Difference between revisions of "Alien Transporter (Apocalypse)"
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− | + | Don't mention stuff about its weapon power and such. There is a link (of the weapon) for that. | |
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− | + | This is about -this- UFO and not about others. | |
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− | + | No lifeform forces numbers... the UFO Craft intro page has the chart for that. | |
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− | + | CRASH RECOVERY will include (recycled) pics of overhead entry and any others unique-to-this-battelscape. | |
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− | * [[ | + | This is using a mix of the pic format as mega-primus vehicles AND alien lifeforms. |
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+ | Don't include stuff that is never known to the player. | ||
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+ | Once all UFOs are done, this hidden note section will be deleted | ||
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+ | --> | ||
+ | [[Image:Craft-Pedia-03Transport-(Apocalypse).png|right]] | ||
+ | The primary mission of this craft is to deposit Alien life forms inside city buildings. This represents a serious challenge for our ground forces, but if they can be shot down before they unload their passengers, then the problem will be minimized. The craft is armed with the same beam weapon as the Scout Ships or Probes, but it is slower moving and an easier target to hit. ''From: Apocalypse Ufopaedia'' | ||
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+ | '''Alien Transporter''' | ||
+ | <table><tr><td>[[Image:Craft-Isom-Trans-(Apocalypse).png ]]</td><td> | ||
+ | * Size: medium | ||
+ | * Top Speed: 8 | ||
+ | * Acceleration: 2 | ||
+ | * Weapon Slots: 1 | ||
+ | * Weapons: [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] | ||
+ | * Constitution (Disabled): 400 (150) | ||
+ | * Armour¹: 6/4/6/6/6/8 | ||
+ | * Modules: [[Small_Disruption_Shield_(Apocalypse)|Small Disruption Shield]] | ||
+ | * Chassis Weight: 5000 | ||
+ | * First Appearance: Week 2 | ||
+ | * Score: 150 | ||
+ | </td></tr></table> | ||
+ | <br clear=all> | ||
+ | <br> | ||
+ | ¹ Armour values are for: Top/Front/Left/Right/Rear/Bottom | ||
<br clear="all"> | <br clear="all"> | ||
+ | [[Image:Apoc_ufo3_icon.png|left]] | ||
+ | The Alien Transporter (UFO Type 3) is the first of the larger style of UFOs the aliens have developed. This craft is only used to infiltrate lifeforms into Mega-Primus. It is not used for any other mission style. If downed, X-Com can recover this UFO and its technology via a ground-assult battlescape mission.<br> | ||
+ | <br> | ||
+ | '''Cityscape Combat'''<br> | ||
+ | A Transporter is a comparable to an Alien Scout Ship with its weapon and device loadout, however this craft has much stronger damage tolerance but only slightly better armour. This UFO is slow and vunerable when many X-Com vehicles are swarming in aerial battle. A small shield for more protection will be used in the future. It is usually escorted by other, more combat capable UFOs for protection or distraction. <br> | ||
+ | '''Crash Recovery'''<br> | ||
+ | Once disabled, this craft can be recovered by 'landing' (Go To Map Point) an X-Com vehicle, with heavily armed agents onboard, on its roof once it has impacted the ground and started smoking (message: UFO has crash landed). A Transporter is strong enough to withstand impact with the ground. Lifeforms and devices are not affected.<br> | ||
+ | [[Image:Ufo-03mapi.gif|frame|Transporter Door Locations: North & South.]]<br> | ||
+ | The crash-recovery battlescape shows the purple UFO has slid into sparsely wooded grasslands and has scoured a trench with debris on fire.<br> | ||
+ | Access into the UFO is via two doors level with the grass. One door is located on the (overhead view) north side, the other, south side.<br> | ||
+ | '''Battlescape Combat'''<br> | ||
+ | WIP: Tactical combat is fairly easy, since there are only two entrances – facing north and south – and neither of them is shrouded in smoke from the crash. A single [[Megapol]] [[Megapol AP Grenade|AP Grenade]] thrown to the door should lure the most of the aliens out and also lets your troops see inside. After the rush of aliens dies down, head inside from both directions and use the central elevator to reach the upper levels. By then, your opposition will probably consist of a few Spitters and Alien Eggs.<br> | ||
+ | '''Research'''<br> | ||
+ | A succesfully recovered and researched Transporter enables X-Com to design advanced combat vehicles. Weapons, devices, and UFO sub-systems are further avenues from any recovered craft. | ||
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+ | X-Com must successfully recover this UFO once it has crashed to enable further technological progress. If never recoverd, the game cannot be completed. | ||
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+ | [[Alien_Fast-Attack_Ship_(Apocalypse)|Next: Alien Fast Attack Ship]]<br> | ||
+ | [[Alien_Scout_Ship_(Apocalypse)|Previous: Alien Scout Ship]]<br> | ||
+ | [[Alien_Craft_(Apocalypse)|Return To Start]] | ||
+ | |||
{{Vehicles (Apocalypse) Navbar}} | {{Vehicles (Apocalypse) Navbar}} | ||
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− | [[Category: | + | |
+ | [[Category:Apocalypse]] |
Revision as of 12:00, 23 October 2023
The primary mission of this craft is to deposit Alien life forms inside city buildings. This represents a serious challenge for our ground forces, but if they can be shot down before they unload their passengers, then the problem will be minimized. The craft is armed with the same beam weapon as the Scout Ships or Probes, but it is slower moving and an easier target to hit. From: Apocalypse Ufopaedia
Alien Transporter
|
¹ Armour values are for: Top/Front/Left/Right/Rear/Bottom
The Alien Transporter (UFO Type 3) is the first of the larger style of UFOs the aliens have developed. This craft is only used to infiltrate lifeforms into Mega-Primus. It is not used for any other mission style. If downed, X-Com can recover this UFO and its technology via a ground-assult battlescape mission.
Cityscape Combat
A Transporter is a comparable to an Alien Scout Ship with its weapon and device loadout, however this craft has much stronger damage tolerance but only slightly better armour. This UFO is slow and vunerable when many X-Com vehicles are swarming in aerial battle. A small shield for more protection will be used in the future. It is usually escorted by other, more combat capable UFOs for protection or distraction.
Crash Recovery
Once disabled, this craft can be recovered by 'landing' (Go To Map Point) an X-Com vehicle, with heavily armed agents onboard, on its roof once it has impacted the ground and started smoking (message: UFO has crash landed). A Transporter is strong enough to withstand impact with the ground. Lifeforms and devices are not affected.
The crash-recovery battlescape shows the purple UFO has slid into sparsely wooded grasslands and has scoured a trench with debris on fire.
Access into the UFO is via two doors level with the grass. One door is located on the (overhead view) north side, the other, south side.
Battlescape Combat
WIP: Tactical combat is fairly easy, since there are only two entrances – facing north and south – and neither of them is shrouded in smoke from the crash. A single Megapol AP Grenade thrown to the door should lure the most of the aliens out and also lets your troops see inside. After the rush of aliens dies down, head inside from both directions and use the central elevator to reach the upper levels. By then, your opposition will probably consist of a few Spitters and Alien Eggs.
Research
A succesfully recovered and researched Transporter enables X-Com to design advanced combat vehicles. Weapons, devices, and UFO sub-systems are further avenues from any recovered craft.
X-Com must successfully recover this UFO once it has crashed to enable further technological progress. If never recoverd, the game cannot be completed.
Next: Alien Fast Attack Ship
Previous: Alien Scout Ship
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