Difference between revisions of "Alien Craft (Apocalypse)"
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==Alien Craft Components== | ==Alien Craft Components== | ||
− | + | Any successful UFO crash recovery mission will enable X-Com to research their craft technologies: | |
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* [[Alien Control System (Apocalypse)|Alien Control System]] | * [[Alien Control System (Apocalypse)|Alien Control System]] | ||
* [[Alien Energy Source (Apocalypse)|Alien Energy Source]] | * [[Alien Energy Source (Apocalypse)|Alien Energy Source]] | ||
* [[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] | * [[Alien Propulsion System (Apocalypse)|Alien Propulsion System]] | ||
− | + | Recovery of these three components is only necessary once. Research will enable development of X-Com hybrid vehicles.<br> | |
− | + | Recovery of other UFO components (guns, shields, etc.) is also possible if they were not destroyed on the battlefield. Each UFO will provide one beam and (at best) two missile launcher technologies. Appearance of other exotic devices depends on X-Com's 'UFOs Shot Down' score, hence, shields will not be recovered if they were not used by aliens. | |
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− | Recovery of | ||
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− | X- | ||
==See Also== | ==See Also== |
Revision as of 16:58, 5 May 2022
The alien craft encountered in Apocalypse are organic ships that are grown rather than constructed like the more angular and metallic UFO: Enemy Unknown (the UFOs) or of Terror from the Deep (the Alien Subs). As the buildings in the Alien Dimension are studied, it is revealed that the enemy ships in Apocalypse are essentially giant mushrooms that are grown and are outfitted with a variety of alien technologies that allow them to fly and travel through the Dimension Gates to cause havoc in Mega Primus.
There are 10 alien ships that you will encounter during the course of the game. These have been listed below. While better equipped than X-COM initially, each ship that is shot down and recovered will provide all the necessary information and spare equipment for X-COM to produce and outfit advanced aircraft to counter them as well as a variety of useful squad and vehicle level defensive equipment.
Also listed is the Overspawn, which is technically an alien, but functionally a huge unmanned ground vehicle that is sometimes deployed by an Alien Mothership. It cannot use Dimension Gates and will rampage through the city until it is killed.
Alien Craft
UFO | Armor1 | Constitution2 | Top Speed | Acceleration | Weapons | Equipment3 | Primary Role(s) | Score |
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Probe | 2/2/2/2/2/2 | 80/15 | 14 | 8 | Light Disruptor Beam | - | Escort/Subversion | 50 |
Scout Ship | 5/2/5/5/5/5 | 120/35 | 12 | 2 | Light Disruptor Beam | Small Disruption Shield | Infiltration/Subversion/Escort | 100 |
Transporter | 6/4/6/6/6/8 | 400/150 | 8 | 2 | Light Disruptor Beam | Small Disruption Shield | Infiltration | 150 |
Fast-Attack Ship | 10/5/10/10/10/12 | 500/150 | 20 | 5 | Medium Disruptor Beam | Small Disruption Shield | Escort/Attack/Subversion | 200 |
Destroyer | 14/16/14/14/14/12 | 600/200 | 12 | 3 | Disruptor Bomb Launcher | Small Disruption Shield Teleporter | Infiltration/Subversion/Attack | 250 |
Assault Ship | 8/12/8/8/8/4 | 850/200 | 8 | 2 | Medium Disruptor Beam | Small Disruption Shield Cloaking Field • Teleporter | Infiltration | 300 |
Bomber | 15/15/15/15/15/8 | 700/100 | 14 | 3 | Disruptor Multi-Bomb Launcher Light Disruptor Beam | Large Disruption Shield Cloaking Field • Teleporter | Attack | 300 |
Escort Ship | 20/20/20/20/20/20 | 500/80 | 16 | 4 | Stasis Bomb Launcher | Large Disruption Shield Cloaking Field • Teleporter | Escort | 250 |
Battleship | 17/17/17/17/17/17 | 1800/300 | 12 | 1 | Heavy Disruptor Beam Disruptor Bomb Launcher | Large Disruption Shield Teleporter | Infiltration/Subversion/Attack/Escort | 500 |
Mothership | 15/10/15/15/15/15 | 2800/350 | 8 | 1 | Heavy Disruptor Beam Disruptor Multi-Bomb Launcher Stasis Bomb Launcher | Large Disruption Shield Teleporter | Infiltration/Subversion/Attack/Overspawn Attack | 700 |
Overspawn | 17/17/17/17/17/17 | 1800/0 | 4 | 1 | Claws | - | Overspawn Attack | 400 |
1 Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). The "Armor" value reported in the in-game UFOpedia is the sum of these values.
2 Total HP / Remaining (or less) HP to go down. Destroy shield first, if present.
3 Appearance of equipment depends on X-COM's score.
Alien Craft Components
Any successful UFO crash recovery mission will enable X-Com to research their craft technologies:
Recovery of these three components is only necessary once. Research will enable development of X-Com hybrid vehicles.
Recovery of other UFO components (guns, shields, etc.) is also possible if they were not destroyed on the battlefield. Each UFO will provide one beam and (at best) two missile launcher technologies. Appearance of other exotic devices depends on X-Com's 'UFOs Shot Down' score, hence, shields will not be recovered if they were not used by aliens.
See Also