Difference between revisions of "Hawk Air Warrior (Apocalypse)"
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− | + | The Hawk is essentially a heavy weapons platform capable of carrying a significant payload. It is the most powerful vehicle manufactured by Marsec and should be the first line of defense against any invasion force, wherever it comes from. ''From: Apocalypse Ufopaedia'' | |
+ | [[Image:Craft-Pedia-HawkAir-(Apocalypse).png|right]] | ||
− | + | '''Hawk Air Warrior''' | |
+ | <table {{StdCenterTable}}> | ||
+ | <tr {{StdDescTable_Heading}}><th align="left">Statistics</th> | ||
+ | <th>Value</th></tr> | ||
+ | <tr><td align="left">Armor<sup>1</sup></td><td>5/5/7/7/15/7</td></tr> | ||
+ | <tr><td align="left">Weight</td><td>5000</td></tr> | ||
+ | <tr><td align="left">Constitution</td><td>460</td></tr> | ||
+ | <tr><td align="left">Engine</td><td>[[SD Elite (Apocalypse)|SD Elite]]</td></tr> | ||
+ | <tr><td align="left">Engine Size</td><td>4x4</td></tr> | ||
+ | <tr><td align="left">Top Speed</td><td>15 (using [[SD Special (Apocalypse)|SD Special]])</td></tr> | ||
+ | <tr><td align="left">Acceleration</td><td>5 (using [[SD Special (Apocalypse)|SD Special]])</td></tr> | ||
+ | <tr><td align="left">Weapons</td><td>1 [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] 1 [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] 1 [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]]</td></tr> | ||
+ | <tr><td align="left">Weapons Slotsize</td><td>1x4 2x3 1x4</td></tr> | ||
+ | <tr><td align="left">Equipment Size</td><td>4x4</td></tr> | ||
+ | <tr><td align="left">Cost</td><td>$100000</td></tr> | ||
+ | <tr><td align="left">Passengers</td><td>10</td></tr> | ||
+ | <tr><td align="left">Score points</td><td>250</td></tr> | ||
+ | <tr><td align="left">Module Slots</td><td>16</td></tr> | ||
+ | <tr><td align="left">Style</td><td>Air</td></tr> | ||
+ | <tr><td align="left">Manufacturer</td><td>[[Marsec]]</td></tr> | ||
+ | <tr><td align="left">Available</td><td>Week 2</td></tr> | ||
+ | <tr><td align="left">Minimum Weekly</td><td>2</td></tr> | ||
+ | <tr><td align="left">Maximum Weekly Stock</td><td>6</td></tr> | ||
+ | </table><br /> | ||
− | + | :<sup>1</sup> Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle's facings. | |
− | + | <br clear="all"> | |
+ | == [[Cityscape (Apocalypse)|Cityscape]] Information == | ||
+ | [[Image:Craft-Title-HawkAir-(Apocalypse).png|left]] | ||
+ | A super-heavy duty combat vehicle for dominance of the local airspace, the Hawk Air Warrior is functionally a heavier version of the [[Valkyrie]]. It serves an identical role to its predecessor, with even more passenger space, endurance, and firepower. It has two long weapon hardpoints and a 2x3 main gun hardpoint. This makes it the only conventional craft that can fit turret systems and alien weapons like the [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]. Additionally, it has four standard module slots and space for 10 agents, so can fit an impressive 6 more agents than the Valkyrie, letting 18 agents assault a UFO site with a standard cargo+bio module. This makes it the most roomy conventional craft for performing UFO assaults. While the Hawk's absolute price is high, there's little reason to keep your Valkyrie once you have one so you can trade in to take a lot of the cost off. | ||
+ | Both the [[Valkyrie]] and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range [[Retribution_Missile_Launcher_(Apocalypse)|Retribution missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it's possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you. | ||
+ | In combat, however, the Hawk is for all intents and purposes a giant flying whale. Despite what the in game lore implies, it is a massive target with a horrendous turn rate and an insane price tag.The armament can be upgraded to use [[Laser_Defense_Array_(Apocalypse)|anti-missile defence systems]] or to use the powerful [[Medium_Disruptor_Beam_(Apocalypse)|Medium Disruptor Beam]] or [[Disruptor_Bomb_Launcher_(Apocalypse)|Disruptor_Bomb_Launcher]] once you research them, and the module slots can fit four [[Small_Disruption_Shield_(Apocalypse)|small shields]], greatly improving it's durability, but that only makes up for it's flaws to an extent. It's best kept away from trouble, only used as a heavy weapons support ship for small squadrons of [[Hoverbike (Apocalypse)|Hoverbikes]] or [[Phoenix Hovercar (Apocalypse)|Hovercars]] and to engage small UFOs it can destroy before they can fire back. Expect it to be your only Medium Disruptor Beam for most of the mid game, and to be very careful it does not get destroyed as more than a week's income is needed to replace it. | ||
− | + | The Hawk is obsolete once you can manufacture X-COM hybrid craft, with the [[Bio-Trans]] having better carrying capacity and the [[Explorer]] having equal firepower. Both at considerably lower prices, to boot.<br> | |
+ | <br> | ||
+ | If used as a troop transport, the modules (2x passenger, 1xcargo, 1xbio-tranport) enables a large X-Com force to cleanup alien infestations within Mega-Primus. | ||
+ | <br clear="all"> | ||
+ | [[Image:Craft-Layout-HawkAir-(Apocalypse).png|right]] | ||
+ | '''Engine Upgrades - Chassis Only''' | ||
+ | <table><tr><td> | ||
+ | '''[[SD_Special_(Apocalypse)|SD Special]]''' | ||
+ | * Top Speed: 15 | ||
+ | * Acceleration: 6 | ||
+ | </td></tr></table> | ||
− | + | {{Vehicles (Apocalypse) Navbar}} | |
− | [[ | + | |
+ | [[Category:Apocalypse]] |
Latest revision as of 16:35, 4 December 2023
The Hawk is essentially a heavy weapons platform capable of carrying a significant payload. It is the most powerful vehicle manufactured by Marsec and should be the first line of defense against any invasion force, wherever it comes from. From: Apocalypse Ufopaedia
Hawk Air Warrior
Statistics | Value |
---|---|
Armor1 | 5/5/7/7/15/7 |
Weight | 5000 |
Constitution | 460 |
Engine | SD Elite |
Engine Size | 4x4 |
Top Speed | 15 (using SD Special) |
Acceleration | 5 (using SD Special) |
Weapons | 1 Rendor Plasma Gun 1 Janitor Missile Array 1 Prophet Missile Array |
Weapons Slotsize | 1x4 2x3 1x4 |
Equipment Size | 4x4 |
Cost | $100000 |
Passengers | 10 |
Score points | 250 |
Module Slots | 16 |
Style | Air |
Manufacturer | Marsec |
Available | Week 2 |
Minimum Weekly | 2 |
Maximum Weekly Stock | 6 |
- 1 Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle's facings.
Cityscape Information
A super-heavy duty combat vehicle for dominance of the local airspace, the Hawk Air Warrior is functionally a heavier version of the Valkyrie. It serves an identical role to its predecessor, with even more passenger space, endurance, and firepower. It has two long weapon hardpoints and a 2x3 main gun hardpoint. This makes it the only conventional craft that can fit turret systems and alien weapons like the Medium Disruptor Beam. Additionally, it has four standard module slots and space for 10 agents, so can fit an impressive 6 more agents than the Valkyrie, letting 18 agents assault a UFO site with a standard cargo+bio module. This makes it the most roomy conventional craft for performing UFO assaults. While the Hawk's absolute price is high, there's little reason to keep your Valkyrie once you have one so you can trade in to take a lot of the cost off.
Both the Valkyrie and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range Retribution missile Launcher and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it's possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you.
In combat, however, the Hawk is for all intents and purposes a giant flying whale. Despite what the in game lore implies, it is a massive target with a horrendous turn rate and an insane price tag.The armament can be upgraded to use anti-missile defence systems or to use the powerful Medium Disruptor Beam or Disruptor_Bomb_Launcher once you research them, and the module slots can fit four small shields, greatly improving it's durability, but that only makes up for it's flaws to an extent. It's best kept away from trouble, only used as a heavy weapons support ship for small squadrons of Hoverbikes or Hovercars and to engage small UFOs it can destroy before they can fire back. Expect it to be your only Medium Disruptor Beam for most of the mid game, and to be very careful it does not get destroyed as more than a week's income is needed to replace it.
The Hawk is obsolete once you can manufacture X-COM hybrid craft, with the Bio-Trans having better carrying capacity and the Explorer having equal firepower. Both at considerably lower prices, to boot.
If used as a troop transport, the modules (2x passenger, 1xcargo, 1xbio-tranport) enables a large X-Com force to cleanup alien infestations within Mega-Primus.
Engine Upgrades - Chassis Only
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