Difference between revisions of "Megaspawn (Apocalypse)"
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It is difficult to disable the Megaspawn's weapon systems because they are an intrinsic part of its structure. One weapon uses energy beams while the other fires a powerful organic missile, which is generated by specialized organs. Our tests also conclude that the Megaspawn is protected from Psionic attacks. ''From: Apocalypse Ufopaedia'' | It is difficult to disable the Megaspawn's weapon systems because they are an intrinsic part of its structure. One weapon uses energy beams while the other fires a powerful organic missile, which is generated by specialized organs. Our tests also conclude that the Megaspawn is protected from Psionic attacks. ''From: Apocalypse Ufopaedia'' | ||
'''Megaspawn''' | '''Megaspawn''' | ||
− | <table><tr><td>[[Image:Life-Isom- | + | <table><tr><td>[[Image:Life-Isom-MegaspawnV2-(Apocalypse).png|left]]</td><td> |
* Grown-In Weapon = Disruptor Beam, Dimension Missile Launcher | * Grown-In Weapon = Disruptor Beam, Dimension Missile Launcher | ||
* Health = 260 | * Health = 260 | ||
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The Megaspawn is essentially a huge organic weapons platform. It has two distinct weapons systems grown into its body. Although these must be added artificially, the nervous system is directly connected to them, suggesting that the creature is solely a genetically engineered combat unit. ''From: Apocalypse Ufopaedia'' | The Megaspawn is essentially a huge organic weapons platform. It has two distinct weapons systems grown into its body. Although these must be added artificially, the nervous system is directly connected to them, suggesting that the creature is solely a genetically engineered combat unit. ''From: Apocalypse Ufopaedia'' | ||
− | A | + | A large, slow brown alien beast with devastating weapons. |
'''UFOs & Chambers'''<br> | '''UFOs & Chambers'''<br> | ||
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'''Combat'''<br> | '''Combat'''<br> | ||
[[Image:Life-EquipIcon-Mega-(Apocalypse).png|frame|Unit|left]] A Megaspawn is immune to psionics. | [[Image:Life-EquipIcon-Mega-(Apocalypse).png|frame|Unit|left]] A Megaspawn is immune to psionics. | ||
− | + | A Megaspawn is large lifeform which is a significant combat threat. Two recharging weapon systems are used often without regard te itself or others.<br> | |
− | + | The megaspawn is a slow moving "tank" which is designed for area defence instead of fast combat. Its armour is very strong. The grown-in missile launcher is slightly weaker than the alien's handheld variant and takes slightly longer to fire but this is offset by the projectile's better turn rate for tracking evasive hostiles. The grown-in disruptor beam weapon is identical to the Devastator Cannon. It does not bite or stomp/squash with it large feet.<br> | |
− | The | + | The size of this lifeform prevents it from moving freely through a UFO or battlescape terrain. It does not pummel trees or deform terrain with its weight. When encountered, it will either be inside the UFO and rarely move from its local area, or if outside, it will loiter near the entrance door. Some [[Known_Bugs_(Apocalypse)#Invisible_Aliens|visual detection problems]] are possible. |
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* Megaspawn attack in a predictable pattern. Upon sighting their target, they will lower their "arms" for a second before opening fire with their disruptor beam, presumably to charge/load the weapon. If their target is still standing and visible, they will lower their "arms" again and fire their dimension missile at the same target. This gives the player a few moments to move X-COM Agents out of sight before the missile is launched. Megaspawn follow the same attack pattern in Turn Based mode - they will first fire the disruptor, and then their missile launcher. | * Megaspawn attack in a predictable pattern. Upon sighting their target, they will lower their "arms" for a second before opening fire with their disruptor beam, presumably to charge/load the weapon. If their target is still standing and visible, they will lower their "arms" again and fire their dimension missile at the same target. This gives the player a few moments to move X-COM Agents out of sight before the missile is launched. Megaspawn follow the same attack pattern in Turn Based mode - they will first fire the disruptor, and then their missile launcher. | ||
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Revision as of 05:23, 15 October 2023
It is difficult to disable the Megaspawn's weapon systems because they are an intrinsic part of its structure. One weapon uses energy beams while the other fires a powerful organic missile, which is generated by specialized organs. Our tests also conclude that the Megaspawn is protected from Psionic attacks. From: Apocalypse Ufopaedia
Megaspawn
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¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
The Megaspawn is essentially a huge organic weapons platform. It has two distinct weapons systems grown into its body. Although these must be added artificially, the nervous system is directly connected to them, suggesting that the creature is solely a genetically engineered combat unit. From: Apocalypse Ufopaedia
A large, slow brown alien beast with devastating weapons.
UFOs & Chambers
Megaspawns are not onboard any UFO which is used for infiltration.
Megaspawns are found aboard these UFOs, and in quantity, when a UFO has crashed:
Escort x1
Battleship x3
Mothership x2
Megaspawns are present in these alien chambers, and in quantity, within the Alien Dimension:
Maintenance Factory x2
Spawning Chamber x3
Megapod Chamber x2
Dimension Gate Generator x6
Infiltration
Megaspawns do not appear within any building.
Combat
A Megaspawn is immune to psionics.
A Megaspawn is large lifeform which is a significant combat threat. Two recharging weapon systems are used often without regard te itself or others.
The megaspawn is a slow moving "tank" which is designed for area defence instead of fast combat. Its armour is very strong. The grown-in missile launcher is slightly weaker than the alien's handheld variant and takes slightly longer to fire but this is offset by the projectile's better turn rate for tracking evasive hostiles. The grown-in disruptor beam weapon is identical to the Devastator Cannon. It does not bite or stomp/squash with it large feet.
The size of this lifeform prevents it from moving freely through a UFO or battlescape terrain. It does not pummel trees or deform terrain with its weight. When encountered, it will either be inside the UFO and rarely move from its local area, or if outside, it will loiter near the entrance door. Some visual detection problems are possible.
Resistance
Megaspawns are resistant to stun gas, stun grapple and Toxin-A whereas Toxin-B has a more potent effect.
Megaspawn research is another step further for understanding all alien lifeforms.
Next: Psimorph
Previous: Micronoid Aggregate
Return To Start
See Also
X-COM: Apocalypse All Units | |
X-Com: | Agents • Technical Personnel |
Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
Others | Sectoid |
Reference | Attributes Of All Units |