Difference between revisions of "Alien Battleship (Apocalypse)"
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− | [[Image: | + | [[Image:Craft-Pedia-BattleshipV2-(Apocalypse).png|right]] |
+ | This immense craft is heavily armored, well armed and has a large crew. It is equipped with a Heavy Disruptor Beam and Disruptor Missiles. If the Aliens can produce just a handful of these devastating leviathans, the future of our world looks bleak. ''From: Apocalypse Ufopaedia'' | ||
− | + | '''Alien Battleship''' | |
− | [[Image: | + | <table><tr><td>[[Image:Craft-Isom-Battle-(Apocalypse).png ]]</td><td> |
− | + | * Size: large | |
− | + | * Top Speed: 12 | |
− | + | * Acceleration: 1 | |
− | + | * Weapon Slots: 2 | |
− | + | * Weapons: [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]], [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] | |
− | + | * Constitution (Disabled): 1800 (300) | |
− | + | * Armour¹: 17/17/17/17/17/17 | |
− | + | * Modules: [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]], [[Teleporter (Apocalypse)|Teleporter]] | |
− | + | * Chassis Weight: 24000 | |
− | + | * First Appearance: Week 7 | |
− | The Battleship is | + | * Score: 500 |
− | + | </td></tr></table> | |
− | + | <br clear=all> | |
+ | <br> | ||
+ | ¹ Armour values are for: Top/Front/Left/Right/Rear|Under | ||
+ | <br clear="all"> | ||
+ | [[Image:Apoc_ufo6_icon.png|left]] | ||
+ | '''Battleships''' (UFO Type 9) are used for all mission types: Infiltration, Bombing, and Alien Search. It can also be used to escort other UFOs.<br> | ||
+ | <br> | ||
+ | '''Cityscape Combat'''<br> | ||
+ | This large UFO is designed for combat.<br> | ||
+ | <br> | ||
+ | '''Crash Recovery'''<br> | ||
+ | [[Image:Craft-Enter-BatShip-Ins-(Apocalypse).png|frame|right|Door Location: Underground West<br>Insert: Broken Window: West]] | ||
+ | The crash-recovery battlescape shows the orange UFO has lightly impacted the ground and slid westwards into a large hill. The trench is very narrow for such an immense craft. Access into the UFO is possible by a single double-height, two-wide door located underground within a sewer pipe network, whereas access to the pipe network is via two tunnels with entrances along the grassy slopes: north-middle area and south-east area.<br> | ||
+ | Unconventional access for flying agents is possible via the broken window on the west-middle edge of the UFO (see insert, top-right of overhead battlescape image). | ||
+ | <br> | ||
+ | '''Battlescape Combat'''<br> | ||
+ | The crash recovery battlescape is nine levels high.<br> | ||
+ | The Battleship has translucent windows.<br> | ||
+ | The door entry area of the UFO is a small cylindrical room with the grav-lift in the center. Aliens directly above, from multiple levels, may throw or drop explosives and due to the limited entry space, may result in heavy X-Com casualties. The central grav-lift allows access to all levels within the UFO but also allows easy ambush from all directions for any agent moving upwards. <!--of any a Higher levels each have a restrictive opening from the grav-lift which then opens out into a multi-platform arena. Aliens can easily engage agents from many directions due to limited or no cover.<br> | ||
+ | Roof access in not possible if attempting the 'drop explosives down the grav-lift' tactic. Yellow coloured 'windows' on the sides of the hull are very damage-resistant. Destroying the gun barrel projections offers the best alternative access into the UFO if using flight.<br> | ||
+ | <br> | ||
+ | Roof Access (optional): The [[Known_Bugs_(Apocalypse)#Battlescape_Level_10_Bug|higher parts]] of the roof is at level ten which is not normally accesible. To reach level ten, position one agent on the roof next to the restricted area then LMB anywhere on the opposite side of the UFO's roof. The agent may fly up into level ten to reach the other side - immediately RMB to halt their movement. Double LMB their portait icon to see them. Select other agents (single not double LMB) to meet with this high agent. A larger section of the roof is now available but some tiles need to be removed to access the [[Battlescape_Level_10_Bug|exact center]]. The exact center contains the yellow 'window' tiles . Aliens just below this yellow part may 'see' agents through these tiles and attempt to attack whereas any return fire from the agents will be equally ineffective. Psionics will work as long as the hybrid agent can see the alien.<br> --> | ||
+ | <br> | ||
+ | '''Research'''<br> | ||
+ | A succesfully recovered Battleship allows progress towards the best hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell. | ||
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− | + | [[Alien_Mothership_(Apocalypse)|Next: Alien Mothership]]<br> | |
+ | [[Alien_Escort_Ship_(Apocalypse)|Previous: Alien Escort Ship]]<br> | ||
+ | [[Alien_Craft_(Apocalypse)|Return To Start]] | ||
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==See Also== | ==See Also== | ||
− | * [[ | + | * [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]] |
− | * [[ | + | * [[Annihilator|X-Com Hybrid Vehicles - Annihilator]] |
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{{Vehicles (Apocalypse) Navbar}} | {{Vehicles (Apocalypse) Navbar}} | ||
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− | [[Category: | + | [[Category:Apocalypse]] |
Revision as of 10:08, 13 November 2023
This immense craft is heavily armored, well armed and has a large crew. It is equipped with a Heavy Disruptor Beam and Disruptor Missiles. If the Aliens can produce just a handful of these devastating leviathans, the future of our world looks bleak. From: Apocalypse Ufopaedia
Alien Battleship
|
¹ Armour values are for: Top/Front/Left/Right/Rear|Under
Battleships (UFO Type 9) are used for all mission types: Infiltration, Bombing, and Alien Search. It can also be used to escort other UFOs.
Cityscape Combat
This large UFO is designed for combat.
Crash Recovery
The crash-recovery battlescape shows the orange UFO has lightly impacted the ground and slid westwards into a large hill. The trench is very narrow for such an immense craft. Access into the UFO is possible by a single double-height, two-wide door located underground within a sewer pipe network, whereas access to the pipe network is via two tunnels with entrances along the grassy slopes: north-middle area and south-east area.
Unconventional access for flying agents is possible via the broken window on the west-middle edge of the UFO (see insert, top-right of overhead battlescape image).
Battlescape Combat
The crash recovery battlescape is nine levels high.
The Battleship has translucent windows.
The door entry area of the UFO is a small cylindrical room with the grav-lift in the center. Aliens directly above, from multiple levels, may throw or drop explosives and due to the limited entry space, may result in heavy X-Com casualties. The central grav-lift allows access to all levels within the UFO but also allows easy ambush from all directions for any agent moving upwards.
Research
A succesfully recovered Battleship allows progress towards the best hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.
Next: Alien Mothership
Previous: Alien Escort Ship
Return To Start
See Also