the fast attack ship, bomber, assault ship, etc.) as in those situations you should have discovered vehicle shields and disruptor beams.
Q: Wait, what?
A: Using plasma cannons, missiles and medium disruptor beams, you can whittle capital ships down through sheer virtue of number and firepower. Their guns fire very slowly, and aren't all that accurate, and even if your vehicles do get damaged you can just retreat them.
Q: Okay, but that sounds really hard and dangerous!
A: Danger is what X-COM personnel live for. Don't give up! Keep destroying all the alien ships that show up in the City, and eventually decimate their armada until they're forced to start using Transporters again, and then you'll be able to strike back.
|Weapons||Light Disruptor Beam|
|Equipment||Small Disruption Shield|
|Crew||2 Multiworm Eggs, 4 Anthropod, 2 Multiworms, 2 Chrysalises, 1 Popper, 4 Spitters|
|Infiltration Force||5 Anthropods, 5 Multiworm Eggs, 3 Brainsuckers, 3 Multiworms, 1 Popper, 3 Spitters|
|X-COM: Apocalypse: Vehicles|
|Airborne|| Hoverbike Phoenix Hovercar Valkyrie Interceptor Hawk Air Warrior|
Police Hovercar Air Taxi Rescue Transport
Construction Vehicle Airtrans Space Liner
|Ground|| Blazer Turbo Bike Stormdog Wolfhound APC Griffon AFV|
Civilian Car Police Car Autotaxi Autotrans
|Alien|| UFO Type 1 UFO Type 2 UFO Type 3 UFO Type 4 UFO Type 5|
UFO Type 6 UFO Type 7 UFO Type 8 UFO Type 9 UFO Type 10
|Equipment||Weapons • Engines • Add-Ons (tentative general equipment name)|
|Other||Standard Control • Manual Control|