Vehicles will be the first line of defense against the alien threat. The moment those Alien ships come through those gates, your ships should already be launching and warming those guns. Expect a hard fight; the aliens ships are tough to kill. So brush up on each ship and what its got!
Quick Comparison Table
|Craft||Armor1||Constitution||Top Speed||Weapons Slots||Equipment Size||Cost||Passengers||Availability|
|Hoverbike||1/1/1/1/1/1||25||16 2||1x3||1x1||$5000||2||Week 1|
|Phoenix Hovercar||4/4/4/4/4/4||70||13 2||1x3 1x3||2x2||$12000||4||Week 1|
|Valkyrie Interceptor||4/6/6/6/8/6||280||15 2||1x4 1x4||2x6||$75000||8||Week 1|
|Hawk Air Warrior||5/5/7/7/15/7||460||15 2||1x4 2x3 1x4||4x4||$100000||10||Week 2|
|Dimension Probe||8/8/8/8/8/8||80||19||2x2||N.A.||$6000||N.A.||Week 43|
|Explorer||8/8/8/8/12/6||400||16||1x4 2x3 1x4||4x3||$22000||8||Week 43|
|Retaliator||8/11/11/11/14/11||450||15||2x4 2x3 2x4||4x4||$35000||4||Week 43|
|Annihilator||10/12/13/13/17/13||700||18||3x4 4x4 3x4||6x5||$50000||8||Week 73|
|Blazer Turbo Bike||1/1/1/1/1/1||20||8 2||N.A.||N.A.||$2000||1||Week 1|
|Stormdog||2/2/2/2/5/5||45||6 2||2x2||1x2||$6000||4||Week 1|
|Wolfhound APC||28/28/28/28/28/28||550||7 2||2x2||2x4||$9000||14||Week 1|
|Griffon AFV||32/32/32/32/32/32||700||7||4x4||1x2||$16000||4||Week 1|
1 Armour is given as Top/Front/Left/Right/Rear/Bottom. The "Armor" value in the in-game UFOpedia is the sum of these values.
2 With engine upgrade.
3 Needs to be researched.
Aside from X-COM built crafts, which comes with fixed built-in engine (thus top speed and acceleration), acceleration speed is calculated using this formula:
Acceleration = Engine Power / vehicle weight (maximum 10, minimum 1)
X-Com Chop Shop
The price of a vehicle is made up of its parts and chassis. Ammunition for each weapon and fuel for the engine is loaded to capacity for free! Components or chassis can be sold individually or in any partial combination.
Chop Shop: Road
Road vehicles are not very useful because all roads are too weak. The vehicles are good, the roads aren't.
- Blazer x2 fusion powerfuel.
- Profit: $20
- Stormdog x3 fusion powerfuel, x600 Air Guard 52mm Turret ammunition.
- Profit: $4830
- Wolfhound x5 fusion powerfuel, x12 GLM Array ammunition.
- Profit: $1250
- Griffon x6 fusion powerfuel.
- Profit: $60
Chop Shop: Air
- Hovercar x12 fusion powerfuel, x24 Janitor Missile Array ammunition.
- Profit: $2760
- Hoverbike x8 fusion powerfuel, x300 40mm Auto-Cannon ammunition.
- Profit: $1580
- Valkyrie x14 fusion powerfuel, x24 Janitor Missile Array ammunition.
- Profit: $2780
- Hawk x16 fusion powerfuel, x24 Janitor Missile Array ammunition, x8 Prophert Missile Array ammunition, x140 Elerium (Rendor Plasma Gun).
- Profit: $7200
|X-COM: Apocalypse: Vehicles|
|Airborne|| Hoverbike Phoenix Hovercar Valkyrie Interceptor Hawk Air Warrior|
Police Hovercar Air Taxi Rescue Transport
Construction Vehicle Airtrans Space Liner
|Ground|| Blazer Turbo Bike Stormdog Wolfhound APC Griffon AFV|
Civilian Car Police Car Autotaxi Autotrans
|Alien|| UFO Type 1 UFO Type 2 UFO Type 3 UFO Type 4 UFO Type 5|
UFO Type 6 UFO Type 7 UFO Type 8 UFO Type 9 UFO Type 10
|Equipment||Weapons • Engines • Add-Ons (tentative general equipment name)|
|Other||Standard Control • Manual Control|