Difference between revisions of "Hyperwave Relay (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
m
 
Line 19: Line 19:
 
*Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
 
*Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
 
*The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
 
*The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present.
 +
**However, if more than 7 types of aliens are present on the craft then it will not show them, leaving you with some unexpected surprises.
 
*The Hyperwave Relay is also required to locate the invisible [[Overseer (EU2012)|Overseer]] UFO, a task necessary to continue the [[storyline (EU2012)|storyline]]. It will do so anywhere between a few hours and a few weeks after construction.
 
*The Hyperwave Relay is also required to locate the invisible [[Overseer (EU2012)|Overseer]] UFO, a task necessary to continue the [[storyline (EU2012)|storyline]]. It will do so anywhere between a few hours and a few weeks after construction.
 
*Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.
 
*Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.
  
 
<br clear="all">
 
<br clear="all">
 +
 
==See Also==
 
==See Also==
 
{{Base Facilities (EU2012)}}
 
{{Base Facilities (EU2012)}}

Latest revision as of 20:27, 22 November 2013

Description
The Hyperwave Relay

Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications.

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Hyperwave Beacon
Manpower Required N/A
Base Costs §175, 10 Alloys, 1 Hyperwave Beacon
Power 4
Maintenance 30
Build Time 14 days
Provides see notes
Adjacency Bonus N/A


  • The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
  • Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
  • The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.
    • However, if more than 7 types of aliens are present on the craft then it will not show them, leaving you with some unexpected surprises.
  • The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
  • Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjacency bonuses you may want.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization