Difference between revisions of "Alien Bomber (Apocalypse)"
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− | [[Image: | + | [[Image:Craft-Pedia-BomberV2-(Apocalypse).png|right]] |
+ | The Alien Bomber is equipped with an unusual missile launcher that splits into multiple, independently targeted missiles. It also has a light beam weapon to deal with close air combat. There is a limited crew on board. ''From: Apocalypse Ufopaedia'' | ||
− | == | + | '''Alien Bomber''' |
− | [[Image:Apoc_ufo7_icon.png|left| | + | <table><tr><td>[[Image:Craft-Isom-BomberV2-(Apocalypse).png]]</td><td> |
+ | * Size: medium | ||
+ | * Top Speed: 14 | ||
+ | * Acceleration: 3 | ||
+ | * Weapon Slots: 2 | ||
+ | * Weapons: [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]], [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] | ||
+ | * Constitution (Disabled): 700 (100) | ||
+ | * Armour¹: 15/15/15/15/15/8 | ||
+ | * Modules: [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]], [[Cloaking Field (Apocalypse)|Cloaking Field]], [[Teleporter (Apocalypse)|Teleporter]] | ||
+ | * Chassis Weight: 4000 | ||
+ | * First Appearance: Week 5 | ||
+ | * Score: 300 | ||
+ | </td></tr></table> | ||
+ | <br clear=all> | ||
+ | <br> | ||
+ | ¹ Armour values are for: Top/Front/Left/Right/Rear|Under | ||
+ | <br clear="all"> | ||
+ | [[Image:Apoc_ufo7_icon.png|left]] | ||
+ | '''Bombers''' (UFO Type 7) are used only for mission types involving Bombing and Alien Search. This UFO can be used to escort others but may also bomb buildings owned by hostiles even when not specifically designated for a bombing mission. The Alien Bomber is not used to infiltrate aliens into buildings.<br> | ||
+ | <br> | ||
+ | '''Cityscape Combat'''<br> | ||
+ | This UFO uses an advanced missile weapon which eventually splits into smaller projectiles, the Disruptor Multi-Bomb Launcher. It is a deadly threat to all unshielded X-Com craft. Craft which cannot mount a small shield or better, will suffer heavy combat losses.<br> | ||
+ | The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is also enhanced with a large shield, a cloaking device and teleporter.<br> | ||
+ | Engagement of the Bomber with concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Multiple Hoverbikes set to evasive can act as missile targets for the Bomber. The large missile and it bomblets may not track such quick and small vehicles adequately, reducing the overall threat of the Bomber once it is out of ammuntion. If the Bomber is close to being disabled, total destruction is the usual outcome since its disabled constitution value is very low.<br> | ||
+ | If this UFO is bombing buildings, it can be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by the usual swarming tactics.<br> | ||
+ | <br> | ||
+ | '''Crash Recovery'''<br> | ||
+ | [[Image:Craft-Enter-BomberV3-(Apocalypse).png|frame|right|Doors Location: North & South]] | ||
+ | The crash-recovery battlescape shows the light green UFO has impacted the ground in a hilly area and slid southwards, leaving a long, wide trench. Access into the UFO is possible from the north or south via small doors. The single door (north door) facing the trench is accessible by a ramp, the two doors (south doors) are at grass level.<br> | ||
+ | <br> | ||
+ | '''Battlescape Combat'''<br> | ||
+ | The crash recovery battlescape is eight levels high.<br> | ||
+ | The Bomber's single north door is easily covered by X-Com agents positioned on the ridge on both sides of the trench but offset slightly to prevent cross-fire. If the ramp is pre-emptively destroyed, ground-based aliens may choose an alternative exit. The Bomber's two other doors located in the south are commonly used by all aliens which can result in intense combat but enables easy ambush by X-Com agents if positioned on the big hill near the south-west. Aliens exiting the UFO are restricted from throwing grenades upwards onto this big hill due to the overhang of the UFO hull directly above the two doors. If agents are positioned in front of the two doors, the I-beams and rubble area offers some cover, but allows unseen aliens inside the ship to attack any known X-Com positions outside. Powerful explosions in this rubble area may detonate missile launchers embedded in the hull above. Debris will fall in the general area just outside of the doors.<br> | ||
+ | Agents hidden behind the small hill located slighly south-east of the doors which contains an above-ground bunker (or on top of the other 'big hill' further south-east) can engage any aliens which exited the UFO and moved east.<br> | ||
+ | The entry area of the UFO is split in two. Access to the other door is easiest by grav-lift down to level one then back up the other grav-lift. Overhead corridors are located above on each half but do not allow shoot-downs or flying access due to the mesh fencing. Access to the highest levels is by the centrally located grav-lift which opens eastwards onto the highest floor containing large quantities of individual Multi-Bomb missile ammuntion. Errant weapons fire may detonate the missiles and cause massive damage. Beware of falling roof sections or floor collapse.<br> | ||
+ | <br> | ||
+ | '''Research'''<br> | ||
+ | A succesfully recovered Bomber will provide weapons, devices, and sub-systems for further research or to sell.<br> | ||
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− | + | [[Alien_Escort_Ship_(Apocalypse)|Next: Alien Escort_Ship]]<br> | |
+ | [[Alien_Assault_Ship_(Apocalypse)|Previous: Alien Assault Ship]]<br> | ||
+ | [[Alien_Craft_(Apocalypse)|Return To Start]] | ||
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==See Also== | ==See Also== | ||
− | * [[ | + | * [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]] |
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{{Vehicles (Apocalypse) Navbar}} | {{Vehicles (Apocalypse) Navbar}} | ||
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− | [[Category: | + | [[Category:Apocalypse]] |
Latest revision as of 01:10, 23 November 2023
The Alien Bomber is equipped with an unusual missile launcher that splits into multiple, independently targeted missiles. It also has a light beam weapon to deal with close air combat. There is a limited crew on board. From: Apocalypse Ufopaedia
Alien Bomber
|
¹ Armour values are for: Top/Front/Left/Right/Rear|Under
Bombers (UFO Type 7) are used only for mission types involving Bombing and Alien Search. This UFO can be used to escort others but may also bomb buildings owned by hostiles even when not specifically designated for a bombing mission. The Alien Bomber is not used to infiltrate aliens into buildings.
Cityscape Combat
This UFO uses an advanced missile weapon which eventually splits into smaller projectiles, the Disruptor Multi-Bomb Launcher. It is a deadly threat to all unshielded X-Com craft. Craft which cannot mount a small shield or better, will suffer heavy combat losses.
The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is also enhanced with a large shield, a cloaking device and teleporter.
Engagement of the Bomber with concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Multiple Hoverbikes set to evasive can act as missile targets for the Bomber. The large missile and it bomblets may not track such quick and small vehicles adequately, reducing the overall threat of the Bomber once it is out of ammuntion. If the Bomber is close to being disabled, total destruction is the usual outcome since its disabled constitution value is very low.
If this UFO is bombing buildings, it can be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by the usual swarming tactics.
Crash Recovery
The crash-recovery battlescape shows the light green UFO has impacted the ground in a hilly area and slid southwards, leaving a long, wide trench. Access into the UFO is possible from the north or south via small doors. The single door (north door) facing the trench is accessible by a ramp, the two doors (south doors) are at grass level.
Battlescape Combat
The crash recovery battlescape is eight levels high.
The Bomber's single north door is easily covered by X-Com agents positioned on the ridge on both sides of the trench but offset slightly to prevent cross-fire. If the ramp is pre-emptively destroyed, ground-based aliens may choose an alternative exit. The Bomber's two other doors located in the south are commonly used by all aliens which can result in intense combat but enables easy ambush by X-Com agents if positioned on the big hill near the south-west. Aliens exiting the UFO are restricted from throwing grenades upwards onto this big hill due to the overhang of the UFO hull directly above the two doors. If agents are positioned in front of the two doors, the I-beams and rubble area offers some cover, but allows unseen aliens inside the ship to attack any known X-Com positions outside. Powerful explosions in this rubble area may detonate missile launchers embedded in the hull above. Debris will fall in the general area just outside of the doors.
Agents hidden behind the small hill located slighly south-east of the doors which contains an above-ground bunker (or on top of the other 'big hill' further south-east) can engage any aliens which exited the UFO and moved east.
The entry area of the UFO is split in two. Access to the other door is easiest by grav-lift down to level one then back up the other grav-lift. Overhead corridors are located above on each half but do not allow shoot-downs or flying access due to the mesh fencing. Access to the highest levels is by the centrally located grav-lift which opens eastwards onto the highest floor containing large quantities of individual Multi-Bomb missile ammuntion. Errant weapons fire may detonate the missiles and cause massive damage. Beware of falling roof sections or floor collapse.
Research
A succesfully recovered Bomber will provide weapons, devices, and sub-systems for further research or to sell.
Next: Alien Escort_Ship
Previous: Alien Assault Ship
Return To Start
See Also