Alien Craft (Apocalypse)

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Revision as of 05:40, 10 November 2023 by EsTeR (talk | contribs) (done but item appearance chart is crappy)
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The alien craft in X-Com Apocalypse are airbourne biological constructs grown in a hostile otherworld. Ugly Fungus Organisms.

UFOs: Unidentified Flying Objects=

The alien menace has ten UFO craft in which to invade Mega-Primus, each equipped with a strange beam or missile weapon.
UFOs should be all shot down (disabled) or destroyed if possible to slow the incessant invasion of the city. Crashed UFOs must be recovered to learn more about these strange flying ships, the aliens they contain, and the exotic technology within.

UFO Disabled & Recovery

If a UFO is critically damaged, the craft will be disabled (the image of the UFO changes to a distorted and cracked appearance) and will fall out of the sky and impact the ground in a clear area and start smoking.

  • Any disabled and crash landed UFO can be recovered by any airbourne X-Com vehicle which has an agent onboard via either button: "Attack Hostile Unit" or "Go To Map Point". If no agents are present, the X-Com vehicle will land on the UFO's roof then immediately take off and return to base.
  • Any manned UFOs (medium and large types) will start a crash-recovery battlescape mission as soon as the X-Com vehicle, manned with a large extermination force of heavily armed X-Com agentsm, touches the UFO's roof.
  • Road vehicles cannot reach a downed UFO, even if it crash landed on the road.
  • Other organisations and their vehicles, eg: Rescue Transport, do not interact with any crashed UFO in any fashion.
  • Any damaged or destroyed UFO components will be recovered after successful UFO recovery. Only one weapon or device of each type.
  • The aliens must first use the device (eg: shields used in the cityscape) before one can be recovered by X-Com. Device appearance and use depends only on "UFOs Shot Down" score whereas equipment used by the aliens depends on "Total Tactical Battlescape Missions" score.
  • Any crash-landed UFO ignored by X-Com will eventually disappear from the cityscape with no other effect.
eg: aliens do not travel to the nearest building to seek refuge infiltrate.
  • Any alien on the crash-recovery battlescape which managed to escape via blue-exit-tiles is declared dead, irrelevant of misison outcome. They do not survive and score is not adjusted.
  • If X-Com attempts to recover the alien craft via ground assault and fails (escape, abort, or all agents dead), the remaining aliens will immediately destroy all traces of the craft and themselves.

When knowledge of reverse-engineering is understood, advanced craft of X-Com's own design can be built, and when ready, able to match any UFO in aerial combat.

Overhead UFO Battlescapes

Each UFO page has an overhead view of the local area which shows the doors as bright white small rectangles and blue-exit-tiles for scale. Any door is always two-wide (shown as two rectangles side-by-side) but some doors vary in height (not shown). Every single door style on any UFO is normally accessible by ground-based agents and aliens.

UFO Armor1 Constitution2 Top Speed Acceleration Weapons Equipment3 Primary Role Score
UFO Type 1 Probe2/2/2/2/2/280/15148Light Disruptor Beam-Escort50
UFO Type 2 Scout Ship5/2/5/5/5/5120/35122Light Disruptor BeamSmall Disruption ShieldInfiltration100
UFO Type 3 Transporter6/4/6/6/6/8400/15082Light Disruptor BeamSmall Disruption ShieldInfiltration150
UFO Type 4 Fast-Attack Ship10/5/10/10/10/12500/150205Medium Disruptor BeamSmall Disruption ShieldEscort200
UFO Type 5 Destroyer14/16/14/14/14/12600/200123Disruptor Bomb LauncherSmall Disruption Shield
Teleporter
Search+BaseAttack250
UFO Type 6 Assault Ship8/12/8/8/8/4850/20082Medium Disruptor BeamSmall Disruption Shield
Cloaking Field • Teleporter
Infiltration300
UFO Type 7 Bomber15/15/15/15/15/8700/100143Disruptor Multi-Bomb Launcher
Light Disruptor Beam
Large Disruption Shield
Cloaking Field • Teleporter
Bombing300
UFO Type 8 Escort Ship20/20/20/20/20/20500/80164Stasis Bomb LauncherLarge Disruption Shield
Cloaking Field • Teleporter
Escort250
UFO Type 9 Battleship17/17/17/17/17/171800/300121Heavy Disruptor Beam
Disruptor Bomb Launcher
Large Disruption Shield
Teleporter
Bombing500
UFO Type 10 Mothership15/10/15/15/15/152800/35081Heavy Disruptor Beam
Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher
Large Disruption Shield
Teleporter
Overspawn Terror700
Overspawn Overspawn17/17/17/17/17/171800/041Claws-City Destruction400

1 Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). The "Armor" value reported in the in-game UFOpedia is the sum of these values.
2 Total HP / Remaining (or less) HP to go down. Destroy shield first, if present.
3 Appearance of equipment depends on X-COM's score.
Also listed is the Overspawn. A huge unmanned ground vehicle that is deployed to cause terror and destruction within Mega-Primus.


Important: One particular UFO must be shot down and successfully recovered for the game to proceed to completion. If this one craft is always destroyed or allowed to escape, it is possible it will never appear again in Mega-Primus. To possibly have this craft appear again, a tedious method of alien dimension combat is used to eliminate other UFOs, but not the one needed. (or an editor can be used to force this craft to appear if restarting the game is not an option)

Alien Craft Components

Any successful UFO crash recovery mission will enable X-Com to research their craft technologies:

Recovery of these three components is automatic after any successful recovery of any manned UFO and is only necessary once. Research of these craft sub-systems will enable development of a basic X-Com hybrid craft.

Crash Recovery Battlescape Mismatch

  • Alien craft devices appearing on a crash recovery battlescape do not match up with what the UFO uses in cityscape combat.

eg: A Destroyer does not have any shield modules anywhere on the battlescape map but will use them when flying about the cityscape.

  • A UFO must first use the device before X-Com may recover it. Appearance of more advanced devices is dependant on X-Com's "UFOs Shot Down" score.

Chart

  • ## amount of this particular device on the battlescape.
  • ♥ Present on the craft when cityscape fighting, and one will be recovered (irrelevant of damage) if crash recovery is successful, dependant on score.
  • ∇ Present on battlescape only and not used in cityscape fighting.
Craft Small Shield Large Shield Cloak Teleporter Dimension Shifter ♠
Transporter 6♥ - - - -
Fast Attack 4♥ - - - -
Destroyer - - 4♥ -
Assault - 8♥ 2♥ -
Bomber - 4♥ 6♥ -
Escort - 4♥ 6♥ -
Battleship - 12♥ - 4♥ 8∇
Mothership - 8♥ 16∇ 6∇

♠ This device has been cut from the final version and is not recoverable or researchable.


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn