Difference between revisions of "Alien Craft (Apocalypse)"

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The alien craft encountered in ''[[Apocalypse]]'' are organic ships that are grown rather than constructed like the more angular and metallic ''[[X-COM|UFO: Enemy Unknown]]'' (the [[UFOs]]) or of ''[[TFTD|Terror from the Deep]]'' (the [[Alien Subs]]). As the buildings in the [[Alien Dimension (Apocalypse) | Alien Dimension]] are studied, it is revealed that the enemy ships in Apocalypse are essentially giant mushrooms that are grown and are outfitted with a variety of alien technologies that allow them to fly and travel through the Dimension Gates to cause havoc in [[Mega Primus]].  
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The alien craft in X-Com Apocalypse are airbourne biological constructs grown in a hostile otherworld. '''U'''gly '''F'''ungus '''O'''rganisms.
  
There are 10 alien ships that you will encounter during the course of the game. These have been listed below. While better equipped than X-COM initially, each ship that is shot down and recovered will provide all the necessary information and spare equipment for X-COM to produce and outfit [[X-COM Hybrid Aircraft (Apocalypse)|advanced aircraft]] to counter them as well as a variety of useful squad and vehicle level defensive equipment.
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=UFO: Unidentified Flying Object=
 +
The alien menace has ten UFO craft in which to invade Mega-Primus, each equipped with a strange beam or missile weapon.<br>
 +
UFOs should be all shot down (disabled) or destroyed if possible to slow the incessant invasion of the city. [[Strategies_for_Troops_(Apocalypse)|Crashed UFOs]] must be recovered to learn more about these strange flying ships, the aliens they contain, and the exotic technology within.
  
==Alien Ships==
+
==UFO Disabled & Recovery==
 +
If a UFO is critically damaged, the craft will be disabled (the image of the UFO changes to a distorted and cracked appearance) and will fall out of the sky and impact the ground in a clear area and start smoking.<br>
 +
* Any crash landed UFO can be recovered by any airbourne X-Com vehicle which has an agent onboard via either [[Cityscape_(Apocalypse)|button]]: "Attack Hostile Unit" or "Go To Map Point". If no agents are present, the X-Com vehicle will land on the UFO's roof then immediately take off and return to base. The UFO will remain on the ground.
 +
* Any manned UFOs (medium and large types) will start a crash-recovery mission as soon as the X-Com vehicle, manned with a large extermination force of heavily armed X-Com agents, touches the UFO's roof.
 +
* Road vehicles cannot reach a downed UFO, even if it crash landed on the road.
 +
* Other organisations and their vehicles, eg: Rescue Transport, do not interact with any crashed UFO in any fashion.
 +
* Any damaged or destroyed UFO components will be recovered after successful UFO recovery. Only one weapon of each or device only.
 +
* The aliens must first use the device (not weapons), eg: shields used in the cityscape, before one can be recovered by X-Com. Device appearance and use depends only on "UFOs Shot Down" score whereas hand-held equipment used by the aliens (Anthropod or Skeletoid) depends on "Total Tactical Battlescape Missions" score.<br>
 +
* Any crash-landed UFO ignored by X-Com will eventually disappear from the cityscape with no other effect.
 +
:eg: aliens do not travel to the nearest building to <s>seek refuge</s> infiltrate.
 +
* Any alien on the crash-recovery battlescape which managed to escape via blue-exit-tiles is declared dead, irrelevant of misison outcome. They do not survive and de-brief score is not adjusted regarding total aliens killed.
 +
* If X-Com attempts to recover the alien craft and fails (escape, abort, or all agents dead), the remaining aliens will immediately destroy all traces of the craft and themselves. The crash recovery attempt is only possible once.<br>
 +
When reverse-engineering is complete, advanced craft of X-Com's own design can be built and when ready, able to match any UFO in combat.
  
 +
==Overhead UFO Battlescape==
 +
Entrance doors of UFOs are displayed as bright white, small rectangles in overhead view. Any door is always two-wide, shown closed as two white rectangles side-by-side. Doors can vary in height and will be either: '''small''' = one-level-high door or '''large''' = two-levels-high door. All door entrances at the start of the recovery mission are accessible by ground-based agents and aliens.
 +
 +
==Alternative Access==
 +
A hull breech in the side or a hole in the roof is an alternative entry point into any UFO. An unexpected direction of attack from X-Com forces can surprise aliens waiting in ambush or bypass restrictive movement areas.<br>
 +
Missile weapons on the roof or beam weapons on the side present a weak spot in the hull integrity and if destroyed, typically allow easy access to the floorplan to flying agents. A hole in the roof in the exact middle of any UFO shape allows access to the central grav-lift which then can be used for agent entry or as a 'disposal chute' for armed grenades. Some UFO roof sections may be too high for access unless powerful explosives are used to clear the excess roof tiles. A minor [[Known_Bugs_(Apocalypse)#Battlescape_Level_10_Bug|error]] may be encountered on some tall UFOs.
 +
 +
==Chart: UFO Equipment==
 
<table {{StdCenterTable}}>
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">UFO</th>
 
<tr {{StdDescTable_Heading}}><th align="left">UFO</th>
 
<th>Armor<sup>1</sup></th>
 
<th>Armor<sup>1</sup></th>
<th>Constitution<sup>2</sup></th>
+
<th>Constitution<br>Full/Disabled</th>
 
<th>Top Speed</th>
 
<th>Top Speed</th>
 
<th>Acceleration</th>
 
<th>Acceleration</th>
<th>Weapon Power</th>
+
<th>[[Alien_Artifacts_(Apocalypse)|Weapons]]</th>
<th>Weapon Range</th>
+
<th>Devices<sup>2</sup></th>
<th>Primary Role(s)</th>
+
<th>[[UFO_Incursions_(Apocalypse)|Primary<br>Mission]]</th>
<th>Score</th>
+
<th>[[Tech_Levels_(Apocalypse)|Score]]</th>
 
</tr>
 
</tr>
<tr><td align="left">[[Image:Apoc_ufo1_icon.png|UFO Type 1]] [[Alien Probe (Apocalypse)|Probe]]</td><td>2</td><td>80/15</td><td>14</td><td>8</td><td>20</td><td>150</td><td>Escort/Subversion</td><td>50</td></tr>
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<tr><td align="left">[[Image:Apoc_ufo1_icon.png|UFO Type 1]] [[Alien Probe (Apocalypse)|Probe]]</td><td>2/2/2/2/2/2</td><td>80/15</td><td>14</td><td>8</td><td>Light Disruptor Beam</td><td>-</td><td>Escort</td><td>50</td></tr>
<tr><td align="left">[[Image:Apoc_ufo2_icon.png|UFO Type 2]] [[Alien Scout Ship (Apocalypse)|Scout Ship]]</td><td>5/2/5/5/5/5</td><td>120/35</td><td>12</td><td>2</td><td>20</td><td>150</td><td>Infiltration/Subversion/Escort</td><td>100</td></tr>
+
<tr><td align="left">[[Image:Apoc_ufo2_icon.png|UFO Type 2]] [[Alien Scout Ship (Apocalypse)|Scout Ship]]</td><td>5/2/5/5/5/5</td><td>120/35</td><td>12</td><td>2</td><td>Light Disruptor Beam</td><td>Small Disruption Shield</td><td>Infiltration</td><td>100</td></tr>
<tr><td align="left">[[Image:Apoc_ufo3_icon.png|UFO Type 3]] [[Alien Transporter (Apocalypse)|Transporter]]</td><td>6/4/6/6/6/8</td><td>400/150</td><td>8</td><td>2</td><td>20</td><td>150</td><td>Infiltration</td><td>150</td></tr>
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<tr><td align="left">[[Image:Apoc_ufo3_icon.png|UFO Type 3]] [[Alien Transporter (Apocalypse)|Transporter]]</td><td>6/4/6/6/6/8</td><td>400/150</td><td>8</td><td>2</td><td>Light Disruptor Beam</td><td>Small Disruption Shield</td><td>Infiltration</td><td>150</td></tr>
<tr><td align="left">[[Image:Apoc_ufo4_icon.png|UFO Type 4]] [[Alien Fast-Attack Ship (Apocalypse)|Fast-Attack Ship]]</td><td>10/5/10/10/10/12</td><td>500/150</td><td>20</td><td>5</td><td>40</td><td>300</td><td>Escort/Attack/Subversion</td><td>200</td></tr>
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<tr><td align="left">[[Image:Apoc_ufo4_icon.png|UFO Type 4]] [[Alien Fast-Attack Ship (Apocalypse)|Fast-Attack Ship]]</td><td>10/5/10/10/10/12</td><td>500/150</td><td>20</td><td>5</td><td>Medium Disruptor Beam</td><td>Small Disruption Shield</td><td>Escort</td><td>200</td></tr>
<tr><td align="left">[[Image:Apoc_ufo5_icon.png|UFO Type 5]] [[Alien Destroyer (Apocalypse)|Destroyer]]</td><td>14/16/14/14/14/12</td><td>600/200</td><td>12</td><td>3</td><td>94</td><td>450</td><td>Infiltration/Subversion/Attack</td><td>250</td></tr>
+
<tr><td align="left">[[Image:Apoc_ufo5_icon.png|UFO Type 5]] [[Alien Destroyer (Apocalypse)|Destroyer]]</td><td>14/16/14/14/14/12</td><td>600/200</td><td>12</td><td>3</td><td>Disruptor Bomb Launcher</td><td>Small Disruption Shield<br>Teleporter</td><td>Alien Search</td><td>250</td></tr>
<tr><td align="left">[[Image:Apoc_ufo6_icon.png|UFO Type 6]] [[Alien Assault Ship (Apocalypse)|Assault Ship]]</td><td>8/12/8/8/8/4</td><td>850/200</td><td>8</td><td>2</td><td>40</td><td>300</td><td>Infiltration</td><td>300</td></tr>
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<tr><td align="left">[[Image:Apoc_ufo6_icon.png|UFO Type 6]] [[Alien Assault Ship (Apocalypse)|Assault Ship]]</td><td>8/12/8/8/8/4</td><td>850/200</td><td>8</td><td>2</td><td>Medium Disruptor Beam</td><td>Small Disruption Shield<br>Cloaking Field<br>Teleporter</td><td>Infiltration</td><td>300</td></tr>
<tr><td align="left">[[Image:Apoc_ufo7_icon.png|UFO Type 7]] [[Alien Bomber (Apocalypse)|Bomber]]</td><td>15/15/15/15/15/8</td><td>700/100</td><td>14</td><td>3</td><td>98/20</td><td>250/150</td><td>Attack</td><td>300</td></tr>
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<tr><td align="left">[[Image:Apoc_ufo7_icon.png|UFO Type 7]] [[Alien Bomber (Apocalypse)|Bomber]]</td><td>15/15/15/15/15/8</td><td>700/100</td><td>14</td><td>3</td><td>Disruptor Multi-Bomb Launcher<br>Light Disruptor Beam</td><td>Large Disruption Shield<br>Cloaking Field<br>Teleporter</td><td>Bombing</td><td>300</td></tr>
<tr><td align="left">[[Image:Apoc_ufo8_icon.png|UFO Type 8]] [[Alien Escort Ship (Apocalypse)|Escort Ship]]</td><td>20</td><td>500/80</td><td>16</td><td>4</td><td>--</td><td>250</td><td>Escort</td><td>250</td></tr>
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<tr><td align="left">[[Image:Apoc_ufo8_icon.png|UFO Type 8]] [[Alien Escort Ship (Apocalypse)|Escort Ship]]</td><td>20/20/20/20/20/20</td><td>500/80</td><td>16</td><td>4</td><td>Stasis Bomb Launcher</td><td>Large Disruption Shield<br>Cloaking Field<br>Teleporter</td><td>Escort</td><td>250</td></tr>
<tr><td align="left">[[Image:Apoc_ufo9_icon.png|UFO Type 9]] [[Alien Battleship (Apocalypse)|Battleship]]</td><td>17</td><td>1800/300</td><td>12</td><td>1</td><td>80/94</td><td>600/450</td><td>Infiltration/Subversion/Attack/Escort</td><td>500</td></tr>
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<tr><td align="left">[[Image:Apoc_ufo9_icon.png|UFO Type 9]] [[Alien Battleship (Apocalypse)|Battleship]]</td><td>17/17/17/17/17/17</td><td>1800/300</td><td>12</td><td>1</td><td>Heavy Disruptor Beam<br>Disruptor Bomb Launcher</td><td>Large Disruption Shield<br>Teleporter</td><td>All</td><td>500</td></tr>
<tr><td align="left">[[Image:Apoc_ufo10_icon.png|UFO Type 10]] [[Alien Mothership (Apocalypse)|Mothership]]</td><td>15/10/15/15/15/15</td><td>2800/350</td><td>8</td><td>1</td><td>80/98/--</td><td>600/250/250</td><td>Infiltration/Subversion/Attack/Overspawn Attack</td><td>700</td></tr>
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<tr><td align="left">[[Image:Apoc_ufo10_icon.png|UFO Type 10]] [[Alien Mothership (Apocalypse)|Mothership]]</td><td>15/10/15/15/15/15</td><td>2800/350</td><td>8</td><td>1</td><td>Heavy Disruptor Beam<br>Disruptor Multi-Bomb Launcher<br>Stasis Bomb Launcher</td><td>Large Disruption Shield<br>Teleporter</td><td>Overspawn<br>Terror</td><td>700</td></tr>
 +
<tr><td align="left">[[Image:Apoc_overspawn_icon.png|Overspawn]] [[Overspawn (Apocalypse)|Overspawn]]</td><td>17/17/17/17/17/17</td><td>1800/0</td><td>4</td><td>1</td><td>-</td><td>-</td><td>Demolition</td><td>400</td></tr>
 
</table>
 
</table>
<sup>1</sup> Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). If a single value is displayed, then all facings have the same armor rating.
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<sup>1</sup> Armor values: Top, Front, Left, Right, Rear, Under. Armor value within the UFOpedia entry is the sum of all sections.<br>
 
+
<sup>2</sup> Appearance of equipment depends on X-Com's "UFOs Shot Down" [[Alien Tech Levels (Apocalypse)|score]].<br>
<sup>2</sup> Total HP / Remaining (or less) HP to go down. Destroy shield(s) first.
+
An [[Overspawn_(Apocalypse)|Overspawn]] is listed within the chart since it is classed as a vehicle.
 
 
==Recovery of Alien Ships==
 
A UFO can only be recovered if it has been sufficiently damaged to disable it and is not destroyed completely. Once disabled, the UFO will float down to the nearest clear space and crash land.
 
 
 
Only air vehicles can be sent in to recover a UFO, and only one vehicle can be sent in at a time. The aircraft must be manned for the recovery to suceed.
 
 
 
If the UFO is unmanned, the recovery will be instantaneous. If it is a medium or large ship, it will have an armed crew for your troops to contend with. Because only one troop transport can be sent in to recover the UFO, be sure to prepare and arm your squad accordingly before starting the battle.
 
 
 
Once in battle with the UFO crew, the UFO will be recovered if the crew is defeated or has fled from the battle. If the recovery squad is defeated by the crew, then the recovery is a failure and the crash site disappears. The site will also disappear if the entire recovery team flees from the battle.
 
 
 
If the crash site is ignored, the site will also disappear after a short while.
 
 
 
==Alien Ship Components==
 
  
When you shoot down and recover a manned UFO you will be able to bring back the following components:
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<u>'''Important:'''</u> One particular [[Alien_Transporter_(Apocalypse)|UFO]] must be shot down and successfully recovered for the game to proceed to completion.
  
 +
==Alien Craft Components==
 +
Any successful UFO crash recovery mission will enable X-Com to research their craft technologies. One each of the devices listed is recovered automatically from the first successful (medium or large) crash recovery. These are only needed once to enable further research. These UFO components are not used for anything else and cannot be sold:
 
* [[Alien Control System (Apocalypse)|Alien Control System]]
 
* [[Alien Control System (Apocalypse)|Alien Control System]]
 
* [[Alien Energy Source (Apocalypse)|Alien Energy Source]]
 
* [[Alien Energy Source (Apocalypse)|Alien Energy Source]]
 
* [[Alien Propulsion System (Apocalypse)|Alien Propulsion System]]
 
* [[Alien Propulsion System (Apocalypse)|Alien Propulsion System]]
  
Research into all of those components is essential to develop the [[Dimension Probe]], the first step to [[X-COM Hybrid Aircraft (Apocalypse)|X-COM Advanced Craft]].
+
==Crash Recovery Battlescape Mismatch==
 +
* Alien craft devices (weapons: beam and missile, devices: shields, cloak and teleporter) appearing on any battlescape do not match up with what the UFO uses in cityscape combat.<br>
 +
eg: A Destroyer does not have any shield modules anywhere on the battlescape tactical map but will use them when flying about the cityscape.
 +
* A UFO must first use the device before X-Com may recover it. Appearance of more advanced devices is dependant on X-Com's "UFOs Shot Down" score.
 +
* Missile weapons are the launchers only. No ammunition is recovered. Research of the weapon includes the ammunition type.
  
==Other Recoverable Components==  
+
===Chart===
 +
Quantity denotes how many are present on the battlescape. 
 +
* &hearts; Present on the craft when cityscape fighting, and <u>one</u> will be recovered (irrelevant of damage) if crash recovery is successful.
 +
* &clubs; Present on battlescape only, and if not used in cityscape fighting, will not be recovered (irrelevant of quantity seen within the UFO).
 +
{| class="wikitable" border="1"| style=white-space:nowrap| style="text-align:center"
 +
|-
 +
! UFO !! Small Shield !! Large Shield !! Cloak !! Teleporter !! Dimension Shifter &spades;
 +
|-
 +
|- style="text-align:center"
 +
|Transporter || 6 &hearts; || - || - || - || -
 +
|-
 +
|Fast Attack || 4 &hearts; || - || - || - || -
 +
|-
 +
|Destroyer || - &hearts; || - || - || 4 &hearts; || -
 +
|-
 +
|Assault || - &hearts; || - || 8 &hearts; || 2 &hearts; || -
 +
|-
 +
|Bomber || - || 4 &hearts; || 6 &hearts; || - &hearts; || -
 +
|-
 +
|Escort || - || 4 &hearts; || 6 &hearts; || - &hearts; || -
 +
|-
 +
|Battleship || - || 12 &hearts; || - || 4 &hearts; || 8 &clubs;
 +
|-
 +
|Mothership || - || 8 &hearts; || 16 &clubs; || - &hearts; || 6 &clubs;
 +
|}
 +
&spades; This device has been cut from the final version and is not recoverable or researchable.
 +
<br clear="all">
  
Recovery of many manned UFOs will often yield one instance of the vehicle weapon that the UFO specializes in.
 
 
As time goes on, UFOs will start equipping a variety of defensive equipment such as shields, cloaking (missile jamming) devices and emergency teleportation devices. Depending on the UFO type, you will also begin to recover one of these items for each UFO that you recover.
 
 
X-COM Quantum Physicists can reverse engineer these technologies for use.
 
  
 
==See Also==
 
==See Also==
 +
* [[Strategies_for_Troops_(Apocalypse)|Fighting On The UFO Battlescape]]
 +
* [[Tech_Levels_(Apocalypse)|Score And Technology Progress]]
 +
* [[UFO Incursions (Apocalypse)|UFO Appearance Within Mega-Primus]]
 
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]
 
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]
 
* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]
 
* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]
 
* [[Research (Apocalypse)|Research]]
 
* [[Research (Apocalypse)|Research]]
* [[UFO Incursions (Apocalypse)|UFO Incursions]]
+
* [[Cut_items_and_features_(Apocalypse)|Dimension Shifter: Cut And Removed Items]]
  
<br clear="all">
 
  
 
{{Vehicles (Apocalypse) Navbar}}
 
{{Vehicles (Apocalypse) Navbar}}
 +
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: UFOs (Apocalypse)]]
 
[[Category: Aliens (Apocalypse)]]
 

Latest revision as of 14:35, 3 December 2023

The alien craft in X-Com Apocalypse are airbourne biological constructs grown in a hostile otherworld. Ugly Fungus Organisms.

UFO: Unidentified Flying Object

The alien menace has ten UFO craft in which to invade Mega-Primus, each equipped with a strange beam or missile weapon.
UFOs should be all shot down (disabled) or destroyed if possible to slow the incessant invasion of the city. Crashed UFOs must be recovered to learn more about these strange flying ships, the aliens they contain, and the exotic technology within.

UFO Disabled & Recovery

If a UFO is critically damaged, the craft will be disabled (the image of the UFO changes to a distorted and cracked appearance) and will fall out of the sky and impact the ground in a clear area and start smoking.

  • Any crash landed UFO can be recovered by any airbourne X-Com vehicle which has an agent onboard via either button: "Attack Hostile Unit" or "Go To Map Point". If no agents are present, the X-Com vehicle will land on the UFO's roof then immediately take off and return to base. The UFO will remain on the ground.
  • Any manned UFOs (medium and large types) will start a crash-recovery mission as soon as the X-Com vehicle, manned with a large extermination force of heavily armed X-Com agents, touches the UFO's roof.
  • Road vehicles cannot reach a downed UFO, even if it crash landed on the road.
  • Other organisations and their vehicles, eg: Rescue Transport, do not interact with any crashed UFO in any fashion.
  • Any damaged or destroyed UFO components will be recovered after successful UFO recovery. Only one weapon of each or device only.
  • The aliens must first use the device (not weapons), eg: shields used in the cityscape, before one can be recovered by X-Com. Device appearance and use depends only on "UFOs Shot Down" score whereas hand-held equipment used by the aliens (Anthropod or Skeletoid) depends on "Total Tactical Battlescape Missions" score.
  • Any crash-landed UFO ignored by X-Com will eventually disappear from the cityscape with no other effect.
eg: aliens do not travel to the nearest building to seek refuge infiltrate.
  • Any alien on the crash-recovery battlescape which managed to escape via blue-exit-tiles is declared dead, irrelevant of misison outcome. They do not survive and de-brief score is not adjusted regarding total aliens killed.
  • If X-Com attempts to recover the alien craft and fails (escape, abort, or all agents dead), the remaining aliens will immediately destroy all traces of the craft and themselves. The crash recovery attempt is only possible once.

When reverse-engineering is complete, advanced craft of X-Com's own design can be built and when ready, able to match any UFO in combat.

Overhead UFO Battlescape

Entrance doors of UFOs are displayed as bright white, small rectangles in overhead view. Any door is always two-wide, shown closed as two white rectangles side-by-side. Doors can vary in height and will be either: small = one-level-high door or large = two-levels-high door. All door entrances at the start of the recovery mission are accessible by ground-based agents and aliens.

Alternative Access

A hull breech in the side or a hole in the roof is an alternative entry point into any UFO. An unexpected direction of attack from X-Com forces can surprise aliens waiting in ambush or bypass restrictive movement areas.
Missile weapons on the roof or beam weapons on the side present a weak spot in the hull integrity and if destroyed, typically allow easy access to the floorplan to flying agents. A hole in the roof in the exact middle of any UFO shape allows access to the central grav-lift which then can be used for agent entry or as a 'disposal chute' for armed grenades. Some UFO roof sections may be too high for access unless powerful explosives are used to clear the excess roof tiles. A minor error may be encountered on some tall UFOs.

Chart: UFO Equipment

UFO Armor1 Constitution
Full/Disabled
Top Speed Acceleration Weapons Devices2 Primary
Mission
Score
UFO Type 1 Probe2/2/2/2/2/280/15148Light Disruptor Beam-Escort50
UFO Type 2 Scout Ship5/2/5/5/5/5120/35122Light Disruptor BeamSmall Disruption ShieldInfiltration100
UFO Type 3 Transporter6/4/6/6/6/8400/15082Light Disruptor BeamSmall Disruption ShieldInfiltration150
UFO Type 4 Fast-Attack Ship10/5/10/10/10/12500/150205Medium Disruptor BeamSmall Disruption ShieldEscort200
UFO Type 5 Destroyer14/16/14/14/14/12600/200123Disruptor Bomb LauncherSmall Disruption Shield
Teleporter
Alien Search250
UFO Type 6 Assault Ship8/12/8/8/8/4850/20082Medium Disruptor BeamSmall Disruption Shield
Cloaking Field
Teleporter
Infiltration300
UFO Type 7 Bomber15/15/15/15/15/8700/100143Disruptor Multi-Bomb Launcher
Light Disruptor Beam
Large Disruption Shield
Cloaking Field
Teleporter
Bombing300
UFO Type 8 Escort Ship20/20/20/20/20/20500/80164Stasis Bomb LauncherLarge Disruption Shield
Cloaking Field
Teleporter
Escort250
UFO Type 9 Battleship17/17/17/17/17/171800/300121Heavy Disruptor Beam
Disruptor Bomb Launcher
Large Disruption Shield
Teleporter
All500
UFO Type 10 Mothership15/10/15/15/15/152800/35081Heavy Disruptor Beam
Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher
Large Disruption Shield
Teleporter
Overspawn
Terror
700
Overspawn Overspawn17/17/17/17/17/171800/041--Demolition400

1 Armor values: Top, Front, Left, Right, Rear, Under. Armor value within the UFOpedia entry is the sum of all sections.
2 Appearance of equipment depends on X-Com's "UFOs Shot Down" score.
An Overspawn is listed within the chart since it is classed as a vehicle.

Important: One particular UFO must be shot down and successfully recovered for the game to proceed to completion.

Alien Craft Components

Any successful UFO crash recovery mission will enable X-Com to research their craft technologies. One each of the devices listed is recovered automatically from the first successful (medium or large) crash recovery. These are only needed once to enable further research. These UFO components are not used for anything else and cannot be sold:

Crash Recovery Battlescape Mismatch

  • Alien craft devices (weapons: beam and missile, devices: shields, cloak and teleporter) appearing on any battlescape do not match up with what the UFO uses in cityscape combat.

eg: A Destroyer does not have any shield modules anywhere on the battlescape tactical map but will use them when flying about the cityscape.

  • A UFO must first use the device before X-Com may recover it. Appearance of more advanced devices is dependant on X-Com's "UFOs Shot Down" score.
  • Missile weapons are the launchers only. No ammunition is recovered. Research of the weapon includes the ammunition type.

Chart

Quantity denotes how many are present on the battlescape.

  • ♥ Present on the craft when cityscape fighting, and one will be recovered (irrelevant of damage) if crash recovery is successful.
  • ♣ Present on battlescape only, and if not used in cityscape fighting, will not be recovered (irrelevant of quantity seen within the UFO).
UFO Small Shield Large Shield Cloak Teleporter Dimension Shifter ♠
Transporter 6 ♥ - - - -
Fast Attack 4 ♥ - - - -
Destroyer - ♥ - - 4 ♥ -
Assault - ♥ - 8 ♥ 2 ♥ -
Bomber - 4 ♥ 6 ♥ - ♥ -
Escort - 4 ♥ 6 ♥ - ♥ -
Battleship - 12 ♥ - 4 ♥ 8 ♣
Mothership - 8 ♥ 16 ♣ - ♥ 6 ♣

♠ This device has been cut from the final version and is not recoverable or researchable.


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn