Difference between revisions of "Hyperwave Relay (EU2012)"

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'''STUB'''
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{{Ref Open | title = Description }}
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[[Image:hyperwaveBeacon.jpg|right|200px|The Hyperwave Relay]]
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Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications.
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
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==Notes==
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{{Facilities Data Box (EU2012)
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|requires=[[Hyperwave Beacon (EU2012)|Hyperwave Beacon]]
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|manpower=N/A
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|costs=§175, 10 Alloys, 1 Hyperwave Beacon
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|power=4
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|maintenance=30
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|build time=14 days
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|provides=see notes
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|adjacency=N/A
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|}}
  
Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
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*The Hyperwave Relay, like the [[Hyperwave Decoder|Hyperwave Decoder]]/[[Transmission Resolver|Transmission Resolver]] from previous games, is an intelligence facility that reveals details of enemy craft.
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*Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
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*The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
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**However, if more than 7 types of aliens are present on the craft then it will not show them, leaving you with some unexpected surprises.
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*The Hyperwave Relay is also required to locate the invisible [[Overseer (EU2012)|Overseer]] UFO, a task necessary to continue the [[storyline (EU2012)|storyline]]. It will do so anywhere between a few hours and a few weeks after construction.
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*Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.
  
The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
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<br clear="all">
  
The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline.
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==See Also==
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{{Base Facilities (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
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[[Category: Base Facilities (EU2012)]]

Latest revision as of 20:27, 22 November 2013

Description
The Hyperwave Relay

Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications.

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Hyperwave Beacon
Manpower Required N/A
Base Costs §175, 10 Alloys, 1 Hyperwave Beacon
Power 4
Maintenance 30
Build Time 14 days
Provides see notes
Adjacency Bonus N/A


  • The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
  • Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
  • The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.
    • However, if more than 7 types of aliens are present on the craft then it will not show them, leaving you with some unexpected surprises.
  • The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
  • Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization