Difference between revisions of "Alien Assault Ship (Apocalypse)"

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(Retaliators are going to see far more use than Annihilators in most games, so mentioning the Retaliator only as a prereq undersells it.)
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[[Image:Apoc_assault_ship_pedia.png|Assault Ship UFOPedia picture|right|100 px]]
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[[Image:Craft-Pedia-AssaultV2-(Apocalypse).png|right]]
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The Assault Ship effectively replaces the Alien Transport as a troop carrier. It can deposit large numbers of Aliens into city buildings and is armed with a powerful beam weapon. This craft is highly dangerous and must be stopped at all costs.  ''From: Apocalypse Ufopaedia''
  
== General Information ==
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'''Alien Assault Ship'''
[[Image:Apoc_ufo6_icon.png|left|50 px|]]
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<table><tr><td>[[Image:Craft-Isom-Assault-(Apocalypse).png]]</td><td>
The '''Alien Assault Ship''' (UFO Type 6) will eventually replace the [[Alien Transporter (Apocalypse)|Alien Transporter]], specializing as the main craft responsible for [[Alien Infiltration (Apocalypse)|infiltration]] missions during the middle stages of the game.  
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* Size: medium
It has the double of the constitution of the Transporter and 50% more armor, carrying also a larger crew and infiltration force.  
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* Top Speed: 8
Capturing an intact Assault Ship is also very important to advance [[Research (Apocalypse)|research]] in order to be able to build the [[Retaliator]] fighter craft.
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* Acceleration: 2
 
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* Weapon Slots: 1
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
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* Weapons: [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]
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* Constitution (Disabled): 850 (200)
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* Armour&sup1;: 8/12/8/8/8/4
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* Modules: [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]], [[Cloaking Field (Apocalypse)|Cloaking Field]], [[Teleporter (Apocalypse)|Teleporter]]
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* Chassis Weight: 5000
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* First Appearance: Week 3
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* Score: 300
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</td></tr></table>
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<br clear=all>
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<br>
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&sup1; Armour values are for: Top/Front/Left/Right/Rear|Under
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<br clear="all">
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[[Image:Apoc_ufo6_icon.png|left]]
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'''Assault Ships''' (UFO Type 6) are used only for mission types involving Infiltration and Alien Search. This UFO is the most prolific infiltrator of all alien craft.<br>
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<br>
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'''Cityscape Combat'''<br>
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This UFO is not designed for combat. It must depend on its escorts for protection and distraction. It is similar in performance to the earlier Transporter but has double the damage tolerance. The medium disrupter beam is used for self defence and includes a cloaking field to protect against missiles. The single small shield is its only weakness.<br>
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Engagement of the Assault Ship with concentrated fire from the heaviest X-Com weaponry or exotics will quickly disable or destroy it before it can drop aliens.<br>
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<br>
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'''Crash Recovery'''<br>
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[[Image:Craft-Enter-AssaultV2-(Apocalypse).png|frame|right|Door Location: South]]
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The crash-recovery battlescape shows the brown UFO has lightly impacted the ground and slid northwards towards a road. The trench is narrow for such a large craft. Access into the UFO only is possible by a large door in the trench, facing south.<br>
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<br>
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'''Battlescape Combat'''<br>
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The crash recovery battlescape is nine levels high.<br>
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The Assault Ship's door is easily covered by X-Com agents positioned on the ridge, or slight further back, on both sides of the trench.<br>
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The entry area of the UFO is a cylindrical room with the grav-lift in the center. Aliens directly above, from mulitple levels, may throw or drop explosives and due to the limited entry space, may result in heavy X-Com casualties. Higher levels each have a restrictive opening from the grav-lift which then opens out into a multi-platform arena. Aliens can easily engage agents from many directions due to limited or no cover.<br>
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Roof access in not possible if attempting the 'disposal chute' tactic. Yellow coloured 'windows' on the sides of the hull are very damage-resistant. Destroying the gun barrel projections offers the best alternative access into the UFO to avoid ambush if using flight.<br>
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<br>
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Roof Access (optional): The [[Known_Bugs_(Apocalypse)#Battlescape_Level_10_Bug|higher parts]] of the roof is at level ten which is not normally accesible. To reach level ten, position one agent on the roof next to the restricted area then LMB anywhere on the opposite side of the UFO's roof. The agent may fly up into level ten to reach the other side - immediately RMB to halt their movement. Double LMB their portait icon to see them. Select other agents (single not double LMB) to meet with this high agent. A larger section of the roof is now available but some tiles still need to be removed to access the [[Battlescape_Level_10_Bug|exact center]]. The center contains the same yellow window tiles. Aliens just below this yellow part may 'see' agents through these tiles (vision is blocked ''through'' the tiles as expected, but not the gaps between the tiles) and attempt to attack whereas any return fire from the agents will be equally ineffective. Psionics will work as long as the hybrid agent can see the alien.<br>
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<br>
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'''Research'''<br>
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A succesfully recovered Assault Ship allows progress towards better hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.
  
== [[Battlescape Overview (Apocalypse)|Battlescape]] Information ==
 
This ship has 1 entrance, in the trench digged by the crash.
 
