Difference between revisions of "Alien Bomber (Apocalypse)"

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'''Cityscape Combat'''<br>
 
'''Cityscape Combat'''<br>
This UFO uses an advanced missile weapon which splits into smaller projectiles, the Disruptor Multi-Bomb Launcher, which is a deadly threat to all unshielded X-Com craft. The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is enhanced with a large shield, a cloaking device and teleporter.
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This UFO uses an advanced missile weapon which splits into smaller projectiles, the Disruptor Multi-Bomb Launcher, which is a deadly threat to all unshielded X-Com craft. The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is also enhanced with a large shield, a cloaking device and teleporter.
X-Com craft which cannot mount a small shield or better, will suffer heavy combat loss. Concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Total destruction is the usual outcome since the disabled constitution value is very low.<br>
+
Engage the Bomber with concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Total destruction is the usual outcome since the disabled constitution value is very low. X-Com craft which cannot mount a small shield or better, will suffer heavy combat losses. <br>
 
If this UFO is bombing buildings, it may be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by swarming tactics.<br>  
 
If this UFO is bombing buildings, it may be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by swarming tactics.<br>  
 
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'''Crash Recovery'''<br>
 
'''Crash Recovery'''<br>
 
[[Image:Craft-Enter-BomberV3-(Apocalypse).png|frame|right|Doors Location: North & South]]
 
[[Image:Craft-Enter-BomberV3-(Apocalypse).png|frame|right|Doors Location: North & South]]
The crash-recovery battlescape shows the brown UFO has impacted the ground and slid towards the west, leaving a long trench in the east.<br>
+
The crash-recovery battlescape shows the light green UFO has impacted the ground in a hilly area and slid towards the south, leaving a long, wide trench in the north. Access into the UFO is possible from the north or south via single-height, two-wide doors. The single door (north door) facing the trench is accessible by a ramp, the two doors (south doors) are at grass level.<br>
Access into the UFO is via two double-height, two-wide, doors at grass level close to the western edge with a hill just south of the southern door which can limit agent movement if avoiding grenades or missiles in flight. The trench is only has spot-fires.<br>
 
 
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'''Battlescape Combat'''<br>
 
'''Battlescape Combat'''<br>
 
The crash recovery battlescape is eight levels high.<br>
 
The crash recovery battlescape is eight levels high.<br>
The Destroyer's two doors close together enables easy ambush by X-Com if positioned near the north-western side facing the doors. The hill just near the south door prevents easy escape for any lifeform. The very large open area just inside the UFO, level with the grass outisde, offers easy targeting by the aliens to any hostiles outside the doors but enables those outside to see inside. Any units lined up against the edge of the battlescape positioned to see inside the UFO can be easily killed from aliens deep inside, out of visual range, but within range of their weapons.<br>
+
The Bomber's single north door is easily covered by X-Com agents positioned on the ridge on both sides of the trench. If the ramp is preemptively destroyed, ground-based units may not choose this exit. The Bomber's two other doors located in the south are commonly used by aliens which can involve intense combat but enables easy ambush by X-Com agents if positioned on the big hill near the south-west. Aliens exiting the UFO are restricted from throwing grenades upwards onto this big hill due to the overhang of the UFO hull directly above the two doors. The I-beams and rubble area in front of the two doors offers some cover, but allows aliens inside the ship to attack any known X-Com positions outside. Powerful explosives from below may detonate the missile launchers embedded in the hull above. Debris will fall in the general area of the beams and rubble. Agents hidden behind the small hill which contains the above-ground bunker (or on top of the other 'big hill' in the southeast) can engage any aliens which exited the UFO and moved east.<br>
Once entry is possible, the floor area is devoid of cover with a grav-lift in the exact center and elevated platforms at each side providing sniper positions overlooking the lift. The uppper floors have the usual corridors which limit evasive movements from grenades or direct fire.<br>
+
The entry area of the UFO is split in two with access to the other half usually grav-lift via Level One. Overhead corridors located on both halves but do not allow shoot-downs due to the mesh fencing. Access to the highest levels is by the centrally located grav-lift which opens eastwards onto the floor containing large quantities of individual Multi-Bomb missile ammuntion. Errant weapons fire may detonate the missiles and cause massive damage. Beware of falling roof sections.<br>
The UFO roof is accessible to flying units only. The exact center contains a translucent 'skylight' (and others) which enables viewing and detection of hostiles within the UFO.<br>
 
 
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'''Research'''<br>
 
'''Research'''<br>
A succesfully recovered Destroyer allows progress towards better hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.<br>
+
A succesfully recovered Bomber will provide weapons, devices, and sub-systems for further research or to sell.<br>
  
  
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[[Category:Apocalypse]]
 
[[Category:Apocalypse]]
<!--
 
 
[[Image:Apoc_bomber_pedia.png|Alien Bomber UFOPedia picture|right|100 px]]
 
== General Information ==
 
[[Image:Apoc_ufo7_icon.png|left|50 px|Bomber]]
 
 
The '''Alien Bomber''' (UFO Type 7) will be used mainly on [[Cityscape Fighting (Apocalypse)#Retaliation|attacks]] made by the aliens on hostile organizations but from time to time will also perform subversion missions and escort other UFOs. To carry out its primary mission it is equipped with a [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] capable of dealing immensive damage to X-COM craft and buildings. Its armor/constitution and the use of a [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] makes a tough target.
 
 
{{Ref Open | title = Alien Bomber}}[[Image:Ufo7Bomber.png|Alien Bomber UFOPedia picture|right|100px]]
 
The Alien Bomber is equipped with an unusual missile launcher that splits into multiple, independently targeted missiles. It also has a light beam weapon to deal with close air combat. There is a limited crew on board.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia (OpenApoc Cut) }}
 
 
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
 
 
The Bomber is a craft that the Aliens will keep using until the Control Chamber is destroyed.
 
 
== [[Battlescape Overview (Apocalypse)|Battlescape]] Information ==
 
 
The bomber has a double door at the south side of the screen, and a single entry with ramp at the north side of the screen.  You must have a squad on each side or else poppers and micronoids will flank you and surprise you outside the ship.
 
 
==Other Notes==
 
The Bomber is seen during the opening video, though it does not appear ingame until several weeks after the initial incursions.
 
 
Bombers are the only Alien ships that carry [[Micronoid Aggregate (Apocalypse)|Micronoids]] as part of their crews.
 
 
==Statistics==
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th>
 
<th>Value</th></tr>
 
<tr><td align="left">Armor</td><td>84</td></tr>
 
<tr><td align="left">Constitution</td><td>700</td></tr>
 
<tr><td align="left">Top Speed</td><td>14</td></tr>
 
<tr><td align="left">Weapons</td><td></td></tr>
 
<tr><td align="left">Weapon Power</td><td>98/20</td></tr>
 
<tr><td align="left">Weapon Range</td><td>250/150</td></tr>
 
<tr><td align="left">Equipment</td><td></td></tr>
 
<tr><td align="left">Score points</td><td>300</td></tr>
 
<tr><td align="left">Crew</td><td>3 [[Anthropod (Apocalypse)|Anthropods]], 2 [[Popper (Apocalypse)|Poppers]], 7 [[Skeletoid (Apocalypse)|Skeletoids]], 3 [[Micronoid Aggregate (Apocalypse)|Micronoids]]</td></tr>
 
<tr><td align="left">Infiltration Force</td><td>5 [[Anthropod (Apocalypse)|Anthropods]], 3 [[Spitter (Apocalypse)|Spitters]]
 
</td></tr>
 
</table><br />
 
 
==See Also==
 
* [[Alien Ships (Apocalypse)|Alien Ships]]
 
* [[UFO Incursions (Apocalypse)|UFO Incursions]]
 
 
<br clear="all">
 
 
{{Vehicles (Apocalypse) Navbar}}
 
 
[[Category: UFOs (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 
 
-->
 

Revision as of 13:52, 10 November 2023

Craft-Pedia-BomberV2-(Apocalypse).png
The Alien Bomber is equipped with an unusual missile launcher that splits into multiple, independently targeted missiles. It also has a light beam weapon to deal with close air combat. There is a limited crew on board.  From: Apocalypse Ufopaedia

Alien Bomber

Craft-Isom-BomberV2-(Apocalypse).png



¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Apoc ufo7 icon.png

Bombers (UFO Type 7) are used for mission types: bombing and alien search only. It will escort others but will not infiltrate aliens into buildings.

Cityscape Combat
This UFO uses an advanced missile weapon which splits into smaller projectiles, the Disruptor Multi-Bomb Launcher, which is a deadly threat to all unshielded X-Com craft. The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is also enhanced with a large shield, a cloaking device and teleporter. Engage the Bomber with concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Total destruction is the usual outcome since the disabled constitution value is very low. X-Com craft which cannot mount a small shield or better, will suffer heavy combat losses.
If this UFO is bombing buildings, it may be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by swarming tactics.

Crash Recovery

Doors Location: North & South

The crash-recovery battlescape shows the light green UFO has impacted the ground in a hilly area and slid towards the south, leaving a long, wide trench in the north. Access into the UFO is possible from the north or south via single-height, two-wide doors. The single door (north door) facing the trench is accessible by a ramp, the two doors (south doors) are at grass level.

Battlescape Combat
The crash recovery battlescape is eight levels high.
The Bomber's single north door is easily covered by X-Com agents positioned on the ridge on both sides of the trench. If the ramp is preemptively destroyed, ground-based units may not choose this exit. The Bomber's two other doors located in the south are commonly used by aliens which can involve intense combat but enables easy ambush by X-Com agents if positioned on the big hill near the south-west. Aliens exiting the UFO are restricted from throwing grenades upwards onto this big hill due to the overhang of the UFO hull directly above the two doors. The I-beams and rubble area in front of the two doors offers some cover, but allows aliens inside the ship to attack any known X-Com positions outside. Powerful explosives from below may detonate the missile launchers embedded in the hull above. Debris will fall in the general area of the beams and rubble. Agents hidden behind the small hill which contains the above-ground bunker (or on top of the other 'big hill' in the southeast) can engage any aliens which exited the UFO and moved east.
The entry area of the UFO is split in two with access to the other half usually grav-lift via Level One. Overhead corridors located on both halves but do not allow shoot-downs due to the mesh fencing. Access to the highest levels is by the centrally located grav-lift which opens eastwards onto the floor containing large quantities of individual Multi-Bomb missile ammuntion. Errant weapons fire may detonate the missiles and cause massive damage. Beware of falling roof sections.

Research
A succesfully recovered Bomber will provide weapons, devices, and sub-systems for further research or to sell.


Next: Alien Assault Ship
Previous: Alien Fast Attack Ship
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See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn