Difference between revisions of "Situation Room (EU2012)"

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Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources such as soldiers, scientists and engineers, but that will also ask for their own needs. These countries are geographically divided so it is up to the player to decide what regions to defend when alien activity threatens them. Each continent provides bonuses for your base and funding, the latter depending on how good of satellite coverage they have and the results of combat missions.  
+
[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room]]
  
These values are for Normal, Classic (& Impossible?) difficulty levels. Increase each country 50% for Easy.
+
The Situation Room is the location at [[HQ (EU2012)|HQ]] where the Commander will be informed and deal with the strategic decisions affecting [[ (EU2012)| ]]XCOM on its fight against the [[Aliens (EU2012)|aliens]]. The Situation Room will display information about XCOM's [[Storyline (EU2012)#XCOM Objectives|objectives]], its [[Finances (EU2012)|Finances]], present [[News Items (EU2012)|news items]] from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch [[Satellite (EU2012)|satellites]], fulfill Council [[Requests (EU2012)|requests]] and, in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] to carry out [[Covert Operations (EU2012)|Covert Operations]] against [[EXALT (EU2012)|EXALT]].
{| class="wikitable" width="70%"
+
 
|+ Starting Funding Provided Country and Continent
+
==Main Screen==
 +
[[File:Main Screen (EU2012).png|300px|right|Main Screen]]
 +
The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.
 +
<br clear="all">
 +
===Doom Tracker===
 +
[[File:Doom Tracker (EU2012).png|300px|right]]
 +
The Doom Tracker shows the number of countries that have left the Council. If 8 or more countries leave the Council then the XCOM project will be terminated and the game will be lost.
 +
<br clear="all">
 +
===Country Status===
 +
[[File:Finances 1 (EU2012).png|right|300px|At least Brazil is safe!]]
 +
The left and right sections of the Situation Room display the panic level for each country, along with any satellites deployed and the current funding received for the country.
 +
<br clear="all">
 +
 
 +
=== Panic Level ===
 +
[[File:Panic Levels (EU2012).png|300px|right]]
 +
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. For more information, see [[Managing_Panic_(EU2012)|Managing Panic]].
 +
 
 +
<br clear="all">
 +
 
 +
=== News Ticker===
 +
Located below the Main Screen, the News Ticker will display relevant [[News Items (EU2012)|News Items]] concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.
 +
[[File:Omsk.png|900px|center|"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."]]
 +
<br clear="all">
 +
 
 +
=== Objectives ===
 +
[[File:Objectives SR (EU2012).png|300px|right|Objectives]]
 +
The Objectives suggest milestones (e.g., "''Construct the Alien Containment Facility''"; "''Research the Arc Thrower''") to help you progress through the game. Those actions are usually marked as '''Priority''' on the lists of available projects for your base. A list of XCOM's objectives can be found at [[Storyline_(EU2012)|Storyline]].
 +
<br clear="all">
 +
 
 +
== Launch Satellite ==
 +
[[File:Satellite Network (EU2012).png|300px|right|Satellite Network]]
 +
It is possible to launch satellites from the Situation Room after they are built by [[Engineering (EU2012)|Engineering]]. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.
 +
 
 +
The continent where the XCOM base is located will also provide additional bonuses, listed under '''Bonus''' in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.
 +
 
 +
''Additional information: [http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish) 2K Forums about Satellite Coverage vs Bonus from Continents].
 +
 
 +
{| class="wikitable" width="80%"  
 +
|+ Country and Continent Bonuses per Month (Easy/Normal)
 
|-  
 
|-  
! Africa !! Asia !! Europe !! North America !! South America
+
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|
+
| align="center" | '''1''' || align="center" | +1 engineer || align="center" | +2 engineers  || align="center" | +2 scientists || align="center" | +1 scientist<br/> +1 engineer || align="center" | +1 scientist
* Egypt: §70
+
|-
* South Africa: §80
+
| align="center" | '''2''' || align="center" | +1 scientist<br/> +2 engineers || align="center" | +3 engineers || align="center" | +3 scientists || align="center" |  +2 scientists<br/> +2 engineers || align="center" |  +2 scientists<br/> +2 engineers
* Nigeria: §100
+
|-
Total: '''§250'''
+
| align="center" | '''3''' || align="center" | +2 scientists <br/> +3 engineers || align="center" | +6 engineers|| align="center" | +6 scientists || align="center" |  +4 scientists <br/> +4 engineers ||
|  
+
|-
* China: §100
+
| align="center" | '''4''' ||  || align="center" | +8 engineers || align="center" | +8 scientists || ||
* Japan: §100
+
|- style="vertical-align:top; padding:5px;"
* India: §60
+
| align="center" | '''Bonus'''
* Australia: §60
+
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''  
Total: '''§320'''
+
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less money.''
|
+
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''  
*United Kingdom: §100
+
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''  
*Russia: §150
+
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''  
*France: §80
 
*Germany: §100
 
Total: '''§430'''
 
|
 
*United States: §180
 
*Canada: §100
 
*Mexico: §50
 
Total: '''§330'''
 
|
 
*Argentina: §70
 
*Brazil: §80
 
Total: '''§150'''
 
 
|}
 
|}
 
+
{| class="wikitable" width="80%"  
== Panic Level ==
+
|+ Country and Continent Bonuses per Month (Classic/Impossible)
Each country has a panic level of 0-5 depending on how well XCOM responds to alien activity in that country. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project.
 
 
 
== Satellite Cover ==
 
 
 
The '''Situation Room''' is where [[Satellite (EU2012)|satellites]] are launched after they are built by Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered. It will also decrease the panic level of the country where it provides cover and as the satellite cover expands, the player get specific bonuses for covering entire continents. 
 
Due to its critical role, the Aliens will also try to target and destroy XCOM's satellite network, which can be protected by XCOM's interceptors. 
 
 
 
{| class="wikitable" width="70%"  
 
|+ Country and Continent Bonuses per Month (Classic)
 
 
|-  
 
|-  
! width="50px" align="center" | # !! Africa !! Asia !! Europe !! North America !! South America
+
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
| align="center" | '''1''' || align="center" | +1 engineer || align="center" | +1 engineer  || align="center" | +1 scientist || align="center" | +1 scientist || align="center" | +1 scientist
 
| align="center" | '''1''' || align="center" | +1 engineer || align="center" | +1 engineer  || align="center" | +1 scientist || align="center" | +1 scientist || align="center" | +1 scientist
 
|-
 
|-
| align="center" | '''2''' || align="center" | +1 scientist<br/> +1 engineer || align="center" | +2 engineers || align="center" | +2 scientists || align="center" |  +1 scientists<br/> +1 engineer || align="center" |  +1 scientists<br/> +1 engineer
+
| align="center" | '''2''' || align="center" | +1 scientist<br/> +1 engineer || align="center" | +2 engineers || align="center" | +2 scientists || align="center" |  +1 scientist<br/> +1 engineer || align="center" |  +1 scientist<br/> +1 engineer
 
|-
 
|-
 
| align="center" | '''3''' || align="center" | +1 scientist <br/> +2 engineers || align="center" | +3 engineers|| align="center" | +3 scientists || align="center" |  +2 scientists <br/> +1 engineer ||
 
| align="center" | '''3''' || align="center" | +1 scientist <br/> +2 engineers || align="center" | +3 engineers|| align="center" | +3 scientists || align="center" |  +2 scientists <br/> +1 engineer ||
Line 58: Line 75:
 
| align="center" | '''Bonus'''
 
| align="center" | '''Bonus'''
 
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''  
 
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''  
| align="center" | '''Future Combat'''<br/> ''All projects in [[The Foundry (EU2012)|The Foundry]] and the [[Officer Training School (EU2012)|Officer Training School]] cost 50% less.''  
+
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less money.''  
 
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''  
 
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''  
 
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''  
 
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''  
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''  
+
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''
 
|}
 
|}
  
===Continent Bonus===
+
Launching satellites will also decrease the [[Panic (EU2012)|panic]] level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the [[Aliens (EU2012)|Aliens]] will also send [[UFOs (EU2012)#UFO Missions|UFOs]] on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions.
Additional info may be found at this post at [|http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish2K Forums] about Satellite Coverage vs Bonus from Continents
 
  
"General assumptions:
+
==Finances==
Game lasts for one year
+
[[File:Funding (EU2012).png|300px|right|Funding]]
Satellite is launched every 20 days and the country providing most credits gets it
 
1 workshop and 1 lab is built every 2 months up to maximum of 4 workshops and 4 labs
 
All interogation/autopsy projects take 61 days,which is roughly 15% of total research (info Ju Li An)
 
Player has two interceptors on every continent, coverage starts when at least one satellite is present on a continent.After six months, one interceptor on each base is replaced by more advanced craft.
 
From the second month forward, one project from officer training school and foundry is conducted every month, starting from cheapest one to the most expensive one
 
Data:
 
Interceptor purchase cost: 40
 
Interceptor maintenance: 20/month
 
Skyranger maintenance: 20/month
 
Firestorm production cost: 100 (just a guess, probably will be more expensive)
 
Firestorm maintenance cost: 40/month (guess)
 
Production cost of interceptor weapon upgrade: 40 (guess), first done in the third month
 
Production cost of firestorm weapon upgrade: 60 (yup, you guessed it, it's a guess)
 
Workshop building cost: 125
 
Workshop maintenance cost: 26/month
 
Lab building cost: 125
 
Lab maintenance cost: 24/month
 
  
General satellite coverage order (income maximization, interceptor minimalization, a bit weird with regards to getting other continental bonuses):
+
The Situation Room provides links to [[Finances (EU2012)|Finances]], which will display your total § on-hand and monthly income.
  
Home base (1.month) varies
+
XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the [[XCOM Headquarters (EU2012)|Headquarters]] is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game [[Difficulty  (EU2012)|difficulty]] and the bonus that is gained from placing the base on that continent.
U.S. (1. month) 180
+
Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the [[Managing Panic (EU2012)|Managing Panic]] page.
Russia (2 month) 150
 
Canada (3. month) 100
 
Germany (3.month) 100
 
United Kingdom (4. month) 100
 
China (5. month) 100
 
Japan (5.month) 100
 
Nigeria (6.month) 100
 
France (7. month) 80
 
Brazil (7. month) 80
 
South Africa (8. month) 80
 
Argentina (9. month) 70
 
Eqypt (9. month) 70
 
Australia (10. month) 60
 
India (11. month) 60
 
Mexico (11. month) 50
 
  
Officer Training school projects:
+
{| class="wikitable" width="30%"
Squad size I 50
+
|+ Base Funding by Difficulty Level
Squad size II 75
+
|-
Wet Work 125
+
! Easy !! Normal !! Classic !! Impossible
Rapid Recovery 150
+
|-
Iron Will 200
+
| §175 || §175 || §75 || §75
New guy 250
+
|}
Don't die on me 275
 
  
Foundry projects (thanks a bunch Ju Li An!)
 
  
Total of 2680 credits, 205 elerium, 415 alloys and 260 weapons fragments = Equivalent of 4385 credits
+
{| class="wikitable" width="80%"
Savings from the foundry will be realized from the fifth month forward proportionally to the OST projects.
+
|+ Country Funding by Continent (+50% Easy difficulty)
 +
|-
 +
! Africa !! Asia !! Europe !! North America !! South America
 +
|- style="vertical-align:top;"
 +
|
 +
* Egypt: §70 (§105)
 +
* South Africa: §80 (§120)
 +
* '''Nigeria: §100''' (§150)
  
Value calculations:
+
|
 +
* '''China: §100''' (§150)
 +
* Japan: §100 (§150)
 +
* India: §60 (§90)
 +
* Australia: §60 (§90)
  
North America (50% off aircraft purchases, production and maintenance + best starting country cashwise)
+
|
 +
* United Kingdom: §100 (§150)
 +
* Russia: §150 (§225)
 +
* France: §80 (§120)
 +
* '''Germany: §100''' (§150)
  
1. month 80 extra starting cash +50 getting Russia quick + 40 savings on interceptors (getting to Europe) + 50 savings on maintenance = 220
+
|
2. month +50 savings on maintenance = 270
+
* '''United States: §180''' (§270)
3. month +50 savings on maintenance + 80 savings on interceptor weapons upgrade = 350
+
* Canada: §100 (§150)
4. month +80 savings on interceptors and their gear + 70 savings on maintenance = 500
+
* Mexico: §50 (§75)
5. month +80 savings on interceptors and their gear + 90 savings on maintenance = 670
 
6. month +400 savings on firestorms and gear + 160 savings on maintenance = 1230
 
7. month +160 savings on maintenance = 1390
 
8. month +160 savings on maintenance = 1550
 
9. month +160 savings on maintenance = 1710
 
10. month +160 savings on maintenance = 1870
 
11. month +160 savings on maintenance = 2030
 
12. month +160 savings on maintenance = 2190
 
  
Europe (50% discount on building of workshops and labs and their maintenance)
+
|
 
+
* Argentina: §70 (§105)
1. month = +125 savings on 1 lab and 1 workshop + 25 savings on maintenance = 150
+
* '''Brazil: §80''' (§120)
2. month = +25 savings on maintenance = 175
+
|- style="font-weight: bold;"
3. month = +125 savings on 1 lab and 1 workshop + 50 savings on maintenance = 350
+
| Ʃ §250 (§375) || Ʃ §320 (§480) || Ʃ §430 (§645) || Ʃ §330 (§495) || Ʃ §150 (§225)
4. month = +50 savings on maintenance = 400
+
|}
5. month = +125 savings on 1 lab and 1 workshop +75 savings on maintenance = 600
+
''The '''bold''' country is where the base will be located if you pick that continent to start the campaign.''
6. month = +75 savings on maintenance = 675
 
7. month = +125 savings on 1 lab and 1 workshop + 100 savings on maintenance = 900
 
8. month = +100 savings on maintenance = 1000
 
9. month = +100 savings on maintenance = 1100
 
10. month = +100 savings on maintenance = 1200
 
11. month = +100 savings on maintenance = 1300
 
12. month = +100 savings on maintenance = 1400
 
 
 
South Africa (+30% extra satellite income)
 
 
 
1. month = 60 extra income (280 * 0.3) = 60
 
2. month = 129 extra income (430*0.3) = 199
 
3. month = 189 extra income (630 * 0.3) = 388
 
4. month = 219 extra income (730 * 0.3) = 607
 
5. month = 279 extra income (930 * 0.3) = 886
 
6. month = 303 extra income (1010 * 0.3) = 1189
 
7. month = 351 extra income (1170 * 0.3) = 1540
 
8. month = 372 extra income (1240 * 0.3) = 1912
 
9. month = 411 extra income (1370 * 0.3) = 2323
 
10. month = 429 extra income (1430*0.3) = 2752
 
11. month = 444 extra income (1480 * 0.3) = 3196
 
12. month = 444 extra income (1480 * 0.3) = 3640
 
 
 
Asia (cost of officer training school and foundry projects reduced by 50%)
 
 
 
1. month = 0
 
2. month = +50 savings from OST = 50
 
3. month = +75 savings from projects =125
 
4. month = +125 savings from projects =250
 
5. month = +150 savings from projects =400
 
6. month = +200 savings from projects + 97 savings from Foundry = 696
 
7. month = +250 savings from projects +146 savings from Foundry= 1092
 
8. month = +275 savings from projects +243 savings from Foundy = 1610
 
9.month = +292 savings from Foundry = 1902
 
10.month= +389 savings from Foundry = 2291
 
11. month= +487 savings from Foundry = 2778
 
12. month = +536 savings from Foundry = 3314
 
 
 
South America (instant autopsies/interrogations)
 
 
 
This bonus gives you a head start of 61 days total (15% of total research), giving you opportunity to focus more on satellites and uplinks and less on labs. Even though it seems that the bonus is a bit worse than one extra lab built, the benefit is concentrated in the early stages of the game and thus far more valuable. Unlike others, this bonus cannot be readily quantified, but its also quite easy to get since South America has only two countries to cover.
 
 
 
TL : DR
 
 
 
The worth of the four continental bonuses is estimated in the graph below:
 
 
 
 
 
 
 
Africa seems to be a very strong contender for the best continental bonus as long as sufficient satellites are being employed. By holding only 8 of 16 countries covered, the bonus does not diminish very significantly. What makes Africa bonus potentially a bit less valuable is the fact that it only offers money while North American and Asian bonuses also offer discounts for other production materials (50% discount applies also to elerium, alien alloys, weapon fragments, interceptor consumable inputs etc.).
 
 
 
The value of Asian bonus depends strongly on the amount of OST and Foundry projects completed, it seems well suited for SHIV heavy play. Its value for discounting squad size upgrades is limited since the upgrades are the cheapest of all available (50 credits for five man squad and 75 credits for six man squad).
 
 
 
American bonus seems to offer solid return regardless of preferred playstyle since a large part of it is made by interceptor and skyranger maintance and at least three interceptor bases are required not to lose the game. It also offers a nice cash boost at the beginning due to the U.S. base (180 credits/month).
 
 
 
European bonus is a bit lackluster due to the fact that workshops and labs are not too expensive to build and maintain to begin with. Unless there are advanced versions of workshops/laboratories available or discount also applies to the required number of engineers/scientists this bonus seems to be the weakest choice. Even the continental base is not put in the most yielding country (Russia with 150), but Germany (100).
 
 
 
South American research bonus should be equal to 61 research days (15% of total research) and its quite impossible to quantify. Even though it seems that the bonus seems like it is just a bit worse than one extra lab built, the benefit is concentrated in the early stages of the game and thus far more valuable. Still, South American bonus value is lowered by the ease of getting the bonus (e.g. deviating from satellite income maximization in order to get the bonus would lower the income by 50 if done after getting US and Russia and without the African bonus). "
 
  
== UFO Interdiction ==
+
<br clear="all">
Additional interdiction aircraft can be stationed at each remote satellite.  This does NOT create a new base, just hangars.
 
  
== Finances ==
+
==Grey Market==
The '''Situation Room''' provides links to XCOM [[Finances (EU2012)|Finances]], the [[Grey Market (EU2012)|Gray Market]], and [[Requests (EU2012)|Pending Requests]] as well as displays your total § on-hand and monthly income.
+
[[File:Grey Market (EU2012).png|right|300px|Grey Market]]
 +
The Grey Market is where XCOM may sell recovered alien [[Alien Artifacts (EU2012)|artifacts]] in exchange for credits (§). For details on the list of items that can be sold and their prices, see [[Grey Market (EU2012)|Grey Market]].
 +
<br clear="all">
 +
==Pending Requests==
 +
[[File:Request 2 (EU2012).png|300px|right|No Requests Available]]
 +
This section will show any [[Requests (EU2012)|requests]] from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.
  
== Objectives ==
+
<br clear="all">
The list of Objectives suggests milestones (e.g., Construct the Alien Containment Facility; Research the Arc Thrower) to help you progress through the game's storyline. Those actions are usually marked as '''Priority''' on the lists of available projects for your base.
 
  
 +
==Covert Operations==
 +
[[File:Covert Operations SR (EU2012).png|300px|right|Covert Operations]]
 +
On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] a new option called Covert Operations becomes available in the Situation Room in May after [[EXALT (EU2012)|EXALT]] appears on the game. In [[Covert Operations (EU2012)|Covert Operations]] it is possible to perform Intel Scans to detect EXALT cells, send [[Covert Operative (EU2012)|Covert Operatives]] on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.
 +
<br clear="all">
 +
==See Also==
  
----
+
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.
Reference: ([http://www.youtube.com/watch?v=1VP4YmExQAE&feature=player_detailpage#t=2149s this video] at 36:01)
+
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.
 +
* [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a detailed breakdown of each of the Continental Bonuses.
 +
<br>
 +
{{Base Facilities (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 +
[[Category: Base Facilities (EU2012)]]

Latest revision as of 09:51, 12 August 2016

The Situation Room

The Situation Room is the location at HQ where the Commander will be informed and deal with the strategic decisions affecting XCOM on its fight against the aliens. The Situation Room will display information about XCOM's objectives, its Finances, present news items from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch satellites, fulfill Council requests and, in the Enemy Within DLC to carry out Covert Operations against EXALT.

Main Screen

Main Screen

The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.

Doom Tracker

Doom Tracker (EU2012).png

The Doom Tracker shows the number of countries that have left the Council. If 8 or more countries leave the Council then the XCOM project will be terminated and the game will be lost.

Country Status

At least Brazil is safe!

The left and right sections of the Situation Room display the panic level for each country, along with any satellites deployed and the current funding received for the country.

Panic Level

Panic Levels (EU2012).png

The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. For more information, see Managing Panic.


News Ticker

Located below the Main Screen, the News Ticker will display relevant News Items concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.

"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."


Objectives

Objectives

The Objectives suggest milestones (e.g., "Construct the Alien Containment Facility"; "Research the Arc Thrower") to help you progress through the game. Those actions are usually marked as Priority on the lists of available projects for your base. A list of XCOM's objectives can be found at Storyline.

Launch Satellite

Satellite Network

It is possible to launch satellites from the Situation Room after they are built by Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.

The continent where the XCOM base is located will also provide additional bonuses, listed under Bonus in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.

Additional information: 2K Forums about Satellite Coverage vs Bonus from Continents.

Country and Continent Bonuses per Month (Easy/Normal)
Satellites Africa Asia Europe North America South America
1 +1 engineer +2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
2 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+2 engineers
+2 scientists
+2 engineers
3 +2 scientists
+3 engineers
+6 engineers +6 scientists +4 scientists
+4 engineers
4 +8 engineers +8 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less money.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.
Country and Continent Bonuses per Month (Classic/Impossible)
Satellites Africa Asia Europe North America South America
1 +1 engineer +1 engineer +1 scientist +1 scientist +1 scientist
2 +1 scientist
+1 engineer
+2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
+1 engineer
3 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+1 engineer
4 +4 engineers +4 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less money.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.

Launching satellites will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the Aliens will also send UFOs on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to deploy Interceptors on those continents to stop any hostile incursions.

Finances

Funding

The Situation Room provides links to Finances, which will display your total § on-hand and monthly income.

XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the Headquarters is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent. Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the Managing Panic page.

Base Funding by Difficulty Level
Easy Normal Classic Impossible
§175 §175 §75 §75


Country Funding by Continent (+50% Easy difficulty)
Africa Asia Europe North America South America
  • Egypt: §70 (§105)
  • South Africa: §80 (§120)
  • Nigeria: §100 (§150)
  • China: §100 (§150)
  • Japan: §100 (§150)
  • India: §60 (§90)
  • Australia: §60 (§90)
  • United Kingdom: §100 (§150)
  • Russia: §150 (§225)
  • France: §80 (§120)
  • Germany: §100 (§150)
  • United States: §180 (§270)
  • Canada: §100 (§150)
  • Mexico: §50 (§75)
  • Argentina: §70 (§105)
  • Brazil: §80 (§120)
Ʃ §250 (§375) Ʃ §320 (§480) Ʃ §430 (§645) Ʃ §330 (§495) Ʃ §150 (§225)

The bold country is where the base will be located if you pick that continent to start the campaign.


Grey Market

Grey Market

The Grey Market is where XCOM may sell recovered alien artifacts in exchange for credits (§). For details on the list of items that can be sold and their prices, see Grey Market.

Pending Requests

No Requests Available

This section will show any requests from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.


Covert Operations

Covert Operations

On the Enemy Within DLC a new option called Covert Operations becomes available in the Situation Room in May after EXALT appears on the game. In Covert Operations it is possible to perform Intel Scans to detect EXALT cells, send Covert Operatives on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.

See Also

  • The Council - for info on scoring and XCOM monthly grade.
  • News Items - for the media reports that are constantly updated and displayed.
  • Strategy - for a detailed breakdown of each of the Continental Bonuses.


EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization