Difference between revisions of "Alien Fast-Attack Ship (Apocalypse)"
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− | [[Image: | + | [[Image:Craft-Pedia-FastAttackV2-(Apocalypse).png|right]] |
+ | This craft is well armored, highly maneuverable and armed with a powerful beam weapon. It is designed to protect other more vulnerable Alien ships. Avoid these craft if the threat to our vehicles is too great and concentrate on shooting down the Alien Transports. ''From: Apocalypse Ufopaedia'' | ||
− | == | + | '''Alien Fast Attack Ship''' |
− | [[Image:Apoc_ufo4_icon.png|left | + | <table><tr><td>[[Image:Craft-Isom-FastAtt-(Apocalypse).png ]]</td><td> |
− | + | * Size: medium | |
− | + | * Top Speed: 20 | |
− | + | * Acceleration: 5 | |
− | + | * Weapon Slots: 1 | |
− | + | * Weapons: [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] | |
− | + | * Constitution (Disabled): 500 (150) | |
− | + | * Armour¹: 10/5/10/10/10/12 | |
+ | * Modules: [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] | ||
+ | * Chassis Weight: 4000 | ||
+ | * First Appearance: Week 2 | ||
+ | * Score: 200 | ||
+ | </td></tr></table> | ||
+ | <br clear=all> | ||
+ | <br> | ||
+ | ¹ Armour values are for: Top/Front/Left/Right/Rear|Under | ||
+ | <br clear="all"> | ||
+ | [[Image:Apoc_ufo4_icon.png|left]] | ||
+ | '''Alien Fast Attack Ships''' (UFO Type 4) are used often for combat support and escort of other UFOs. This UFO will escort any craft which has a role of infiltration but will not partake in the infiltration. Other roles for the Fast Attack Ship include Bomb Buildings and Alien Search.<br> | ||
+ | <br> | ||
+ | '''Cityscape Combat'''<br> | ||
+ | This UFO has the latest type of beam weapon, the Medium Disruptor Beam, which is a potent threat to X-Com craft. The fast attack ship is so called because it is the quickest UFO available. It uses this fast speed to easily avoid missiles and other slower projectiles which diminishes the effectiveness of all missiles and small cannons (eg: 40mm, 52mm) however, its speed advantage is reduced when nearby its escort target which it then becomes easier to disable or destroy. If there are no UFOs needing escort duty, the UFO once again becomes an agile and evasive target which will quickly escape into the dimension gates. To effectively engage this UFO, attack any Fast Attack Ships first and only after they are near their target UFO, once disabled, attack the vunerable infiltrator UFOs. If research of this UFO is known, it can be ignored since it does need to be destroyed (it does not do infiltration missions) unless it is a target of opportunity or needing more alien craft weapons.<br> | ||
+ | <br> | ||
+ | '''Crash Recovery'''<br> | ||
+ | [[Image:Craft-Enter-FastAtt-(Apocalypse).png|fram|right|Door Location: South]] | ||
+ | The crash-recovery battlescape shows the brown UFO has impacted the ground against some hilll on the northwest and slid leaving a long and very wide trench behind.<br> | ||
+ | Access into the UFO is via a small door on the south side, within the wide tranch.<br> | ||
+ | <br> | ||
+ | '''Battlescape Combat'''<br> | ||
+ | The crash recovery battlescape is seven levels high.<br> | ||
+ | WIP | ||
+ | <!-- | ||
+ | The Escort Ship's door access and its location with the deep tranch, limits defensive positions outside. If moving towards the door and strong explosives are used, the part of the craft directly above the trench contains the craft's fuel supply which can detonate and drop debris onto anyone underneath, but can provide an alternative entrance for flying troops.<br> | ||
+ | The grav-lift is located centrally surrounded by a large wide platform which is ideal for ambush since there is no cover when agents are trying to access the higher levels. The upper section of the craft has a intersection which again is an ambush point which weapon misses or explosives may impact the intact fuel supply, if not destroyed earlier. Agents are limited in movement due to crossfire from three sides. Destroying the exposed stasis bombs could provide a distraction. If roof access if prefered, the highest point next to the orange roof tiles will be directly over the grav-lift which removes the aliens positional advantage.<br> | ||
+ | Agents which do not have flying ability cannot return to the eastern grassy slopes or roof once the have jumped off the roof to reach the weatern side since access is blocked due to the [[Known_Bugs_(Apocalypse)#Odd_Behaviour|deployed launchers]], unless destroyed.--><br> | ||
+ | <br> | ||
+ | '''Research'''<br> | ||
+ | A succesfully recovered Fast Attack Ship will provide weapons, devices, and sub-systems for further research or to sell.<br> | ||
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+ | [[Alien_Battleship_(Apocalypse)|Next: Alien Battleship]]<br> | ||
+ | [[Alien_Bomber_(Apocalypse)|Previous: Alien Bomber]]<br> | ||
+ | [[Alien_Craft_(Apocalypse)|Return To Start]] | ||
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==See Also== | ==See Also== | ||
− | * [[ | + | * [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]] |
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{{Vehicles (Apocalypse) Navbar}} | {{Vehicles (Apocalypse) Navbar}} | ||
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− | [[Category: | + | [[Category:Apocalypse]] |
Revision as of 04:49, 7 November 2023
This craft is well armored, highly maneuverable and armed with a powerful beam weapon. It is designed to protect other more vulnerable Alien ships. Avoid these craft if the threat to our vehicles is too great and concentrate on shooting down the Alien Transports. From: Apocalypse Ufopaedia
Alien Fast Attack Ship
|
¹ Armour values are for: Top/Front/Left/Right/Rear|Under
Alien Fast Attack Ships (UFO Type 4) are used often for combat support and escort of other UFOs. This UFO will escort any craft which has a role of infiltration but will not partake in the infiltration. Other roles for the Fast Attack Ship include Bomb Buildings and Alien Search.
Cityscape Combat
This UFO has the latest type of beam weapon, the Medium Disruptor Beam, which is a potent threat to X-Com craft. The fast attack ship is so called because it is the quickest UFO available. It uses this fast speed to easily avoid missiles and other slower projectiles which diminishes the effectiveness of all missiles and small cannons (eg: 40mm, 52mm) however, its speed advantage is reduced when nearby its escort target which it then becomes easier to disable or destroy. If there are no UFOs needing escort duty, the UFO once again becomes an agile and evasive target which will quickly escape into the dimension gates. To effectively engage this UFO, attack any Fast Attack Ships first and only after they are near their target UFO, once disabled, attack the vunerable infiltrator UFOs. If research of this UFO is known, it can be ignored since it does need to be destroyed (it does not do infiltration missions) unless it is a target of opportunity or needing more alien craft weapons.
Crash Recovery
The crash-recovery battlescape shows the brown UFO has impacted the ground against some hilll on the northwest and slid leaving a long and very wide trench behind.
Access into the UFO is via a small door on the south side, within the wide tranch.
Battlescape Combat
The crash recovery battlescape is seven levels high.
WIP
Research
A succesfully recovered Fast Attack Ship will provide weapons, devices, and sub-systems for further research or to sell.
Next: Alien Battleship
Previous: Alien Bomber
Return To Start
See Also