Difference between revisions of "Alien Bomber (Apocalypse)"

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[[Image:Craft-Pedia-BomberV2-(Apocalypse).png|right]]
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The Alien Bomber is equipped with an unusual missile launcher that splits into multiple, independently targeted missiles. It also has a light beam weapon to deal with close air combat. There is a limited crew on board.  ''From: Apocalypse Ufopaedia''
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'''Alien Bomber'''
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<table><tr><td>[[Image:Craft-Isom-BomberV2-(Apocalypse).png]]</td><td>
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* Size: medium
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* Top Speed: 14
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* Acceleration: 3
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* Weapon Slots: 2
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* Weapons: [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]], [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]
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* Constitution (Disabled): 700 (100)
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* Armour&sup1;: 15/15/15/15/15/8
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* Modules: [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]], [[Cloaking Field (Apocalypse)|Cloaking Field]], [[Teleporter (Apocalypse)|Teleporter]]
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* Chassis Weight: 4000
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* First Appearance: Week 5
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* Score: 300
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</td></tr></table>
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<br clear=all>
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<br>
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&sup1; Armour values are for: Top/Front/Left/Right/Rear|Under
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<br clear="all">
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[[Image:Apoc_ufo7_icon.png|left]]
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'''Bombers''' (UFO Type 7) are used for mission types: bombing and alien search only. It will escort others but will not infiltrate aliens into buildings.<br>
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<br>
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'''Cityscape Combat'''<br>
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This UFO uses an advanced missile weapon which splits into smaller projectiles, the Disruptor Multi-Bomb Launcher, which is a deadly threat to all unshielded X-Com craft. The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is enhanced with a large shield, a cloaking device and teleporter.
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X-Com craft which cannot mount a small shield or better, will suffer heavy combat loss. Concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Total destruction is the usual outcome since the disabled constitution value is very low.<br>
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If this UFO is bombing buildings, it may be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by swarming tactics.<br>
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<br>
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'''Crash Recovery'''<br>
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[[Image:Craft-Enter-BomberV3-(Apocalypse).png|frame|right|Doors Location: North & South]]
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The crash-recovery battlescape shows the brown UFO has impacted the ground and slid towards the west, leaving a long trench in the east.<br>
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Access into the UFO is via two double-height, two-wide, doors at grass level close to the western edge with a hill just south of the southern door which can limit agent movement if avoiding grenades or missiles in flight. The trench is only has spot-fires.<br>
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<br>
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'''Battlescape Combat'''<br>
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The crash recovery battlescape is eight levels high.<br>
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The Destroyer's two doors close together enables easy ambush by X-Com if positioned near the north-western side facing the doors. The hill just near the south door prevents easy escape for any lifeform. The very large open area just inside the UFO, level with the grass outisde, offers easy targeting by the aliens to any hostiles outside the doors but enables those outside to see inside. Any units lined up against the edge of the battlescape positioned to see inside the UFO can be easily killed from aliens deep inside, out of visual range, but within range of their weapons.<br>
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Once entry is possible, the floor area is devoid of cover with a grav-lift in the exact center and elevated platforms at each side providing sniper positions overlooking the lift. The uppper floors have the usual corridors which limit evasive movements from grenades or direct fire.<br>
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The UFO roof is accessible to flying units only. The exact center contains a translucent 'skylight' (and others) which enables viewing and detection of hostiles within the UFO.<br>
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<br>
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'''Research'''<br>
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A succesfully recovered Destroyer allows progress towards better hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.<br>
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[[Alien_Assault_Ship_(Apocalypse)|Next: Alien Assault Ship]]<br>
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[[Alien_Fast-Attack_Ship_(Apocalypse)|Previous: Alien Fast Attack Ship]]<br>
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[[Alien_Craft_(Apocalypse)|Return To Start]]
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==See Also==
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* [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]]
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* [[Explorer|X-Com Hybrid Vehicles - Explorer]]
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{{Vehicles (Apocalypse) Navbar}}
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[[Category:Apocalypse]]
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<!--
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[[Image:Apoc_bomber_pedia.png|Alien Bomber UFOPedia picture|right|100 px]]
 
[[Image:Apoc_bomber_pedia.png|Alien Bomber UFOPedia picture|right|100 px]]
 
== General Information ==  
 
== General Information ==  
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<tr><td align="left">Constitution</td><td>700</td></tr>
 
<tr><td align="left">Constitution</td><td>700</td></tr>
 
<tr><td align="left">Top Speed</td><td>14</td></tr>
 
<tr><td align="left">Top Speed</td><td>14</td></tr>
<tr><td align="left">Weapons</td><td>[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]/[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]]</td></tr>
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<tr><td align="left">Weapons</td><td></td></tr>
 
<tr><td align="left">Weapon Power</td><td>98/20</td></tr>
 
<tr><td align="left">Weapon Power</td><td>98/20</td></tr>
 
<tr><td align="left">Weapon Range</td><td>250/150</td></tr>
 
<tr><td align="left">Weapon Range</td><td>250/150</td></tr>
<tr><td align="left">Equipment</td><td>[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] [[Cloaking Field (Apocalypse)|Cloaking Field]] [[Teleporter (Apocalypse)|Teleporter]]</td></tr>
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<tr><td align="left">Equipment</td><td></td></tr>
 
<tr><td align="left">Score points</td><td>300</td></tr>
 
<tr><td align="left">Score points</td><td>300</td></tr>
 
<tr><td align="left">Crew</td><td>3 [[Anthropod (Apocalypse)|Anthropods]], 2 [[Popper (Apocalypse)|Poppers]], 7 [[Skeletoid (Apocalypse)|Skeletoids]], 3 [[Micronoid Aggregate (Apocalypse)|Micronoids]]</td></tr>
 
<tr><td align="left">Crew</td><td>3 [[Anthropod (Apocalypse)|Anthropods]], 2 [[Popper (Apocalypse)|Poppers]], 7 [[Skeletoid (Apocalypse)|Skeletoids]], 3 [[Micronoid Aggregate (Apocalypse)|Micronoids]]</td></tr>
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[[Category: UFOs (Apocalypse)]]
 
[[Category: UFOs (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
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Revision as of 12:30, 10 November 2023

Craft-Pedia-BomberV2-(Apocalypse).png
The Alien Bomber is equipped with an unusual missile launcher that splits into multiple, independently targeted missiles. It also has a light beam weapon to deal with close air combat. There is a limited crew on board.  From: Apocalypse Ufopaedia

Alien Bomber

Craft-Isom-BomberV2-(Apocalypse).png



¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Apoc ufo7 icon.png

Bombers (UFO Type 7) are used for mission types: bombing and alien search only. It will escort others but will not infiltrate aliens into buildings.

Cityscape Combat
This UFO uses an advanced missile weapon which splits into smaller projectiles, the Disruptor Multi-Bomb Launcher, which is a deadly threat to all unshielded X-Com craft. The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is enhanced with a large shield, a cloaking device and teleporter. X-Com craft which cannot mount a small shield or better, will suffer heavy combat loss. Concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Total destruction is the usual outcome since the disabled constitution value is very low.
If this UFO is bombing buildings, it may be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by swarming tactics.

Crash Recovery

Doors Location: North & South

The crash-recovery battlescape shows the brown UFO has impacted the ground and slid towards the west, leaving a long trench in the east.
Access into the UFO is via two double-height, two-wide, doors at grass level close to the western edge with a hill just south of the southern door which can limit agent movement if avoiding grenades or missiles in flight. The trench is only has spot-fires.

Battlescape Combat
The crash recovery battlescape is eight levels high.
The Destroyer's two doors close together enables easy ambush by X-Com if positioned near the north-western side facing the doors. The hill just near the south door prevents easy escape for any lifeform. The very large open area just inside the UFO, level with the grass outisde, offers easy targeting by the aliens to any hostiles outside the doors but enables those outside to see inside. Any units lined up against the edge of the battlescape positioned to see inside the UFO can be easily killed from aliens deep inside, out of visual range, but within range of their weapons.
Once entry is possible, the floor area is devoid of cover with a grav-lift in the exact center and elevated platforms at each side providing sniper positions overlooking the lift. The uppper floors have the usual corridors which limit evasive movements from grenades or direct fire.
The UFO roof is accessible to flying units only. The exact center contains a translucent 'skylight' (and others) which enables viewing and detection of hostiles within the UFO.

Research
A succesfully recovered Destroyer allows progress towards better hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.


Next: Alien Assault Ship
Previous: Alien Fast Attack Ship
Return To Start


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn