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- 22:49, 21 December 2008 diff hist +276 User talk:Zombie →New Milestone.: Response to Zombie
- 05:34, 21 December 2008 diff hist +350 User talk:Zombie Yay 2000 edits!
- 01:14, 20 December 2008 diff hist +478 Talk:Weapons (TFTD) →Complete Weapon Rebalancing?: Here's an idea...auto for the Sonic Blasta Rifle?
- 00:15, 20 December 2008 diff hist +792 Talk:Weapons (TFTD) Talk:Weapons_(TFTD)#Complete Weapons Rebalancing? Ideas for rebalancing all the TFTD weapons?
- 23:57, 19 December 2008 diff hist +176 Talk:Jet Harpoon →Firepower Analysis + Comparison: Dart Gun carried 12 rounds, not 10. TFTD UFOpaedia sucks. Dart Gun sucks more. current
- 23:49, 19 December 2008 diff hist +170 Talk:Weapons →Chryssalids Technically Do Not Use Melee: TU usage for melee?
- 15:15, 19 December 2008 diff hist +571 Talk:Jet Harpoon →Firepower Analysis + Comparison: Dart gun sucks.
- 15:07, 19 December 2008 diff hist +319 m Talk:Weapons Massive melee damage with zombification at 0HP makes sense here.
- 17:24, 13 December 2008 diff hist +436 Talk:Sectopod Sectopods are already hard to MC.
- 02:47, 12 December 2008 diff hist +795 N User talk:Covenant Welcome! And just a few comments. current
- 22:49, 10 December 2008 diff hist +42 Rifle vs Pistol Rifle has one of the best Aimed mode accuracies in the game.
- 17:52, 7 December 2008 diff hist +510 Best Starting Weapons (EU) Indentation and response. And now I get to join the 1000 edits club! :D
- 02:18, 7 December 2008 diff hist +2,342 Accuracy vs TU Efficiency →Data Analysis: Various reasons aimed is better than snap.
- 01:58, 7 December 2008 diff hist +190 Best Starting Weapons (EU) Minor point.
- 00:27, 7 December 2008 diff hist +619 Accuracy vs TU Efficiency A few counterpoints.
- 23:46, 6 December 2008 diff hist +187 Talk:Weapon Analysis Spike, do you know what you just did? ;)
- 23:42, 6 December 2008 diff hist +39 m Weapon Analysis Reorganized page a bit.
- 23:41, 6 December 2008 diff hist +29 m Weapon Analysis Orphaned pages are bad.
- 04:24, 6 December 2008 diff hist +652 Talk:Starting Your Shadowy Paramilitary Organization Welcome to UFOpaedia! I'd suggest you reload if needed, else, its a great time to upgrade equipment.
- 04:18, 6 December 2008 diff hist +193 Talk:WORLD.DAT
- 09:21, 3 December 2008 diff hist -10 m Real-Time vs Turn-Based (Apocalypse) →Turn Based: Edited for clarity, grammar, and correctness...I think. Correct back if needed.
- 14:49, 2 December 2008 diff hist +145 Talk:Accuracy formula Response to Quantifier
- 14:47, 2 December 2008 diff hist +567 Talk:Spring Cleaning Tips Edited formatting for clarity; responded
- 21:56, 30 November 2008 diff hist +198 N Talk:Spring Cleaning Tips New page: Spike: Good edit, but I am left wondering under what circumstances you would need to manufacture Heavy Plasma weapons. ;) ~~~~
- 00:28, 30 November 2008 diff hist -4 m Small Scout Grammar
- 00:26, 29 November 2008 diff hist +696 Talk:Tactical Exploits Clarifying.
- 20:15, 24 November 2008 diff hist +219 User talk:Seb76 →Great new features: Clarification
- 20:13, 24 November 2008 diff hist +2 User:Seb76 →Stun Fest: Clarification that its % based instead of a Fixed Cost
- 19:14, 24 November 2008 diff hist +917 Talk:Small Scout <Phoenix> OBJECTION! (More seriously, a word of caution about the lone alien in the Small Scout).
- 19:00, 24 November 2008 diff hist +1 m Talk:Cyberdisc Missing comma
- 19:00, 24 November 2008 diff hist +691 Talk:Cyberdisc If you have troops that can mind-control Cyberdiscs, the manhole covers shouldn't be a problem anymore.
- 06:41, 20 November 2008 diff hist +120 Talk:UFO Crash Recovery →Power Source Damage: Thanks for clearing it up!
- 06:34, 20 November 2008 diff hist +307 Talk:UFO Crash Recovery →Power Source Damage
- 05:42, 20 November 2008 diff hist +556 Talk:UFO Crash Recovery Zombie, I've seen results that deviate from yours.
- 22:50, 18 November 2008 diff hist -2 m Talk:Making the Game Harder →Bozo the Clown: Indenting
- 22:49, 18 November 2008 diff hist +129 Talk:Making the Game Harder
- 22:21, 18 November 2008 diff hist +361 Talk:Making the Game Harder →Bozo the Clown
- 21:54, 18 November 2008 diff hist +41 m Talk:Making the Game Harder →Bozo the Clown: Clarifitcation
- 21:53, 18 November 2008 diff hist +548 Talk:Making the Game Harder Bozo the Clown needs weapons.
- 21:45, 18 November 2008 diff hist -952 Talk:Game File Exploits Cleaned up the cleanup request and responded.
- 21:41, 18 November 2008 diff hist +258 Talk:ExploitsA I think I've seen soldiers from Medbay spawn during base defense. current
- 23:22, 15 November 2008 diff hist -1 m Talk:Pact current
- 23:22, 15 November 2008 diff hist +461 Talk:Pact
- 19:54, 15 November 2008 diff hist +104 Known Bugs →XComUtil Inventory Stacking Bug: Edited to clarify reason for bug and how it works.
- 19:49, 15 November 2008 diff hist +365 Talk:Known Bugs (TFTD) Laptop/Desktop might be a better comparison.
- 19:09, 15 November 2008 diff hist +171 User talk:Amitakartok Check Talk:Pact
- 19:08, 15 November 2008 diff hist +328 Making the Game Harder Interceptors and Firestorms in higher versions of XComUtil can carry men.
- 17:43, 15 November 2008 diff hist +254 Talk:Chryssalid Clarification of text.
- 15:56, 15 November 2008 diff hist -374 Known Bugs (TFTD) →List of TFTD-Specific Bugs: Removed Displacer/PWT ammo cost feature; see Talk page.
- 15:55, 15 November 2008 diff hist +377 N Talk:Known Bugs (TFTD) HWP Fusion Bombs or PWTs are supposed to be expensive.
- 23:36, 14 November 2008 diff hist +139 Talk:Main Page
- 22:08, 14 November 2008 diff hist +173 Talk:Main Page
- 22:58, 13 November 2008 diff hist +810 User talk:Amitakartok If the AI gets lucky, there's no reason it can't kill a FS soldier with a Plasma Pistol; it's just fairly unlikely.
- 14:40, 12 November 2008 diff hist +493 Talk:Snakeman It's fluff text.
- 05:15, 12 November 2008 diff hist +1,038 Talk:Weapons (TFTD) Alien Alloys degrade fairly readily, but not that fast.
- 00:33, 12 November 2008 diff hist +1,014 Talk:Weapons (TFTD) Response to Amitakartok
- 20:48, 11 November 2008 diff hist +1,077 Talk:Known Bugs Limit theory and spawn prevention bug.
- 15:32, 11 November 2008 diff hist +1 Talk:Jet Harpoon Indent
- 15:32, 11 November 2008 diff hist +487 Talk:Jet Harpoon Harpoons are like underwater arrows(or more accurately, spears) and as such can do some fairly serious damage.
- 19:50, 10 November 2008 diff hist +2,271 Talk:Weapon Analysis X-COM troops are probably better than the average GI Joe, but they're also fighting in a completely different league.
- 19:18, 10 November 2008 diff hist +488 Making the Game Harder Alternative take on Tech levels.
- 19:11, 10 November 2008 diff hist +679 Talk:Known Bugs Tentative definition for "limit"
- 21:51, 9 November 2008 diff hist +456 Talk:Hyper-wave Decoder The latter issue of no detection likely means the UFO zipped through in between detection checks for the radar.
- 16:21, 9 November 2008 diff hist +1,237 Talk:Known Bugs →Soldier Recruiting Bugs Tested: Alot of listed 'bugs' and 'exploits' are in fact game limitations; some suggestions on how to handle this.
- 19:43, 8 November 2008 diff hist +421 Talk:Pact Early DOS builds allow nations to return to funding after signing pacts.
- 22:13, 7 November 2008 diff hist -216 Making the Game Harder This debate has been carried out elsewhere, and opinions generally don't belong in actual articles.
- 07:25, 7 November 2008 diff hist +356 User talk:Amitakartok That's a feature, not a bug.
- 00:11, 7 November 2008 diff hist +608 m User talk:Amitakartok Just a small comment on HWP use.
- 05:42, 5 November 2008 diff hist +18 m Starting Your Shadowy Paramilitary Organization →<i style="font-family:cursive;">The Battlescape: Once More Into The Breach</i>: Removal of obscure acronym.
- 05:41, 5 November 2008 diff hist +356 Talk:Starting Your Shadowy Paramilitary Organization QCB=Close Quarters Battle, which is a fairly accurate definition of fights inside of UFOs.
- 05:16, 5 November 2008 diff hist +138 UFO Recovery Values →Small Scout: If the alien is guaranteed to spawn carrying a Mind Probe as Zombie says, this should be factored in.
- 03:16, 2 November 2008 diff hist +550 Other Geoscape Exploits Teleporting armor.
- 03:01, 2 November 2008 diff hist +3 m UFO Ground Assault →Specific UFO tactics: Spelling correction. And linkage for the heckuv it.
- 02:12, 2 November 2008 diff hist +27 m Defending Mega Primus from Evil Space Aliens, a Beginner's Guide →Things that are new from X-COM 1 and 2: Redlink cleanup
- 02:03, 2 November 2008 diff hist +46 m Psionics (Apocalypse) Redlinks destroyed.
- 02:01, 2 November 2008 diff hist -4 Under The Hood Really, all "Reaction Mechanics" are covered in the three subcategorized links, so the link is unneeded.
- 07:04, 1 November 2008 diff hist +99 m User talk:MikeTheRed Get better soon!
- 06:17, 29 October 2008 diff hist +116 m User talk:Zombie
- 06:04, 29 October 2008 diff hist +338 User talk:Zombie Sorry, jumped the gun.
- 05:43, 29 October 2008 diff hist +702 User talk:Zombie Armor has two values: Beginner (50%) and Other(100%)
- 16:51, 27 October 2008 diff hist +1,141 Talk:Flying Suit The Energy bar for soldiers in powered armor could well represent the charge in the suit's reactor instead of the soldier's stamina.
- 05:28, 24 October 2008 diff hist +800 Talk:Rocket Launcher A max-TU soldier can just BARELY pull it off.
- 04:42, 24 October 2008 diff hist +243 m Talk:Rocket Launcher Edit to my comment for clarity.
- 04:34, 24 October 2008 diff hist +680 Talk:Rocket Launcher Yes, you can, but there's no good reasons why and a lot of good reasons why NOT.
- 02:14, 24 October 2008 diff hist +255 Talk:Under The Hood Stupidity, in other words. current
- 13:36, 23 October 2008 diff hist +317 Talk:Weapons
- 13:34, 23 October 2008 diff hist +365 Talk:Under The Hood Never attribute to malice that which can be adequetely explained by stupidity.
- 06:59, 23 October 2008 diff hist +669 Talk:Under The Hood Clarification on one-item-per-hour
- 21:23, 15 October 2008 diff hist +375 Talk:Item Weight
- 00:18, 13 October 2008 diff hist 0 Item Destruction Table (TFTD) TFTD explosives have negative values for their destruction damage ratings(signed integer) and so cannot be destroyed.
- 04:06, 12 October 2008 diff hist +66 Difficulty Levels →Alien Stats: Zombie-spawned Chryssies have the same bug as Zombies.
- 01:14, 12 October 2008 diff hist +277 Rearming Clarification
- 23:07, 11 October 2008 diff hist +1,774 Talk:Rearming Left weapon reloads before right, yes. Don't want too many missiles being shuffled around the Hangar. As for TFTD table, not yet, but I'll see if I can do it this weekend.
- 14:45, 11 October 2008 diff hist +363 User talk:Arrow Quivershaft →Gauss Cannon: NP
- 14:14, 11 October 2008 diff hist +733 Talk:Gauss Cannon DUP has some advantages, but you make some good points. Also some game mechanics pointers.
- 22:52, 10 October 2008 diff hist 0 m Plasma Rifle Grammar.
- 01:52, 10 October 2008 diff hist +15 m XcomUtil →The XcuSetup configuration program: Changed opinion prose to fit into the article.
- 19:22, 8 October 2008 diff hist +446 Talk:Damage →TFTD Damage rolls: I think that was just a compounded misunderstanding.
- 17:38, 8 October 2008 diff hist 0 m Rifle Headings should be capitalized.
- 17:38, 8 October 2008 diff hist 0 m Pistol Headings should be capitalized.
- 17:24, 8 October 2008 diff hist +339 Talk:Alien Life Forms (TFTD) →Armour Stats: We should have it, yes. Meant to do it, but got busy. current
- 04:34, 7 October 2008 diff hist 0 m Calcinite Enemy Redlink destroyed. Bluelink Team Wins.
- 04:20, 7 October 2008 diff hist +658 Talk:Unconscious Response to NKF
- 00:15, 7 October 2008 diff hist +846 Talk:Unconscious →Exploitation?: 20K really isn't that much in game terms, both in profit and what it can do for XCOM. One missing body here or there shouldn't be causing you money trouble.
- 00:14, 6 October 2008 diff hist +1,072 Talk:Unconscious →Exploitation?: Maybe you could, but I don't see much reason; reawoken aliens aren't any major threat(outside of terror units, which you should grenade to death anyways).
- 05:12, 5 October 2008 diff hist +170 m Weapon Summaries Linked to Tank Comparisons
- 05:09, 5 October 2008 diff hist +1,947 N Tank Comparison Tank stats! :D
- 03:42, 4 October 2008 diff hist +183 N Talk:XBASES.DAT Apologies, Zombie.
- 02:58, 4 October 2008 diff hist +414 Talk:Displacer /P. W. T. Coelacanth/Gauss sucks too.
- 12:56, 3 October 2008 diff hist +430 User talk:Arrow Quivershaft Heh, not a problem; just doing my job.
- 04:02, 3 October 2008 diff hist +35 m User:Captain Foo →Air Battles: Missed one. Got it now. And I get to join the 900 Edits club. :D current
- 04:01, 3 October 2008 diff hist +130 m User:Captain Foo Death to redlinks!
- 03:53, 3 October 2008 diff hist +7 m Base Management →Facility Placement: Redlink cleanup.
- 03:51, 3 October 2008 diff hist +2 m Cloaking Field (Apocalypse) Cleaning up dead links.
- 03:48, 3 October 2008 diff hist +11 m Wish List (EU) →Stun Grenades: Cleanup.
- 03:47, 3 October 2008 diff hist -4 m Commander Cleanup in Commander Page...
- 03:46, 3 October 2008 diff hist +27 m User talk:NKF →Phantom Radar: Advantages: Be vewwy, vewwy quiet, we're hunting wedlinks.
- 03:45, 3 October 2008 diff hist -1 m User:MikeTheRed Arrow smash dead links! current
- 03:40, 3 October 2008 diff hist +89 Nm INTER.DAT Placeholder. I'm cleaning up dead links tonight.
- 03:39, 3 October 2008 diff hist +11 m User:Spike →Fixing Multiple Radar: Apologies, just clearing up dead links.
- 03:37, 3 October 2008 diff hist +174 N XBASES.DAT Placeholder. I'm cleaning up dead links tonight.
- 03:36, 3 October 2008 diff hist +261 Nm AKNOW.DAT Placeholder. I'm cleaning up dead links tonight.
- 03:27, 3 October 2008 diff hist +384 Heavy Thermic Lance →Usage notes: Drills are heavy.
- 03:24, 3 October 2008 diff hist +13 Heavy Thermic Lance →Vital Statistics: Weight added.
- 03:23, 3 October 2008 diff hist +13 Vibro Blade →Vital Statistics: Weight added.
- 03:23, 3 October 2008 diff hist +217 Thermic Lance →Usage notes: Drills are heavy.
- 03:21, 3 October 2008 diff hist +183 Vibro Blade →Usage notes: Drills are heavy.
- 23:31, 2 October 2008 diff hist -54 M.C. Disruptor →Additional Information: The MC Disruptor works just fine both above and below the waves; the USOpaedia is rife with errors.
- 15:52, 2 October 2008 diff hist +397 User talk:NKF →Multiple Radars?: TFTD is a face-lifted UFO with very very very similar code.
- 13:51, 2 October 2008 diff hist +625 User talk:NKF →Multiple Radars?
- 00:06, 2 October 2008 diff hist +253 Talk:Main Page DNS probably is still catching up with the site's change in location.
- 01:15, 28 September 2008 diff hist +904 Talk:Rifle →Save The Rifle From Extinction: Rifle clip is larger than anything else at the beginning of the game.
- 13:50, 25 September 2008 diff hist +279 Talk:Small Scout My mistak.
- 04:28, 25 September 2008 diff hist +509 Talk:Small Scout I'm no longer sure what the issue is; could you clarify?
- 01:39, 25 September 2008 diff hist +83 m Talk:Rifle →Rifle vs Laser Pistol?: Thanks for adding sig!
- 01:31, 25 September 2008 diff hist +81 m Talk:Rifle →Laser Pistol Wins- BIG!: NKF, what'd you do with Brunpal?
- 04:03, 24 September 2008 diff hist +42 Weapons (TFTD) Added link to weapon summaries
- 21:47, 23 September 2008 diff hist +9,079 Talk:Wish List (EU) Copied from main article.
- 21:47, 23 September 2008 diff hist -8,528 Wish List (EU) Moved to Talk as requested.
- 21:50, 21 September 2008 diff hist +213 Talk:Rifle →Rifle vs Laser Pistol?: Cleared up a bit.
- 21:46, 21 September 2008 diff hist +1,760 Talk:Rifle Response.
- 16:54, 21 September 2008 diff hist +428 User talk:Arrow Quivershaft →Unconscious
- 16:34, 21 September 2008 diff hist +436 Known Bugs →Carrying Unconscious Units: Rewritten for clarity.
- 16:29, 21 September 2008 diff hist +497 User talk:Spike Just a heads up; "Known Bugs" is for bad stuff. Beneficial stuff goes in "Exploits"
- 23:03, 17 September 2008 diff hist +2,847 UFO Interception Something I've been meaning to add for a while; clears up exactly how Interceptions work.
- 22:45, 17 September 2008 diff hist +1,174 Talk:Small Scout Clarification of article for Brunpal.
- 22:39, 17 September 2008 diff hist +99 Small Scout Note at top of page refers to the difference between a UFO crash landing and a UFO destruction. The latter leaves not even a crash site to raid; the former leaves an alien sans UFO.
- 02:15, 14 September 2008 diff hist +33 m Wish List (EU) →Assault Time Limit: Adding sig for (Name here)
- 16:22, 13 September 2008 diff hist +330 Wish List (EU) →Throwing over stuff: LOS is not needed to throw grenades, only a clear trajectory is required.
- 16:49, 9 September 2008 diff hist +282 Talk:Exercising The AI Idea! current
- 16:45, 9 September 2008 diff hist +115 Talk:Sectoid Edit to comment.
- 16:42, 9 September 2008 diff hist +782 Talk:Sectoid Yeah, X-COM Alliance revolved around this plot. Sadly, it's in the same place as many, many, many other games: at best sitting on a hard drive somewhere half-finished, at worst, in Electron Heaven.
- 04:00, 9 September 2008 diff hist +1 m User talk:Muton commander →Survivor Stories: Indenting...preview!
- 04:00, 9 September 2008 diff hist +1 m User talk:Muton commander →Surivor Stories: Spelling
- 03:59, 9 September 2008 diff hist +388 User talk:Muton commander →Surivor Stories: He shoulda had Fatal Wounds, but...eh.
- 03:43, 8 September 2008 diff hist +1,425 User talk:Amitakartok →Hi there: Missing a terror site isn't something you should make a habit of doing, but in some cases it's unavoidable.
- 06:45, 6 September 2008 diff hist 0 m Large Disruption Shield (Apocalypse) →Large vs. Small Shield Efficiency: Spelling Wizards ahoy.
- 22:41, 5 September 2008 diff hist -121 Exploiting Mind Control Undo revision 16825 by Unsterblich (Talk) Data already covered in main post.
- 22:40, 5 September 2008 diff hist +658 Talk:Mind Control Add name, response
- 22:35, 5 September 2008 diff hist +150 Talk:Damage →Acid Spit Damage Range?
- 00:56, 5 September 2008 diff hist +499 User talk:Amitakartok Engineer interrogations give data on UFOs
- 00:50, 5 September 2008 diff hist +1,006 User talk:Amitakartok No second visits to terror sites.
- 20:24, 4 September 2008 diff hist +150 Wish List (EU) →Blind Dropship Pilots: Forest is north of equator, Jungle is south.
- 20:23, 4 September 2008 diff hist +287 Wish List (EU) →Blind Dropship Pilots: Centering and maximum zoom already present in game thanks to RMB functionality.
- 23:07, 31 August 2008 diff hist +166 User talk:Amitakartok XCU does fix ammo bug
- 22:45, 31 August 2008 diff hist +178 User talk:Amitakartok Just an FYI
- 22:43, 31 August 2008 diff hist +272 Talk:Laser Rifle Laser Rifles need to be manufactured; Heavy Plasmas are free. Its not that relevant, really, IMO. Peace, handshakes, and cookies? :)
- 02:08, 31 August 2008 diff hist -1 Aircraft Firepower Table Yep, it's 35km.
- 02:02, 31 August 2008 diff hist +223 Talk:Aircraft Firepower Table Ooops.
- 02:01, 31 August 2008 diff hist +401 Talk:Aircraft Firepower Table Yes, XCU Laser Cannon range is 35Km.
- 00:03, 31 August 2008 diff hist +458 Talk:Laser Rifle There's a simple method in X-COM for shoring up your finances.
- 15:04, 30 August 2008 diff hist +489 Talk:Exploiting Mind Control →Zombie's Permanent Control of aliens via stunning
- 14:48, 30 August 2008 diff hist +452 Talk:Laser Rifle Point, counterpoint
- 14:42, 30 August 2008 diff hist +232 Psionic Skill →Improvement: Clarification
- 14:03, 30 August 2008 diff hist +17 Talk:Research →Hovertank Research prerequisites: Lost the bubble briefly; got it back now,
- 14:02, 30 August 2008 diff hist +663 Talk:Research Copied comment to talk page from main article and responded.
- 13:57, 30 August 2008 diff hist -174 m Research This sort of discussion belongs on the Talk page.
- 20:22, 29 August 2008 diff hist 0 m Vehicle Weapons (Apocalypse) Cleaning up typo.
- 20:22, 29 August 2008 diff hist 0 m Lineage Plasma Cannon (Apocalypse) Cleaning up typo.
- 20:21, 29 August 2008 diff hist 0 m Talk:Stasis Bomb Launcher (Apocalypse) Talk:Statis Bomb Launcher (Apocalypse) moved to Talk:Stasis Bomb Launcher (Apocalypse): Correcting spelling. current
- 20:21, 29 August 2008 diff hist 0 m Stasis Bomb Launcher (Apocalypse) Statis Bomb Launcher (Apocalypse) moved to Stasis Bomb Launcher (Apocalypse): Correcting spelling.
- 19:52, 29 August 2008 diff hist +315 Talk:Plasma Rifle Yes, yes you can experience milk with weak weapons.
- 19:48, 29 August 2008 diff hist +313 Talk:Agents Stats (Apocalypse)
- 17:16, 29 August 2008 diff hist +688 Talk:Plasma Rifle Answering Cpt. Foo
- 07:45, 29 August 2008 diff hist -31 m Quantum Physics (Apocalypse) It's too late; Link's dead, Jim.
- 07:43, 29 August 2008 diff hist +7 m Explosions →Susceptibility: Dead link, DOA.
- 07:42, 29 August 2008 diff hist +34 m Alien Probe (Apocalypse) Nothing to see here, move along...
- 07:36, 29 August 2008 diff hist -4 Overviews of Aliens (TFTD) o/` In the town, where I was born, was a man, who did wiki, and he told, us of his work, and how to clean, up dead links! o/`
- 07:33, 29 August 2008 diff hist +10 m Overviews of Aliens (TFTD) →Tentaculat - Terror Unit: Another one bites the dust!
- 07:31, 29 August 2008 diff hist +10 m Overviews of Aliens (TFTD) →Bio Drone - Terror Unit: Dead link fails its saving throw VS. correction
- 07:30, 29 August 2008 diff hist +50 m Overviews of Aliens (TFTD) →Xarquid - Terror Unit: Arrow for the save!
- 07:28, 29 August 2008 diff hist +20 m Overviews of Aliens (TFTD) →Low Threat: Quoth the server, 404. Or at least, it used to.
- 07:26, 29 August 2008 diff hist +37 m Overviews of Aliens (TFTD) →Deep One - Terror Unit: Dead links sunk, cap'n.
- 07:23, 29 August 2008 diff hist +133 m Marsec →Product Listing: Avast, ye dead links! Walk the plank now, ya hear?
- 07:19, 29 August 2008 diff hist +25 m Laser Pistol →Usage Notes: I'm bored tonight and there's dead links around.
- 07:14, 29 August 2008 diff hist +15 Dual-wield →Two handed accuracy penalty: Arrow SMASH dead links!
- 07:13, 29 August 2008 diff hist +249 Strategies for Troops (Apocalypse) →The Super Scout Strategy (real-time only): Dead link clean-up. :)
- 03:10, 29 August 2008 diff hist -37 XcomUtil The XComUtil documentation clearly states that it removes MC from X-COM troops as well.
- 01:38, 23 August 2008 diff hist +287 Talk:Country Funding (EU) Clarification of Zaimoni's comment.
- 18:41, 18 August 2008 diff hist +686 Talk:Scoring If Terror Ships don't spit out terrorists, they haven't done their job; if you shoot down the Terror Mission scouts, the Terror Ship won't have a city to target to do so.
- 17:37, 18 August 2008 diff hist -6 Mega-Primus →Firms, Companies, Collectives: Minor grammar.
- 05:38, 8 August 2008 diff hist +3 Wish List (EU) →Fog of War Mk. 2: Missed during preview
- 05:38, 8 August 2008 diff hist +2,217 Wish List (EU) Fog of War could use updating, but since these seem difficult, I'm not holding my breath.
- 05:07, 8 August 2008 diff hist +118 Wish List (EU) →Soldiers remembers THEIR equipment: This has been done already in XcomUtil
- 05:05, 8 August 2008 diff hist +998 Wish List (EU) →Fuel Ready always: Actually, fuel tanks needing to be full on takeoff for most modern aircraft, although I'm unsure about VTOL craft(which the Skyranger is speculated to be)
- 03:35, 2 August 2008 diff hist +139 Talk:Experience Just a quick pointer in the right direction.
- 03:33, 2 August 2008 diff hist +462 Talk:Incendiary Mind Probes can be used to check HP, even on Zombies...but I can't really think of a reason to bother.
- 01:25, 2 August 2008 diff hist +312 Talk:Experience Training Logic says it should, but tests are a good idea.
- 01:23, 2 August 2008 diff hist +274 Talk:Understanding Grenades No prob; I consided that other link, but wasn't sure if it was vanity or helpfulness.
- 23:02, 1 August 2008 diff hist +252 Talk:Experience Training
- 22:54, 1 August 2008 diff hist +129 Talk:Understanding Grenades Arrow to the rescue!
- 02:24, 31 July 2008 diff hist +346 Base Layout Strategy →Secondary Base Design: Minor correction
- 18:37, 30 July 2008 diff hist +47 m Base Layout Strategy Minor formatting correction. New responses go at the end of the current topic, not wedged into the middle, especially if they lack date signatures.
- 04:33, 19 July 2008 diff hist +676 Talk:Known Bugs →Base Defence bug that causes a crash?: X-COM is prone to crash at any time.
- 05:03, 12 July 2008 diff hist +1,022 Talk:Base Facilities (EU)
- 04:31, 12 July 2008 diff hist +539 Talk:Base Facilities (EU) Some good ideas, but I'm not sure I'll switch. I rarely have to defend bases in the first place, and I tend to be overequipped when I need to. Else I sit and wait for them to come to me. O:)
- 16:49, 11 July 2008 diff hist +775 Talk:Base Facilities (EU) My base.
- 01:22, 11 July 2008 diff hist +951 Talk:Base Facilities (EU) Response to Lobosolitario
- 04:06, 3 July 2008 diff hist -2 Talk:Battleship →Ground assault on a battleship: Preview!
- 04:05, 3 July 2008 diff hist +797 Talk:Battleship →Ground assault on a battleship: Cyberdiscs!
- 00:25, 2 July 2008 diff hist 0 UFO Crash Recovery Undo revision 15730 by Hot Logic (Talk) Numbers were correct as stated.
- 00:27, 13 June 2008 diff hist +42 Info →The Makers: According to various articles I've read recently, Take-Two Interactive quietly purchased the rights to X-COM last year, prior to TFTD's release on Steam.
- 00:21, 13 June 2008 diff hist +553 Talk:Main Page →Administrator Positions: Do we really need more admins?
- 21:02, 12 June 2008 diff hist +339 Talk:Grenade →Changing the TUs to prime: Medi-Kit
- 14:24, 12 June 2008 diff hist +209 Talk:Grenade →Changing the TUs to prime
- 07:37, 12 June 2008 diff hist +236 Talk:Main Page
- 06:12, 12 June 2008 diff hist +341 Talk:Grenade →Changing the TUs to prime: Gimme a job. I'm outta school and bored.
- 03:41, 12 June 2008 diff hist +259 Talk:Grenade →Changing the TUs to prime
- 00:10, 4 June 2008 diff hist +345 User talk:Kpov Image of battlescape weapon carries! And now I show how much I wander around the wiki that I even know this exists...
- 03:06, 3 June 2008 diff hist 0 m Talk:Proximity Grenade →Grenade limits: Reordering
- 03:05, 3 June 2008 diff hist +738 Talk:Proximity Grenade →Grenade limits
- 02:21, 3 June 2008 diff hist +207 Talk:Proximity Grenade →Grenade limits
- 23:44, 1 June 2008 diff hist +548 Talk:Proximity Grenade →Grenade limits: Hot Grenades and reasons for debate.
- 21:20, 1 June 2008 diff hist +415 Talk:Base Layout Strategy →Secondary base + Base disjoint bug: Final note!
- 16:42, 1 June 2008 diff hist +1 Talk:Base Layout Strategy →Secondary base + Base disjoint bug: Remember to Preview!
- 16:40, 1 June 2008 diff hist +377 Talk:Base Layout Strategy →Secondary base + Base disjoint bug: Misunderstood. Sorry
- 15:18, 1 June 2008 diff hist +2,083 Talk:Base Layout Strategy →Secondary base + Base disjoint bug: Interesting idea, but some flaws are present; here's my idea.
- 15:03, 1 June 2008 diff hist +138 Talk:Morale Searchmaster Arrow to the rescue!
- 07:18, 30 May 2008 diff hist +3 m Alien Colony Attack Mission →Overview: Grammar.
- 01:12, 30 May 2008 diff hist -52 m Alien Colony Attack Mission Polishing; spelling, grammar, enhancing wikilinking
- 10:24, 25 May 2008 diff hist +518 Talk:Psionics →Suggestions for Psi Defence
- 07:00, 25 May 2008 diff hist +552 Psionics →Summary of Alien Psionic Attack Strength: Alien targetting mechanism.
- 22:19, 21 May 2008 diff hist 0 m Hawk Air Warrior (Apocalypse) Spelling
- 22:19, 21 May 2008 diff hist 0 m Valkyrie Interceptor (Apocalypse) Spelling
- 00:14, 19 May 2008 diff hist +188 Talk:Proximity Grenade →Grenade limits
- 00:13, 19 May 2008 diff hist +756 Known Bugs →Battlescape Bugs: Proximity Grenade Array Limit
- 00:06, 19 May 2008 diff hist +306 Talk:Proximity Grenade →Grenade limits
- 23:52, 18 May 2008 diff hist +421 Talk:Proximity Grenade →Grenade limits: Who brings 20 prox grenades on a mission, given the 80 item limit?
- 04:08, 18 May 2008 diff hist +488 Talk:Base Defence →Psi and visual contact
- 04:47, 17 May 2008 diff hist +341 Talk:Ethereal Response
- 04:23, 17 May 2008 diff hist +197 Talk:BASE.DAT Clarification
- 01:43, 17 May 2008 diff hist +397 Talk:Ethereal →Flying Ethereals
- 18:42, 16 May 2008 diff hist +58 Ethereal Flying Ethereals suck.
- 18:40, 16 May 2008 diff hist +276 Talk:Ethereal Ethereals fly an awful lot, especially to set up midair sniping positions.
- 18:10, 16 May 2008 diff hist +220 Proximity Grenade →Tips & Tricks: Correcting incorrect data due to idealistic theories not surviving in the cold cruel world of X-COM Item Destruction and priorities.
- 18:06, 16 May 2008 diff hist +828 N Talk:Proximity Grenade Two proximity grenades against a Zombie is a great way to make a whole lot more Zombies.
- 17:59, 16 May 2008 diff hist +152 Tactical Exploits →Dead Man Switches: Accuracy.
- 17:57, 16 May 2008 diff hist +70 m Talk:Tactical Exploits Signing name.
- 17:56, 16 May 2008 diff hist -354 Exploiting Mind Control →My Pet Alien: Removed redundant text covered under "Exponential Mind Control" on the same page. Also, extra exclamation points look rather sloppy. One is sufficient.
- 17:53, 16 May 2008 diff hist +656 Talk:Tactical Exploits Dead man switches...in UFO:EU, using two grenades for a dead man switch will actually not work as the first grenade will destroy the second. Would work in TFTD, though.
- 02:51, 16 May 2008 diff hist +154 Talk:BASE.DAT Unidentified values
- 01:28, 12 May 2008 diff hist +44 N Exploiting Collison Detection Exploiting Collison Detection moved to Exploiting Collision Detection: Corrected spelling error killed link; when changing spelling errors in links, be sure to make sure you don't orphan the pointer page! current
- 01:28, 12 May 2008 diff hist 0 m Exploiting Collision Detection Exploiting Collison Detection moved to Exploiting Collision Detection: Corrected spelling error killed link; when changing spelling errors in links, be sure to make sure you don't orphan the pointer page!
- 01:27, 12 May 2008 diff hist +4 m Talk:Known Bugs →Bug not listed: Sticking your head through the ceiling: Lapse of thought.
- 01:26, 12 May 2008 diff hist +206 Talk:Known Bugs →Bug not listed: Sticking your head through the ceiling
- 18:00, 8 May 2008 diff hist +222 Talk:Chryssalid →Top Ten Monsters (Gamespot): System Shock 2!
- 20:43, 1 May 2008 diff hist +1 m Soldier Name Stats →Name Sets: Re-alphabetizing; nothing to see here, move along.
- 02:53, 29 April 2008 diff hist +202 m Talk:Starting Stats
- 00:56, 29 April 2008 diff hist +170 m Talk:Starting Stats Question...
- 15:10, 27 April 2008 diff hist +1,182 Talk:Known Bugs →Strength Overflow: It's an oversight in the throwing collision detection algorithm.
- 22:07, 24 April 2008 diff hist 0 m X-COM Bases →Building New Bases: Preview is your friend; fixed broken link.
- 13:50, 24 April 2008 diff hist +238 Talk:Known Bugs Floater Medic Bug?
- 07:57, 11 April 2008 diff hist +185 Talk:Explosions →Direct Hits: If there's evidence, I don't know of it.
- 23:59, 6 April 2008 diff hist +256 m BASE.DAT →UFO Structure: Added Storage Limit note.
- 14:58, 6 April 2008 diff hist +3 m Talk:Avenger →Damage repair rate exactly equal?: Indented Seb's comment a bit more to differentiate it from mine and moved it into chronological order
- 00:28, 6 April 2008 diff hist +275 Talk:BASE.DAT An item cap of 9,999 units of a given item exists and should be noted.
- 00:22, 6 April 2008 diff hist +467 Talk:Avenger →Damage repair rate exactly equal?: Indeed; I missed that word while editing.
- 20:47, 26 March 2008 diff hist +134 User talk:Arrow Quivershaft →Sorry: New section
- 17:39, 25 March 2008 diff hist +298 Talk:High Explosive →HE Pack - realistic equivalents, tactics, suggested changes: Roast em in the shell!
- 16:47, 25 March 2008 diff hist +587 Talk:Grenade →Timers: Yep, it 'holds'.
- 03:20, 25 March 2008 diff hist +3 m RESEARCH.DAT →Structure: Modification of time taken takes place in both gamesm not just TFTD.
- 23:27, 24 March 2008 diff hist +289 m User talk:Spike Offer of assistance
- 23:24, 24 March 2008 diff hist +482 Talk:Elerium-115 →How much Elerium is “1 Elerium“?: Issac Newton says UFO Power Sources can't have 100% efficiency.
- 23:16, 24 March 2008 diff hist +1,673 Talk:High Explosive →HE Pack - realistic equivalents, tactics, suggested changes: Responses, and offer of assistance.
- 22:21, 24 March 2008 diff hist +298 Talk:Elerium-115 →How much Elerium is “1 Elerium“?: Energy efficiency is stated in the UFO Power Source flavor text
- 22:23, 23 March 2008 diff hist +26 m Psi-Amp →How To Use: Minor correction of incomplete sentence
- 18:44, 22 March 2008 diff hist +1 m Talk:Stun Rod →Reaction attack with a Stun Rod?: Preview, preview, preview! All the cool kids do it.
- 18:42, 22 March 2008 diff hist +815 Talk:Stun Rod →Reaction attack with a Stun Rod?: Grenades cannot be used for reaction fire, and the Stun Rod will never be switched off of as an active weapon due to an ammo check which it will pass.
- 03:43, 22 March 2008 diff hist +302 Talk:Stun Rod →Reaction attack with a Stun Rod?: While I don't know for sure, I HIGHLY doubt it.
- 04:52, 18 March 2008 diff hist -2 m User:Spike →Phantom Radar Bug: Remember to preview, kiddies!
- 04:52, 18 March 2008 diff hist +320 User:Spike
- 19:53, 17 March 2008 diff hist +348 User talk:Hobbes →Force limit: Egghead and Gearhead limits?
- 18:14, 17 March 2008 diff hist +555 User talk:Hobbes →Nature of the beast: Limit on troops.
- 05:46, 14 March 2008 diff hist +431 Talk:Damage →Damage Doubling: No clue, sorry. But I can speculate...
- 04:59, 14 March 2008 diff hist +10 m Talk:Damage →Damage Doubling: Minor corrections
- 04:57, 14 March 2008 diff hist +709 Talk:Damage →Damage Doubling: Statistics!
- 01:46, 10 March 2008 diff hist +206 User talk:Arrow Quivershaft →Sorry: No problem.
- 01:19, 10 March 2008 diff hist +412 m User talk:Spike Just a minor issue I'd like to air; it's more polite to make one big edit instead of half a dozen small ones in case there's someone watching the page.
- 00:30, 9 March 2008 diff hist +646 Talk:UFO Detection →Possible Issues: Maths!
- 01:22, 8 March 2008 diff hist +1,658 Talk:UFO Detection →Skyranger AWACS Platform: Response to Spike
- 22:34, 7 March 2008 diff hist +637 Talk:UFO Detection →Skyranger AWACS Platform: Skyrangers need Hangars as well as lease money, have long turnaround, and seem to need to be stationary in order to detect.
- 06:50, 7 March 2008 diff hist +598 Talk:UFO Detection →Playing With No Detection: Yes, the game does simulate wasting the base control module.
- 21:00, 6 March 2008 diff hist +359 Talk:UFO Detection →Playing With No Detection: Response
- 19:25, 6 March 2008 diff hist +456 Talk:UFO Detection UFO Navigations cannot be captured from Alien Bases.
- 15:58, 6 March 2008 diff hist +733 Talk:UFO Detection Respons to Spike
- 00:05, 6 March 2008 diff hist +1 m Talk:UFO Detection →Raw base detection?: Typo!
- 23:37, 5 March 2008 diff hist +536 Talk:UFO Detection Game Mechanics!
- 07:58, 5 March 2008 diff hist +271 Talk:UFO Detection →Raw base detection?
- 16:59, 4 March 2008 diff hist +124 m Talk:Research Response to Spike
- 00:59, 4 March 2008 diff hist -4 m Research Correcting "Hours" to "Days"
- 23:44, 3 March 2008 diff hist +333 Talk:Research Hours or days response
- 20:25, 29 February 2008 diff hist +936 Talk:UFO Interception Responding to NKF.
- 09:30, 29 February 2008 diff hist +8 Talk:UFO Interception →Interception Attack Modes: Forgot to preview.
- 09:29, 29 February 2008 diff hist +826 Talk:UFO Interception Setting differences?
- 09:23, 29 February 2008 diff hist +260 m Talk:UFO Construction Response and wikitip!
- 07:26, 29 February 2008 diff hist +1,195 Talk:Experience Training →An alternate Bravery training method proposal: Response to NKF
- 22:01, 28 February 2008 diff hist +9 m UFO Construction Freudian Slip
- 21:57, 28 February 2008 diff hist +274 UFO Construction Minor grammar and added why researching UFO Construction is a good idea.
- 21:52, 28 February 2008 diff hist +59 m UFO Construction Also need Alien Alloys and Elerium-115 researched before UFO Construction opens up...though they're usually done long before in order to research armor.
- 18:34, 28 February 2008 diff hist +302 Talk:Known Bugs →Bug not listed: Ufo Gold (Windows Vers. abandonia.com) crashin when plasm defense is finished
- 18:13, 28 February 2008 diff hist +188 Talk:Known Bugs Response
- 22:13, 26 February 2008 diff hist +674 Talk:Manufacturing Profitability →Bored Industrialist: Supply ships!
- 13:21, 25 February 2008 diff hist +562 Talk:Manufacturing Profitability →Bored Industrialist: Response to Spike.
- 01:28, 25 February 2008 diff hist +697 Talk:Manufacturing Profitability Respons to Spike
- 17:51, 16 February 2008 diff hist +314 Talk:Refueling Response to Seb76
- 23:36, 15 February 2008 diff hist +482 Talk:Mind Control Response to Seb76
- 03:16, 10 February 2008 diff hist +170 Talk:Damage →Typo in damage modifiers table
- 11:22, 31 January 2008 diff hist +2 m Controls (Apocalypse) →Agent Attitude Settings and Tactics: Minor spelling and grammar
- 18:58, 23 January 2008 diff hist +5 m Time Units →Influences: Only certain aliens consume energy when they turn. It depends on a certain stat which X-COM always has set to a rate where they don't use energy to turn.
- 11:16, 19 January 2008 diff hist +545 Talk:Scoring Response to Zombie
- 08:52, 19 January 2008 diff hist +282 Talk:Scoring Response to Zombie..
- 08:22, 19 January 2008 diff hist -123 m Scoring Removed losing condition that it seems doesn't actually exist.
- 08:21, 19 January 2008 diff hist +804 Talk:Scoring Response to Zombie and some observations that need to be tested.
- 07:02, 19 January 2008 diff hist +264 General Stores (TFTD) Undo revision 14191 by Tavisman (Talk) in compliance with Zombie's request for order of items to not be altered.
- 06:59, 19 January 2008 diff hist -606 m ExploitsA Relevant portion moved to Talk Page, since it belongs there.
- 06:58, 19 January 2008 diff hist +1,212 Talk:ExploitsA Copying Amitakartok's comments and responding with my own.
- 06:53, 19 January 2008 diff hist +483 N User talk:Amitakartok Welcome, and a few suggestions.
- 06:49, 19 January 2008 diff hist +313 Talk:Scoring Response to Amitakartok
- 12:02, 16 January 2008 diff hist 0 m SMOKE.PCK Spelling
- 01:28, 4 January 2008 diff hist +568 Talk:Laser Pistol Gifts Response to Ethereal Cereal
- 04:22, 29 December 2007 diff hist +276 Talk:Laser Pistol Gifts
- 18:46, 28 December 2007 diff hist +404 N Talk:Laser Pistol Gifts Need someone with more experience than myself to confirm that friendly-fire hits/reactions don't increment experience.
- 04:23, 24 December 2007 diff hist +508 Talk:Silacoid Response to (name here)
- 18:47, 23 December 2007 diff hist +774 m Talk:Motion Scanner →Blip sizes: Pre-emptive clarification.
- 09:52, 21 December 2007 diff hist +613 User talk:Tavisman Welcome aboard!
- 09:41, 21 December 2007 diff hist 0 m UFO Exit Ambush Link Corrections
- 05:25, 21 December 2007 diff hist +523 Talk:Battlescape Question regarding wording current
- 05:16, 21 December 2007 diff hist 0 m Smoke and Fire Capitalization Correction
- 05:15, 21 December 2007 diff hist +254 Talk:General Stores (TFTD) Message to Tavisman, Zombie, need help here.
- 05:04, 21 December 2007 diff hist +19 m Economics →Manufacturing Material Costs: The 'worthless' bit referred to resale value; this has been clarified.
- 23:29, 13 November 2007 diff hist +9 Talk:Known Bugs →Bug not listed: Missing soldiers during base defense: Clarification
- 23:28, 13 November 2007 diff hist +684 Talk:Known Bugs →Bug not listed: Missing soldiers during base defense
- 09:48, 6 November 2007 diff hist 0 m Small Launcher →Continuous Firing: Minor number correction
- 06:38, 5 November 2007 diff hist +118 Talk:Elerium-115 Response to BB
- 22:53, 2 November 2007 diff hist +1,381 m Talk:Elerium-115 Just a few comments on the 1 Elerium bit.
- 06:00, 31 October 2007 diff hist +2 m Firestorm →Special Requirements: Modded repair rate based on new data.
- 02:47, 31 October 2007 diff hist -8 m Repairs →Repair Rates
- 02:46, 31 October 2007 diff hist -66 Repairs →Repair Rates: Corrected based on new findings.
- 00:26, 31 October 2007 diff hist +397 Talk:Repairs Final test finished!
- 00:21, 31 October 2007 diff hist +762 Talk:Repairs Second test complete.
- 23:43, 30 October 2007 diff hist +455 Talk:Repairs I'm going as Zombie for Halloween; here are the preliminary testing results!
- 05:44, 30 October 2007 diff hist +203 Motion Scanner →How To Use: Added note about Flying Suits+Motion Scanners.
- 23:31, 29 October 2007 diff hist +335 m Talk:Repairs One more thought; try testing with TFTD's (marginally) tougher craft!
- 23:28, 29 October 2007 diff hist +1,350 Talk:Repairs Reply to Zombie
- 13:01, 29 October 2007 diff hist +382 Talk:Repairs
- 02:43, 29 October 2007 diff hist -385 Interceptor →General Information: Removed incorrect statement.
- 19:06, 28 October 2007 diff hist -1 m Repairs →Repair Rates
- 19:06, 28 October 2007 diff hist +7 m Skyranger →Fuel Usage and Refuelling: Added links, corrected Avenger airtime.
- 19:04, 28 October 2007 diff hist +5 m Firestorm →Special Requirements: Added links
- 19:03, 28 October 2007 diff hist +241 m Lightning →Special Requirements: Added links
- 19:03, 28 October 2007 diff hist +9 m Interceptor →General Information: Added links
- 19:02, 28 October 2007 diff hist +4 m Avenger →Special Requirements: Added links
- 19:01, 28 October 2007 diff hist +796 N Repairs Created page.
- 19:00, 28 October 2007 diff hist -1 m Refueling Spelling
- 18:58, 28 October 2007 diff hist +179 m Refueling Added explanation of how decimals are handled.
- 18:55, 28 October 2007 diff hist +832 N Refueling Added page.
- 18:55, 28 October 2007 diff hist +3 m Lightning →Special Requirements: Number adjustment.
- 18:54, 28 October 2007 diff hist +1 m Avenger →Special Requirements: Number adjustment.
- 18:51, 28 October 2007 diff hist +8 m Rearming
- 18:47, 28 October 2007 diff hist -26 m Rearming Adjustments; please preview!
- 18:46, 28 October 2007 diff hist +1,004 N Rearming Explaining the Rearming phase.
- 18:34, 28 October 2007 diff hist +1,058 Talk:Interceptor Long delayed response to Sfnhltb; I just found the answer to his question while playing 1-Mission X-COM.
- 15:04, 28 October 2007 diff hist +234 Rear Commander →Benefits: Rear Commanders are often well served by carrying Mind Probes, Psi-Amps, or Blaster Launchers.
- 06:47, 28 October 2007 diff hist +12 Tactical Exploits →Milking Alien Bases: Ethereals have Psi too!
- 06:46, 28 October 2007 diff hist +455 Tactical Exploits New exploit: Screen centers on any unit that panics, thus working as a free 'radar' for any alien that failed its morale check.
- 03:44, 28 October 2007 diff hist +2 m Relations (Apocalypse) →weird ones:: Corrected incorrect heading
- 03:41, 28 October 2007 diff hist 0 m Relations (Apocalypse) It's "Transtellar" not "Interstellar"
- 17:18, 27 October 2007 diff hist +213 m Avenger 50% fuel bug mention
- 17:17, 27 October 2007 diff hist +222 m Lightning →Limitations: Added mention of 50% fuel bug.
- 17:17, 27 October 2007 diff hist +196 Firestorm →How to use it: Mentioned the 50% fuel bug
- 14:01, 27 October 2007 diff hist 0 m Avenger →How to use it: Avenger maximum airtime is 10 hours, but in practice is often less than this due to Known_Bugs#Elerium-fueled_Craft_Bug.
- 14:01, 27 October 2007 diff hist +506 Known Bugs →Mind Controlled Aliens Count as MIA if you Abort: Added new bug regarding Elerium fueled craft.
- 13:55, 27 October 2007 diff hist 0 m Avenger →How to use it: Capitalization
- 13:54, 27 October 2007 diff hist +3 m Avenger →How to use it: False claim; it takes an Avenger just minutes shy of two hours to get from Hawaii to Nigeria; the two are nearly antipodal. The Great Circle Route will also cause other issues.
- 02:26, 27 October 2007 diff hist -7,568 m User talk:Arrow Quivershaft →X-COM Turn Order: Section removed, now that its at Turn Order
- 09:56, 26 October 2007 diff hist 0 m Reaction Fire →When and how is it used?: Spelling
- 05:03, 26 October 2007 diff hist +319 Talk:Reactions Training →Redundancy Alert: Addendum to comment.
- 04:56, 26 October 2007 diff hist +232 Talk:Reactions Training →Redundancy Alert
- 22:45, 25 October 2007 diff hist +312 Talk:Weapons →Quick Overview Table: Response to Schnobs.
- 22:42, 25 October 2007 diff hist +1 m Auto-Cannon Spelling.
- 17:04, 25 October 2007 diff hist -1 m Heavy Plasma →Tips: Grammar
- 17:03, 25 October 2007 diff hist +780 UFO Exit Ambush Added Tips and Tricks section.
- 06:40, 25 October 2007 diff hist +97 m Manufacturing Profitability →Bugs: Added link to manufacturing limit bug.
- 17:52, 24 October 2007 diff hist +1 m Economics Minor fix.
- 03:01, 24 October 2007 diff hist 0 m Cydonia →Tips & Tricks: Can't take 5 tanks on an Avenger, thus can't take 5 tanks to Cydonia.
- 01:51, 24 October 2007 diff hist -51 Turn Order →X-COM Turn Order: Fire doesn't spread after both turns, only before the X-COM turn. Probably before the Fatal Wound check, but it's hard to tell.
- 20:40, 22 October 2007 diff hist +46 m Commander Tommy Fixed some links
- 20:16, 22 October 2007 diff hist +273 Talk:Statstrings Response
- 04:57, 22 October 2007 diff hist +1 m Grenade Relay →Execution: Grammar
- 03:48, 22 October 2007 diff hist +579 Terror Mission →Tips & Tricks: Notes Civilian Spawn info, and one tip about determining how many civilians remain at the site.
- 03:43, 22 October 2007 diff hist +353 Civilian →Additional Information: Spawning numbers for civilians.
- 03:24, 22 October 2007 diff hist 0 m Statstrings →The default configuration:: A few adjustments for clarity.
- 06:31, 21 October 2007 diff hist +457 Known Bugs →Storage Limit: MC'ed aliens count as MIA if you abort
- 05:54, 21 October 2007 diff hist +2 m Exploiting Mind Control →Access the Alien Inventory Screen: Link fixing
- 05:53, 21 October 2007 diff hist -4 m Elerium-115 →Obtaining Elerium: Link removal.
- 05:51, 21 October 2007 diff hist +25 m Marsec →Product Listing: Link fixing!
- 02:06, 21 October 2007 diff hist +694 Clearing UFOs →Floaters: Added!
- 02:03, 21 October 2007 diff hist +5 Clearing UFOs →Snakemen: Missing word
- 01:50, 21 October 2007 diff hist +1 Mind Bender
- 01:48, 21 October 2007 diff hist +1 m Mind Bender Spelling, link fixing
- 01:42, 21 October 2007 diff hist +22 m Time Units Relinked dead links to "Turn Order"
- 01:06, 21 October 2007 diff hist 0 m Mind Shield (Apocalypse) Spelling
- 00:58, 21 October 2007 diff hist +99 m Megapol Stun Grapple Link fixing
- 23:47, 20 October 2007 diff hist 0 Megapol Plasma Gun Spelling
- 22:49, 20 October 2007 diff hist +330 Talk:External UFO Windows Piccie! Sorry about the JPEG; I figured it out from old notes and uploaded before NKF posted.
- 22:46, 20 October 2007 diff hist +54 N File:Windowbug.jpg Photo showing the External UFO Window see through bug. current
- 22:37, 20 October 2007 diff hist +294 Talk:External UFO Windows Response to MTR
- 22:19, 20 October 2007 diff hist +74 m Talk:External UFO Windows Signing.
- 22:19, 20 October 2007 diff hist +274 Talk:External UFO Windows I think I have a good screenshot of this, but I need to get it out of the game; help requested!
- 07:33, 20 October 2007 diff hist +246 N Talk:Civilian How many civilians spawn during a terror mission?
- 07:29, 20 October 2007 diff hist +3 m Turn Order →Before AI Turn ends: Renamed!
- 07:27, 20 October 2007 diff hist +76 m Turn Order →Beginning of Alien Turn: Added the civilian turn into the sequence.
- 09:42, 17 October 2007 diff hist -3 Alien Base →Locating an Alien Base: Aliens build bases in the region of the bought-out country, not the whole continent.
- 09:20, 17 October 2007 diff hist +420 Talk:Country Funding (EU) What's the units, and are these numbers correct?
- 08:42, 17 October 2007 diff hist +135 m Small Scout Note about shot-down Small Scouts not spawning
- 07:49, 17 October 2007 diff hist +6 m Skyranger →Fuel Usage and Refuelling: Craft effectively 'skips' rearming step if it ends fuelling at XX:00
- 07:41, 17 October 2007 diff hist +141 m Clearing UFOs →Mutons: One more note.
- 07:39, 17 October 2007 diff hist +3 m Avenger Linking.
- 07:37, 17 October 2007 diff hist +1 m Skyranger Linking.
- 07:36, 17 October 2007 diff hist +1 m Psionics Linking.
- 07:36, 17 October 2007 diff hist +12 m Laser Pistol Gifts Linking
- 07:35, 17 October 2007 diff hist -3 m Under The Hood Linking.
- 07:33, 17 October 2007 diff hist +1 m Night Missions Linking.
- 07:33, 17 October 2007 diff hist -71 Other Geoscape Exploits
- 07:32, 17 October 2007 diff hist +67 Other Geoscape Exploits
- 07:30, 17 October 2007 diff hist +51 m Grenade →Tips & Tricks: Linking
- 07:29, 17 October 2007 diff hist +12 m Mind Control Link Correction
- 07:27, 17 October 2007 diff hist +12 m Bravery Link Correction
- 07:27, 17 October 2007 diff hist -4 Game Files Link Correction
- 07:26, 17 October 2007 diff hist +2 Manufacturing Profitability Link Correction
- 07:25, 17 October 2007 diff hist +25 m Experience Training Link Correction
- 07:21, 17 October 2007 diff hist +2 m Economics Editing redirects after they were butchered by Exploits page adjustments
- 07:20, 17 October 2007 diff hist +7 m Making the Game Harder →Don't use game exploits: Link adjustments!
- 07:14, 17 October 2007 diff hist +331 Making the Game Harder →1 Mission X-COM: More challenges added.
- 06:35, 17 October 2007 diff hist +21 m Coelacanth/Aqua Jet →Notes: Coelacanth/Gauss gets a free ammo loadout too, I presume.
- 06:02, 17 October 2007 diff hist +718 Clearing UFOs →Snakemen
- 05:57, 17 October 2007 diff hist +525 Clearing UFOs →Mutons: Muton notes.
- 05:40, 17 October 2007 diff hist +245 m Cyberdisc →Notes: Added note about explosives doing roughly 4x damage
- 04:43, 17 October 2007 diff hist +24 m Talk:Sectoid Minor edit for clarity
- 04:40, 17 October 2007 diff hist +230 m Talk:Sectoid Explanation
- 04:26, 17 October 2007 diff hist +278 Coelacanth/Aqua Jet →Notes: Notes about underwater only usage.
- 04:10, 17 October 2007 diff hist +2 Small Launcher →Stun Bombs Vs. Terrain and Objects: Heading adjust
- 04:10, 17 October 2007 diff hist +237 Small Launcher →Large Units vs. Stun Bombs: Added note that Stun Bombs do no damage VS. terrain or objects, despite exploding.
- 03:07, 17 October 2007 diff hist +4 m Harvester →Battle Notes: Missing word.
- 02:54, 17 October 2007 diff hist +123 m Small Launcher I can't believe I missed this error for so long! It's 40% TUs to Snapshot a Small Launcher, not 65%!
- 00:33, 17 October 2007 diff hist -18 m Making the Game Harder →No Psionics: Spelling
- 00:31, 17 October 2007 diff hist +575 Talk:Explosions →Bodies: Response about bodies being destroyed by carried-over weapon damage
- 00:15, 17 October 2007 diff hist +32 m Turn Order →X-COM Turn Order: Adjustments
- 00:14, 17 October 2007 diff hist -2 m Turn Order Adjusted headings
- 00:13, 17 October 2007 diff hist +7,901 N Turn Order Created page; someone link it under Game Mechanics, since I'm not quite sure where it should go.
- 00:07, 17 October 2007 diff hist +480 Making the Game Harder →No Psionics: Added two new challenges.
- 21:54, 16 October 2007 diff hist +4 m Coelacanth/Aqua Jet Adjusted category link to the SWS category instead of the HWP category!
- 22:38, 15 October 2007 diff hist +1 m Reactions Training →[[Laser Pistol]]: Spelling
- 19:37, 15 October 2007 diff hist +4 m Cannon Power Clip Linking
- 19:37, 15 October 2007 diff hist +4 m M.C. Generator Linking
- 19:35, 15 October 2007 diff hist +4 m Pistol Power Clip Linked to weapon
- 19:35, 15 October 2007 diff hist +4 m Blasta Power Clip Linked to weapon page
- 18:58, 15 October 2007 diff hist +4 m Alien Base →Locating an Alien Base
- 18:58, 15 October 2007 diff hist +4 m Country Funding (EU) →Monthly Funding Change
- 18:58, 15 October 2007 diff hist +4 m Alien Missions →Alien Infiltration
- 18:58, 15 October 2007 diff hist +4 Scoring →Alien Scoring
- 18:58, 15 October 2007 diff hist +1,076 N Pact Created page for explanatory reasons.
- 18:47, 15 October 2007 diff hist +37 General Stores (TFTD) Added category
- 18:47, 15 October 2007 diff hist +37 m M.C.-Lab Added category
- 18:40, 15 October 2007 diff hist +630 Nm M.C. Generator Created!
- 18:34, 15 October 2007 diff hist +43 m Category:Base Facilities (TFTD) Changed description
- 18:34, 15 October 2007 diff hist 0 m Air-Lock Corrected category
- 18:31, 15 October 2007 diff hist +115 Nm Category:Base Facilities (TFTD) Created category
- 18:30, 15 October 2007 diff hist +78 Sub Pen Added links and category
- 18:29, 15 October 2007 diff hist +413 N Sub Pen Created. Map uploads from someone would be nice.
- 17:49, 15 October 2007 diff hist -10 Known Bugs →First Radar Detection Data bug: Minor adjustment based on recent testing
- 07:03, 15 October 2007 diff hist +458 Coelacanth/Gauss →Notes: Made notes section.
- 06:07, 15 October 2007 diff hist +811 Known Bugs →First Radar Detection Data bug: Added new bugs associated with purchasing/storage of items.
- 01:16, 15 October 2007 diff hist +475 Talk:Mind Control Mind controlled aliens...how many TUs do they have when returned to AI control?
- 01:10, 15 October 2007 diff hist +341 m Talk:Explosions Reply to big Z.
- 05:13, 14 October 2007 diff hist +3 m Starting Your Shadowy Paramilitary Organization →<i style="font-family:cursive;">Your First Month: Bodybag Bonanza</i>: Missing word
- 03:25, 14 October 2007 diff hist +5 m ExploitsA →Free Manufacturing: Spelling
- 22:52, 13 October 2007 diff hist -123 Known Bugs →First Radar Detection Data bug: Further tests told a somewhat different story than initially thought.
- 22:49, 13 October 2007 diff hist +468 m Talk:Explosions Strange example
- 20:33, 13 October 2007 diff hist +320 Talk:Explosions Alien corpses destroyed by same explosion that killed the alien; anyone know the rules?