  
==Other Notes==
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[[Alien_Bomber_(Apocalypse)|Next: Alien Bomber]]<br>
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[[Alien_Destroyer_(Apocalypse)|Previous: Alien Destroyer]]<br>
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[[Alien_Craft_(Apocalypse)|Return To Start]]
  
==Statistics==
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th>
 
<th>Value</th></tr>
 
<tr><td align="left">Armor</td><td>48</td></tr>
 
<tr><td align="left">Constitution</td><td>850</td></tr>
 
<tr><td align="left">Top Speed</td><td>8</td></tr>
 
<tr><td align="left">Weapon</td><td>[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]</td></tr>
 
<tr><td align="left">Weapon Power</td><td>40</td></tr>
 
<tr><td align="left">Weapon Range</td><td>300</td></tr>
 
<tr><td align="left">Equipment</td><td>[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]]/[[Cloaking Field (Apocalypse)|Cloaking Field]]/[[Teleporter (Apocalypse)|Teleporter]]</td></tr>
 
<tr><td align="left">Score points</td><td>300</td></tr>
 
<tr><td align="left">Crew</td><td>6 [[Anthropod (Apocalypse)|Anthropods]], 2 [[Chrysalis (Apocalypse)|Chrysalis]], 4 [[Popper (Apocalypse)|Poppers]], 2 [[Skeletoid (Apocalypse)|Skeletoids]], 4 [[Spitter (Apocalypse)|Spitters]]</td></tr>
 
<tr><td align="left">Infiltration Force</td><td>5 [[Multiworm Egg (Apocalypse)|Multiworm Eggs]], 6 [[Anthropod (Apocalypse)|Anthropods]], 5 [[Brainsucker (Apocalypse)|Brainsuckers]], 2 [[Multiworm (Apocalypse)|Multiworms]], 2 [[Popper (Apocalypse)|Poppers]], 5 [[Skeletoid (Apocalypse)|Skeletoids]], 2 [[Spitter (Apocalypse)|Spitters]]
 
</td></tr>
 
</table><br />
 
  
 
==See Also==
 
==See Also==
* [[Alien Ships (Apocalypse)|Alien Ships]]
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* [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]]
* [[UFO Incursions (Apocalypse)|UFO Incursions]]
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* [[Retaliator|X-Com Hybrid Vehicles - Retaliator]]
  
<br clear="all">
 
  
 
{{Vehicles (Apocalypse) Navbar}}
 
{{Vehicles (Apocalypse) Navbar}}
  
[[Category: UFOs (Apocalypse)]]
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[[Category: Research (Apocalypse)]]
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[[Category:Apocalypse]]

Latest revision as of 12:09, 16 November 2023

Craft-Pedia-AssaultV2-(Apocalypse).png
The Assault Ship effectively replaces the Alien Transport as a troop carrier. It can deposit large numbers of Aliens into city buildings and is armed with a powerful beam weapon. This craft is highly dangerous and must be stopped at all costs.  From: Apocalypse Ufopaedia

Alien Assault Ship

Craft-Isom-Assault-(Apocalypse).png



¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Apoc ufo6 icon.png

Assault Ships (UFO Type 6) are used only for mission types involving Infiltration and Alien Search. This UFO is the most prolific infiltrator of all alien craft.

Cityscape Combat
This UFO is not designed for combat. It must depend on its escorts for protection and distraction. It is similar in performance to the earlier Transporter but has double the damage tolerance. The medium disrupter beam is used for self defence and includes a cloaking field to protect against missiles. The single small shield is its only weakness.
Engagement of the Assault Ship with concentrated fire from the heaviest X-Com weaponry or exotics will quickly disable or destroy it before it can drop aliens.

Crash Recovery

Door Location: South

The crash-recovery battlescape shows the brown UFO has lightly impacted the ground and slid northwards towards a road. The trench is narrow for such a large craft. Access into the UFO only is possible by a large door in the trench, facing south.

Battlescape Combat
The crash recovery battlescape is nine levels high.
The Assault Ship's door is easily covered by X-Com agents positioned on the ridge, or slight further back, on both sides of the trench.
The entry area of the UFO is a cylindrical room with the grav-lift in the center. Aliens directly above, from mulitple levels, may throw or drop explosives and due to the limited entry space, may result in heavy X-Com casualties. Higher levels each have a restrictive opening from the grav-lift which then opens out into a multi-platform arena. Aliens can easily engage agents from many directions due to limited or no cover.
Roof access in not possible if attempting the 'disposal chute' tactic. Yellow coloured 'windows' on the sides of the hull are very damage-resistant. Destroying the gun barrel projections offers the best alternative access into the UFO to avoid ambush if using flight.

Roof Access (optional): The higher parts of the roof is at level ten which is not normally accesible. To reach level ten, position one agent on the roof next to the restricted area then LMB anywhere on the opposite side of the UFO's roof. The agent may fly up into level ten to reach the other side - immediately RMB to halt their movement. Double LMB their portait icon to see them. Select other agents (single not double LMB) to meet with this high agent. A larger section of the roof is now available but some tiles still need to be removed to access the exact center. The center contains the same yellow window tiles. Aliens just below this yellow part may 'see' agents through these tiles (vision is blocked through the tiles as expected, but not the gaps between the tiles) and attempt to attack whereas any return fire from the agents will be equally ineffective. Psionics will work as long as the hybrid agent can see the alien.

Research
A succesfully recovered Assault Ship allows progress towards better hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.


Next: Alien Bomber
Previous: Alien Destroyer
Return To Start


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn