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  • At the beginning of a game of TFTD, XCOM possesses the following equipment at its initial base: *2 [[Gas Cannon]]
    1,022 bytes (117 words) - 21:04, 8 May 2013
  • |armor = 1/2/2/2 |weapon = ADVENT Mag Cannon (4-6 damage, shred 1), Micro-Missiles (3 damage, shred 1)
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  • {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |firerate=2
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  • {{Ref Close | source = XCOM: Enemy Unknown (2012)}} ...s equipped with the short-range weapons (Phoenix Cannon, Laser Cannon, EMP Cannon), allowing you to start doing damage sooner.
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  • Firestorm: +2 Phoenix Cannon: +1
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  • This article aims to compare the Gas Cannon against the Torpedo Launcher. ...t Launcher]] as weapons were vastly different, the improvements to the Gas Cannon and reductions to the Torpedo Launcher have moved them much closer together
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  • [[File:Particle Cannon (EU2012).png|right|128px|Particle Cannon]] {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
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  • |weapon = Beam Cannon (9-12 damage) ...eway (5-7 damage), Consume (7-10 damage), Dying Explosion (5 damage, shred 2)
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  • |image = [[File:XCOM2Sectopod.png|XCOM 2 Sectopod| 150px]] |abilities = [[High Stance]]<br>Lightning Field<br>[[Wrath Cannon]]
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  • | colspan="2" | '''Launch Grenade''' <br/> ''The Grenadier uses a grenade launcher to fi ! [[File:Corporal (XCOM 2).png|32px]]<br/>'''Corporal'''
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  • !rowspan=2 valign=top|Weapon !rowspan=2 valign=top|Direct Damage
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  • |weapon = [[Andromedon Cannon]] (9-11 damage, shred 2), Acid Bomb (5-7 damage, shred 3) |abilities = [[Overwatch (XCOM 2)|Overwatch]], [[Acid_Bomb_(XCOM_2_Alien_Ability)|Acid Bomb]], [[Fist Strike
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  • [[Image:Sectopod 2 (EU2012).png|right|300px|Sectopod]] ...s used and can also fire twice while on reaction fire. Finally, the Plasma Cannon will deal area of effect damage when it hits a target and can be used to de
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  • ...2)|satellites]] (or that has completely withdrawn from the [[XCOM (EU2012)|XCOM]] project), as you have no method by which to detect marauding [[UFOs (EU20 *[[Phoenix Cannon (EU2012)|Phoenix Cannon]]
    9 KB (1,314 words) - 20:09, 25 October 2013
  • ...paign progresses and spend these resources to repair and replace UFOs that XCOM shoots down. Alien resources indirectly affect what kinds of [[UFOs_(LWR)| ...inning of the month, though they can sit in the negative between months if XCOM is judicious in shooting down numerous alien craft.
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  • ...r opposite corner, on the floor behind a desk, you will find the Lightning Cannon. *Clip/Carry: 1/2
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  • .... Horrified, he eventually managed to contact Bradford and the remnants of XCOM in the Resistance. Occasionally, you may see him from behind, where you can ! rowspan="2" | Project !! rowspan="2" | Prerequisites !! rowspan="2" | Cost !! colspan="3" | Unlocks
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  • Sonic Cannon: Huge change between Heavy Plasma vs Hovertank/Plasma in Xcom!
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  • ...ally tried editing most of these values, however [http://www.stonepool.com/xcom/hacking/up.html Hatfarm] has made entries available by editing UP[8]''' -[[ 2 - Weapons and Equipment
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  • [[Image: Cyberdisc 2 (EU2012).png|right|300px|Cyberdisc]] ...disc is a flying heavy weapons platform equipped with a devastating plasma cannon and covered in tough armour plating. When first encountered the Cyberdisc w
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  • There are 4 classes of agents available on The Bureau: XCOM Declassified, plus [[William Carter (Bureau)|Carter]], which belongs to a u m14 rifle, laser smg, laser pulser rifle, rotary plasma cannon
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  • [[Image:Mechtoid 2.png|right|300px|The Mechtoid]] ...oped by the aliens for the [[Sectoid (EU2012)|Sectoids]] that appears on [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. The Mechtoid has an ability
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  • ...have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class ab ...zed Gunners (Left branch) invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single tar
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  • ...h their closest partner such as the pistol vs rifle, heavy cannon vs. auto cannon, grenade vs. high explosive. Merits of the weapons that don't have immediat == Heavy Cannon vs Auto-Cannon ==
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  • They serve a similar role as [[Gunner_(LWOTC)|XCOM's Gunner]], starting with [[Perk List (LWOTC)#Area Suppression|Area Suppres | '''ADVENT Mag Cannon''' || 4-7 || 2 || 5 || -
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  • | Craft Weapons || 48 || 2 | Craft Missiles || 48 || 2
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  • ...r. It does only one thing, in which it excels: It turns the normal, human, cannon-fodder combatants to a bunch of supermen. This turns the game to a walkthro 2. It was originally created to prevent the heartache of players that actuall
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  • 2 - [[Avenger]] 7 - [[Large Scout]] 2 - [[Cannon]]
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  • |effect=Main staging ground for XCOM aircraft The '''Hangar''' provides access to the management of XCOM air forces. Possible operations:
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  • {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
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  • ...! Base Damage !! Listed Crit Damage <sup>1</sup>!! Actual Crit Damage <sup>2</sup> !! Critical Chance !! Range !! Mod Slots |[[Mag Rifle (XCOM2)|Mag Rifle]]|| 5-7 || ? || 8-10 || 0% || Medium+ || 2
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  • |effect=Main staging ground for XCOM aircraft The '''Hangar''' provides access to the management of XCOM air forces. Possible operations:
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  • 22
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  • *At medium to long range, the Heavy Cannon in general has 50% better firepower (effective damage per turn) than the Au *Heavy Cannon is the most powerful "safe" sniper weapon vs well-armoured targets. (The Ro
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  • ...include the X-9 Assault Rifle, the standard issue for all [[XCOM (EU2012)|XCOM]] rookies, [[Support (EU2012)|Supports]] and [[Assault (EU2012)|Assaults]], ...tion: some kind of cooling mechanism), and that the models [[XCOM (EU2012)|XCOM]] produces are just on this side of "safe" and have been made operable by t
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  • {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} {{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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  • XCOM starts with 3 interceptors. ...nd the ranks will allow them to command larger sorties than the default of 2 aircraft.
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  • | align="center" | '''[[Plasma Cannon (EU2012)|Plasma Cannon]]'''<br>''Snapdragon'' || Possibly related to Marvel Comics's Snapdragon ch | align="center" | '''[[EMP Cannon (EU2012)|EMP Cannon]]'''<br>''Ion'' || Possibly related to Ion cannons from George Lucas' ''Sta
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  • ...its main Research laboratory, headed by Dr. Tygan. Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, and These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and i
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  • ...more than multiples of the Cannon firing interval. And quite possibly the Cannon firing interval itself is not fixed, but is variable.</i> Cannon 2 / 2 / 2 2
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  • * Overwatch fire occurs sequentially, akin to XCOM 2. ...to function identically as normal snipers. Gauss weapons use the original XCOM ballistic weapon models.
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  • ...appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster. ...hey also can't become Haven advisors, [[Officers_(LWOTC)|Officers]], train XCOM row abilities, or participate in Covert Actions.
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  • ...r Weapons|EMP Cannon]] (60), [[Air Combat (LWR)#Interceptor Weapons|Plasma Cannon]] (50), [[Air Combat (LWR)#Interceptor Weapons|Fusion Lance]] (70), [[Air C ...acking (Boost)]] (1), [[Air Combat (LWR)#Modules|Defense Matrix (Dodge)]] (2), [[Air Combat (LWR)#Modules|Uplink Targeting (Aim)]] (1), [[Alien Artifact
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  • ...erties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}} ...y project)"|2<br />(3)||30||30||Can be steadied for aim bonus||colspan="8"|XCOM starts with an unlimited supply||
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  • ...m Alien base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consi ...pons|EMP Cannon]] (60), [[Air Combat (Long War)#Interceptor Weapons|Plasma Cannon]] (50), [[Air Combat (Long War)#Interceptor Weapons|Fusion Lance]] (70), [[
    51 KB (6,517 words) - 05:49, 14 January 2023
  • ...row grenades over very large distances. This MEC is the closest thing that XCOM has to artillery support. |LCorporalE2='''+2 Will.'''
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  • ...Beam lasers, dealing more damage as a bonus. They use the same visuals as XCOM-built laser weaponry from vanilla. Plasma weapons remain the most powerful weapons available to XCOM, and have had their unique bonuses increased. They are also impervious to d
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  • ...at are common to both games. Please track any shared/common bugs under the XCOM-EU list of Known Bugs (link at the bottom of this page). This page is just * 'Medic Cannon' - USO being armed with 1/0 weapons, the 'weapon' being 'medic' shown as a
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  • [[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOM's head of Engineering]] ''In [[XCOM (EU2012)|XCOM]] Engineering you will manufacture items that improve your capacity to repe
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  • ...an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost
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  • ...[UFO Power Source]](s) ($500k each) and [[UFO Navigation]] ($80k each) for XCOM craft. ...me with one Workshop and 10 Engineers, your first Workshop will only cost $2.4 million to fully ramp up (the cost of 40 Engineers and one Living Quarter
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  • Unlike the original XCOM, you cannot use multiple craft to simultaneously attack a single UFO. Inste | Large Scout||25||Medium||UFO Plasma I||1800||22||1600||0/0/0/2||7
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  • ...f the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on ...(LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)
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  • : 1. Alien moves one grid from behind wall into view (2 TUs) : 2. Alien chooses to fire (8 TUs)
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  • ...[https://xcom.substack.com/p/long-war-2-class-builds-ranger Ranger build - XCOM Commander's Journal]==== .../xcom.substack.com/p/long-war-2-class-builds-specialist Specialist build - XCOM Commander's Journal]====
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  • ...e has a rather inconvenient clip size of 1. Gauss weapons use the original XCOM ballistic weapon models. Gauss weapons also are able to pierce enemy damage * +2 average damage over ballistics
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  • ...Hawk MM-1] revolver grenade launcher, modified for burst mode. Or perhaps XCom tapped Russian quartermasters for the selective-fire 30mm [http://world.gun *[[Heavy Cannon]] - [http://en.wikipedia.org/wiki/Milkor_MGL MGL-MK1], 6-shot revolver 40m
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  • In Xcom, researching laser weapons first is considered a matter of course... after ...n TFTD, Gauss has some huge failings. Using Ammo (a HUGE difference in the 2 stage terror missions and the alien artefact sites!), enemy resistances aga
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  • {{Toc (Long War)|2}} ''I'm fairly new to XCOM. What difficulty should I start with?''<br>
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  • [[Long War 2]] makes a lot of equipment items first be researched in the Proving Ground ...equisites !! colspan="4" style="border-right-width: 2px"| Cost !! rowspan="2" style="border-width: 2px" | Unlocks
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  • *[[Auto-Cannon]] *[[Heavy Cannon]]
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  • ...equisites !! colspan="4" style="border-right-width: 2px"| Cost !! rowspan="2" style="border-width: 2px" | Unlocks |style="border-right-width: 2px"| 2 || 500 || 20 || 1
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  • ...cting, Origin reasserts his control over the Infiltrator, and assaults the XCOM base. The Infiltrator will escape, and you now need to hunt him down throug ...and on the ground, you'll find the last weapon procurement; the Lightning Cannon!
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  • Multiplayer games in '''XCOM: Enemy Unknown (2012)''' are played online over the internet or through a L Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potenti
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  • ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlo | Advanced Beam Lasers || XCOM Security: Guns<br />Enhanced Lasers
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  • * XCOM soldiers start with base 3 HPs (and +1 from [[Body Armor (EU2012)|Body Armo # Staying out of enemy Line of Sight (LOS) is crucial for the survival of XCOM soldiers. If they are seen they will be fired upon, grenaded and poisoned,
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  • | colspan="2" | '''Overdrive''' <br/> | colspan="2" | '''Shredder''' <br/> ''Autocannon attacks shred armor.''
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  • ...choice of difficulty levels is the very first step taken when you play an XCOM game, and it will heavily define how the game will operate by adjusting wha XCOM: Enemy Unknown allows you to change the difficulty level as you play if you
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  • For the Version that appears in [[The Bureau: XCOM Declassified|The Bureau]], ''see [[Silacoid (Bureau)]]'' ...h means you can train several troops on one Silacoid using multiple [[Auto-Cannon|AC-I]] clips (11 shots per soldier gives the maximum possible benefit). Th
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  • Standard issue assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic. ==='''PK34 Cannon'''===
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  • ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost
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  • ...tion-1">[[Abilities_List_(LWR)#Alien Only Perks|<span style="color:black;">2</span>&nbsp;&nbsp;Alien Only Perks]] <li>[[Abilities_List_(LWR)#Cannon Fire|Cannon Fire]]</li>
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  • '''Example 2:''' ...attacking three Lobsterman Soldiers head on. One is attacked with a Sonic Cannon, one with a Disrupter Pulse Launcher and the last one with a Thermal Shok L
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  • ...sponsible for the activation, funding and oversight of the [[XCOM (EU2012)|XCOM]] project and it is related to the United Nations, as revealed during the g ...om_(EU2012)|Situation Room]], although its representative will contact the XCOM Commander directly, either periodically or in exceptional occasions, to inf
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  • *[[Thrall]]: A mind-controlled hybrid with a shotgun, used solely as cannon fodder and as targets for Subservience. *[[Codex (Chimera)|Codex]]: Similar to its XCOM 2 appearance, retaining its ability to teleport and/or clone itself when dama
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  • ...are destroyed in the air will cause the council to give a credit bounty to XCOM and 25-50% of the total alloys the UFO would normally yield. UFOs above countries without satellite coverage can still be detected by XCOM aircraft positioned in the continent which contains that country. The chanc
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  • In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], the Foundry counts as a [[Wo The Foundry must be constructed in the [[XCOM Headquarters (EU2012)|HQ]] in order to be accessed. Cost and Time are base
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  • ...e mode enabled with the fourth patch released for [[Enemy_Unknown_(EU2012)|XCOM: Enemy Unknown]]. '''Second Wave''' was initially unavailable to most playe * Range of Will: 25~59 (normal 40), values will vary by increments of 2 to the lower 25 limit.
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  • ...2 game, released through official channels and confirmed sources. '''XCOM 2 will be released on February 5, 2016'''. On September 10, 2015, the game wa ...ke Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting<sup>3</sup>.
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  • [[Image:DrVahlen.png|thumb|right|300px|Dr. Vahlen, head scientist from the XCOM project.]] ''Research is the core of [[XCOM (EU2012)|XCOM]], we must learn more about the enemy and how we can defeat them.''
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  • :'''Pods''': 2 Soldier ''Crash'' or ''Landing'', 3 Soldier & 1 Terror ''Trap''; +1 Soldier ...]] of 1 outsider (before [[Missions_(Long_War)#Alien_Base_Assault|ABA]]) / 2 outsiders (after [[Missions_(Long_War)#Alien_Base_Assault|ABA]])
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  • ...u have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts. ...uracy increases from shooting [[experience]], a force can easily have 1 or 2 snipers with perfect or near-perfect accuracy. However, due to the variabi
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  • The "Geoscape" program that handles base management and aircraft, a.k.a. XCOM outside of tactical combat. [[TACTICAL.EXE]] handles combat. = XCOM: UFO Defense (U.S. DOS) version 1.4 =
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  • }}Hangar6: R&D is a DLC for the [[The Bureau: XCOM Declassified]]. [http://marketplace.xbox.com/en-US/Product/Hangar-6-R-D/28d ''In the days leading up to the events of The Bureau: XCOM Declassified, Agent Nico DaSilva volunteers for a series of dangerous secre
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  • Based on Amineri's post [https://www.reddit.com/r/Xcom/comments/37tr7q/lw_210_days_to_manufacture/ here], items and Foundry projec ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost
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  • ...enerally speaking, you'll have a window of opportunity to engage such UFOs 2-3 times before they fly off - and you should, not only to deny the enemy an ...FO will inflict 8 x (100-x)% panic to a target country (and an additional +2 if it has 100% health). Scout missions have a chance to fail based on a num
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  • ...fied Engine.upk file from the [http://www.nexusmods.com/xcom/mods/88/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88 ...nd GiveFoundry'', are part of the strategy game, so they will only work in XCOM HQ (Geoscape).
    32 KB (3,500 words) - 19:31, 25 July 2020
  • ...[[Scatter Laser (EU2012)|Scatter Laser]] and [[Alloy Cannon (EU2012)|Alloy Cannon]].<br/> ...lows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. Does NOT allow use of Arc Thrower but can pick up Meld.''
    26 KB (4,221 words) - 14:22, 3 September 2017
  • ...lows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' ...adjacent targets. The bonus declines with distance from the target.''<br>[[XCOM: Enemy Within DLC (EU2012)|EW DLC]]: ''The first standard shot made within
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  • - Fix SellPrice for Alloy Cannon Craftweapon - Add Elerium High Explosive Ammo for Heavy Cannon and Auto Cannon
    20 KB (3,107 words) - 12:09, 22 March 2024
  • ...https://en.wikipedia.org/wiki/INI_file INI file] (found in the <code>\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods\LongWarOfTheChosen\Config</code> directo ...</code>: <code>rifle</code>, <code>smg</code>, <code>shotgun</code>, <code>cannon</code>, <code>sniper</code>, <code>vektor_rifle</code>, <code>gauntlet</cod
    13 KB (1,983 words) - 03:32, 25 February 2022
  • ...fied Engine.upk file from the [http://www.nexusmods.com/xcom/mods/88/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88 ...nd GiveFoundry'', are part of the strategy game, so they will only work in XCOM HQ (Geoscape).
    32 KB (3,566 words) - 13:57, 9 August 2021
  • As the XCOM franchise evolved into X-COM:Apocalypse, it was revealed that humans are in ...100), or that applies a 50% penalty to Psi/MC success calculations for any XCOM-controlled units (humans, or human-controlled aliens).
    15 KB (2,517 words) - 04:02, 22 May 2015
  • ...ce-to-hit and damage: unlike EU/EW, enemies will more prioritize attacking XCOM soldiers once a pod is activated. So, this may require rushing to engage as ...(save the Archon and Gatekeeper, who float) take an average falldamage of 2 (ignores armor pips).
    9 KB (1,522 words) - 09:55, 29 January 2017
  • ...This was further refined by studies showing that a burst mode (as used in XCom) was optimum. Now, which group do we think XCom soldiers fall into?
    21 KB (3,567 words) - 01:08, 18 September 2016
  • There are listed XCOM soldier and MEC classes who can possibly obtain the ability, as well as ali <div id="Cannon Fire"><h4 style="display: none">Cannon Fire</h4></div>
    39 KB (5,870 words) - 18:00, 12 July 2023
  • ...e other weapon slot must carry a less powerful canon ([[Cannon]] & [[Laser Cannon]]) or remain empty. ...is no way to get UFO Navigations to build the Avenger. (Seb76's loader has 2 patches that do permit you to win: the "Roswell" UFO crashes option and an
    14 KB (2,391 words) - 21:32, 26 September 2015
  • You will find 2 mysterious objects in your starting base, the Tiny Drill and the Menacing H ...n also function underwater. The Shadowbat carries 9 crew and is armed with 2 missiles, making it a nice secondary transporter and interceptor. It has po
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  • 2: Power/flying suit soldier 2: Power/flying suit diver 2: Power suit.
    40 KB (6,048 words) - 04:52, 4 August 2016
  • Image:Darksun_geoscape_002.png|XCOM has shot down one of the first UFO's (CRASH-SITE-1 was in the ocean). Time ...re or less clear sprints out to get a good firing position with her [[Auto-Cannon|AC]]-HE.
    8 KB (1,368 words) - 08:50, 9 February 2019

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