Difference between revisions of "Alien Escort Ship (Apocalypse)"
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[[Image:Apoc_ufo8_icon.png|left]] | [[Image:Apoc_ufo8_icon.png|left]] | ||
− | '''Alien Escort Ships''' (UFO Type 8) are used | + | '''Alien Escort Ships''' (UFO Type 8) are used strictly as escorts for other UFOs. It does not Infiltrate, Bomb Buildings, or perform Alien Search.<br> |
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'''Cityscape Combat'''<br> | '''Cityscape Combat'''<br> | ||
− | An Escort Ship cannot damage anything. This UFO is used, along with its stasis bombs, to distract X-Com air vehicles in combat so they themselves can be targeted by missiles where it will then activate its cloak effect to confuse the active missile's tracking. The UFOs armor is strong and its speed is fast and if damaged can teleport. If targeted for destruction by X-Com, concentrated firepower and many hits will disable the cloak effect temporarily so that guns and missiles can accurately target this UFO.<br> | + | An Escort Ship cannot damage anything. The craft has no offensive weaponry. This UFO is used, along with its stasis bombs, to distract X-Com air vehicles in combat so they themselves can be targeted by missiles where it will then activate its cloak effect to confuse the active missile's tracking. The UFOs armor is strong and its speed is fast and if damaged can teleport. If targeted for destruction by X-Com, concentrated firepower and many hits will disable the cloak effect temporarily so that guns and missiles can accurately target this UFO. Total destruction is the usual outcome since the disabled constitution value is very low.<br> |
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'''Crash Recovery'''<br> | '''Crash Recovery'''<br> | ||
[[Image:Craft-Enter-EscortV2-(Apocalypse).png|frame|right|Door Location: West]] | [[Image:Craft-Enter-EscortV2-(Apocalypse).png|frame|right|Door Location: West]] | ||
− | The crash-recovery battlescape shows the pink UFO has impacted the ground hard and slid | + | The crash-recovery battlescape shows the pink UFO has impacted the ground hard and slid eastwards into the terrain leaving a deep tranch behind.<br> |
− | Access into the UFO is via a | + | Access into the UFO is via a double-height, two-wide single door on the western side, within the deep trench.<br> |
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'''Battlescape Combat'''<br> | '''Battlescape Combat'''<br> | ||
The crash recovery battlescape is seven levels high.<br> | The crash recovery battlescape is seven levels high.<br> | ||
− | The Escort Ship's door access and its location | + | The Escort Ship's door access and its location within the deep trench limits defensive positions outside and evasive movement due to the narrow lower trench and UFO hull overhang. If moving towards the door and strong explosives are used, the part of the craft directly above the trench may explode from damaged fuel supplies which then can kill thsoe below from falling debris, but it can provide an alternative entrance for flying troops.<br> |
− | The grav-lift is located centrally, surrounded by a large wide platform which is ideal for ambush since there is no cover when agents are trying to access the higher levels. The upper section of the craft has a intersection which again is an ambush opportunity which weapon misses or explosives may impact the intact fuel supply, if not destroyed earlier. Agents are limited in movement due to crossfire from three sides. Destroying the exposed stasis bombs could provide a distraction. If roof access if prefered, the highest point next to the orange roof | + | The grav-lift is located centrally, surrounded by a large wide platform which is ideal for ambush since there is no cover when agents are trying to access the higher levels. The upper section of the craft has a intersection which again is an ambush opportunity which weapon misses or explosives may impact the intact fuel supply, if not destroyed earlier. Agents are limited in movement due to crossfire from three sides. Destroying the exposed stasis bombs could provide a distraction. If roof access if prefered, the highest point next to the orange roof section will be directly over the grav-lift which removes the aliens positional advantage.<br> |
− | Agents which do not have flying ability cannot return to the eastern grassy slopes or roof once | + | Agents which do not have flying ability cannot return to the eastern grassy slopes or roof once they have jumped off the roof to reach the western side. Access is blocked due to the [[Known_Bugs_(Apocalypse)#Odd_Behaviour|deployed launchers]], unless destroyed.<br> |
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'''Research'''<br> | '''Research'''<br> |
Revision as of 14:14, 10 November 2023
This craft is fast and nimble. On its own it represents no threat, but is deadly when combined with other Alien combat ships. It is armed with a missile which generates a Stasis Field on impact. This field holds the target still for a small period of time so craft that rely on evasion for defense, become vulnerable. From: Apocalypse Ufopaedia
Alien Escort Ship
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¹ Armour values are for: Top/Front/Left/Right/Rear
Alien Escort Ships (UFO Type 8) are used strictly as escorts for other UFOs. It does not Infiltrate, Bomb Buildings, or perform Alien Search.
Cityscape Combat
An Escort Ship cannot damage anything. The craft has no offensive weaponry. This UFO is used, along with its stasis bombs, to distract X-Com air vehicles in combat so they themselves can be targeted by missiles where it will then activate its cloak effect to confuse the active missile's tracking. The UFOs armor is strong and its speed is fast and if damaged can teleport. If targeted for destruction by X-Com, concentrated firepower and many hits will disable the cloak effect temporarily so that guns and missiles can accurately target this UFO. Total destruction is the usual outcome since the disabled constitution value is very low.
Crash Recovery
The crash-recovery battlescape shows the pink UFO has impacted the ground hard and slid eastwards into the terrain leaving a deep tranch behind.
Access into the UFO is via a double-height, two-wide single door on the western side, within the deep trench.
Battlescape Combat
The crash recovery battlescape is seven levels high.
The Escort Ship's door access and its location within the deep trench limits defensive positions outside and evasive movement due to the narrow lower trench and UFO hull overhang. If moving towards the door and strong explosives are used, the part of the craft directly above the trench may explode from damaged fuel supplies which then can kill thsoe below from falling debris, but it can provide an alternative entrance for flying troops.
The grav-lift is located centrally, surrounded by a large wide platform which is ideal for ambush since there is no cover when agents are trying to access the higher levels. The upper section of the craft has a intersection which again is an ambush opportunity which weapon misses or explosives may impact the intact fuel supply, if not destroyed earlier. Agents are limited in movement due to crossfire from three sides. Destroying the exposed stasis bombs could provide a distraction. If roof access if prefered, the highest point next to the orange roof section will be directly over the grav-lift which removes the aliens positional advantage.
Agents which do not have flying ability cannot return to the eastern grassy slopes or roof once they have jumped off the roof to reach the western side. Access is blocked due to the deployed launchers, unless destroyed.
Research
A succesfully recovered Escort Ship will provide weapons, devices, and sub-systems for further research or to sell.
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Previous: Alien Bomber
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See Also