Difference between revisions of "Alien Battleship (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(wip)
Line 1: Line 1:
[[Image:Apoc_battleship_pedia.png|Alien Battleship UFOPedia picture|right|100 px]]
+
[[Image:Craft-Pedia-BattleshipV2-(Apocalypse).png|right]]
 +
This immense craft is heavily armored, well armed and has a large crew. It is equipped with a Heavy Disruptor Beam and Disruptor Missiles. If the Aliens can produce just a handful of these devastating leviathans, the future of our world looks bleak.  ''From: Apocalypse Ufopaedia''
  
== General Information ==
+
'''Alien Battleship'''
[[Image:Apoc_ufo9_icon.png|left|50 px|Battleship]]
+
<table><tr><td>[[Image:Craft-Isom-Battle-(Apocalypse).png ]]</td><td>
During the late stages of the game the '''Alien Battleship''' (UFO Type 9) will be the primary alien craft responsible for infiltration, base assault and bombing missions, and will act later as an escort for [[Alien Mothership (Apocalypse)|Motherships]].
+
* Size: large
 
+
* Top Speed: 12
Capture of a downed Battleship is a required [[Research (Apocalypse)|research]] prerequisite for X-COM's ultimate craft, the [[Annihilator]].
+
* Acceleration: 1
 
+
* Weapon Slots: 2
{{Ref Open | title = Alien Battleship}}[[Image:Ufo9 alien Battleship.png|Alien Battleship UFOPedia picture|right|100px]]
+
* Weapons: [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]], [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]
This immense craft is heavily armored, well armed and has a large crew. It is equipped with a Heavy Disruptor Beam and Disruptor Missiles. If the Aliens can produce just a handful of these devastating leviathans, the future of our world looks bleak.
+
* Constitution (Disabled): 1800 (300)
{{Ref Close | source = X-COM Apocalypse Ufopedia (OpenApoc Cut) }}
+
* Armour&sup1;: 17/17/17/17/17/17
 
+
* Modules: [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]], [[Teleporter (Apocalypse)|Teleporter]]
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
+
* Chassis Weight: 24000
 
+
* First Appearance: Week 7
The Battleship is heavily armed and protected, carrying both a [[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] as its primary weapon and a [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] to supplement it.  
+
* Score: 500
 
+
</td></tr></table>
== [[Battlescape Overview (Apocalypse)|Battlescape]] Information ==
+
<br clear=all>
 +
<br>
 +
&sup1; Armour values are for: Top/Front/Left/Right/Rear|Under
 +
<br clear="all">
 +
[[Image:Apoc_ufo6_icon.png|left]]
 +
'''Battleships''' (UFO Type 9) are used for all mission types: Infiltration, Bombing, and Alien Search. It can also be used to escort other UFOs.<br>
 +
<br>
 +
'''Cityscape Combat'''<br>
 +
This large UFO is designed for combat.<br>
 +
<br>
 +
'''Crash Recovery'''<br>
 +
[[Image:Craft-Enter-BatShip-Ins-(Apocalypse).png|frame|right|Door Location: Underground West<br>Insert: Broken Window: West]]
 +
The crash-recovery battlescape shows the orange UFO has lightly impacted the ground and slid westwards into a large hill. The trench is very narrow for such an immense craft. Access into the UFO is possible by a single double-height, two-wide door located underground within a sewer pipe network, whereas access to the pipe network is via two tunnels with entrances along the grassy slopes: north-middle area and south-east area.<br>
 +
Unconventional access for flying agents is possible via the broken window on the west-middle edge of the UFO (see insert, top-right of overhead battlescape image).
 +
<br>
 +
'''Battlescape Combat'''<br>
 +
The crash recovery battlescape is nine levels high.<br>
 +
The Battleship has translucent windows.<br>
 +
The door entry area of the UFO is a small cylindrical room with the grav-lift in the center. Aliens directly above, from multiple levels, may throw or drop explosives and due to the limited entry space, may result in heavy X-Com casualties. The central grav-lift allows access to all levels within the UFO but also allows easy ambush from all directions for any agent moving upwards. <!--of any a Higher levels each have a restrictive opening from the grav-lift which then opens out into a multi-platform arena. Aliens can easily engage agents from many directions due to limited or no cover.<br>
 +
Roof access in not possible if attempting the 'drop explosives down the grav-lift' tactic. Yellow coloured 'windows'  on the sides of the hull are very damage-resistant. Destroying the gun barrel projections offers the best alternative access into the UFO if using flight.<br>
 +
<br>
 +
Roof Access (optional): The [[Known_Bugs_(Apocalypse)#Battlescape_Level_10_Bug|higher parts]] of the roof is at level ten which is not normally accesible. To reach level ten, position one agent on the roof next to the restricted area then LMB anywhere on the opposite side of the UFO's roof. The agent may fly up into level ten to reach the other side - immediately RMB to halt their movement. Double LMB their portait icon to see them. Select other agents (single not double LMB) to meet with this high agent. A larger section of the roof is now available but some tiles need to be removed to access the [[Battlescape_Level_10_Bug|exact center]]. The exact center contains the yellow 'window' tiles . Aliens just below this yellow part may 'see' agents through these tiles and attempt to attack whereas any return fire from the agents will be equally ineffective. Psionics will work as long as the hybrid agent can see the alien.<br> -->
 +
<br>
 +
'''Research'''<br>
 +
A succesfully recovered Battleship allows progress towards the best hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.
  
The battleship is a full 9 stories high, but instead of having a standard entrance open to view, it instead crashes partway into a canal or sewer.  Agents must enter one of the two tunnelways to get to the doors of the ship, which are again at the West (top/left) side of the ship. A second access point is the broken window on the western side.
 
  
==Other Notes==
+
[[Alien_Mothership_(Apocalypse)|Next: Alien Mothership]]<br>
 +
[[Alien_Escort_Ship_(Apocalypse)|Previous: Alien Escort Ship]]<br>
 +
[[Alien_Craft_(Apocalypse)|Return To Start]]
  
==Statistics==
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th>
 
<th>Value</th></tr>
 
<tr><td align="left">Armor</td><td>102</td></tr>
 
<tr><td align="left">Constitution</td><td>1800</td></tr>
 
<tr><td align="left">Top Speed</td><td>12</td></tr>
 
<tr><td align="left">Weapons</td><td>[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]]/[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]</td></tr>
 
<tr><td align="left">Weapon Power</td><td>80/94</td></tr>
 
<tr><td align="left">Weapon Range</td><td>600/450</td></tr>
 
<tr><td align="left">Equipment</td><td>[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]]/[[Teleporter (Apocalypse)|Teleporter]]</td></tr>
 
<tr><td align="left">Score points</td><td>500</td></tr>
 
<tr><td align="left">Crew</td><td>8 [[Anthropod (Apocalypse)|Anthropods]], 3 [[Megaspawn (Apocalypse)|Megaspawns]], 5 [[Popper (Apocalypse)|Poppers]], 5 [[Skeletoid (Apocalypse)|Skeletoids]], 5 [[Spitter (Apocalypse)|Spitters]]</td></tr>
 
<tr><td align="left">Infiltration Force</td><td>5 [[Multiworm Egg (Apocalypse)|Multiworm Eggs]], 4 [[Anthropod (Apocalypse)|Anthropods]], 2 [[Popper (Apocalypse)|Poppers]], 5 [[Skeletoid (Apocalypse)|Skeletoids]], 4 [[Spitter (Apocalypse)|Spitters]]</td></tr>
 
</table><br />
 
  
 
==See Also==
 
==See Also==
* [[Alien Ships (Apocalypse)|Alien Ships]]
+
* [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]]
* [[UFO Incursions (Apocalypse)|UFO Incursions]]
+
* [[Annihilator|X-Com Hybrid Vehicles - Annihilator]]
  
<br clear="all">
 
  
 
{{Vehicles (Apocalypse) Navbar}}
 
{{Vehicles (Apocalypse) Navbar}}
  
[[Category: UFOs (Apocalypse)]]
+
 
[[Category: Research (Apocalypse)]]
+
[[Category:Apocalypse]]

Revision as of 10:08, 13 November 2023

Craft-Pedia-BattleshipV2-(Apocalypse).png
This immense craft is heavily armored, well armed and has a large crew. It is equipped with a Heavy Disruptor Beam and Disruptor Missiles. If the Aliens can produce just a handful of these devastating leviathans, the future of our world looks bleak.  From: Apocalypse Ufopaedia

Alien Battleship

Craft-Isom-Battle-(Apocalypse).png



¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Apoc ufo6 icon.png

Battleships (UFO Type 9) are used for all mission types: Infiltration, Bombing, and Alien Search. It can also be used to escort other UFOs.

Cityscape Combat
This large UFO is designed for combat.

Crash Recovery

Door Location: Underground West
Insert: Broken Window: West

The crash-recovery battlescape shows the orange UFO has lightly impacted the ground and slid westwards into a large hill. The trench is very narrow for such an immense craft. Access into the UFO is possible by a single double-height, two-wide door located underground within a sewer pipe network, whereas access to the pipe network is via two tunnels with entrances along the grassy slopes: north-middle area and south-east area.
Unconventional access for flying agents is possible via the broken window on the west-middle edge of the UFO (see insert, top-right of overhead battlescape image).
Battlescape Combat
The crash recovery battlescape is nine levels high.
The Battleship has translucent windows.
The door entry area of the UFO is a small cylindrical room with the grav-lift in the center. Aliens directly above, from multiple levels, may throw or drop explosives and due to the limited entry space, may result in heavy X-Com casualties. The central grav-lift allows access to all levels within the UFO but also allows easy ambush from all directions for any agent moving upwards.
Research
A succesfully recovered Battleship allows progress towards the best hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.


Next: Alien Mothership
Previous: Alien Escort Ship
Return To Start


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn