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  • The ADVENT Officer can be seen leading units of ADVENT Troopers. [[File:XCOM2_ADVENT_Captain_(1).jpg|156px|right]] |name = ADVENT Officer
    3 KB (457 words) - 11:50, 4 July 2020

Page text matches

  • '''ADVENT Security Towers''' act as watchpoints in all ADVENT cities. == Interaction with XCOM ==
    676 bytes (103 words) - 15:56, 7 December 2019
  • * [[ADVENT Trooper (XCOM2)|ADVENT Trooper]] * [[ADVENT Officer (XCOM2)|ADVENT Officer]]
    1 KB (127 words) - 15:52, 22 May 2020
  • #REDIRECT [[ADVENT Officer (XCOM 2)]]
    37 bytes (4 words) - 20:18, 17 August 2018
  • ...y of troopers. Some of these new varieties, such as the ADVENT Engineer or ADVENT Gunner, will appear from the start of the campaign. They also have a wider == ADVENT Conventional Forces ==
    5 KB (655 words) - 16:12, 3 October 2020
  • ...g a lingering dislike and distrust for Dr Tygan for his previous work with ADVENT. [[Category: Characters (XCOM 2)]]
    529 bytes (89 words) - 15:28, 20 May 2020
  • ...y of troopers. Some of these new varieties, such as the ADVENT Engineer or ADVENT Gunner, will appear from the start of the campaign. They also have a wider == ADVENT Conventional Forces ==
    5 KB (699 words) - 03:36, 15 December 2023
  • ...ed on both their name and their equipment. Unlike Advent Purifiers in XCOM 2, they do not have a chance to explode upon death. ...ncendiary grenade, lighting everything in a 3x3 radius on fire and dealing 2-3 damage.
    510 bytes (81 words) - 02:05, 28 August 2023
  • |name = ADVENT Shieldbearer |image = [[File:XCOM_Shieldbearer_transparent.png| XCOM2 ADVENT Shieldbearer| 150px]]
    2 KB (261 words) - 11:22, 4 July 2020
  • |name = ADVENT Purifier ...VENT Purifier''' is a specialist ADVENT soldier first introduced in [[XCOM 2: War of the Chosen]]. Originally developed to reclaim old cities from [[The
    1 KB (191 words) - 02:37, 28 August 2023
  • |armor=2 - 5 ...n the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ.
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  • |name = ADVENT MEC |image = [[File:XCOM2_ADVENTmechs.jpg|220px|ADVENT MEC]]
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  • ...onsidered a legitimate threat to ADVENT. Each has proven resilient without XCOM intervention. Together, they'd make one hell of a fighting force. Too bad t '''Resistance Factions''' are a mechanic added in [[XCOM 2: War of the Chosen]].
    2 KB (266 words) - 14:28, 27 August 2020
  • =XCOM 2 Difficulties= : Appropriate for players new to tactical games or XCOM in general.
    2 KB (268 words) - 09:56, 29 January 2017
  • [[File:ADVENT-Trooper.png|170px|right]] ...appear throughout the entire campaign as the basic first-response unit of ADVENT.
    5 KB (644 words) - 10:33, 4 July 2020
  • The ADVENT Officer can be seen leading units of ADVENT Troopers. [[File:XCOM2_ADVENT_Captain_(1).jpg|156px|right]] |name = ADVENT Officer
    3 KB (457 words) - 11:50, 4 July 2020
  • ...n to counteract XCOM operations. They will usually undertake 3 per month (2 at the start of the game) and you will have the option of preventing one of *ADVENT Alloy Padding: Some ADVENT troops get an extra point of armor.
    3 KB (567 words) - 16:14, 7 December 2019
  • The Lost are a new type of enemy introduced in [[XCOM 2: War of the Chosen]]. ...rsty zombie-like monsters. They dwell in the abandoned cities, and despite ADVENT's best efforts they continue to thwart colonization attempts.
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  • ...chance to apply one. These can be beneficial, neutral, or negative towards XCOM. ...d during the mission, they are given a "difficulty" rating and will reward 2 AP upon a successful mission for each "difficult" sitrep.
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  • |name = ADVENT Stun Lancer |image = [[File:XCOM2 Stun-lancer transp.png|ADVENT Stun Lancer|150px]]
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  • {| {{stdTable}} title = "Long War 2" width = "100%" ...| [[File:LW longwar 01 ALT-1 transparent.png|x50px|link=]]<br>'''Long War 2 / Shen's Last Gift / Alien Hunters'''
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  • Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons f |[[WAR Suit (XCOM2)|WAR Suit]]||align="center" |+6||+2|||||||Allows the soldier to mount a heavy weapon. Grants an ability similar
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  • {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:ADVENT Rocketeer.jpg|256px|left]]</div> The '''Advent Rocketeer''' is a standard trooper variant with a gauntlet--mounted rocket
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  • ...k: he managed to operate upon himself and tear out the implanted chip that ADVENT had put into his skull, showing his determination in opposing the alien for Keep in mind that when you encounter new types of aliens/ADVENT in missions: you will only gather the corpses, and thus be able to do resea
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  • {{Toc_(LW2)|54}}<div style="padding-left: 20px; float:right">[[File:ADVENT Rocketeer.jpg|256px|left]]</div> The '''ADVENT Rocketeer''' is a trooper variant equipped with a gauntlet-mounted rocket l
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  • ...ishable by their lack of training or features that elevate the rest of the ADVENT forces. ...okies they are thrown up against, not very. As the campaign progresses and ADVENT's Force Level rises, the basic Troopers will be phased out, and '''Advanced
    7 KB (913 words) - 22:18, 18 August 2023
  • ...trooper variant specializing in close combat similar to [[Assault (LWOTC)|XCOM's Assaults]]. The Vanguard is one of ADVENT's most elite troopers and one of the most dangerous troopers they can field
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  • ...left: 20px; float:right">[[File:ADVENT_Gunner.jpg|256px|left]]</div>The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. They serve a similar role as [[Gunner_(LW2)|XCOM's Gunner]], starting with '''Area Suppression''', high damage and a large c
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  • [[XCOM 2: War of the Chosen]] [[Psionic Labs (XCOM 2)|Psionic Labs]]
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  • ...ializing in high accuracy and critical attacks similar to [[Ranger (LWOTC)|XCOM's Rangers]]. The Shock Trooper is one of ADVENT's most elite troopers and one of the most dangerous troopers they can field
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  • ...n the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ. ...t to good use, as Generals are always accompanied by a large squad of both ADVENT infantry and mechanical units. The Generals' units alone are reason enough
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  • ...ishable by their lack of training or features that elevate the rest of the ADVENT forces. ...okies they are thrown up against, not very. As the campaign progresses and ADVENT's Force Level rises, the basic Troopers will be phased out, and '''Advanced
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  • ...left: 20px; float:right">[[File:ADVENT_Gunner.jpg|256px|left]]</div>The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. They serve a similar role as [[Gunner_(LWOTC)|XCOM's Gunner]], starting with [[Perk List (LWOTC)#Area Suppression|Area Suppres
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  • ...d region of the geoscape and is the hub of information for both XCom's and ADVENT's strength in the region. ...the intel resource and discover missions in the region. Intel will reveal advent activities, they are always here, you just do not know about them yet
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  • ...adier''' is a special trooper variant that brings indirect fire support to ADVENT squads thanks to their special grenades. ...ferent threats that each are dangerous. Unlike most units in the game, the Advent Engineer is unique in that they are present throughout the entire game and
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  • ...then lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-in melee fighte ==ADVENT Stun Lancer (Rank 1)==
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  • ...d Shen is the chief engineer, and is often the voice of idealism among the XCOM command staff. ...n has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award
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  • ..._from_Long_War_2_(LWOTC)|некоторые отличия от Long War 2]]. Как и Long War 2, Long War of the Chosen вносит множество изменений,
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  • |podmax=2 ...ma weapon, grenades, and thick armor, these elite warriors are the peak of ADVENT's martial prowess.
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  • ...ior|Enemy Patrol Behavior section of Mechanics]] pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once awar - Basic Suppressor: -2 tiles
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  • |image = [[File:XCOM2Sectopod.png|XCOM 2 Sectopod| 150px]] ...d is a huge walker, heavily modified from its original appearance to match ADVENT's aesthetic. It is extremely tough, with 24-40 HP and 4-6 armor, difficulty
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  • ...lefield, and can use their knowledge of ADVENT's inner workings to support XCOM's covert operations. ...n tools for the Elders' ambitions, and figured out how to disconnect other ADVENT hybrids from the network as well.
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  • ...eir own on the strategic layer. The latter represents improvements made to ADVENT's deployed troops, increasing their performance on the tactical layer; whil ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in the same way that many Dark Events fu
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  • ...eir own on the strategic layer. The latter represents improvements made to ADVENT's deployed troops, increasing their performance on the tactical layer; whil ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in the same way that many Dark Events fu
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  • ...spin and Reanimate - are their main function, providing disruption amongst XCOM's forces and cheap, expendable bullet-sponges from nearby corpses. |image = [[File:XCom2-Sectoid.png|150px|XCOM 2 Sectoid]]
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  • |image = [[File:XCOM2AvatarTransparent.png|140px| XCom 2 Avatar transparent|175px|right]] |armor = 0/2/3/4
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  • '''Cherub''' is a hybrid clone and a playable agent in [[XCOM: Chimera Squad]]. | colspan="2" | '''Kinetic Shield''' <br/> ''Cherub places an energy shield on self or a
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  • ...than lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-quarters melee ==ADVENT Stun Lancer (Rank 1)==
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  • * Hacking to Free Prisoners: unlike vanilla XCom hacking a jail door also opens and reveals the contents of the cell, thus a * Advent Drones: A successful hack to stun a lone drone does not reveal your squad.
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  • ...ps, and instead of Terror Missions you have ADVENT Retaliations (losing an ADVENT Retaliation mission wont make you lose that territory, but it will decrease ...er. Choose based on what is a greater threat to you (usually the 'free +1/+2 Avatar Progress' events unless there's an easily accessible facility on the
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  • ...his followers), the Reapers are a faction of survivalists who shunned the ADVENT city centers and the promises of alien technology in favor of life in the w ...that would see the Commander liberated, and a crippling blow dealt to the ADVENT network.
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  • ...DLC also introduces the Lost, former humans that will attack both XCOM and ADVENT forces on the battlefield. *[[ADVENT Purifier (XCOM2)|ADVENT Purifier]]: A flamethrower-equipped ADVENT soldier that is immune to fire, poison, and acid. It will try to burn enemi
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  • ...2; no longer just a menace on the tactical field, Faceless can infiltrate XCOM's rebel havens. Infiltrated Faceless operate at reduced efficiency when per ...ng rebels in the infiltrated haven against one or more infiltrators and an ADVENT patrol during their meetup.
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  • ...er bytes really bite. Her natural aptitude with technology is unmatched in XCOM, save for the abilities of her best friend, Lily Shen. '''Patchwork''' is a human tech specialist and a playable agent in [[XCOM: Chimera Squad]].
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  • ...ill fill when the Aliens make progress on the project, and be drained when XCOM makes progress against the project. ...display is replaced by a countdown timer. If this countdown reaches zero, XCOM will be defeated and the game will end. The timer can be halted(and return
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  • ...equisites !! colspan="4" style="border-right-width: 2px"| Cost !! rowspan="2" style="border-width: 2px" | Unlocks ...x]]</div><br>'''Skulljack''' || [[Research (LW2)#ADVENT Officer Autopsy|'''ADVENT Officer Autopsy''']]
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  • Havens are the basis of resistance activity for XCOM and is where you assign your rebels jobs in order to complete various tasks ...the intel resource and discover missions in the region. Intel will reveal ADVENT activities, they are always here, you just do not know about them yet.
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  • [[Long War 2]] makes a lot of equipment items first be researched in the Proving Ground ...equisites !! colspan="4" style="border-right-width: 2px"| Cost !! rowspan="2" style="border-width: 2px" | Unlocks
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  • ...ior|Enemy Patrol Behavior section of Mechanics]] pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once awar - Basic Suppressor: -2 tiles
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  • ...unter the Codex after you attempt to Skulljack an [[ADVENT Officer (XCOM2)|ADVENT Officer]]. It is advisable to kill all other enemies on the map. It has hig ...c Bomb: The Codex can summon a smallpsionic rift. This disables weapons of XCOM soldiers in the area (mechanically, it reduces their ammo to zero). The rif
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  • ...- 60-75. However, this can potentially destroy nearby cover, exposing the XCOM soldier to enemy fire. *Alien and ADVENT enemies will not attempt to harm Faceless deliberately, and will never use
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  • ...ips" so the time required before ADVENT can win the game in the absence of XCOM intervention is longer. ...ately transferred to the Fortress when generated, affecting the ability of XCOM to disrupt their progress. Difficulty will affect each aspect of AVATAR Res
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  • '''Axiom''' is a muton and a playable agent in [[XCOM: Chimera Squad]]. | colspan="2" | '''Smash''' <br/> ''Axiom charges to a target and smashes down with both
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  • The '''Advent Priest''' is a unique trooper type that specializes in the use of psionic e ...Advent Priest is a unique trooper type boasting psionic powers to counter XCOM instead of traditional weaponry. While the Priests may not be offensively p
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  • The Long War 2 campaign is a little different to vanilla, particularly in the early stages ...ssion to ambush a troop column. After that you'll go to the Geoscape, with 2 main objectives - liberate a region and research Alien Biotech.
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  • ...its main Research laboratory, headed by Dr. Tygan. Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, and These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and i
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  • ...Activity has specific requirements and different results, depending on if ADVENT completes the activity or if the Resistance is able to detect and win the m ...ayer initially but has been increased from 12 to 20 'pips' required before ADVENT can win the game. To uncover the 'Doom Meter', a player must complete a ser
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  • ...to combat the lost but now ADVENT are sending out these troopers to combat XCOM. ==Advent Purifier (Rank 1)==
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  • ...nal''' is a human former Resistance combat medic and a playable agent in [[XCOM: Chimera Squad]]. | colspan="2" | '''Safeguard''' <br/> ''Terminal sends the Gremlin to an ally to restore
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  • ...Activity has specific requirements and different results, depending on if ADVENT completes the activity or if the Resistance is able to detect and win the m ...ayer initially but has been increased from 12 to 20 'pips' required before ADVENT can win the game. To uncover the 'Doom Meter', a player must complete a ser
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  • | Sabotage Advent Monument||Defend||NA||8||Yes||Evac Flare||No | Advent Facility BLACKSITE||Golden Path||(Hidden)||8||100%||Fixed Exit||No
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  • *[[Codex (Chimera)|Codex]]: Similar to its XCOM 2 appearance, retaining its ability to teleport and/or clone itself when dama *[[Archon (Chimera)|Archon]]: Similar to its XCOM 2 appearance, though it should be noted that Burnout (formerly Blazing Pinion
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  • The '''Specialist''' operates some of XCOM's most advanced equipment. They deploy robotic drones on the battlefield th | colspan="2" | [[File:UIPerk aidprotocol.png|38px]]<br/>'''Aid Protocol''' <br/> ''Comm
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  • '''Zephyr''' is a hybrid and an available agent in [[XCOM: Chimera Squad]]. | colspan="2" | '''Crippling Blow''' <br/> ''Zephyr performs a melee attack that has a c
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  • ...files regarding missions. Greater detail of these activites are found in [[ADVENT's Agenda (LWOTC)#Activity_Tables|Activity Tables]]. | Sabotage ADVENT Monument||Defend||NA||8||Yes||Evac Flare||No
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  • ...f the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on ...(LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)
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  • [[File:XCOm-Chimera-Squad-City-Map.jpg|City Map|500px|right]] * 0-2 Unrest: blue
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  • '''Claymore''' is a human and a playable agent in [[XCOM: Chimera Squad]]. | colspan="2" | '''Shrapnel Bomb''' <br/> ''Claymore tosses an explosive that detonates
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  • '''Shelter''' is a human psion and a playable agent in [[XCOM: Chimera Squad]]. | colspan="2" | '''Relocate''' <br/> ''Shelter psionically swaps positions with the targ
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  • '''Godmother''' is a human and an available agent in [[XCOM: Chimera Squad]]. ...ires their shotgun in a short range cone, damaging multiple targets. Costs 2 ammo.''
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  • Shen's Last Gift is a DLC for XCOM 2. It adds a storyline mission, after which the Commander is granted the use ...te mechs based on Raymond Shen's designs, it went insane and turned on its ADVENT controllers and took over the facility for itself. Air defences activate, m
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  • * Locked and Loaded | Upgrade a weapon | - | Unlocked after researching ADVENT weaponry * With Extreme Prejudice | Skulljack an ADVENT Officer | - | Story progression
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  • ...y between the [[XCOM|original game]] and Firaxis' [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]. Phoenix Point even has its own [http://wiki.phoenixpoint. ====<span style ="color:#49BCB5;">XCOM: Chimera Squad announced!</span>====
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  • ...2 game, released through official channels and confirmed sources. '''XCOM 2 will be released on February 5, 2016'''. On September 10, 2015, the game wa ...ke Solomon, XCOM lost the initial alien invasion and as Earth surrendered, XCOM went underground to continue the fighting<sup>3</sup>.
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  • | Advent Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || + ...Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 F
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  • The following hit mechanics in Long War 2 have been modified: ::In base XCOM 2 a 10% hit and 10% critical chance would land 10% of the time, and if it hit
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  • ...! Base Damage !! Listed Crit Damage <sup>1</sup>!! Actual Crit Damage <sup>2</sup> !! Critical Chance !! Range !! Mod Slots |[[Mag Rifle (XCOM2)|Mag Rifle]]|| 5-7 || ? || 8-10 || 0% || Medium+ || 2
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  • '''Torque''' is a viper and a playable agent in [[XCOM: Chimera Squad]]. | colspan="2" | '''Bind''' <br/>
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  • {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:XCOM-2 E3-Screenshot Berserker hero.jpg|256px|left]]</div> | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 1
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  • ...sts and the spawn weights according to [[ADVENT's_Agenda_(LW2)#Force_Level|ADVENT's Force Level]] (some pods may also modify this level), and appropriate fol ADVENT's Force Level will advance periodically after a number of days (dependent o
    204 KB (28,588 words) - 13:30, 17 October 2020
  • ...sts and the spawn weights according to [[ADVENT's_Agenda_(LW2)#Force_Level|ADVENT's Force Level]] (some pods may also modify this level), and appropriate fol ADVENT's Force Level will advance periodically after a number of days (dependent o
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  • ====ADVENT Purifiers==== [[ADVENT_Purifier_(LWOTC)|ADVENT Purifiers]] in LWOTC are similar to their [[ADVENT_Purifier_(XCOM2)|WOTC ve
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  • ...selves and gain world domination. They will carry out anti-[[XCOM (EU2012)|XCOM]] operations until their [[EXALT Base (EU2012)|base]] is found and destroye ...EXALT agrees with the aliens, it will avoid working with them and disrupt XCOM efforts's to fight the invasion instead. Despite sharing some common goals,
    14 KB (1,929 words) - 21:15, 26 December 2023
  • The following hit mechanics in Long War 2 have been modified: ::In base XCOM 2 a 10% hit and 10% critical chance would land 10% of the time, and if it hit
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  • ...to the target.''<br/>2-4{{Verify}} damage and causes the enemy to suffer +2 damage from all attacks. |Initiate|| 1 || 1 || 2 || 2|| 50 || 50
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  • | '''Chosen Assault Rifle''' || 3 - 5 || 2 || 4 || - ===Rank 2 Stats===
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  • In [[XCOM 2: War of the Chosen]], this facility is replaced by the Infirmary and the Tr ...1. Additionally, an Engineer can be staffed here, providing an additional 2 contacts.
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  • |'''Squad Size''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12+ ...|| 0.7 || 0.725 || 0.75 || 0.8 || 1 || 1.25 || 1.5 || 1.8 || 2.8 || 4 || 5.2 || 6.4
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  • | Саботаж (Подрыв памятника) / Sabotage Advent Monument||Отпор||Отсутствует||8||Да||Сигнальная
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  • | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12+ | 0.7 || 0.725 || 0.75 || 0.8 || 1 || 1.25 || 1.5 || 1.8 || 2.8 || 4 || 5.2 || 6.4
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  • ==Long War 2 and (Relevant Vanilla) Console Commands== | [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
    16 KB (1,683 words) - 11:43, 22 October 2023
  • ...ar|Long War 1]], Long War 2 makes some changes to the weapons available to XCOM: The weapons XCOM starts with, they are unlimited in supply and have no special properties. E
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  • ...''Gunner''' class is similar to a suppression specialized Heavy in vanilla XCOM. Their signature ability is '''Suppression''', and they are the only class |LCorporalE2='''+ 2 Aim.'''
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  • ...ar|Long War 1]], Long War 2 makes some changes to the weapons available to XCOM: The weapons XCOM starts with, they are unlimited in supply and have no special properties. E
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  • 43 KB (933 words) - 19:25, 5 May 2021
  • ...of, like 5 other explosive objects. Good for clearing out enemies, Bad for Xcom insurance rates. ...S and Russia (which you have satellite coverage over) will pull out of the XCOM project.
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  • |LCorporalE2='''+2 Меткость.''' |TechSgtE2='''+2 Меткость.'''
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  • ==Patch 1.5 (Released August 27, 2017; Hotfixed September 2, 2017)== - Fixed bad || that was causing certain regions to ask for one more advent legion than it needed
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