Difference between revisions of "Alien Escort Ship (Apocalypse)"
m (clarifying) |
(wip1) |
||
Line 1: | Line 1: | ||
− | [[Image: | + | [[Image:Craft-Pedia-EscortshipV2-(Apocalypse).png|right]] |
+ | This craft is fast and nimble. On its own it represents no threat, but is deadly when combined with other Alien combat ships. It is armed with a missile which generates a Stasis Field on impact. This field holds the target still for a small period of time so craft that rely on evasion for defense, become vulnerable. ''From: Apocalypse Ufopaedia'' | ||
− | == | + | '''Alien Escort Ship''' |
− | [[Image:Apoc_ufo8_icon.png|left | + | <table><tr><td>[[Image:Craft-Isom-EscortV2-(Apocalypse).png]]</td><td> |
− | '''Alien Escort Ships''' (UFO Type 8) are used during the middle and late game | + | * Size: medium |
+ | * Top Speed: 16 | ||
+ | * Acceleration: 4 | ||
+ | * Weapon Slots: 1 | ||
+ | * Weapons: [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] | ||
+ | * Constitution (Disabled): 500 (80) | ||
+ | * Armour¹: 20/20/20/20/20 | ||
+ | * Modules: [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]], [[Cloaking Field (Apocalypse)|Cloaking Field]], [[Teleporter (Apocalypse)|Teleporter]] | ||
+ | * Chassis Weight: 4000 | ||
+ | * First Appearance: Week 6 | ||
+ | * Score: 250 | ||
+ | </td></tr></table> | ||
+ | <br clear=all> | ||
+ | <br> | ||
+ | ¹ Armour values are for: Top/Front/Left/Right/Rear | ||
+ | <br clear="all"> | ||
+ | [[Image:Apoc_ufo8_icon.png|left]] | ||
+ | '''Alien Escort Ships''' (UFO Type 8) are used during the middle and late game for support ''and escort'' of other UFOs. The craft has no offensive weaponry. It does not infiltrate, bomb, or search. | ||
+ | '''Cityscape Combat'''<br> | ||
+ | An Escort Ship cannot damage anything. This UFO is used, along with its stasis bombs, to distract X-Com air vehicles in combat so they themselves can be targeted by missiles where it will then activate its cloak effect to confuse the active missile's tracking. The UFOs armor is strong and its speed is fast and if damaged can teleport. If targeted for destruction by X-Com, concentrated firepower and many hits will disable the cloak effect temporarily so that guns and missiles can accurately target this UFO. | ||
+ | <br> | ||
+ | '''Crash Recovery'''<br> | ||
+ | [[Image:Craft-Enter-EscortV2-(Apocalypse).png|fram|right|Door Location: West]] | ||
+ | The crash-recovery battlescape shows the pink UFO has impacted the ground hard and slid easterwards into the terrain leaving a deep trench behind.<br> | ||
+ | Access into the UFO is via a large door on the western side, in the deep tranch.<br> | ||
+ | <br> | ||
+ | '''Battlescape Combat'''<br> | ||
+ | The crash recovery battlescape is seven levels high.<br> | ||
+ | The Escort Ship's door access and its location with the deep tranch, limits defensive positions outside. If moving towards the door and strong explosives are used, the part of the craft directly above the trench contains the craft's fuel supply which can detonate and drop debris onto any troops underneath, but can provide an alternative entrance for flying troops.<br> | ||
+ | The grav-lift is located centrally surrounded by a large wide platform which is ideal for ambush since there is no cover when agents are trying to access the higher levels. The upper section of the craft has a intersection which again is an ambush point which weapon misses may impact the intact fuel supply, if not destroyed earlier. Agents are limited in movement due to crossfire from three sides. Destroying the exposed stasis bombs could provide a distraction. If roof access if prefered, the highest point next to the orange roof tiles will be directly over the grav-lift which removes the aliens positional advantage.<br> | ||
+ | Agents which do not have flying ability cannot return to the eastern grassy slopes or roof since access is blocked due to the [[Known_Bugs_(Apocalypse)#Odd_Behaviour|deployed launchers]] blocking access, unless destroyed. | ||
+ | <br> | ||
+ | '''Research'''<br> | ||
+ | A succesfully recovered Escort Ship will provide weapons, devices, and sub-systems for further research or to sell.<br> | ||
− | |||
− | + | [[Alien_Battleship_(Apocalypse)|Next: Alien Battleship]]<br> | |
− | + | [[Alien_Bomber_(Apocalypse)|Previous: Alien Bomber]]<br> | |
− | + | [[Alien_Craft_(Apocalypse)|Return To Start]] | |
− | |||
− | |||
− | + | {{Vehicles (Apocalypse) Navbar}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[Category: | + | [[Category:Apocalypse]] |
− |
Revision as of 03:05, 5 November 2023
This craft is fast and nimble. On its own it represents no threat, but is deadly when combined with other Alien combat ships. It is armed with a missile which generates a Stasis Field on impact. This field holds the target still for a small period of time so craft that rely on evasion for defense, become vulnerable. From: Apocalypse Ufopaedia
Alien Escort Ship
|
¹ Armour values are for: Top/Front/Left/Right/Rear
Alien Escort Ships (UFO Type 8) are used during the middle and late game for support and escort of other UFOs. The craft has no offensive weaponry. It does not infiltrate, bomb, or search.
Cityscape Combat
An Escort Ship cannot damage anything. This UFO is used, along with its stasis bombs, to distract X-Com air vehicles in combat so they themselves can be targeted by missiles where it will then activate its cloak effect to confuse the active missile's tracking. The UFOs armor is strong and its speed is fast and if damaged can teleport. If targeted for destruction by X-Com, concentrated firepower and many hits will disable the cloak effect temporarily so that guns and missiles can accurately target this UFO.
Crash Recovery
The crash-recovery battlescape shows the pink UFO has impacted the ground hard and slid easterwards into the terrain leaving a deep trench behind.
Access into the UFO is via a large door on the western side, in the deep tranch.
Battlescape Combat
The crash recovery battlescape is seven levels high.
The Escort Ship's door access and its location with the deep tranch, limits defensive positions outside. If moving towards the door and strong explosives are used, the part of the craft directly above the trench contains the craft's fuel supply which can detonate and drop debris onto any troops underneath, but can provide an alternative entrance for flying troops.
The grav-lift is located centrally surrounded by a large wide platform which is ideal for ambush since there is no cover when agents are trying to access the higher levels. The upper section of the craft has a intersection which again is an ambush point which weapon misses may impact the intact fuel supply, if not destroyed earlier. Agents are limited in movement due to crossfire from three sides. Destroying the exposed stasis bombs could provide a distraction. If roof access if prefered, the highest point next to the orange roof tiles will be directly over the grav-lift which removes the aliens positional advantage.
Agents which do not have flying ability cannot return to the eastern grassy slopes or roof since access is blocked due to the deployed launchers blocking access, unless destroyed.
Research
A succesfully recovered Escort Ship will provide weapons, devices, and sub-systems for further research or to sell.
Next: Alien Battleship
Previous: Alien Bomber
Return To Start