Difference between revisions of "Alien Craft (Apocalypse)"
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(in-fill clari on doors - all doors must be shown closed on overhead to see them easily.) |
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The UFOs should be all shot down or destroyed to slow and hopefully halt the invasion of the city. Crashed UFOs must be recovered to learn more about these strange flying ships, the aliens they contain, and the exotic technology within. | The UFOs should be all shot down or destroyed to slow and hopefully halt the invasion of the city. Crashed UFOs must be recovered to learn more about these strange flying ships, the aliens they contain, and the exotic technology within. | ||
− | * Any downed UFO craft can be recovered by any airbourne X-Com vehicle which has an agent onboard. If no agents are present, the X-com vehicle will land on the UFO's roof, take off | + | * Any downed UFO craft can be recovered by any airbourne X-Com vehicle which has an agent onboard. If no agents are present, the X-com vehicle will land on the UFO's roof, then immediately take off and return to base. |
− | * Any manned UFOs (medium and large types) will start a crash-recovery battlescape mission as soon an the X-Com vehicle touches the UFO's roof. | + | * Any manned UFOs (medium and large types) will start a crash-recovery battlescape mission as soon an the (manned) X-Com vehicle touches the UFO's roof. |
* Road vehicles cannot reach a downed UFO, even if it crash landed on the road. | * Road vehicles cannot reach a downed UFO, even if it crash landed on the road. | ||
* No other vehicles, eg: Rescue Transport, interact with any crashed UFO. | * No other vehicles, eg: Rescue Transport, interact with any crashed UFO. | ||
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Battlescape damage of either the landscape or the UFO hull does not influence any relations or "Damage To City" score. Damage to any weapon systems or device is disregarded. One item of each type [[Alien_Craft_(Apocalypse)#Craft_Battlescapes|will always be recovered]] dependant on "UFO Craft Shot Down" score. | Battlescape damage of either the landscape or the UFO hull does not influence any relations or "Damage To City" score. Damage to any weapon systems or device is disregarded. One item of each type [[Alien_Craft_(Apocalypse)#Craft_Battlescapes|will always be recovered]] dependant on "UFO Craft Shot Down" score. | ||
+ | ====Overhead UFO Battlescapes==== | ||
+ | Each UFO page has an overhead view of the local area which shows the doors as bright white small rectangles. Any door is always two-wide (shown as two rectangles side-by-side) but some doors vary in height (not shown). Every single door style on any UFO is normally accessible by ground-based agents and aliens. | ||
<table {{StdCenterTable}}> | <table {{StdCenterTable}}> |
Revision as of 08:54, 8 November 2023
Alien Craft: Unidentified Flying Objects
The alien craft in X-Com Apocalypse are airbourne biological constructs grown in a hostile otherworld. Ugly Fungus Organisms.
The alien menace has ten UFO craft in which to invade Mega-Primus, each equipped with a strange pink beam weapon.
The UFOs should be all shot down or destroyed to slow and hopefully halt the invasion of the city. Crashed UFOs must be recovered to learn more about these strange flying ships, the aliens they contain, and the exotic technology within.
- Any downed UFO craft can be recovered by any airbourne X-Com vehicle which has an agent onboard. If no agents are present, the X-com vehicle will land on the UFO's roof, then immediately take off and return to base.
- Any manned UFOs (medium and large types) will start a crash-recovery battlescape mission as soon an the (manned) X-Com vehicle touches the UFO's roof.
- Road vehicles cannot reach a downed UFO, even if it crash landed on the road.
- No other vehicles, eg: Rescue Transport, interact with any crashed UFO.
- The aliens must first use the technology before it can be recovered by X-Com.
When the knowledge of reverse-engineering is understood and hybrid craft of X-Com's own design are eventually built and ready, eliminating the alien horde is within sight.
UFO Disabled & Recovery
If an alien craft is critically damaged, the craft will be disabled (the image of the UFO changes to a distorted and cracked appearance) and will fall out of the sky and impact the ground in a clear area and start smoking.
A UFO crash recovery is now possible by sending a manned air vehicle via either button: "Attack Hostile Unit" or "Go To Map Point". Your craft will approach, position itself above smoking wreck, which will then immediately start a battlescape mission to recover the UFO, its exotic technology and neutralise any alien lifeforms ...before the craft can be manually destroyed by the surviving (dying) aliens (the crashed UFO disappears from the cityscape after a random few in-game hours).
The crash recovery can only be attempted once! Failure of the battlescape mission will prompt the surviving aliens into immediately destroying any trace of the UFO and themselves (the crashed UFO disappears from the cityscape immediately after any mission end).
The battlescape landscape is relevant to the type of UFO downed by X-Com. Lifeforms present depend on the type craft, whereas weaponry and technology carried by aliens depends on your score.
Battlescape damage of either the landscape or the UFO hull does not influence any relations or "Damage To City" score. Damage to any weapon systems or device is disregarded. One item of each type will always be recovered dependant on "UFO Craft Shot Down" score.
Overhead UFO Battlescapes
Each UFO page has an overhead view of the local area which shows the doors as bright white small rectangles. Any door is always two-wide (shown as two rectangles side-by-side) but some doors vary in height (not shown). Every single door style on any UFO is normally accessible by ground-based agents and aliens.
UFO | Armor1 | Constitution2 | Top Speed | Acceleration | Weapons | Equipment3 | Primary Role | Score |
---|---|---|---|---|---|---|---|---|
Probe | 2/2/2/2/2/2 | 80/15 | 14 | 8 | Light Disruptor Beam | - | Escort | 50 |
Scout Ship | 5/2/5/5/5/5 | 120/35 | 12 | 2 | Light Disruptor Beam | Small Disruption Shield | Infiltration | 100 |
Transporter | 6/4/6/6/6/8 | 400/150 | 8 | 2 | Light Disruptor Beam | Small Disruption Shield | Infiltration | 150 |
Fast-Attack Ship | 10/5/10/10/10/12 | 500/150 | 20 | 5 | Medium Disruptor Beam | Small Disruption Shield | Escort | 200 |
Destroyer | 14/16/14/14/14/12 | 600/200 | 12 | 3 | Disruptor Bomb Launcher | Small Disruption Shield Teleporter | Search+BaseAttack | 250 |
Assault Ship | 8/12/8/8/8/4 | 850/200 | 8 | 2 | Medium Disruptor Beam | Small Disruption Shield Cloaking Field • Teleporter | Infiltration | 300 |
Bomber | 15/15/15/15/15/8 | 700/100 | 14 | 3 | Disruptor Multi-Bomb Launcher Light Disruptor Beam | Large Disruption Shield Cloaking Field • Teleporter | Bombing | 300 |
Escort Ship | 20/20/20/20/20/20 | 500/80 | 16 | 4 | Stasis Bomb Launcher | Large Disruption Shield Cloaking Field • Teleporter | Escort | 250 |
Battleship | 17/17/17/17/17/17 | 1800/300 | 12 | 1 | Heavy Disruptor Beam Disruptor Bomb Launcher | Large Disruption Shield Teleporter | Bombing | 500 |
Mothership | 15/10/15/15/15/15 | 2800/350 | 8 | 1 | Heavy Disruptor Beam Disruptor Multi-Bomb Launcher Stasis Bomb Launcher | Large Disruption Shield Teleporter | Overspawn Terror | 700 |
Overspawn | 17/17/17/17/17/17 | 1800/0 | 4 | 1 | Claws | - | City Destruction | 400 |
1 Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). The "Armor" value reported in the in-game UFOpedia is the sum of these values.
2 Total HP / Remaining (or less) HP to go down. Destroy shield first, if present.
3 Appearance of equipment depends on X-COM's score.
Also listed is the Overspawn. A huge unmanned ground vehicle that is deployed to cause terror and destruction within Mega-Primus.
Important: One particular UFO must be shot down and successfully recovered for the game to proceed to completion. If this one craft is always destroyed or allowed to escape, it is possible it will never appear again in Mega-Primus. To possibly have this craft appear again, a tedious method of alien dimension combat is used to eliminate other UFOs, but not the one needed. (or an editor can be used to force this craft to appear if restarting the game is not an option)
Alien Craft Components
Any successful UFO crash recovery mission will enable X-Com to research their craft technologies:
Recovery of these three components is automatic at successful recovery and is only necessary once. Research will enable development of a basic X-Com hybrid craft.
Recovery of other UFO components (guns, shields, etc.) will always be possible since destroying the device does not matter. Each UFO will provide one beam and (at best) two missile launcher technologies at each recovery. Appearance and use of other exotic devices depends on X-Com's UFOs Shot Down score. eg: a shield will not be recovered if they were not used first by the aliens irrelevant if they appear on the battlescape. One device each per recovery is granted (see below) and does not depend on its physical appearance on the UFO battlescape.
Crash Recovery Battlescape Mismatch
- Alien craft devices appearing on a crash recovery battlescape do not match up with what the UFO uses in cityscape combat.
eg: A Destroyer does not have any shield modules anywhere on the battlescape map but will use them when flying about the cityscape.
- A UFO must first use the device before X-Com may recover it. Appearance of more advanced devices is dependant on X-Com's "UFOs Shot Down" score.
Chart
- ## amount of this particular device on the battlescape.
- ♥ Present on the craft when cityscape fighting, and one will be recovered (irrelevant of damage) if crash recovery is successful, dependant on score.
- ∇ Present on battlescape only and not used in cityscape fighting.
Craft | Small Shield | Large Shield | Cloak | Teleporter | Dimension Shifter ♠ |
---|---|---|---|---|---|
Transporter | 6♥ | - | - | - | - |
Fast Attack | 4♥ | - | - | - | - |
Destroyer | ♥ | - | - | 4♥ | - |
Assault | ♥ | - | 8♥ | 2♥ | - |
Bomber | - | 4♥ | 6♥ | ♥ | - |
Escort | - | 4♥ | 6♥ | ♥ | - |
Battleship | - | 12♥ | - | 4♥ | 8∇ |
Mothership | - | 8♥ | 16∇ | ♥ | 6∇ |
♠ This device has been cut from the final version and is not recoverable or researchable.
See Also
- Score And Technology Progress
- Vehicle Equipment
- Vehicle Weapons
- Research
- UFO Appearance And Incursions
- Cut And Removed Items