Difference between revisions of "Innate Weapons (Apocalypse)"

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(WIP3 infill from Apoc'D - was is in-game)
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'''Innate''' or '''Grown-In''' or '''Built-In''' weapons are permanently attached to certain alien lifeforms. They cannot be picked up or recovererd for research.
+
'''Innate''' or '''Grown-In''' or '''Built-In''' weapons are permanently attached to certain alien lifeforms or security stations. They cannot be picked up, or recovererd for research.
  
==Grown_in Weapons==
+
==Grown-In Weapons==
These are only seen if an alien is mind-controlled.
+
These weapon icons are seen if an alien is mind-controlled.
* All weapons, besides the Popper's explosive, recharge.
+
* Any lifeform which uses a grown-in weapon does not have an inventory. They cannot use anything else.
* The Popper will detonate if LMB on its weapon. It is a one-shot effect.  
+
* The ''stated'' range of these grown-in weapons does not match the actual tested ''in-game'' range.
* The alien's Mind Bender when used, is identical to the actual [[Mind_Bender|Mind Bender]].
+
* Fire Rate is approximated to the nearest 0.1second:
 +
{36 ÷ fire rate} = how many shots per second
 +
* Accuracy is for the weapon only.
 +
* All weapons, besides the Popper's explosive butt-bomb, recharge.
 +
* The Popper will detonate when it is next to its target (normal behaviour) or LMB on its weapon for instant explosion (mind controlled). It is a one-shot effect and does not use range, fire rate or projectile speed.
 +
* The alien's Mind Bender when used, is identical to the actual Marsec [[Mind_Bender|Mind Bender]].
 
* The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.
 
* The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.
 +
* The Queenspawn uses another type of attack if hostiles are adjacent. "Tentacle Whip". There is no data for this type.
 
<br clear="all">
 
<br clear="all">
 +
 
<table><tr><td>'''Entropy Enzyme'''<br>Damage Icon</td>
 
<table><tr><td>'''Entropy Enzyme'''<br>Damage Icon</td>
 
<td>[[Image:GrownIn-Effect-Enzyme-(Apocalypse).png|left]]</td></tr></table>
 
<td>[[Image:GrownIn-Effect-Enzyme-(Apocalypse).png|left]]</td></tr></table>
Line 15: Line 22:
 
* Power: 30
 
* Power: 30
 
* Damage Type: '''Enzyme'''
 
* Damage Type: '''Enzyme'''
* Range: 180, ?m
+
* Range (stated): 11.25 cells
 +
* Range (in-game): 7 cells
 
* Projectile Speed: 12
 
* Projectile Speed: 12
* Fire Rate: 40, ?sec
+
* Fire Rate (seconds): 40 (0.9)
 
* Accuracy: 88%</td></tr></table>
 
* Accuracy: 88%</td></tr></table>
 
<br clear="all">
 
<br clear="all">
Line 24: Line 32:
 
* Power: 36
 
* Power: 36
 
* Damage Type: '''Enzyme'''
 
* Damage Type: '''Enzyme'''
* Range: 260, ?m
+
* Range: (stated) 16.25 cells
 +
* Range (in-game): 11 cells
 
* Projectile Speed: 12
 
* Projectile Speed: 12
* Fire Rate: 28, ?sec
+
* Fire Rate (seconds): 28 (1.3)
 
* Accuracy: 88%</td></tr></table>
 
* Accuracy: 88%</td></tr></table>
 
<br clear="all">
 
<br clear="all">
Line 33: Line 42:
 
* Power: 40
 
* Power: 40
 
* Damage Type: '''Armor Piercing Bite'''
 
* Damage Type: '''Armor Piercing Bite'''
* Range: 50, ?m
+
* Range (stated): 3.125 cells
 +
* Range (in-game): 3 cells
 
* Projectile Speed: 12
 
* Projectile Speed: 12
* Fire Rate: 35, ?sec
+
* Fire Rate (seconds): 35 (1)
 
* Accuracy: 90%</td></tr></table>
 
* Accuracy: 90%</td></tr></table>
 
<br clear="all">
 
<br clear="all">
Line 42: Line 52:
 
* Power: 34
 
* Power: 34
 
* Damage Type: '''Enzyme'''
 
* Damage Type: '''Enzyme'''
* Range: 384, ?m
+
* Range (stated): 24 cells
 +
* Range (in-game): 16 cells
 
* Projectile Speed: 12
 
* Projectile Speed: 12
* Fire Rate: 52, ?sec
+
* Fire Rate (seconds): 52 (0.7)
 
* Accuracy: 75%</td></tr></table>
 
* Accuracy: 75%</td></tr></table>
 
<br clear="all">
 
<br clear="all">
Line 51: Line 62:
 
* Power: 130
 
* Power: 130
 
* Damage Type: '''Explosive'''
 
* Damage Type: '''Explosive'''
* Blast Radius: 7, ?m
+
* Blast Radius: 5 cells
* Projectile Speed: 4
+
* Fire Rate: one-shot only</td></tr></table>
* Fire Rate: (60) one-shot
 
* Accuracy: (90%) gets close to</td></tr></table>
 
 
<br clear="all">
 
<br clear="all">
 
<table><tr><td>'''Megaspawn'''</td>
 
<table><tr><td>'''Megaspawn'''</td>
Line 60: Line 69:
 
* Power: 70
 
* Power: 70
 
* Damage Type: '''Disruptor Beam'''
 
* Damage Type: '''Disruptor Beam'''
* Range: 1000, ?m
+
* Range (stated): 62.5 cells
 +
* Range (in-game):  41 cells
 
* Projectile Speed: 26
 
* Projectile Speed: 26
* Fire Rate: 60, ?sec
+
* Fire Rate (seconds): 60 (0.6)
 
* Accuracy: 75%</td></tr></table>
 
* Accuracy: 75%</td></tr></table>
 
<br clear="all">
 
<br clear="all">
Line 69: Line 79:
 
* Power: 100
 
* Power: 100
 
* Damage Type: '''Explosive'''
 
* Damage Type: '''Explosive'''
* Damage Radius: 6
+
* Damage Radius: 7 cells
* Range: 1400, ?m
+
* Range (stated): 87.5 cells
 +
* Range (in-game): 59 cells
 
* Projectile Speed: 15
 
* Projectile Speed: 15
* Tracking Turn Rate: 30
+
* Tracking Turn Rate: 30&ordm;/sec
* Fire Rate: 110, ?sec
+
* Fire Rate (seconds): 110 (0.3)
 
* Accuracy: 85%</td></tr></table>
 
* Accuracy: 85%</td></tr></table>
 
<br clear="all">
 
<br clear="all">
Line 80: Line 91:
 
* ''functionally identical to X-Com's [[Mind Bender]]''.</td></tr></table>
 
* ''functionally identical to X-Com's [[Mind Bender]]''.</td></tr></table>
 
<br clear="all">
 
<br clear="all">
<!--
 
 
UNKNOWN - no entry with Apoc'D
 
 
 
<table><tr><td>'''Queenspawn'''</td>
 
<td>[[Image:GrownIn-Spitter-(Apocalypse).png|left]]</td><td>
 
* Power: ?
 
* Damage Type: '''Tentacle Whip'''
 
* Range: ?m
 
* Projectile Speed: ?
 
* Fire Rate: ?sec
 
* Accuracy: ?%</td></tr></table>
 
<br clear="all">
 
 
 
-->
 
 
<table><tr><td>'''Queenspawn'''</td>
 
<table><tr><td>'''Queenspawn'''</td>
 
<td>[[Image:GrownIn-Spitter-(Apocalypse).png|left]]</td><td>
 
<td>[[Image:GrownIn-Spitter-(Apocalypse).png|left]]</td><td>
 
* Power: 255
 
* Power: 255
 
* Damage Type: '''Enzyme'''
 
* Damage Type: '''Enzyme'''
* Range: 900, ?m
+
* Range (stated): 56.25 cells
 +
* Range (in-game): 36 cells
 
* Projectile Speed: 4
 
* Projectile Speed: 4
* Fire Rate: 64, ?sec
+
* Fire Rate (seconds): 64 (0.6)
 
* Accuracy: 100%</td></tr></table>
 
* Accuracy: 100%</td></tr></table>
 
<br clear="all">
 
<br clear="all">
Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.
+
<br>
 +
Error: the Hyperworms "Bite" is a short ranged projectile.<br>
 +
Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.<br>
 
<br clear="all">
 
<br clear="all">
  
 +
===Range Discrepancy===
 +
Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual <u>in-game</u>) weapon range may also engage if there is clear line to fire. A targeted entity does not need to be seen by all since others beyond visual range will know where to aim.
  
 +
===Other Aliens===
 +
* Brainsucker does not have a usable weapon. It has a special attack which cannot be used by X-Com when it is mind controlled.
 +
* Chrysalis is unarmed.
 +
* Anthropod and Skeletoid use an inventory. They do not have grown-in weapons.
  
WIP
+
==Built-In Weapons==
 
+
Security Stations have four turrets each with a single weapon built in. The weapon used is identical to the hand-held option.
 
+
* A basic [[Security_Station_(Apocalypse)|Security Station]] uses a [[Megapol_Plasma_Gun|Megapol Plasma Gun]] (and two clips) in each turret.
 
+
* An [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]] uses a [[Disruptor_Gun|Disruptor Gun]] (recharging) in each turret.<br>
 
+
<br>
<br clear="all">
+
[[Image:GrownIn-Turretv3L-(Apocalypse).png|center]]
 
+
<br>
 
+
A single turret is mounted on a pedestal and if destroyed, the turret can remain in the air. Any weapon attributes (accuracy, rate of fire, range etc.) is identical to the hand held weapon with the turret mechanism being classed as an autonomous entity (Real-Time) which has its own health/constitution of '''500''' and an armor value of '''35''' for all parts: Head/Body/Left Arm/Right Arm/Legs/Under.
  
=Innate Weapons: ALIENS=
 
* All weapons have unlimited ammunition except Poppers.
 
* ''Accuracy'' values are for the weapon only.
 
* ''Blast Radius'' is the visible explosion effect which may not be the actual damage radius.
 
* ''R.O.F'' = rate of fire
 
* ''r/s'' = fire rate per second
 
{|  {{StdCenterTable}} width="90%" border="1" cellpadding="3"
 
|- {{stdTable Sub_Heading}}
 
| colspan="10"| Innate Weapons (Apocalypse)
 
|-
 
! Name
 
! R.O.F.
 
! Accuracy
 
! Power
 
! Damage type
 
! Range
 
! Blast radius
 
|- 
 
| [[Megaspawn (Apocalypse)|Megaspawn's]] Disruptor
 
| 0.6 r/s
 
| 75%
 
| 70
 
| Disruptor
 
| 62.5 m
 
| N/A
 
|-
 
| [[Megaspawn (Apocalypse)|Megaspawn's]] Launcher
 
| 0.327 r/s
 
| 85%
 
| 100
 
| Explosive
 
| 87 m
 
| 7
 
|-
 
| [[Spitter (Apocalypse)|Spitter's]] Vomit Funnel
 
| 0.692 r/s
 
| 85%
 
| 34
 
| Entropy Enzyme
 
| 24 m
 
| N/A
 
|-
 
| [[Multiworm (Apocalypse)|Multiworm's]] Spit
 
| 1.12 r/s
 
| 88%
 
| 36
 
| Entropy Enzyme
 
| 16.25 m
 
| N/A
 
|-
 
| [[Multiworm Egg (Apocalypse)|Alien Egg's]] Vomit Funnel
 
| 0.9 r/s
 
| 88%
 
| 30
 
| Entropy Enzyme
 
| 7 cells
 
| N/A
 
|-
 
| [[Hyperworm (Apocalypse)|Hyperworm's]] Bite
 
| 1.03 r/s
 
| 90%
 
| 40
 
| Armor Piercing
 
| 3.125 m
 
| N/A
 
|-
 
| [[Queenspawn (Apocalypse)|Queenspawn's]] Tentacles
 
| 0.5625 r/s
 
| 100%
 
| 255
 
| Entropy Enzyme
 
| 56 m
 
| N/A
 
|-
 
| [[Popper (Apocalypse)|Popper's]] Bomb
 
| 0.6 r/s
 
| 90%
 
| 130
 
| Explosive
 
| 25 m*
 
| 5
 
|-
 
| [[Psimorph (Apocalypse)|Psimorph's]] Mind Bender
 
| colspan="10" | ; also used by [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]]
 
|}
 
<nowiki>*</nowiki>Appears to be unused; Poppers detonate when adjacent to their target.
 
  
=Innate Weapons: SECURITY STATIONS=
+
{{Unit Navbar (Apocalypse)}}
Weapons within the turrets of the two facilities:
 
* [[Security_Station_(Apocalypse)|Security Station]]: [[Megapol_Plasma_Gun|Megapol Plasma Gun]]
 
* [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]]
 
<!-- TO BE TESTED SOON: '''&otimes; The plasma gun does not have unlimited ammunition. -->
 
  
  

Latest revision as of 22:21, 1 November 2023

Innate or Grown-In or Built-In weapons are permanently attached to certain alien lifeforms or security stations. They cannot be picked up, or recovererd for research.

Grown-In Weapons

These weapon icons are seen if an alien is mind-controlled.

