Difference between revisions of "Missions (EU2012)"

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Tactical missions are XCOM's main operations and can be generated through either [[Mission Control (EU2012)|Mission Control]] or the [[Situation Room (EU2012)|Situation Room]]. Each mission will have a [[Mission Names (EU2012)|codename]], and will have a Brief and Objectives for [[XCOM (EU2012)|XCOM]] to achieve. At the end of the mission the XCOM Commander will be shown an [[After Action Report (EU2012)|After Action Report]] detailing the success/failure of the mission.
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<br clear="all">
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[[File:Launch Mission (EU2012).png|600px|right|Launch Mission]]
 
==Mission Types==
 
==Mission Types==
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===Alien Missions===
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Missions involving [[Alien Life Forms (EU2012)|alien]] invaders are the bread and butter of [[XCOM (EU2012)|XCOM]]. You'll be asked to either stop alien activity in specific countries or to recover landed/crashed [[UFOs (EU2012)|UFOs]]. Ignoring these missions increases the [[Panic (EU2012)|panic]] level of the country, and usually also in the continent where they occur, with the exception of Crashed UFO sites.
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* [[Alien Abductions (EU2012)|Alien Abductions]]
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* [[Crashed UFO (EU2012)|Crashed UFO]]
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* [[Landed UFO (EU2012)|Landed UFO]]
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* [[Alien Terror (EU2012)|Alien Terror Attack]]
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===[[The Council (EU2012)|Council]] Missions===
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Council [[The Council (EU2012)#Council Missions|missions]] will appear periodically and you'll be given resources (credits, [[Soldiers (EU2012)|soldiers]], etc.) in exchange for completing these missions, in addition it may also reduce the panic level of the country where it takes place. If failed or ignored most missions will also raise panic on the country, and, in Impossible [[Difficulty (EU2012)|difficulty]], on the entire continent.
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* [[Extraction (EU2012)|Target Extraction]]
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* [[Escort (EU2012)|Target Escort]] (Rescue)
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* [[Asset Recovery (EU2012)|Asset Recovery]] (Assault)
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* [[Bomb Disposal (EU2012)|Bomb Disposal]]
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The most difficult Council missions are usually the Bomb Disposal sites because of the time window involved to deactivate the alien bomb.
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After a player has reached the mid/late game the Council missions will turn into training runs since your advanced [[Weapons (EU2012)|weapons]] and [[Armor (EU2012)|armor]] will be more than a match for the usual [[Thin Man (EU2012)|Thin Men]] found in those missions.
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==== [[Slingshot_DLC_(EU2012)|Slingshot DLC]] Missions ====
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Slingshot is a [[DLC (EU2012)|DLC]] available for Enemy Unknown which consists in a campaign of 3 Council missions that unlock a playable soldier [[Shaojie Zhang (EU2012)|Zhang]] along with additional [[UFOs (EU2012)#UFO Salvage|salvage]]. The Slingshot missions will only be offered once in the first month of the game and you'll be given the choice of taking it instead or a regular Council mission. After each mission appears available on the [[Situation Room (EU2012)|Situation Room]] it is possible for the player to delay it indefinitely by choosing the 'Not Now' option.
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* [[Friends_in_Low_Places_(EU2012)|Friends in Low Places]]
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* [[Confounding_Light_(EU2012)|Confounding Light]]
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* [[Gangplank_(EU2012)|Gangplank]]
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On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], the Slingshot campaign has been pushed to a May start, instead of late March.
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===Storyline Missions===
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These are special [[Storyline Missions (EU2012)|Missions]] that you'll need to complete in order to progress in the [[Storyline (EU2012)|Storyline]]. Failure to complete certain missions will be considered a game loss. There are five Storyline missions, although the two Tutorials are optional at game start.
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* Tutorial
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* Meld Tutorial (EW DLC)
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* Alien Base Assault
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* [[XCOM Base Defense (EU2012)|XCOM Base Defense]] (EW DLC)
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* Temple Ship Assault
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For more details see the [[Storyline Missions (EU2012)|Storyline Missions]] page (massive spoilers!).
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===XCOM: Enemy Within DLC Missions ===
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In addition to the ones already mentioned above, the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] introduces several new missions.
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====Covert Operations Missions====
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[[Covert Operations (EU2012)|Covert Operations]] missions that become available on the Situation Room after [[EXALT (EU2012)|EXALT]] appears in May. Covert missions will be available until the EXALT base is destroyed.
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* [[Covert Extraction (EU2012)|Covert Extraction]]
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* [[Covert Data Recovery (EU2012)|Covert Data Recovery]]
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* [[EXALT Base Assault (EU2012)|EXALT Base Assault]]
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====Council Missions====
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* [[Site Recon (EU2012)|Site Recon]] (Assault)
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=====Progeny Missions=====
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[[Progeny (EU2012)|Progeny]] is a Council campaign of 3 missions that is optional at game start. It can be played in the same game with Slingshot campaign also activated, or as a solo campaign.
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* [[Portent (EU2012)|Portent]]
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* [[Deluge (EU2012)|Deluge]]
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* [[Furies (EU2012)|Furies]]
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==Mission Frequency==
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The majority of the tactical missions will be generated periodically by the game upon certain [[XComStrategyGame.UPK (EU2012)|definitions]] on a monthly basis. It is possible to ignore those missions but it will usually have negative consequences as [[Panic (EU2012)|panic]] will increase.
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Storyline missions don't have any time requirements and can be completed at the player's discretion. However, the [[Storyline (EU2012)#Alien Base|Alien Base]] assault can alter the frequency of Abductions, Terror Sites and UFO missions.
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===Before Alien Base Assault===
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* 1st mission - Tutorial or regular [[Alien Abductions (EU2012)|Alien Abductions]] mission in March.
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* Up to 2 Abductions each month, depending on the number of countries without satellites.
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* 1 [[Alien Terror (EU2012)|Terror Site]] every even month (April, June, etc.)
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* 1 [[Missions (EU2012)#Council Missions|Council]] Mission every month, between the 13th and the 27th, can be [[Slingshot DLC (EU2012)|Slingshot]] campaign (EU only), if the Tutorial isn't activated.
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* 1 Council [[Requests (EU2012)|Request]] each 20 days + 7 random days. Each Request has a requirement and if it isn't met no request is generated (common in the early months). Each request has a 20 days limit to be completed before it disappears.
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** On the Enemy Within DLC, there are two monthly time windows, between the 5th and 15th days and between the 17th and 27th.
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** There can be only 1 Council Mission each month. On each window there will be either a Mission or Request (25% chance for 2 Requests, 50% for Mission and a Request, 25% for a Request/Mission). The Slingshot and [[Progeny (EU2012)|Progeny]] missions can fill either window.
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* 1 detected UFO each month, either crashed or landed.
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** 50% chance for a 2nd detected UFO during April to June (March to July with [[Second Wave (EU2012)|Second Wave]]'s Marathon).
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''Special Missions''
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* On the Enemy Within DLC, Slingshot's [[Friends in Low Places (EU2012)|Friends In Low Places]] mission happens on day 51, or around April 20th. [[Confounding Light (EU2012)|Confounding Light]] mission happens 25 days after (around May 15th) and [[Gangplank (EU2012)|Gangplank]] 2 days afterwards.
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* Also in EW, the Portent mission of the Progeny campaign is a Council mission in April.
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* [[EXALT (EU2012)|EXALT]] on May, on the 12th to 24th (Easy and Normal) and 6th to 24th (Classic and Impossible).
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===After Alien Base Assault===
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* 1 monthly Abduction mission, if there are 3+ countries in the [[The Council (EU2012)|Council]] without a satellite.
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* 1 Terror Site every month.
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* 1 Council Mission every month, between the 13th and the 27th, can be Slingshot campaign (EU only).
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* 1 Council Request each 20 days.
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** On EW, there are two monthly time windows, between the 5th and 15th days and between the 17th and 27th.
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** There can be only 1 Council Mission each month. On each window there will be either a Mission or Request (25% chance for 2 Requests, 50% for Mission and a Request, 25% for a Request/Mission). The Slingshot and Progeny missions can fill either window.
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* 1 detected UFO each month, either crashed or landed.
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** 50% chance for a 2nd detected UFO each month.
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** Random Mission - if the 2nd UFO wasn't added, the game may add an additional Abductions, Terror or Council mission. The AI will choose randomly between the mission types according to the following criteria: Terror and Council missions can only be chosen if they haven't been already scheduled for the month; in the case of Abductions, they are only chosen if there are 3 or more countries without satellites. If none of the criteria is met, there won't be an additional mission added.
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''Special Missions''
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* [[Base Defense (EU2012)|Base Defense]] - 2 to 3 weeks after XCOM assaults the Alien Base (EW DLC)
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** Progeny campaign [[ (EU2012)| ]]Deluge and [[ (EU2012)| ]]Furies missions - both take place the month after Base Defense and building the Psionic Lab. Furies takes place 7 days (168 hours) after Deluge.
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* EXALT Elites replace regulars in July.
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===Abductions===
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* Abductions require a minimum of 2 countries without satellites to take place and have a maximum of 3 countries targeted each round. There is a maximum of 2 Abductions each month.
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** An exception is that after the Alien Base is assaulted, which always requires 3 countries as targets to take place.
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* Before the [[Storyline Missions (EU2012)#Assault Alien Base|Alien Base]] mission, there will be 2 [[Alien Abductions (EU2012)|Abductions]] each month, if there are 5 or more countries (3 for the 1st Abductions, 2+ for the 2nd Abductions) still in the Council without a satellite. 
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* After the Alien Base is assaulted it can be none or up to 2 monthly missions, depending on the number of countries remaining on the Council without satellites.
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** The 1st mission will take place with only two countries available but the 2nd round of Abductions always requires 6 countries without satellites to be planned by the AI.
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* The aliens will target any countries still in the [[The Council (EU2012)|Council]] that don't have a satellite deployed and avoid any country already marked for a Terror Site during the month.
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* On EW (and probably for EU as well) there are two time windows for Abductions. The 1st is between day 1 and 7 of the month, the 2nd between the 11 and 25 days. The first window is only used if there are two Abductions scheduled for the month.
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===Terror Site===
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* Before the Alien Base mission, there's 1 [[Alien Terror (EU2012)|Terror Site]] every even month (April, June, etc.). After the base is destroyed, it takes place every month.
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* Terror missions will take place on countries still in the Council, regardless of if they have satellites deployed or not.
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* There's a 75% chance that the aliens will choose to terrorize the most panicked country. If not, the aliens will randomly choose between the 3 countries with the most [[Panic (EU2012)|panic]] levels.
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* The targeted country will also be removed from the target list for any Abduction missions that take place on that month.
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===UFOs===
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* Detected [[UFOs (EU2012)|UFOs]] can be conducting 4 types of [[UFOs (EU2012)#UFO Missions|missions]]: Scout Target, Destroy Satellite, Harvest Live Specimens, and Final Preparations.
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*There's a monthly limit of 2 UFOs being detected either landed (Harvest Live Specimens mission) or flying (Scout Target mission)
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* 1 UFO is always detected each month, either flying or landed.
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* The appearance of the 2nd UFO is dependent if the Alien Base has been assaulted:
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** If it hasn't been assaulted and the 2nd Abductions mission has been added, there's a 50% chance for a 2nd detected UFO during April or May (April to June with [[Second Wave (EU2012)|Second Wave]]'s Marathon).
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** If it hasn't been assaulted and the 2nd Abductions mission has not been added due to a lack of sufficient countries, the 2nd UFO will always be generated.
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** If the Alien Base has been assaulted there's a 50% chance for a 2nd detected UFO.
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* Each month there will be specific UFOs available (either flying or landed) for missions.
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** If there are flying UFOs available for that month there's a 66% chance that the UFO will be detected while flying. Otherwise if there are landed UFOs available it will be a Landed UFO mission.
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** If there were no detections or there are no available landed UFOs, the game will choose from a pool of possible UFO types for the month.
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* More UFOs can appear in case a Destroy Satellite UFO mission is generated but there's a maximum of 2 UFO ground missions.
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** A Destroy Satellite UFO will only appear if any Harvest Live Specimens or Scout Target missions are completely ignored (no interceptors or Skyranger is launched and intercept/deploy the UFO).
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** The aliens will send quickly a Large Scout/Battleship on a Destroy Satellite mission, depending on the game difficulty. If the first mission is ground assaulted or intercepted, regardless of the final result, the 2nd mission will not be generated. 
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* The Final Preparations UFO mission is only assigned to Overseer UFOs and only appears after you've progressed enough on the [[Storyline (EU2012)|Storyline]] to build the Hyperwave Relay.
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===Council===
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A list of Council missions and their rewards can be seen at [[The Council (EU2012)#Council Missions|Council Missions]].
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* On Enemy Unknown, 1 [[Missions (EU2012)#Council Missions|Council]] Mission every month, between the 13th and the 27th, can be filled by [[Slingshot DLC (EU2012)|Slingshot]] campaign missions.
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* On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], there are two monthly time windows, between the 5th and 15th days and between the 17th and 27th.
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** There can be only 1 Council Mission each month. On each window there will be either a Mission or Request (25% chance for 2 Requests, 50% for Mission and a Request, 25% for a Request/Mission). The Slingshot and [[Progeny (EU2012)|Progeny]] missions can fill either window.
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** Slingshot or Progeny missions will take place during these time windows. It is possible to have a mission from either campaign and a regular Council mission on the same month.
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** If the Meld Tutorial is active it will take the place of the 1st Council mission.
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===EXALT===
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For a detailed explanation of the appearance of EXALT see [[EXALT (EU2012)#EXALT Cells|EXALT Cells]] and [[Covert Operations (EU2012)|Covert Operations]].
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==Mission Factors==
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===Response Times===
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[[File:Launch Mission 2 (EU2012).png|300px|right|Mission Control]]
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Each mission will have a window of opportunity of 1-2 days, specific values below:
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{| class="wikitable" width="50%"
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|-
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! width=""50px" align="center" | Mission !! Deadline (Hours)
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|-
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| align="center" | Abductions || align="center" | 48
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|-
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| align="center" | Terror Site || align="center" | 30
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|-
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| align="center" | Crashed UFO || align="center" | 30
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|-
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| align="center" | Landed UFO || align="center" | 30
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|-
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| align="center" | Council || align="center" | 48
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|-
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|}
  
===Alien Abductions===
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===Mission Difficulty===
*Mission Objectives
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The overall difficulty of a mission depends on the number and type of [[Alien Life Forms (EU2012)|aliens]] present in a mission and the [[Difficulty (EU2012)|Difficulty]] level. For a detailed breakdown of the numbers, check [[Alien Deployment (EU2012)|Alien Deployment]].
** Sweep the abduction site and identify threats
 
** Neutralize all hostile targets
 
*An Alien Abduction is any battle where no civilians are involved and aliens of most any type can be found terrorizing a town. There is no UFO crash or UFO landing involved, so you will not be recovering a lot of artifacts from this type of battle. You should expect aliens to be spread throughout the entire map and sweep it accordingly.
 
  
===UFO Crash Site===
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Abduction missions will appear with individual difficulty levels of: Easy/Moderate/Difficult/Very Difficult. These give an indication of the total number of [[Alien Life Forms (EU2012)|alien]] and the number of alien "pods" (groups of 1-3 aliens) present on the mission. The individual mission difficulty is a number calculated with the following steps:
*Mission Objectives
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#The number of current Storyline [[Storyline (EU2012)#Storyline Structure|Act]] (can vary from 1 to 3) is reduced by -1 and added to the mission difficulty.
** Locate the crashed UFO
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#The panic level of the country (1 to 5) is reduced by -1 and the final number added.  
** Sweep the area for surviving crew and neutralize them
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#A random number from 0 to 2 is added.  
** Avoid additional damage to the craft if possible; some components may be recoverable
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#If playing on Impossible difficulty a +1 modifier is added.  
*A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are many different UFO types: Small Scouts, Large Scouts, Supply Ships, Battleships, and Overseer. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved).  
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#The difficulty number is clamped to a minimum of 0 and a maximum of 3. The final number determines the mission difficulty, with 0 being Easy and 3 Very Difficult.
*The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You'll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP cannons on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO.
 
*Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.
 
  
===UFO Landing Site===
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===Mission Rewards===
*Mission Objectives
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On Abductions, the type of the rewards is randomly chosen when the mission appears, while on Council missions the rewards are [[The Council (EU2012)#Council Mission Rewards|predetermined]].  
**Locate and neutralize all enemy forces
 
**Locate and gain entry to the UFO
 
*Instead of this battle beginning with a dogflight in the skies, a UFO landing site is discovered via the Council of Nations or by an orbiting satellite. The aliens are not aware that you are closing in on them so they could be anywhere on the map around the UFO doing whatever it is that they do. You often find aliens much further from the UFO site in comparison to a UFO Crash Site. Expect to see any of the Alien race types. The UFO is undamaged, so try to keep it that way. Many undamaged artifacts can be found on this type of mission. Expect to always find Aliens somewhere on the UFO.
 
  
===Alien Terror Attack===
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There are 4 types of rewards possible for Abduction missions. Since there are only 3 Abduction sites during a raid only 3 of these rewards will be chosen, with no repeats. On the first Abduction mission the rewards will always be credits, scientists or engineers.
*Mission Objectives
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* §200
**Approach civilians to enable evacutions
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* 4 Scientists
**Minimize civilian casualties
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* 4 Engineers
**Neutralize all hostile targets
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* 1 trained [[Soldiers (EU2012)|soldier]], with a semi-random [[Classes (EU2012)#Class_Assignment|class]] and a rank randomly chosen between Sergeant and Major.  
*Alien Terror Attacks, or Terror missions, have made a return from the original game. In this missions, the civilians will be spread randomly throughout the map. As you approach them nearby aliens will engage both you and the civilians. Each civilian lost counts against your final score. To rescue a civilian all you need to do is get close to them. Necessary proximity is indicated by a circle around each civilian. *Although there is no timer or countdown on this type of mission, you need to be very quick without being reckless. Too slow and you lose civilians which can then be turned into zombies by a [[Alien_Life_Forms_(EU2012)#Chryssalid|Chryssalid]] and then eventually hatch into a new Chryssalid. Too reckless and you'll lose your troops to the overwhelming forces in these fights.
 
  
===Rescue===
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If using [[Second Wave (EU2012)|Second Wave]]'s '''High Stakes''' option then the rewards are randomized as the following:
*Mission Objectives
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* §100-300
**Find the Target
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* 2-6 Scientists
**Escort the target safely to the extraction point
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* 2-6 Engineers
**Protect the target at all costs
 
*Rescue missions will be given to you by the Council of Nations and involve a VIP of the council, typically a politician or other ranking official. The mission will start with a bodyguard or soldier within view of your starting point. Moving near this person will grant you more information on where the VIP is currently located. Once you make it to the VIP you will need to escort them back to the rendezvous coordinates marked on your map. More aliens will appear once you have acquired the VIP, so do not rush the VIP to the coordinates unprotected. Sometimes instead of a VIP, you are rescuing an escaped prisoner from the aliens. In this case, no bodyguard or soldier to give you pointers will be present,
 
*If you succeed at rescuing the VIP, you need to eliminate any remaining hostiles. At this point, no new aliens will appear. If you already cleared all of them, mission will immediately end in a success.
 
*If the VIP dies, mission is aborted and you need to return your units to the extraction point.
 
  
===Extraction===
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On the Enemy Within DLC, the [[Covert Operations (EU2012)|Covert Operations]] missions will give either §100 (Covert Extractions) or either §100 or §150 for Covert Data Extractions, depending on if the Encoder has been destroyed or retrieved intact.  
*Mission Objectives
 
**Escort the target to the extraction point
 
**Protect the target at all costs
 
*Similar to the Rescue missions, extraction mission involves bringing a VIP to the extraction point safely, and can have a variety of scenarios, from escorting a VIP of the council, to convoying a person suspected in collaboration with aliens. Unlike rescue missions, you start with the VIP already at your command, and at the opposite side of the extraction point. Additional enemies will appear every several turns, in the same manner as they do on Rescue missions, which makes a big difference, since you have to fight enemies already present on the map as well.
 
*If you succeed at escorting the VIP, you need to eliminate any remaining hostiles. At this point, no new aliens will appear. If you already cleared all of them, mission will immediately end in a success.
 
*If the VIP dies, mission is aborted and you need to return your units to the extraction point.
 
  
===Asset Recovery===
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The Progeny and Slingshot campaigns have predetermined rewards for each mission, see [[Missions (EU2012)#Progeny vs. Slingshot|Progeny vs. Slingshot]]. Finally, the [[UFOs (EU2012)#UFO Salvage|salvage]] from UFO missions is calculated separately.
*Mission Objectives
 
**Sweep the area of operations
 
**Eliminate all opposition
 
*This mission type is rare, but occasionally the Council will ask you to remove all the aliens from a particular area. This mission is nothing more than an Alien Abduction mission assigned to you by the Council. There is no one to escort, no one to rescue, no bombs to deactivate and no civilians involved.
 
  
===Bomb Disposal===
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==Alien Species Deployment Table==
*Mission Objectives
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For detailed information on the actual probabilities of seeing an alien species during a mission, check [[Alien Deployment (EU2012)|Alien Deployment]].
**Deactivate the bomb before it goes off
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===Enemy Unknown===
**Delay the detonation countdown by deactivating the bomb's power sources
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{| class="wikitable" width="100%"
**Prevent reactivation by eliminating all remaining opposition
+
|-
*Bomb Disposal missions require quick actions to prevent the detonation of the bomb. When you arrive, you will have a limited number of turns before the bomb detonates and there is no way to reach it in time. Fortunately, there are power nodes throughout the map that, when deactivated, will grant additional turns. Each disabled power node counts for one extra turn. Disabling several in one turn, provided they are close enough together and you aren't spreading your forces thin, is more beneficial than disabling one per turn.
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! width=""50px" align="center" | Mission !! [[Sectoid (EU2012)|Sectoid]] !! [[Thin Man (EU2012)|Thin Man]] !! [[Outsider (EU2012)|Outsider]] !! [[Drone (EU2012)|Drone]] !! [[Floater (EU2012)|Floater]] !! [[Muton (EU2012)|Muton]] !! [[Chryssalid (EU2012)|Chryssalid]] !![[Sectoid Commander (EU2012)|Sectoid Commander]] !! [[Heavy Floater (EU2012)|Heavy Floater]] !! [[Muton Elite (EU2012)|Muton Elite]] !! [[Cyberdisc (EU2012)|Cyberdisc]] !! [[Berserker (EU2012)|Berserker]] !! [[Ethereal (EU2012)|Ethereal]] !! [[Sectopod (EU2012)|Sectopod]]
*Once you reach the bomb there is no need to continue disabling power nodes. Disable the bomb and kill the remaining enemies to complete the mission. Be sure to guard the bomb to prevent the aliens from reactivating when you are across the map and without turns to spare. Disabling nodes and bombs counts as a free-action, similar to opening doors, so perform this action before taking a shot or otherwise ending that soldier's turn.
+
|-
*If you fail to deactivate the bomb on time you'll be given 3 turns to return your squad to the Skyranger extraction point. To save your soldiers you need to hit the abort button when the timer hits 1, otherwise the extraction will not take place and not only you'll lose the soldiers who didn't made it to the extraction point but also the ones present there.
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| align="center" | Abductions || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO
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|-
 +
| align="center" | Terror Site || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES <sup>1</sup> || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES
 +
|-
 +
| align="center" | Scout UFO  || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO
 +
|-
  
===Alien Base===
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| align="center" | Large UFO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES
 +
|-
 +
| align="center" | Council || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO
 +
|-
 +
| align="center" | Slingshot || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO
 +
|-
 +
| align="center" | Storyline || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES
 +
|-
 +
| colspan="15" | <sup>1</sup> As escorts to Berserkers.
 +
|}
 +
 +
===Enemy Within DLC===
 +
{| class="wikitable" width="100%"
 +
|-
 +
! width=""50px" align="center" | Mission !! [[Sectoid (EU2012)|Sectoid]] !! [[Thin Man (EU2012)|Thin Man]] !! [[Outsider (EU2012)|Outsider]] !! [[Drone (EU2012)|Drone]] !! [[Floater (EU2012)|Floater]] !! [[Muton (EU2012)|Muton]] !! [[Chryssalid (EU2012)|Chryssalid]] !![[Sectoid Commander (EU2012)|Sectoid Commander]] !! [[Heavy Floater (EU2012)|Heavy Floater]] !! [[Muton Elite (EU2012)|Muton Elite]] !! [[Cyberdisc (EU2012)|Cyberdisc]] !! [[Berserker (EU2012)|Berserker]] !! [[Ethereal (EU2012)|Ethereal]] !! [[Sectopod (EU2012)|Sectopod]] !! [[Mechtoid (EU2012)|Mechtoid]] !! [[Seeker (EU2012)|Seeker]]
 +
|-
 +
| align="center" | Abductions || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES<sup>1</sup> || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | YES
 +
|-
 +
| align="center" | Terror Site || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES<sup>2</sup>|| align="center" | YES || align="center" | NO || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | ? || align="center" | ?
 +
|-
 +
| align="center" | Scout UFO  || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES
 +
|-
 +
| align="center" | Large UFO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES
 +
|-
 +
| align="center" | Council || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | YES<sup>3</sup> || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO
 +
|-
 +
| align="center" | Slingshot || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO
 +
|-
 +
| align="center" | Progeny || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | ? || align="center" | YES || align="center" | ? || align="center" | YES || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | YES || align="center" | NO || align="center" | ? || align="center" | YES || align="center" | ?
 +
|-
 +
| align="center" | Storyline || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES
 +
|-
 +
| colspan="17" | <sup>1</sup> As escorts to Mechtoids.<br><sup>2</sup> As escorts to Berserkers. <br><sup>3</sup> Site Recon mission only.
 +
|}
  
===Temple Ship===
+
==Progeny vs. Slingshot==
 +
* Portent first appears in April, but the other two missions in this side plot won't take place until the aliens have done their assault on the XCOM HQ, which only takes place after the assault on the Alien Base.
 +
* [[Friends in Low Places (EU2012)|Friends in Low Places]] takes place after Portent, and you will usually finish the whole Slingshot campaign before the rest of Progeny.
 +
* [[Annette Durand (EU2012)|Annette]] and her fellow abductees' stats, recruited months into the game, won't be as useful as getting [[Shaojie Zhang (EU2012)|Zhang]] in just a few weeks in, especially since pre-leveled recruits (such as from Abduction/Council rewards) don't benefit from [[OTS (EU2012)|OTS]]'s Iron Will.
 +
** This also includes having your late-game soldiers in mind, particularly if Hidden Potential and Not Created Equally are chosen, and you have already begun farming and raising for your Psi Squad; they can easily get higher stats than these pre-leveled soldiers.
 +
** Pre-leveled soldiers are not a priority reward in general: generic Abduction/Council Reward soldiers will always be one level below your highest-ranked solider for that class, and Zhang is the one exception as he would be the only one that could be of ''higher'' rank than ''any'' soldiers you'll have at the time, at least in vanilla EU, where he could be gotten in March.
 +
* What you can sell and research from Slingshot's [[Battleship (EU2012)|Battleship]] mission in (as early as) April, has now been moved to May.
 +
* At the very least, the Council rewards of the first missions are more profitable from Slingshot.
 +
<div style="text-align: left;">
 +
{| class="wikitable" width="100%" style="text-align: left"
 +
|-
 +
! width="15%" | Slingshot
 +
! width="35%" | A stand-alone storyline. As the name implies, these missions are a way to get massive early leads, particulary in Enemy Unknown- at extreme risk and difficulty. The chance for early Muton captures can give you the Plasma Weaponry Research credit and Alien Grenades.
 +
! width="15%" | Progeny
 +
! width="35%" | Inherent (though obviously, not required) to EW's added storyline: containts the first encounter (and the only capture) of an EXALT agent, and explores Annette's abilities, as Dr Vahlen later discovers that Annette was used by the aliens for the attack on XCOM Base.
 +
 
 +
|-
 +
|[[Friends in Low Places (EU2012)|Friends in Low Places]]
 +
|
 +
'''Council Rewards:'''
 +
* 2 Engineers
 +
* 2 Scientists
 +
* §200
 +
* [[Shaojie Zhang (EU2012)|Zhang]] (Heavy Lieutenant)
 +
'''Enemies:'''
 +
* Sectoids
 +
* Thin Men
 +
* Chryssalid, or 1 Muton (w/Plasma Rifle) on Impossible Difficulty (EU)
 +
** Chryssalid on Easy/Normal, Muton on Classic/Impossible (EW)
 +
'''Note:'''
 +
* May be as early as 2 weeks into the game in EU
 +
** Thus, for Classic/Impossible, Zhang will probably unlock OTS construction
 +
*Appears late April, after Portent, in EW
 +
|[[Portent (EU2012)|Portent]]
 +
|
 +
'''Council Rewards:'''
 +
* 1 Engineer
 +
* 1 Scientist
 +
* §150
 +
'''Enemies:'''
 +
* Sectoids
 +
* Thin Men
 +
'''Note:'''
 +
* Appears early April
 +
* As a "Portent" [http://www.merriam-webster.com/dictionary/portent], it features the first seen EXALT agent
 +
|-
 +
|[[Confounding Light (EU2012)|Confounding Light]]
 +
|
 +
'''Council Reward:'''
 +
* 2 Engineers
 +
'''Enemies'''
 +
* Thin Men
 +
* Mutons (w/Plasma Rifles)
 +
** A greater number of Mutons will teleport in on higher difficulties.
 +
'''Note:'''
 +
* 10 turn limit, placing devices does not extend time
 +
* Arguably the most difficult of all DLC missions, perhaps the most difficult of all early-game missions
 +
** Wounds suffered here may put soldiers out of commission for the next few missions, particularly Gangplank
 +
* Can be done as early as April (EU), late May (EW)
 +
|[[Deluge (EU2012)|Deluge]]
 +
|
 +
'''Council Rewards:'''
 +
* §100
 +
* [[Annette Durand (EU2012)|Annette]] (random class, Sergeant)
 +
'''Enemies:'''
 +
* Sectoids
 +
* Thin Men
 +
* Mutons (w/Plasma Rifles)
 +
* Mechtoids
 +
'''Note:'''
 +
* Will not occur until after you do the Alien Base Assault
 +
* Level is on a damaged dam, with a turn limit. Opening valves will extend time by 2 turns each (similar to a Bomb Disposal Mission). Only one soldier needs to reach the target area at the end of the dam.
 +
|-
 +
|[[Gangplank (EU2012)|Gangplank]]
 +
|
 +
'''Council Reward:'''
 +
* 2 Engineers
 +
'''Enemies:'''
 +
* Sectoids
 +
* Thin Men
 +
* Chryssalids
 +
* 1 Cyberdisc
 +
* 1 Muton
 +
'''Note:'''
 +
* Will occur within days of completing Confounding Light
 +
** Thus: April in EU, May in EW
 +
'''Spoils of Victory:'''
 +
* ~500 Alien Alloys
 +
* ~300 Elerium
 +
* 5x UFO Power Engines
 +
* 6x UFO Flight Computers
 +
* 2x Fusion Cores
 +
|[[Furies (EU2012)|Furies]]
 +
|
 +
'''Council Reward:'''
 +
* §100
 +
* Possibility of acquiring all three abductees as [[Psionic (EU2012)|Psionic]] Lieutenants, if rescued
 +
'''Enemies:'''
 +
* Sectoids
 +
* Thin Men
 +
* Mechtoids
 +
* Berserker
 +
'''Note:'''
 +
* A landed Abductor in the Alps. Target is a unique console in the central room of the UFO, just before the door to the bridge
 +
'''Spoils of Victory:'''
 +
* 2x UFO Power Engines
 +
* 4x UFO Flight Computers
 +
* 2x Alien Surgery
 +
* Note the exclusion of Alloy and Elerium recovery.
 +
|}
 +
</div>
  
 
==See Also==
 
==See Also==
 +
* [[Mission Control (EU2012)|Mission Control]]
 
* [[UFOs (EU2012)|UFOs]] - For more information regarding salvage from landed/downed UFOs.
 
* [[UFOs (EU2012)|UFOs]] - For more information regarding salvage from landed/downed UFOs.
 
* [[Maps (EU2012)|Maps]] - For details on the types of terrain for each mission.  
 
* [[Maps (EU2012)|Maps]] - For details on the types of terrain for each mission.  
 
* [[Managing Panic (EU2012)|Managing Panic]] - For more information regarding country and world panic.
 
* [[Managing Panic (EU2012)|Managing Panic]] - For more information regarding country and world panic.
 +
* [[Alien Deployment (EU2012)|Alien Deployment]] - For data on the number of aliens present during a mission.
 +
 +
{{Template:Maps Navbar (EU2012)}}
  
 +
{{StyleEU2012}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 +
[[Category: Missions (EU2012)]]

Latest revision as of 08:38, 24 September 2020


Tactical missions are XCOM's main operations and can be generated through either Mission Control or the Situation Room. Each mission will have a codename, and will have a Brief and Objectives for XCOM to achieve. At the end of the mission the XCOM Commander will be shown an After Action Report detailing the success/failure of the mission.

Launch Mission

Mission Types

Alien Missions

Missions involving alien invaders are the bread and butter of XCOM. You'll be asked to either stop alien activity in specific countries or to recover landed/crashed UFOs. Ignoring these missions increases the panic level of the country, and usually also in the continent where they occur, with the exception of Crashed UFO sites.

Council Missions

Council missions will appear periodically and you'll be given resources (credits, soldiers, etc.) in exchange for completing these missions, in addition it may also reduce the panic level of the country where it takes place. If failed or ignored most missions will also raise panic on the country, and, in Impossible difficulty, on the entire continent.

The most difficult Council missions are usually the Bomb Disposal sites because of the time window involved to deactivate the alien bomb. After a player has reached the mid/late game the Council missions will turn into training runs since your advanced weapons and armor will be more than a match for the usual Thin Men found in those missions.

Slingshot DLC Missions

Slingshot is a DLC available for Enemy Unknown which consists in a campaign of 3 Council missions that unlock a playable soldier Zhang along with additional salvage. The Slingshot missions will only be offered once in the first month of the game and you'll be given the choice of taking it instead or a regular Council mission. After each mission appears available on the Situation Room it is possible for the player to delay it indefinitely by choosing the 'Not Now' option.

On the Enemy Within DLC, the Slingshot campaign has been pushed to a May start, instead of late March.

Storyline Missions

These are special Missions that you'll need to complete in order to progress in the Storyline. Failure to complete certain missions will be considered a game loss. There are five Storyline missions, although the two Tutorials are optional at game start.

  • Tutorial
  • Meld Tutorial (EW DLC)
  • Alien Base Assault
  • XCOM Base Defense (EW DLC)
  • Temple Ship Assault

For more details see the Storyline Missions page (massive spoilers!).

XCOM: Enemy Within DLC Missions

In addition to the ones already mentioned above, the Enemy Within DLC introduces several new missions.

Covert Operations Missions

Covert Operations missions that become available on the Situation Room after EXALT appears in May. Covert missions will be available until the EXALT base is destroyed.

Council Missions

Progeny Missions

Progeny is a Council campaign of 3 missions that is optional at game start. It can be played in the same game with Slingshot campaign also activated, or as a solo campaign.

Mission Frequency

The majority of the tactical missions will be generated periodically by the game upon certain definitions on a monthly basis. It is possible to ignore those missions but it will usually have negative consequences as panic will increase.

Storyline missions don't have any time requirements and can be completed at the player's discretion. However, the Alien Base assault can alter the frequency of Abductions, Terror Sites and UFO missions.

Before Alien Base Assault

  • 1st mission - Tutorial or regular Alien Abductions mission in March.
  • Up to 2 Abductions each month, depending on the number of countries without satellites.
  • 1 Terror Site every even month (April, June, etc.)
  • 1 Council Mission every month, between the 13th and the 27th, can be Slingshot campaign (EU only), if the Tutorial isn't activated.
  • 1 Council Request each 20 days + 7 random days. Each Request has a requirement and if it isn't met no request is generated (common in the early months). Each request has a 20 days limit to be completed before it disappears.
    • On the Enemy Within DLC, there are two monthly time windows, between the 5th and 15th days and between the 17th and 27th.
    • There can be only 1 Council Mission each month. On each window there will be either a Mission or Request (25% chance for 2 Requests, 50% for Mission and a Request, 25% for a Request/Mission). The Slingshot and Progeny missions can fill either window.
  • 1 detected UFO each month, either crashed or landed.
    • 50% chance for a 2nd detected UFO during April to June (March to July with Second Wave's Marathon).

Special Missions

  • On the Enemy Within DLC, Slingshot's Friends In Low Places mission happens on day 51, or around April 20th. Confounding Light mission happens 25 days after (around May 15th) and Gangplank 2 days afterwards.
  • Also in EW, the Portent mission of the Progeny campaign is a Council mission in April.
  • EXALT on May, on the 12th to 24th (Easy and Normal) and 6th to 24th (Classic and Impossible).

After Alien Base Assault

  • 1 monthly Abduction mission, if there are 3+ countries in the Council without a satellite.
  • 1 Terror Site every month.
  • 1 Council Mission every month, between the 13th and the 27th, can be Slingshot campaign (EU only).
  • 1 Council Request each 20 days.
    • On EW, there are two monthly time windows, between the 5th and 15th days and between the 17th and 27th.
    • There can be only 1 Council Mission each month. On each window there will be either a Mission or Request (25% chance for 2 Requests, 50% for Mission and a Request, 25% for a Request/Mission). The Slingshot and Progeny missions can fill either window.
  • 1 detected UFO each month, either crashed or landed.
    • 50% chance for a 2nd detected UFO each month.
    • Random Mission - if the 2nd UFO wasn't added, the game may add an additional Abductions, Terror or Council mission. The AI will choose randomly between the mission types according to the following criteria: Terror and Council missions can only be chosen if they haven't been already scheduled for the month; in the case of Abductions, they are only chosen if there are 3 or more countries without satellites. If none of the criteria is met, there won't be an additional mission added.

Special Missions

  • Base Defense - 2 to 3 weeks after XCOM assaults the Alien Base (EW DLC)
    • Progeny campaign Deluge and Furies missions - both take place the month after Base Defense and building the Psionic Lab. Furies takes place 7 days (168 hours) after Deluge.
  • EXALT Elites replace regulars in July.

Abductions

  • Abductions require a minimum of 2 countries without satellites to take place and have a maximum of 3 countries targeted each round. There is a maximum of 2 Abductions each month.
    • An exception is that after the Alien Base is assaulted, which always requires 3 countries as targets to take place.
  • Before the Alien Base mission, there will be 2 Abductions each month, if there are 5 or more countries (3 for the 1st Abductions, 2+ for the 2nd Abductions) still in the Council without a satellite.
  • After the Alien Base is assaulted it can be none or up to 2 monthly missions, depending on the number of countries remaining on the Council without satellites.
    • The 1st mission will take place with only two countries available but the 2nd round of Abductions always requires 6 countries without satellites to be planned by the AI.
  • The aliens will target any countries still in the Council that don't have a satellite deployed and avoid any country already marked for a Terror Site during the month.
  • On EW (and probably for EU as well) there are two time windows for Abductions. The 1st is between day 1 and 7 of the month, the 2nd between the 11 and 25 days. The first window is only used if there are two Abductions scheduled for the month.

Terror Site

  • Before the Alien Base mission, there's 1 Terror Site every even month (April, June, etc.). After the base is destroyed, it takes place every month.
  • Terror missions will take place on countries still in the Council, regardless of if they have satellites deployed or not.
  • There's a 75% chance that the aliens will choose to terrorize the most panicked country. If not, the aliens will randomly choose between the 3 countries with the most panic levels.
  • The targeted country will also be removed from the target list for any Abduction missions that take place on that month.

UFOs

  • Detected UFOs can be conducting 4 types of missions: Scout Target, Destroy Satellite, Harvest Live Specimens, and Final Preparations.
  • There's a monthly limit of 2 UFOs being detected either landed (Harvest Live Specimens mission) or flying (Scout Target mission)
  • 1 UFO is always detected each month, either flying or landed.
  • The appearance of the 2nd UFO is dependent if the Alien Base has been assaulted:
    • If it hasn't been assaulted and the 2nd Abductions mission has been added, there's a 50% chance for a 2nd detected UFO during April or May (April to June with Second Wave's Marathon).
    • If it hasn't been assaulted and the 2nd Abductions mission has not been added due to a lack of sufficient countries, the 2nd UFO will always be generated.
    • If the Alien Base has been assaulted there's a 50% chance for a 2nd detected UFO.
  • Each month there will be specific UFOs available (either flying or landed) for missions.
    • If there are flying UFOs available for that month there's a 66% chance that the UFO will be detected while flying. Otherwise if there are landed UFOs available it will be a Landed UFO mission.
    • If there were no detections or there are no available landed UFOs, the game will choose from a pool of possible UFO types for the month.
  • More UFOs can appear in case a Destroy Satellite UFO mission is generated but there's a maximum of 2 UFO ground missions.
    • A Destroy Satellite UFO will only appear if any Harvest Live Specimens or Scout Target missions are completely ignored (no interceptors or Skyranger is launched and intercept/deploy the UFO).
    • The aliens will send quickly a Large Scout/Battleship on a Destroy Satellite mission, depending on the game difficulty. If the first mission is ground assaulted or intercepted, regardless of the final result, the 2nd mission will not be generated.
  • The Final Preparations UFO mission is only assigned to Overseer UFOs and only appears after you've progressed enough on the Storyline to build the Hyperwave Relay.

Council

A list of Council missions and their rewards can be seen at Council Missions.

  • On Enemy Unknown, 1 Council Mission every month, between the 13th and the 27th, can be filled by Slingshot campaign missions.
  • On the Enemy Within DLC, there are two monthly time windows, between the 5th and 15th days and between the 17th and 27th.
    • There can be only 1 Council Mission each month. On each window there will be either a Mission or Request (25% chance for 2 Requests, 50% for Mission and a Request, 25% for a Request/Mission). The Slingshot and Progeny missions can fill either window.
    • Slingshot or Progeny missions will take place during these time windows. It is possible to have a mission from either campaign and a regular Council mission on the same month.
    • If the Meld Tutorial is active it will take the place of the 1st Council mission.

EXALT

For a detailed explanation of the appearance of EXALT see EXALT Cells and Covert Operations.

Mission Factors

Response Times

Mission Control

Each mission will have a window of opportunity of 1-2 days, specific values below:

Mission Deadline (Hours)
Abductions 48
Terror Site 30
Crashed UFO 30
Landed UFO 30
Council 48

Mission Difficulty

The overall difficulty of a mission depends on the number and type of aliens present in a mission and the Difficulty level. For a detailed breakdown of the numbers, check Alien Deployment.

Abduction missions will appear with individual difficulty levels of: Easy/Moderate/Difficult/Very Difficult. These give an indication of the total number of alien and the number of alien "pods" (groups of 1-3 aliens) present on the mission. The individual mission difficulty is a number calculated with the following steps:

  1. The number of current Storyline Act (can vary from 1 to 3) is reduced by -1 and added to the mission difficulty.
  2. The panic level of the country (1 to 5) is reduced by -1 and the final number added.
  3. A random number from 0 to 2 is added.
  4. If playing on Impossible difficulty a +1 modifier is added.
  5. The difficulty number is clamped to a minimum of 0 and a maximum of 3. The final number determines the mission difficulty, with 0 being Easy and 3 Very Difficult.

Mission Rewards

On Abductions, the type of the rewards is randomly chosen when the mission appears, while on Council missions the rewards are predetermined.

There are 4 types of rewards possible for Abduction missions. Since there are only 3 Abduction sites during a raid only 3 of these rewards will be chosen, with no repeats. On the first Abduction mission the rewards will always be credits, scientists or engineers.

  • §200
  • 4 Scientists
  • 4 Engineers
  • 1 trained soldier, with a semi-random class and a rank randomly chosen between Sergeant and Major.

If using Second Wave's High Stakes option then the rewards are randomized as the following:

  • §100-300
  • 2-6 Scientists
  • 2-6 Engineers

On the Enemy Within DLC, the Covert Operations missions will give either §100 (Covert Extractions) or either §100 or §150 for Covert Data Extractions, depending on if the Encoder has been destroyed or retrieved intact.

The Progeny and Slingshot campaigns have predetermined rewards for each mission, see Progeny vs. Slingshot. Finally, the salvage from UFO missions is calculated separately.

Alien Species Deployment Table

For detailed information on the actual probabilities of seeing an alien species during a mission, check Alien Deployment.

Enemy Unknown

Mission Sectoid Thin Man Outsider Drone Floater Muton Chryssalid Sectoid Commander Heavy Floater Muton Elite Cyberdisc Berserker Ethereal Sectopod
Abductions YES YES NO YES YES YES NO NO YES YES YES YES NO NO
Terror Site NO NO NO YES YES YES 1 YES NO YES NO YES YES NO YES
Scout UFO YES YES YES YES YES YES NO YES YES YES YES YES YES NO
Large UFO YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Council YES YES NO NO NO YES NO NO NO NO NO NO NO NO
Slingshot YES YES NO NO NO YES YES NO NO NO YES NO NO NO
Storyline YES YES NO YES YES YES YES YES YES YES YES YES YES YES
1 As escorts to Berserkers.

Enemy Within DLC

Mission Sectoid Thin Man Outsider Drone Floater Muton Chryssalid Sectoid Commander Heavy Floater Muton Elite Cyberdisc Berserker Ethereal Sectopod Mechtoid Seeker
Abductions YES YES NO YES YES YES NO YES1 YES YES YES YES NO NO YES YES
Terror Site NO NO NO YES YES YES2 YES NO YES NO YES YES NO YES ? ?
Scout UFO YES YES YES YES YES YES NO YES YES YES YES YES YES NO YES YES
Large UFO YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Council YES YES NO NO NO YES YES3 NO NO NO NO NO NO NO NO NO
Slingshot YES YES NO NO NO YES YES NO NO NO YES NO NO NO NO NO
Progeny YES YES NO NO ? YES ? YES ? ? ? YES NO ? YES ?
Storyline YES YES NO YES YES YES YES YES YES YES YES YES YES YES YES YES
1 As escorts to Mechtoids.
2 As escorts to Berserkers.
3 Site Recon mission only.

Progeny vs. Slingshot

  • Portent first appears in April, but the other two missions in this side plot won't take place until the aliens have done their assault on the XCOM HQ, which only takes place after the assault on the Alien Base.
  • Friends in Low Places takes place after Portent, and you will usually finish the whole Slingshot campaign before the rest of Progeny.
  • Annette and her fellow abductees' stats, recruited months into the game, won't be as useful as getting Zhang in just a few weeks in, especially since pre-leveled recruits (such as from Abduction/Council rewards) don't benefit from OTS's Iron Will.
    • This also includes having your late-game soldiers in mind, particularly if Hidden Potential and Not Created Equally are chosen, and you have already begun farming and raising for your Psi Squad; they can easily get higher stats than these pre-leveled soldiers.
    • Pre-leveled soldiers are not a priority reward in general: generic Abduction/Council Reward soldiers will always be one level below your highest-ranked solider for that class, and Zhang is the one exception as he would be the only one that could be of higher rank than any soldiers you'll have at the time, at least in vanilla EU, where he could be gotten in March.
  • What you can sell and research from Slingshot's Battleship mission in (as early as) April, has now been moved to May.
  • At the very least, the Council rewards of the first missions are more profitable from Slingshot.
Slingshot A stand-alone storyline. As the name implies, these missions are a way to get massive early leads, particulary in Enemy Unknown- at extreme risk and difficulty. The chance for early Muton captures can give you the Plasma Weaponry Research credit and Alien Grenades. Progeny Inherent (though obviously, not required) to EW's added storyline: containts the first encounter (and the only capture) of an EXALT agent, and explores Annette's abilities, as Dr Vahlen later discovers that Annette was used by the aliens for the attack on XCOM Base.
Friends in Low Places

Council Rewards:

  • 2 Engineers
  • 2 Scientists
  • §200
  • Zhang (Heavy Lieutenant)

Enemies:

  • Sectoids
  • Thin Men
  • Chryssalid, or 1 Muton (w/Plasma Rifle) on Impossible Difficulty (EU)
    • Chryssalid on Easy/Normal, Muton on Classic/Impossible (EW)

Note:

  • May be as early as 2 weeks into the game in EU
    • Thus, for Classic/Impossible, Zhang will probably unlock OTS construction
  • Appears late April, after Portent, in EW
Portent

Council Rewards:

  • 1 Engineer
  • 1 Scientist
  • §150

Enemies:

  • Sectoids
  • Thin Men

Note:

  • Appears early April
  • As a "Portent" [1], it features the first seen EXALT agent
Confounding Light

Council Reward:

  • 2 Engineers

Enemies

  • Thin Men
  • Mutons (w/Plasma Rifles)
    • A greater number of Mutons will teleport in on higher difficulties.

Note:

  • 10 turn limit, placing devices does not extend time
  • Arguably the most difficult of all DLC missions, perhaps the most difficult of all early-game missions
    • Wounds suffered here may put soldiers out of commission for the next few missions, particularly Gangplank
  • Can be done as early as April (EU), late May (EW)
Deluge

Council Rewards:

  • §100
  • Annette (random class, Sergeant)

Enemies:

  • Sectoids
  • Thin Men
  • Mutons (w/Plasma Rifles)
  • Mechtoids

Note:

  • Will not occur until after you do the Alien Base Assault
  • Level is on a damaged dam, with a turn limit. Opening valves will extend time by 2 turns each (similar to a Bomb Disposal Mission). Only one soldier needs to reach the target area at the end of the dam.
Gangplank

Council Reward:

  • 2 Engineers

Enemies:

  • Sectoids
  • Thin Men
  • Chryssalids
  • 1 Cyberdisc
  • 1 Muton

Note:

  • Will occur within days of completing Confounding Light
    • Thus: April in EU, May in EW

Spoils of Victory:

  • ~500 Alien Alloys
  • ~300 Elerium
  • 5x UFO Power Engines
  • 6x UFO Flight Computers
  • 2x Fusion Cores
Furies

Council Reward:

  • §100
  • Possibility of acquiring all three abductees as Psionic Lieutenants, if rescued

Enemies:

  • Sectoids
  • Thin Men
  • Mechtoids
  • Berserker

Note:

  • A landed Abductor in the Alps. Target is a unique console in the central room of the UFO, just before the door to the bridge

Spoils of Victory:

  • 2x UFO Power Engines
  • 4x UFO Flight Computers
  • 2x Alien Surgery
  • Note the exclusion of Alloy and Elerium recovery.

See Also

  • Mission Control
  • UFOs - For more information regarding salvage from landed/downed UFOs.
  • Maps - For details on the types of terrain for each mission.
  • Managing Panic - For more information regarding country and world panic.
  • Alien Deployment - For data on the number of aliens present during a mission.
EU2012 Badge XCOM: Enemy Unknown (2012): Missions/Maps/Map Info
Landed UFO Small Scout: RiverRiver ValleyLarge Scout: Creepy ForestHillsideAbductor: Farm OutskirtsWinding StreamSupply Ship: Forest GroveRocky Gorge
Crashed UFO Small Scout: BadlandsDirt Road MarshlandsQuagmireSmall Scout Farm (EW DLC)Small Scout Nuked City (EW DLC)Small Scout Roadhouse (EW DLC)Large Scout: Deep WoodsForest TrenchStonewallThe BarrensLarge Scout City (EW DLC)Abductor: CliffsideScorched EarthSupply Ship: Overlook AWildfireBattleship: Battleship 01Battleship 02
Abductions BarBoulevardCemetery GrandCommercial Alley (EU only)Commercial StreetConvenience Store (EU only)Demolition (EU only)Fast FoodGas Station (EU only)Highway BridgeHighway ConstructionIndustrial OfficeLiquor StoreMuseum (EU only)Office PaperPier AResearch Outpost (EU only)Rooftops ConstSlaughterhouse ASmall CemeteryStreet HurricaneStreet OverpassTrain StationTrainyardTruckstop (EU only)Commercial Alley EWI (EW DLC)Convenience Store EWI (EW DLC)Demolition EWI (EW DLC)Fast Food EWI (EW DLC)Gas Station EWI (EW DLC)Highway Construction EWI (EW DLC)Office Paper EWI (EW DLC)Research Outpost EWI (EW DLC)Street Overpass EWI (EW DLC)Truck Stop EWI (EW DLC)
Terror Site BarCommercial AlleyCommercial RestaurantCommercial StreetConvenience StoreStreet HurricaneHighway 1Military AmmoPolice StationOffice Paper (EW DLC)Pier A Terror (EW DLC)
Bomb Disposal Cemetery GrandHighway BridgeSlaughterhouse ATrain StationTrainyard
Asset Recovery Cemetery GrandIndustrial OfficePier AResearch OutpostStreet OverpassTruckstop
Extraction/Escort Extraction: Boulevard (EU only)Highway FallenMuseum (EU only)Street Hurricane (EW DLC)Escort: Commercial AlleyPier AResearch Outpost
Storyline Intro LevelAlien Base 01Alien Base 02Overseer: (Deep WoodsForest TrenchStonewallThe Barrens) • Temple Ship
Multiplayer BarBoulevardCemetery GrandPolice StationTrainyardObservatory (EW DLC)Rooftops Construction (EW DLC)Ruined Fishing Village (EW DLC)Stop 'N Gulp (EW DLC)Wrecked Pier (EW DLC)XCom HQ (EW DLC)
Slingshot DLC Friends in Low Places (Map)Confounding Light (Map)Gangplank (Map)
Enemy Within DLC Progeny: Portent (Map)Deluge (Map)Furies (Map)Other: Meld TutorialSite Recon (Map)EXALT Base Raid (Map)XCOM Base (Map)
Covert Operations Covert Data Recovery: BoulevardCommercial RestaurantDemolition EWIGas Station EWIHighway ConstructionIndustrial OfficeOffice Paper EWIPolice StationRooftops ConstTruck Stop EWICovert Extraction: Commercial Alley EWIConvenience Store EWIHighway Construction EWILiquor StoreMilitary AmmoPier A TerrorPortentResearch Outpost EWIStreet Overpass EWITrainyard