  • Any lifeform which uses a grown-in weapon does not have an inventory. They cannot use anything else.
  • The stated range of these grown-in weapons does not match the actual tested in-game range.
  • Fire Rate is approximated to the nearest 0.1second:
{36 ÷ fire rate} = how many shots per second
  • Accuracy is for the weapon only.
  • All weapons, besides the Popper's explosive butt-bomb, recharge.
  • The Popper will detonate when it is next to its target (normal behaviour) or LMB on its weapon for instant explosion (mind controlled). It is a one-shot effect and does not use range, fire rate or projectile speed.
  • The alien's Mind Bender when used, is identical to the actual Marsec Mind Bender.
  • The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.
  • The Queenspawn uses another type of attack if hostiles are adjacent. "Tentacle Whip". There is no data for this type.


Entropy Enzyme
Damage Icon
GrownIn-Effect-Enzyme-(Apocalypse).png


Multiworm Egg
GrownIn-Egg-(Apocalypse).png
  • Power: 30
  • Damage Type: Enzyme
  • Range (stated): 11.25 cells
  • Range (in-game): 7 cells
  • Projectile Speed: 12
  • Fire Rate (seconds): 40 (0.9)
  • Accuracy: 88%


Multiworm
GrownIn-MultiW-(Apocalypse).png
  • Power: 36
  • Damage Type: Enzyme
  • Range: (stated) 16.25 cells
  • Range (in-game): 11 cells
  • Projectile Speed: 12
  • Fire Rate (seconds): 28 (1.3)
  • Accuracy: 88%


Hyperworm
GrownIn-HyperW-(Apocalypse).png
  • Power: 40
  • Damage Type: Armor Piercing Bite
  • Range (stated): 3.125 cells
  • Range (in-game): 3 cells
  • Projectile Speed: 12
  • Fire Rate (seconds): 35 (1)
  • Accuracy: 90%


Spitter
GrownIn-Spitter-(Apocalypse).png
  • Power: 34
  • Damage Type: Enzyme
  • Range (stated): 24 cells
  • Range (in-game): 16 cells
  • Projectile Speed: 12
  • Fire Rate (seconds): 52 (0.7)
  • Accuracy: 75%


Popper
GrownIn-Popper-(Apocalypse).png
  • Power: 130
  • Damage Type: Explosive
  • Blast Radius: 5 cells
  • Fire Rate: one-shot only


Megaspawn
GrownIn-MegaBeam-(Apocalypse).png
  • Power: 70
  • Damage Type: Disruptor Beam
  • Range (stated): 62.5 cells
  • Range (in-game): 41 cells
  • Projectile Speed: 26
  • Fire Rate (seconds): 60 (0.6)
  • Accuracy: 75%


Megaspawn
GrownIn-MegaRckt-(Apocalypse).png
  • Power: 100
  • Damage Type: Explosive
  • Damage Radius: 7 cells
  • Range (stated): 87.5 cells
  • Range (in-game): 59 cells
  • Projectile Speed: 15
  • Tracking Turn Rate: 30º/sec
  • Fire Rate (seconds): 110 (0.3)
  • Accuracy: 85%


Micronoid Aggregate
Psimorph
GrownIn-Psimorph-(Apocalypse).png


Queenspawn
GrownIn-Spitter-(Apocalypse).png
  • Power: 255
  • Damage Type: Enzyme
  • Range (stated): 56.25 cells
  • Range (in-game): 36 cells
  • Projectile Speed: 4
  • Fire Rate (seconds): 64 (0.6)
  • Accuracy: 100%



Error: the Hyperworms "Bite" is a short ranged projectile.
Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.

Range Discrepancy

Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual in-game) weapon range may also engage if there is clear line to fire. A targeted entity does not need to be seen by all since others beyond visual range will know where to aim.

Other Aliens

  • Brainsucker does not have a usable weapon. It has a special attack which cannot be used by X-Com when it is mind controlled.
  • Chrysalis is unarmed.
  • Anthropod and Skeletoid use an inventory. They do not have grown-in weapons.

Built-In Weapons

Security Stations have four turrets each with a single weapon built in. The weapon used is identical to the hand-held option.


GrownIn-Turretv3L-(Apocalypse).png


A single turret is mounted on a pedestal and if destroyed, the turret can remain in the air. Any weapon attributes (accuracy, rate of fire, range etc.) is identical to the hand held weapon with the turret mechanism being classed as an autonomous entity (Real-Time) which has its own health/constitution of 500 and an armor value of 35 for all parts: Head/Body/Left Arm/Right Arm/Legs/Under.


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons